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Class BaseItemWeaponConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseFactConfigurator<T, TBuilder>
BaseItemConfigurator<T, TBuilder>
BaseItemEquipmentConfigurator<T, TBuilder>
BaseItemEquipmentHandConfigurator<T, TBuilder>
BaseItemWeaponConfigurator<T, TBuilder>
ItemWeaponConfigurator
Inherited Members
BaseItemEquipmentHandConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipmentHand>>, Type[])
BaseItemEquipmentHandConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipmentHand>>, Predicate<BlueprintComponent>)
BaseItemEquipmentHandConfigurator<T, TBuilder>.SetVisualParameters(WeaponVisualParameters)
BaseItemEquipmentHandConfigurator<T, TBuilder>.ModifyVisualParameters(Action<WeaponVisualParameters>)
BaseItemEquipmentConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>>, Type[])
BaseItemEquipmentConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>>, Predicate<BlueprintComponent>)
BaseItemEquipmentConfigurator<T, TBuilder>.SetCR(Int32)
BaseItemEquipmentConfigurator<T, TBuilder>.SetAbility(Blueprint<BlueprintAbilityReference>)
BaseItemEquipmentConfigurator<T, TBuilder>.ModifyAbility(Action<BlueprintAbilityReference>)
BaseItemEquipmentConfigurator<T, TBuilder>.SetActivatableAbility(Blueprint<BlueprintActivatableAbilityReference>)
BaseItemEquipmentConfigurator<T, TBuilder>.ModifyActivatableAbility(Action<BlueprintActivatableAbilityReference>)
BaseItemEquipmentConfigurator<T, TBuilder>.SetSpendCharges(Boolean)
BaseItemEquipmentConfigurator<T, TBuilder>.SetCharges(Int32)
BaseItemEquipmentConfigurator<T, TBuilder>.SetRestoreChargesOnRest(Boolean)
BaseItemEquipmentConfigurator<T, TBuilder>.SetCasterLevel(Int32)
BaseItemEquipmentConfigurator<T, TBuilder>.SetSpellLevel(Int32)
BaseItemEquipmentConfigurator<T, TBuilder>.SetDC(Int32)
BaseItemEquipmentConfigurator<T, TBuilder>.SetHideAbilityInfo(Boolean)
BaseItemEquipmentConfigurator<T, TBuilder>.SetIsNonRemovable(Boolean)
BaseItemEquipmentConfigurator<T, TBuilder>.SetEquipmentEntity(Blueprint<KingmakerEquipmentEntityReference>)
BaseItemEquipmentConfigurator<T, TBuilder>.ModifyEquipmentEntity(Action<KingmakerEquipmentEntityReference>)
BaseItemEquipmentConfigurator<T, TBuilder>.SetEquipmentEntityAlternatives(Blueprint<KingmakerEquipmentEntityReference>[])
BaseItemEquipmentConfigurator<T, TBuilder>.AddToEquipmentEntityAlternatives(Blueprint<KingmakerEquipmentEntityReference>[])
BaseItemEquipmentConfigurator<T, TBuilder>.RemoveFromEquipmentEntityAlternatives(Blueprint<KingmakerEquipmentEntityReference>[])
BaseItemEquipmentConfigurator<T, TBuilder>.RemoveFromEquipmentEntityAlternatives(Func<KingmakerEquipmentEntityReference, Boolean>)
BaseItemEquipmentConfigurator<T, TBuilder>.ClearEquipmentEntityAlternatives()
BaseItemEquipmentConfigurator<T, TBuilder>.ModifyEquipmentEntityAlternatives(Action<KingmakerEquipmentEntityReference>)
BaseItemEquipmentConfigurator<T, TBuilder>.SetForcedRampColorPresetIndex(Int32)
BaseItemEquipmentConfigurator<T, TBuilder>.AddFactToEquipmentWielder(Blueprint<BlueprintUnitFactReference>)
BaseItemEquipmentConfigurator<T, TBuilder>.AddEquipmentRestrictionAlignment(AlignmentMaskType[])
BaseItemEquipmentConfigurator<T, TBuilder>.AddEquipmentRestrictionCannotEquip()
BaseItemEquipmentConfigurator<T, TBuilder>.AddEquipmentRestrictionClass(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>)
BaseItemEquipmentConfigurator<T, TBuilder>.AddEquipmentRestrictionHasAnyClassFromList(List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseItemEquipmentConfigurator<T, TBuilder>.AddEquipmentRestrictionMainPlayer(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemEquipmentConfigurator<T, TBuilder>.AddEquipmentRestrictionStat(Nullable<Int32>, Nullable<StatType>)
BaseItemEquipmentConfigurator<T, TBuilder>.OnConfigureCompleted()
BaseItemConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintItem>>, Type[])
BaseItemConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintItem>>, Predicate<BlueprintComponent>)
BaseItemConfigurator<T, TBuilder>.SetDisplayNameText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyDisplayNameText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetDescriptionText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyDescriptionText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetFlavorText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyFlavorText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetNonIdentifiedNameText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyNonIdentifiedNameText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetNonIdentifiedDescriptionText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyNonIdentifiedDescriptionText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetIcon(Asset<Sprite>)
BaseItemConfigurator<T, TBuilder>.ModifyIcon(Action<Sprite>)
BaseItemConfigurator<T, TBuilder>.SetCost(Int32)
BaseItemConfigurator<T, TBuilder>.SetWeight(Single)
BaseItemConfigurator<T, TBuilder>.SetIsNotable(Boolean)
BaseItemConfigurator<T, TBuilder>.SetIsJunk(Boolean)
BaseItemConfigurator<T, TBuilder>.SetForceStackable(Boolean)
BaseItemConfigurator<T, TBuilder>.SetDestructible(Boolean)
BaseItemConfigurator<T, TBuilder>.SetShardItem(Blueprint<BlueprintItemReference>)
BaseItemConfigurator<T, TBuilder>.ModifyShardItem(Action<BlueprintItemReference>)
BaseItemConfigurator<T, TBuilder>.SetMiscellaneousType(BlueprintItem.MiscellaneousItemType)
BaseItemConfigurator<T, TBuilder>.SetInventoryPutSound(String)
BaseItemConfigurator<T, TBuilder>.ModifyInventoryPutSound(Action<String>)
BaseItemConfigurator<T, TBuilder>.SetInventoryTakeSound(String)
BaseItemConfigurator<T, TBuilder>.ModifyInventoryTakeSound(Action<String>)
BaseItemConfigurator<T, TBuilder>.SetNeedSkinningForCollect(Boolean)
BaseItemConfigurator<T, TBuilder>.SetTrashLootTypes(TrashLootType[])
BaseItemConfigurator<T, TBuilder>.AddToTrashLootTypes(TrashLootType[])
BaseItemConfigurator<T, TBuilder>.RemoveFromTrashLootTypes(TrashLootType[])
BaseItemConfigurator<T, TBuilder>.RemoveFromTrashLootTypes(Func<TrashLootType, Boolean>)
BaseItemConfigurator<T, TBuilder>.ClearTrashLootTypes()
BaseItemConfigurator<T, TBuilder>.ModifyTrashLootTypes(Action<TrashLootType>)
BaseItemConfigurator<T, TBuilder>.AddItemShowInfoCallback(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseItemConfigurator<T, TBuilder>.AddBuildPointsReplacement(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddConsumableEventBonusReplacement(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddCopyRecipe(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCookingRecipeReference>)
BaseItemConfigurator<T, TBuilder>.AddCopyScroll(Blueprint<BlueprintAbilityReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddCustomItemAbilityActionType(Nullable<UnitCommand.CommandType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddItemDialog(ConditionsBuilder, Blueprint<BlueprintDialogReference>, LocalString, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddItemDlcRestriction(Blueprint<BlueprintItemReference>, Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddItemPolymorph(Blueprint<BlueprintUnlockableFlagReference>, List<Blueprint<BlueprintItemReference>>)
BaseItemConfigurator<T, TBuilder>.AddMoneyReplacement(Nullable<Int64>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddIgnoreResistanceForDamageFromEnchantment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<IgnoreResistanceForDamageFromEnchantment.IgnoreType>)
BaseItemConfigurator<T, TBuilder>.AddWeaponTypeAttackEnchant(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseItemConfigurator<T, TBuilder>.OnConfigureCompleted()
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<T, TBuilder>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<T, TBuilder>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<T, TBuilder>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Items.Weapons
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseItemWeaponConfigurator<T, TBuilder> : BaseItemEquipmentHandConfigurator<T, TBuilder> where T : BlueprintItemWeapon where TBuilder : BaseItemWeaponConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseItemWeaponConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseItemWeaponConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToEnchantments(Blueprint<BlueprintWeaponEnchantmentReference>[])

Adds to the contents of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_Enchantments

Declaration
public TBuilder AddToEnchantments(params Blueprint<BlueprintWeaponEnchantmentReference>[] enchantments)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintWeaponEnchantmentReference>[] enchantments

Blueprint of type BlueprintWeaponEnchantment. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddWeaponKineticBlade(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintAbilityReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)

Adds Kingmaker.UnitLogic.Class.Kineticist.WeaponKineticBlade

Declaration
public TBuilder AddWeaponKineticBlade(Blueprint<BlueprintAbilityReference> activationAbility = null, Blueprint<BlueprintAbilityReference> blast = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintAbilityReference> activationAbility

Blueprint of type BlueprintAbility. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Blueprint<Kingmaker.Blueprints.BlueprintAbilityReference> blast

Blueprint of type BlueprintAbility. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Returns
Type Description
TBuilder
Remarks

  • AirKineticBladeWeapon43ff67143efb86d4f894b10577329050
  • IceKineticBladeWeapona1eee0a2735401546ba2b442e1a9d25d
  • WaterKineticBladeWeapon6a1bc011f6bbc7745876ce2692ecdfb5
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ClearEnchantments()

Removes all elements from Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_Enchantments

Declaration
public TBuilder ClearEnchantments()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintItemWeapon>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintItemWeapon>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintItemWeapon>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintItemWeapon>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyDamageDice(Action<DiceFormula>)

Modifies Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_DamageDice by invoking the provided action.

Declaration
public TBuilder ModifyDamageDice(Action<DiceFormula> action)
Parameters
Type Name Description
System.Action<Kingmaker.RuleSystem.DiceFormula> action
Returns
Type Description
TBuilder
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ModifyDamageType(Action<DamageTypeDescription>)

Modifies Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_DamageType by invoking the provided action.

Declaration
public TBuilder ModifyDamageType(Action<DamageTypeDescription> action)
Parameters
Type Name Description
System.Action<Kingmaker.RuleSystem.Rules.Damage.DamageTypeDescription> action
Returns
Type Description
TBuilder
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ModifyEnchantments(Action<BlueprintWeaponEnchantmentReference>)

Modifies Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_Enchantments by invoking the provided action on each element.

Declaration
public TBuilder ModifyEnchantments(Action<BlueprintWeaponEnchantmentReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintWeaponEnchantmentReference> action
Returns
Type Description
TBuilder
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ModifySecondWeapon(Action<BlueprintItemWeaponReference>)

Modifies Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_SecondWeapon by invoking the provided action.

Declaration
public TBuilder ModifySecondWeapon(Action<BlueprintItemWeaponReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintItemWeaponReference> action
Returns
Type Description
TBuilder
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ModifyType(Action<BlueprintWeaponTypeReference>)

Modifies Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_Type by invoking the provided action.

Declaration
public TBuilder ModifyType(Action<BlueprintWeaponTypeReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintWeaponTypeReference> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.Configurators.Items.Equipment.BaseItemEquipmentConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromEnchantments(Blueprint<BlueprintWeaponEnchantmentReference>[])

Removes elements from Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_Enchantments

Declaration
public TBuilder RemoveFromEnchantments(params Blueprint<BlueprintWeaponEnchantmentReference>[] enchantments)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintWeaponEnchantmentReference>[] enchantments

Blueprint of type BlueprintWeaponEnchantment. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromEnchantments(Func<BlueprintWeaponEnchantmentReference, Boolean>)

Removes elements from Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_Enchantments that match the provided predicate.

Declaration
public TBuilder RemoveFromEnchantments(Func<BlueprintWeaponEnchantmentReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintWeaponEnchantmentReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetAlwaysPrimary(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_AlwaysPrimary

Declaration
public TBuilder SetAlwaysPrimary(bool alwaysPrimary = true)
Parameters
Type Name Description
System.Boolean alwaysPrimary
Returns
Type Description
TBuilder
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SetCanChangeVisual(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_CanChangeVisual

Declaration
public TBuilder SetCanChangeVisual(bool canChangeVisual = true)
Parameters
Type Name Description
System.Boolean canChangeVisual
Returns
Type Description
TBuilder
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SetCountAsDouble(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.CountAsDouble

Declaration
public TBuilder SetCountAsDouble(bool countAsDouble = true)
Parameters
Type Name Description
System.Boolean countAsDouble

InfoBox: Считать за два оружия, для PF-497061

Returns
Type Description
TBuilder
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SetDamageDice(DiceFormula)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_DamageDice

Declaration
public TBuilder SetDamageDice(DiceFormula damageDice)
Parameters
Type Name Description
Kingmaker.RuleSystem.DiceFormula damageDice
Returns
Type Description
TBuilder
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SetDamageType(DamageTypeDescription)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_DamageType

Declaration
public TBuilder SetDamageType(DamageTypeDescription damageType)
Parameters
Type Name Description
Kingmaker.RuleSystem.Rules.Damage.DamageTypeDescription damageType
Returns
Type Description
TBuilder
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SetDoubleValue(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.Double

Declaration
public TBuilder SetDoubleValue(bool doubleValue = true)
Parameters
Type Name Description
System.Boolean doubleValue
Returns
Type Description
TBuilder
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SetEnchantments(Blueprint<BlueprintWeaponEnchantmentReference>[])

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_Enchantments

Declaration
public TBuilder SetEnchantments(params Blueprint<BlueprintWeaponEnchantmentReference>[] enchantments)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintWeaponEnchantmentReference>[] enchantments

Blueprint of type BlueprintWeaponEnchantment. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetIsCanChangeVisualOverriden(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_IsCanChangeVisualOverriden

Declaration
public TBuilder SetIsCanChangeVisualOverriden(bool isCanChangeVisualOverriden = true)
Parameters
Type Name Description
System.Boolean isCanChangeVisualOverriden
Returns
Type Description
TBuilder
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SetKeepInPolymorph(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.KeepInPolymorph

Declaration
public TBuilder SetKeepInPolymorph(bool keepInPolymorph = true)
Parameters
Type Name Description
System.Boolean keepInPolymorph
Returns
Type Description
TBuilder
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SetOverrideDamageDice(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_OverrideDamageDice

Declaration
public TBuilder SetOverrideDamageDice(bool overrideDamageDice = true)
Parameters
Type Name Description
System.Boolean overrideDamageDice
Returns
Type Description
TBuilder
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SetOverrideDamageType(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_OverrideDamageType

Declaration
public TBuilder SetOverrideDamageType(bool overrideDamageType = true)
Parameters
Type Name Description
System.Boolean overrideDamageType
Returns
Type Description
TBuilder
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SetOverrideDestructible(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_OverrideDestructible

Declaration
public TBuilder SetOverrideDestructible(bool overrideDestructible = true)
Parameters
Type Name Description
System.Boolean overrideDestructible

InfoBox: If true, ignores destructible property value from armor type and uses it from blueprint item.

Returns
Type Description
TBuilder
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SetOverrideShardItem(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_OverrideShardItem

Declaration
public TBuilder SetOverrideShardItem(bool overrideShardItem = true)
Parameters
Type Name Description
System.Boolean overrideShardItem

InfoBox: If true, ignores shard item from weapon type and uses shard from this blueprint.

Returns
Type Description
TBuilder
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SetSecondWeapon(Blueprint<BlueprintItemWeaponReference>)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_SecondWeapon

Declaration
public TBuilder SetSecondWeapon(Blueprint<BlueprintItemWeaponReference> secondWeapon)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintItemWeaponReference> secondWeapon

Blueprint of type BlueprintItemWeapon. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetSize(Size)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_Size

Declaration
public TBuilder SetSize(Size size)
Parameters
Type Name Description
Kingmaker.Enums.Size size
Returns
Type Description
TBuilder
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SetType(Blueprint<BlueprintWeaponTypeReference>)

Sets the value of Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon.m_Type

Declaration
public TBuilder SetType(Blueprint<BlueprintWeaponTypeReference> type)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintWeaponTypeReference> type

Blueprint of type BlueprintWeaponType. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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