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Class FeatureConfigurator

Configurator for Kingmaker.Blueprints.Classes.BlueprintFeature.

Inheritance
System.Object
Configurator
RootConfigurator<Kingmaker.Blueprints.Classes.BlueprintFeature, FeatureConfigurator>
BaseBlueprintConfigurator<Kingmaker.Blueprints.Classes.BlueprintFeature, FeatureConfigurator>
BaseFactConfigurator<Kingmaker.Blueprints.Classes.BlueprintFeature, FeatureConfigurator>
BaseUnitFactConfigurator<Kingmaker.Blueprints.Classes.BlueprintFeature, FeatureConfigurator>
BaseFeatureBaseConfigurator<Kingmaker.Blueprints.Classes.BlueprintFeature, FeatureConfigurator>
BaseFeatureConfigurator<Kingmaker.Blueprints.Classes.BlueprintFeature, FeatureConfigurator>
FeatureConfigurator
Inherited Members
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeature>>, Type[])
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeature>>, Predicate<BlueprintComponent>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.SetIsClassFeature(Boolean)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.SetGroups(FeatureGroup[])
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddToGroups(FeatureGroup[])
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.RemoveFromGroups(FeatureGroup[])
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.RemoveFromGroups(Func<FeatureGroup, Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.ClearGroups()
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.ModifyGroups(Action<FeatureGroup>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.SetRanks(Int32)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.SetReapplyOnLevelUp(Boolean)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.SetIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddToIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.RemoveFromIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.RemoveFromIsPrerequisiteFor(Func<BlueprintFeatureReference, Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.ClearIsPrerequisiteFor()
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.ModifyIsPrerequisiteFor(Action<BlueprintFeatureReference>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddContextStatBonus(StatType, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Int32>, RestrictionCalculator)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddContextRankConfig(ContextRankConfig)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteAlignment(AlignmentMaskType, Nullable<Boolean>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteArchetypeLevel(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteCasterType(Boolean, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteCasterTypeSpellLevel(Boolean, Boolean, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteCharacterLevel(Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteClassLevel(Blueprint<BlueprintCharacterClassReference>, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteClassSpellLevel(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteEtude(Blueprint<BlueprintEtudeReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, LocalString)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteFeaturesFromList(List<Blueprint<BlueprintFeatureReference>>, Nullable<Int32>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteMythicLevel(Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteNoArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteNoClassLevel(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteNoFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteNotProficient(ArmorProficiencyGroup[], WeaponCategory[], Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteParametrizedSpellFeature(Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteParametrizedWeaponFeature(Blueprint<BlueprintFeatureReference>, WeaponCategory, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteParametrizedSpellSchoolFeature(Blueprint<BlueprintFeatureReference>, SpellSchool, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteParametrizedWeaponSubcategory(Blueprint<BlueprintFeatureReference>, WeaponSubCategory, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteIsPet(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisitePlayerHasFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteProficiency(ArmorProficiencyGroup[], WeaponCategory[], Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteStatValue(StatType, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationBAB(Single, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationHalfBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationThreeQuartersBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationFullBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationCompanionBoon(Blueprint<BlueprintFeatureReference>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationHasFeature(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationNoFeatFromGroup(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.RecommendationRequiresSpellbookSource(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.RecommendationAlchemistSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.RecommendationArcaneSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.RecommendationDivineSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationStatComparison(StatType, StatType, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationStatMiminum(Int32, StatType, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationWeaponSubcategoryFocus(WeaponSubCategory, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationWeaponTypeFocus(WeaponRangeType, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellDescriptorComponent(SpellDescriptorWrapper, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddOutgoingDamageTriggerFixed(AddOutgoingDamageTriggerFixed)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddGlobalMapSpellFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintGlobalMagicSpell.Reference>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeatureSurvivesRespec(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddLevelUpRecommendation(ClassesPriority[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmorWeightCoef(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteCondition(Nullable<Boolean>, Condition, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, LocalString)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteMainCharacter(Nullable<Boolean>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisitePet(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PetType>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteAnySpellsInSpellbook(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, LocalString, Blueprint<BlueprintParametrizedFeatureReference>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeaturesFromSelectionToDescription(Blueprint<BlueprintFeatureSelectionReference>, LocalString, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddGoldenDragonSkillBonus(Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddKineticistMechanicalPart(Nullable<AddKineticistMechanicalPart.Feature>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddMagusMechanicPart(Nullable<AddMagusMechanicPart.Feature>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRestTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellsToDescription(LocalString, List<Blueprint<BlueprintSpellListReference>>, List<Blueprint<BlueprintAbilityReference>>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponEnhancementBonusToStat(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeMythicClassArtComponent(AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<SpriteLink>, List<Blueprint<BlueprintPortraitReference>>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddCustomKnowledgeCheck(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddDispelMagicSuccessTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddContextCalculateAbilityParams(ContextValue, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddContextCalculateAbilityParamsBasedOnClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddContextCalculateSharedValue(Nullable<Double>, ContextDiceValue, Nullable<AbilitySharedValue>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddContextSetAbilityParams(Nullable<Boolean>, ContextValue, ContextValue, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityDifficultyLimitDC(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalMoraleChanceModifier(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, ContextValue)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPureRecommendation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<RecommendationPriority>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationHasClasses(List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintCharacterClassReference>>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendationRequiresSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddStatRecommendationChange(Nullable<Boolean>, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteFullStatValue(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellbookFeature(Nullable<Int32>, Blueprint<BlueprintSpellbookReference>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellbookLevel(Blueprint<BlueprintSpellbookReference>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellsPerDay(Nullable<Int32>, Int32[])
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmorSpeedPenaltyRemoval()
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffExtraEffects(Blueprint<BlueprintBuffReference>, List<Blueprint<BlueprintBuffReference>>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddEncumbranceSpeedPenaltyRemoval()
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavesFixerRecalculate(Nullable<Int32>)
BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>.OnConfigureCompleted()
BaseFeatureBaseConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureBase>>, Type[])
BaseFeatureBaseConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureBase>>, Predicate<BlueprintComponent>)
BaseFeatureBaseConfigurator<BlueprintFeature, FeatureConfigurator>.SetHideInUI(Boolean)
BaseFeatureBaseConfigurator<BlueprintFeature, FeatureConfigurator>.SetHideInCharacterSheetAndLevelUp(Boolean)
BaseFeatureBaseConfigurator<BlueprintFeature, FeatureConfigurator>.SetHideNotAvailibleInUI(Boolean)
BaseFeatureBaseConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeatureTagsComponent(FeatureTag, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureBaseConfigurator<BlueprintFeature, FeatureConfigurator>.AddHideFeatureInInspect()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Type[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Predicate<BlueprintComponent>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.SetAllowNonContextActions(Boolean)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.SetDisplayName(LocalString)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.ModifyDisplayName(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.SetDescription(LocalString)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.ModifyDescription(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.SetDescriptionShort(LocalString)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.ModifyDescriptionShort(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.SetIcon(Asset<Sprite>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.ModifyIcon(Action<Sprite>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFacts(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<GameDifficultyOption>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddInitiatorSkillRollTrigger(Boolean, StatType, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBlindsense(Feet, Nullable<Boolean>, UnitConditionExceptions, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffSkillBonus(StatType, Int32, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceStatForPrerequisites(StatType, Int32, Boolean)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceStatForPrerequisites(Blueprint<BlueprintCharacterClassReference>, StatType, Boolean)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceStatForPrerequisites(StatType, StatType)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceStatForPrerequisitesMagus(Blueprint<BlueprintCharacterClassReference>, StatType)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackStatReplacementFixed(AttackStatReplacementFixed)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSuppressBuffsFixed(SuppressBuffsFixed)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFormationACBonus(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitPropertyReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPropertyCalculatorComponent(Nullable<ContextPropertyName>, Nullable<PropertyCalculatorComponent.SaveToContextType>, PropertyCalculator)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCorruptionProtection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRestRoleBonus(Nullable<ModifierDescriptor>, Nullable<CampingRoleType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceUnitPrefab(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<PrefabLink>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPretendUnit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddClassLevels(List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<StatType>, List<Blueprint<BlueprintAbilityReference>>, Nullable<StatType>, SelectionEntry[], List<Blueprint<BlueprintAbilityReference>>, StatType[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuildBalanceRadarChart(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddStatsDistributionPreset(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSuppressSpellSchool(Nullable<SuppressSpellSchool.Logic>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, SpellSchool[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowsReplace(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityUsagesCountTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusWithDistanceToMasterCondition(Nullable<CompareOperation.Type>, Nullable<ModifierDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityResourceTrigger(ActionsBuilder, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityUseTargetTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityUseTrigger(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityRange>, Nullable<SpellSourceTypeFlag>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityUseTriggerBySpellSchool(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, AddAbilityUseTriggerBySpellSchool.SpellSchoolActionEntry[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<AbilityRange>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAdditionalLimb(Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackerSpellFailureChance(Nullable<Int32>, ConditionsBuilder, ContextValue, Asset<GameObject>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBackgroundArmorProficiency(Nullable<ArmorProficiencyGroup>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBackgroundClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBackgroundWeaponProficiency(Nullable<WeaponCategory>, ContextValue, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBondProperty(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EnchantPoolType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffInBadWeather(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<InclemencyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffOnApplyingSpell(AddBuffOnApplyingSpell.SpellConditionAndBuff[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCasterSpellFailureChance(Nullable<Int32>, ConditionsBuilder, Asset<GameObject>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddClusteredAttack(Nullable<AddClusteredAttack.Type>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddConcealment(Nullable<Boolean>, Nullable<Boolean>, Nullable<Concealment>, Nullable<ConcealmentDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCondition(Nullable<UnitCondition>, UnitConditionExceptions)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddConditionImmunity(Nullable<UnitCondition>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddConditionTrigger(ActionsBuilder, UnitCondition[], Nullable<AddConditionTrigger.TriggerType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCumulativeDamageBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCumulativeDamageBonusX3(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageResistanceEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageResistanceForce(ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageResistanceHardness(Nullable<DamageEnergyTypeFlag>, Nullable<Boolean>, ContextValue, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageResistancePhysical(Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Int32>, Nullable<Boolean>, ContextValue, Nullable<DamageRealityType>, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<AddDamageResistancePhysical.WeaponFactFilter>, ContextValue, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageTypeVulnerability(Nullable<DamageAlignment>, Nullable<PhysicalDamageForm>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEnergyDamageDivisor(Nullable<DamageEnergyTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEnergyDamageImmunity(Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEnergyImmunity(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEnergyVulnerability(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEquipmentEntity(AssetLink<EquipmentEntityLink>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFactsFromCaster(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintFeatureSelectionReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFactsToMount(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFactsToPet(Nullable<Boolean>, Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFallProneTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFamiliar(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<FamiliarLink>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFortification(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddHealTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIdentifyBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddImmortality(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddImmunityToAbilityScoreDamage(Nullable<Boolean>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, StatType[], Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddImmunityToCriticalHits(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddImmunityToEnergyDrain(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddImmunityToPrecisionDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncomingDamageWeaponProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<DamageRealityType>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncorporealDamageDivisor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddInitiatorHealTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddItemCasterLevelBonus(Nullable<Int32>, Nullable<UsableItemType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddKnownSpell(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddLocalMapMarker(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<LocalMapMarkType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMechanicsFeature(Nullable<AddMechanicsFeature.MechanicsFeatureType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMetamagicFeat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Metamagic>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMythicEnemyHitPointsBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOffensiveActionTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOutgoingDamageBonus(Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Nullable<DamageIncreaseCondition>, DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<DamageIncreaseReason>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOutgoingPhysicalDamageProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageRealityType>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOverHealTrigger(ActionsBuilder, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AbilitySharedValue>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddParametrizedFeatures(AddParametrizedFeatures.FeatureData[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPartyEncumbrance(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPet(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>, Nullable<PetProgressionType>, Nullable<PetType>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPhysicalImmunity(PhysicalDamageForm[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddProficiencies(ArmorProficiencyGroup[], Blueprint<BlueprintRaceReference>, WeaponCategory[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddREVendorItem(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddResurrectOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSecondaryAttacks(Blueprint<BlueprintItemWeaponReference>[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSkillPointPerCharacterLevel(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpecialSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpecialSpellListForArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellFailureChance(Nullable<Int32>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<SpellImmunityType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellKnownTemporary(Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellResistance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellTypeFailureChance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddStartingEquipment(List<Blueprint<BlueprintItemReference>>, WeaponCategory[], Blueprint<BlueprintCategoryDefaultsReference>, Nullable<Boolean>, List<Blueprint<BlueprintCharacterClassReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddStatBonus(Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddStatModifier(Nullable<ModifierDescriptor>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUndetectableAlignment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUnitScale(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUnlimitedSpell(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddVendorDiscount(ContextValue, List<Blueprint<BlueprintItemReference>>, BlueprintItem[], List<Blueprint<BlueprintUnitReference>>, BlueprintUnit[], Nullable<AddVendorDiscount.VendorDiscountEntry>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AdditionalDamageOnSneakAttack(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAllowDyingCondition(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddApplyClassProgression(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintFeatureReference>>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ParameterizedFeatureEntry[], List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAreaEffectImmunity(List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAutoFailCastingDefensively(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBookOfDreamsSummonUnitsCountLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffDescriptorImmunity(Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffEnchantAnyWeapon(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EquipSlotBase.SlotType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeActivatableAbilitiesCommandType(List<Blueprint<BlueprintActivatableAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeFaction(Nullable<Boolean>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<ChangeFaction.ChangeType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeImpatience(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeIncomingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeOutgoingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangePortraitComponent(Blueprint<BlueprintPortraitReference>, Blueprint<BlueprintPortraitReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeSizeTrigger(ActionsBuilder, Nullable<ChangeSizeTrigger.Condition>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeSpellCommandType(Nullable<AbilityType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<UnitCommand.CommandType>, Nullable<TargetType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCombatLogNotification(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCombatManeuverOnCriticalHit(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCompanionImmortality(ActionsBuilder, Nullable<Single>, AssetLink<PrefabLink>, LocalString, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCompleteDamageImmunity()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCounterspell(Nullable<AbilityType>, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDeflectArrows(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DeflectArrows.RestrictionType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDisableAttackType(Nullable<AttackTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDisableClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDisableDeathFXs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDisableEquipmentSlot(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DisableEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDisableOptimization(Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDuelistParry(ConditionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DuelistParry.TargetType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDweomerLeapLogic(Blueprint<BlueprintAbilityReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEnhancePotion(List<Blueprint<BlueprintArchetypeReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFastTwoHandBombs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFavoredEnemy(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFavoredTerrain(Nullable<AreaSetting>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFavoredTerrainExpertise(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AreaSetting>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddForbidOwnAreaEffects(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddForbidRotation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddForbidSpecificSpellsCast(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddForbidSpellCasting(Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddForbidSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddForbidSpellbookOnAlignmentDeviation(Nullable<AlignmentMaskType>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddForbidSpellbookOnArmorEquip(Blueprint<BlueprintSpellbookReference>[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFreeActionSpell(Blueprint<BlueprintAbilityReference>, Nullable<AbilityType>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddGhostCriticalAndPrecisionImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddGreaterCombatMeneuver(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddHalveIncomingAreaDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddHideFactsWhileEtudePlaying(Blueprint<BlueprintEtudeReference>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintRaceReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddHigherMythicsReplace()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnoreIncommingDamage()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnoreSpellImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncomingDamageAndHealingModifier(Nullable<IncomingDamageAndHealingModifier.EntryType>, Nullable<IncomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<IncomingDamageAndHealingModifier.FactionType>, Nullable<IncomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncorporealACBonus()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseActivatableAbilityGroupSize(Nullable<ActivatableAbilityGroup>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseResourceAmount(Blueprint<BlueprintAbilityResourceReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseResourceAmountBySharedValue(Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseResourcesByClass(Blueprint<BlueprintArchetypeReference>, Nullable<Int32>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddInitiatorDisarmTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddInitiatorSavingThrowTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddKeepAlliesAlive(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddLearnSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddLearnSpells(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddLockEquipmentSlot(Nullable<Boolean>, Nullable<LockEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMarkPassive(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMayBanterOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddModifySummonsCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ModifySummonsCount.Substitution[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMovementDistanceTrigger(ActionsBuilder, ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddNenioSpecialPolymorphWhileEtudePlaying(AbilityExecutionContext, Blueprint<BlueprintEtudeReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintActivatableAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOverrideUnitHP(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOverrideVisionRange(Nullable<Boolean>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPreventHealing(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPriorityTarget(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRaiseStatToMinimum(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRangedCleave(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecalculateOnOwnerFactUpdated(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRedirectDamageToPet(Nullable<Int32>, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRemoveOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceStatBaseAttribute(Nullable<StatType>, Nullable<Boolean>, Nullable<BonusMod>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddScrollSpecialization(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSetChargeWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSetFleeOrApproachLogic(Nullable<UnitPartFleeOrApproach.CommandType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSetRunBackLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpawnMonsterAfterInitialized(ActionsBuilder, Blueprint<BlueprintUnitReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpecialRiderBuffForHippogriffFlyingAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpecificBuffImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellFool(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintSpellbookReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellImmunityToSpellDescriptor(Blueprint<BlueprintUnitFactReference>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellResistanceAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellResistanceAgainstSpellDescriptor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellResistanceAgainstSpellSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpontaneousSpellConversion(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpontaneousSpellSaving(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSufferFromHealing(DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSuppressDismember(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSwarmAoeVulnerability(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSwarmDamageResistance(Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUnearthlyGrace()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUnholyGrace()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUnitHealthGuard(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUntargetable(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUpdateClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddKineticistAcceptBurnTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddKineticistBurnModifier(List<Blueprint<BlueprintAbilityReference>>, Nullable<KineticistBurnType>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddKineticistBurnValueChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddKineticistElementalOverflow(ContextValue, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddKineticistPart(Blueprint<BlueprintBuffReference>, List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintFeatureReference>, Nullable<StatType>, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSetKineticistGatherPowerMode(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<KineticistGatherPowerMode>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAcAddAcBuff(Nullable<BonusMod>, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPolymorphDamageTransfer(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeHitDie(Nullable<DiceType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEnergyDamageTrigger(ActionsBuilder, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncomingDamageTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, Nullable<PhysicalDamageForm>, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddInitiatorPartySkillRollTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddInitiatorSavingThrowTrigger(ActionsBuilder, Nullable<SavingThrowType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddKineticistInfusionDamageTrigger(List<Blueprint<BlueprintAbilityReference>>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<TimeSpan>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellDiceBonusTrigger(Nullable<Boolean>, Int32[], ContextDiceValue[], Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTargetAttackWithWeaponTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTargetSavingThrowTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTargetSpellResistanceCheckTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBlinkAoEDamageResistance(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeSpellElementalDamage(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeSpellElementalDamageHalfUntyped(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDeathActions(ActionsBuilder, Nullable<Boolean>, Nullable<DeathActions.DeathTrigger>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddModifyAttackerMissChance(ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOutcomingDamageAndHealingModifier(Nullable<OutcomingDamageAndHealingModifier.EntryType>, Nullable<OutcomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<OutcomingDamageAndHealingModifier.FactionType>, Nullable<OutcomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSacredWeaponDamageOverride(Blueprint<BlueprintParametrizedFeatureReference>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSacredWeaponFavoriteDamageOverride(Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Nullable<WeaponCategory>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSetAttackerMissChance(ConditionsBuilder, Nullable<SetAttackerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSetFactOwnerMissChance(ConditionsBuilder, Nullable<SetFactOwnerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponDamageOverride(Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDublicateSpellComponent(Nullable<DublicateSpellComponent.AOEType>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityResourceOverride(Blueprint<BlueprintAbilityResourceReference>, ContextValue, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnoreAttacksOfOpportunityForSpellList(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmyAlternativeMovement(Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmyChangeInitiative(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmyFullAttackEndTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmyLeaderAddResourcesOnBattleEnd(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<KingdomResourcesAmount>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeLeaderSkillPowerOnAbilityUse(Nullable<Boolean>, Nullable<Int32>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRandomLeaderSpellReplacement(Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRunActionOnTurnStart(ActionsBuilder, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalBattleEndTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalCellReachTrigger(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalCombatPercentDamageBonus(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalCombatProvocation(Blueprint<BlueprintTacticalCombatAiActionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalCombatResurrection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalCombatRider(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalCombatRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalCombatVisibleFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTacticalSquadDeathTrigger(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmyFaction>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmyDamageAfterMovementBonus(Nullable<Boolean>, Nullable<Single>, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmyStandingDamageBonus(Nullable<Int32>, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstAttackOfOpportunity(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstAttacks(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ArmorProficiencyGroup[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstBuffOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstFactOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstFactOwnerMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstSize(Nullable<ACBonusAgainstSize.SizeType>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<ACBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstSpellsWithDescriptor(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstWeaponCategory(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstWeaponGroup(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstWeaponSubcategory(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusAgainstWeaponType(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACContextBonusAgainstFactOwner(Nullable<AlignmentComponent>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACContextBonusAgainstWeaponSubcategory(Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddACTouchBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityMythicParams(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityScoreCheckBonus(ContextValue, Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddActionsOnBuffApply(ActionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAbilityResources(Nullable<Int32>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffOnCombatStart(Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCalculatedWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, CalculatedWeapon)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCasterLevelForAbility(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCasterLevelForSpellbook(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddClassLevelToSummonDuration(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFactIfArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeatureIfHasFact(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeatureOnAlignment(Nullable<AlignmentComponent>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeatureOnApply(Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeatureOnClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeatureOnSkill(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeatureToNPC(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFeatureToPet(Blueprint<BlueprintFeatureReference>, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellListAsAbilities(List<Blueprint<BlueprintAbilityResourceReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellbook(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWearinessHours(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AdditionalDamageOnHit(Nullable<DamageEnergyType>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AdditionalSneakDamageOnHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<DiceFormula>, Nullable<AdditionalSneakDamageOnHit.WeaponType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAngelSwordAntiDescriptor(Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Nullable<EnergyDrainHealType>, Nullable<EnergyDrainHealType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAnyWeaponDamageStatReplacement(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArcaneArmorProficiency(ArmorProficiencyGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArcaneSpellFailureIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArcaneSpellFailureModify(Nullable<Single>, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAreaEffectEnterTrigger(ActionsBuilder, List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmorCheckPenaltyIncrease(Nullable<Int32>, ContextValue, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmorClassBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAscendantElement(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackBonusAgainstArmyProperty(Nullable<ArmyProperties>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackBonusAgainstFactOwner(Nullable<Int32>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackBonusAgainstFriendly(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackBonusAgainstSize(Nullable<AttackBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<AttackBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackOfOpportunityAttackBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackOfOpportunityCriticalConfirmationBonus(ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackOfOpportunityDamageBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackTypeAttackBonus(Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackTypeChange(Nullable<Boolean>, Nullable<Boolean>, Nullable<AttackType>, Nullable<AttackType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAttackTypeCriticalMultiplierIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAuraFeatureComponent(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAutoConfirmCritAgainstFlanked(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAutoDetectStealth()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAutoMetamagic(List<Blueprint<BlueprintAbilityReference>>, Nullable<AutoMetamagic.AllowedType>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Nullable<Int32>, Nullable<Metamagic>, Nullable<Boolean>, Nullable<SpellSchool>, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBindAbilitiesToClass(List<Blueprint<BlueprintAbilityReference>>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBindAbilitiesToHighest(Blueprint<BlueprintAbilityReference>[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBlindnessACCompensation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffSubstitutionOnApply(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCMBBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCMBBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMBBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<CMBBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCMBBonusForManeuver(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCMDBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCMDBonusAgainstManeuvers(Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCMDBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMDBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<CMDBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChargeAttackBonus(ContextValue, Nullable<Boolean>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChargeImprovedCritical()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddClassLevelsForPrerequisites(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureSelectionReference>, Nullable<Double>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCombatAgainstMeTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCombatStateTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCompanionBoon(Nullable<Int32>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddConcentrationBonus(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddConcentrationBonusOnArmorType(Nullable<ArmorProficiencyGroup>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddConstructHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddContextRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription, ContextDiceValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCounterAttackOfOpportunityOnCombatManeuver(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCraftBonus(Nullable<UsableItemType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCritAutoconfirmAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCriticalConfirmationACBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCriticalConfirmationACBonusAgainstFactOwner(Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCriticalConfirmationACBonusInHeavyArmor(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCriticalConfirmationBonus(Nullable<Int32>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageBonusAgainstFactOwner(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageReductionAgainstFactOwner(Blueprint<BlueprintUnitFactReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageReductionAgainstRangedWeapons(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageReductionAgainstSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageReductionBelowZero(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDeathOnLevelStacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDefensiveCombatTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDerivativeStatBonus(Nullable<StatType>, Nullable<StatType>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDetachBuffOnNearMiss(ActionsBuilder, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDiceDamageBonusOnSpell(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDisableIntelligence(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDisableRegenerationOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDispelBonusOnDescriptor(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDispelCasterLevelCheckBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDistanceAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDistanceDamageBonus(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDoNotBenefitFromConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDoubleDamageDiceOnAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDraconicBloodlineArcana(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEnergyDamageBonus(Nullable<DamageEnergyTypeFlag>, Nullable<Single>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFactSinglify(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFactsChangeTrigger(List<Blueprint<BlueprintUnitFactReference>>, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFlankedAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFlatFootedIgnore(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<FlatFootedIgnoreType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFullSpeedInStealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnoreConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnoreDamageReductionOnAttack(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnoreDamageReductionOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnoreDamageReductionOnTarget(Nullable<AlignmentComponent>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnorePartialConcealmentOnRangedAttacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnoreSpellResistanceForSpells(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddImpromptuSneakAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddImprovedEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseAllSpellsDC(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseAttackAndDamageBonusBySpellLevel(Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseCasterLevel(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseCastersSavingThrowTypeDC(Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseDiceSizeOnAttack(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseDiceSizeOnAttackCustomProgressions(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, IncreaseDiceSizeOnAttackCustomProgressions.Progression[], WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseFeatRankByGroup(Nullable<FeatureGroup>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellContextDescriptorDC(Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellDC(Nullable<Boolean>, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellDescriptorCasterLevel(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellDescriptorDC(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellHealing(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellSchoolCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellSchoolDC(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellSchoolDamage(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellSpellbookDC(Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddInitiatorCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMadDogPackTactics()
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddManeuverBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddManeuverBonusFromStat(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddManeuverDefenceBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddManeuverImmunity(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddManeuverIncreaseDuration(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddManeuverOnAttack(Nullable<WeaponCategory>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddManeuverProvokeAttack(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddManeuverTrigger(ActionsBuilder, Nullable<CombatManeuver>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMaxDexBonusIncrease(Nullable<Int32>, Nullable<Int32>, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, UnitDescriptor, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMeleeWeaponSizeChange(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMinimizeAttacksOfOpportunityCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddModifyD20(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, ContextValue, Nullable<RuleDispelMagic.CheckType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifyD20.RollConditionType>, ContextValue, Nullable<Int32>, Nullable<RuleType>, Nullable<FlaggedSavingThrowType>, StatType[], Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, ContextValue, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMonkReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintArchetypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddNewRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOnSpawnBuff(Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Rounds>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<AlignmentComponent>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOutflankAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPartialDRIgnore(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Int32>, Nullable<Boolean>, WeaponCategory[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPetManeuverProvokeAttack(CombatManeuver[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPointBlankMaster(Nullable<WeaponCategory>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPromoteSpellDices(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceType>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRangedWeaponSizeChange(Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecalculateConcealment(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecalculateOnChangeParty(Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecalculateOnFactsChange(Blueprint<BlueprintUnitFactReference>[])
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecalculateOnLocustSwarmChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecalculateOnStatChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRecommendedClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRemoveBuffOnAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRemoveFeatureOnApply(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRemoveFeatureOnDetach(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceFormula>, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceAbilitiesStat(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceAbilityParamsWithContext(Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceCMDDexterityStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceCastSource(Nullable<CastSource>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceCasterLevelOfAbility(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceCombatManeuverStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceSourceBone(String)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>, Blueprint<BlueprintSpellbookReference>, Nullable<ReplaceSpellbook.TypeBookLevel>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRerollConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<RerollConcealment.WeaponCoverage>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddRideAnimalCompanion(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavesFixedRecalculateThievery(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavesFixerFactReplacer(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavesFixerReplaceInProgression(Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstAbilityType(Nullable<AbilityType>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstAlignmentDifference(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstAllies(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstDescriptor(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstFact(Nullable<AlignmentComponent>, Blueprint<BlueprintFeatureReference>, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstSchoolAbilityValue(ContextValue, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstSpecificSpells(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusAgainstSpellType(Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSavingThrowContextBonusAgainstDescriptor(Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddShareBuffsWithPet(List<Blueprint<BlueprintBuffReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddShareFavoredEnemies(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddShareFeaturesWithPet(List<Blueprint<BlueprintFeatureReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellFixedDC(Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellLevelByClassLevel(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellPenetrationBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpendChargesOnSpellCast(Blueprint<BlueprintItemReference>, Nullable<SpendChargesOnSpellCast.EntryType>, Nullable<SpendChargesOnSpellCast.ItemFilterType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTake10ForSuccess(Nullable<Boolean>, Nullable<UsableItemType>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTargetChangedDuringRound(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTargetCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTargetCritAutoconfirmFromCaster(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddToughnessLogic(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTrapPerceptionBonus(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUndeadHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<UnitDeathTrigger.DeathTrigger>, Nullable<UnitDeathTrigger.FactionType>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<UnitTag>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponCategoryAttackBonus(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponCriticalEdgeIncreaseStackable(AttackType[], WeaponCategory[], AttackType[], WeaponCategory[], Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponFocus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponGroupAttackBonus(Nullable<Int32>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponGroupDamageBonus(ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponGroupEnchant(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponMultipleCategoriesAttackBonus(Nullable<Int32>, WeaponCategory[], Nullable<ModifierDescriptor>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponParametersAttackBonus(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponParametersCriticalEdgeIncrease(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponParametersCriticalMultiplierIncrease(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponParametersDamageBonus(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponSizeChange(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponSnatcher(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponTypeCriticalEdgeIncrease(Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponTypeCriticalMultiplierIncrease(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponTypeDamageBonus(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponTypeDamageStatReplacement(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddAfterbuff(Blueprint<BlueprintBuffReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmorFocus(Nullable<ArmorProficiencyGroup>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffAbilityRollsBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffAllSavesBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffAllSkillsBonus(Nullable<ModifierDescriptor>, ContextValue, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffAllSkillsBonusAbilityValue(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffAllSkillsBonusRankDependent(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffDamageEachRound(Nullable<Single>, Nullable<Int32>, Nullable<DamageEnergyType>, Nullable<DiceFormula>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffExtraAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffExtraAttackForFastBombs(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffExtraAttackWeaponSpecific(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffImpededMagic(Nullable<Boolean>, ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffIncomingDamageIncrease(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffMovementSpeed(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Single>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffOnArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffOnHealthTickingTrigger(Nullable<Single>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffOnLightOrNoArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffParticleEffectPlay(AssetLink<PrefabLink>, AssetLink<PrefabLink>, AssetLink<PrefabLink>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffSaveEachRound(ActionsBuilder, ActionsBuilder, Nullable<Int32>, Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffSaveThrowForAttackOrSpell(BuffSaveThrowForAttackOrSpell.BuffContainer[], BuffSaveThrowForAttackOrSpell.BuffContainer[], ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffSkillLoreNatureBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffSkillStealthBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffSpellSubstitution(Nullable<Single>, ContextValue, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintBuffReference>>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffStatusCondition(Nullable<UnitCondition>, Nullable<Boolean>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddCannyDefensePermanent(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintParametrizedFeatureReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddChangeUnitSize(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>, Nullable<Int32>, Nullable<ChangeUnitSize.ChangeType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageOverTime(Nullable<DiceFormula>, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddDifficultyStatAdvancement(Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddEmptyHandWeaponOverride(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddHasArmorFeatureUnlock(Nullable<ArmorProficiencyGroupFlag>, List<Blueprint<BlueprintArmorTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddHasShieldFeatureUnlock(List<Blueprint<BlueprintShieldTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmorProficiencyGroupFlag>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddHealWithOutgoingDamage(Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddIncreaseSpellDamageByClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMakeUnitFollowUnit(Nullable<Boolean>, Nullable<Boolean>, UnitEvaluator, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddModifySpell(Nullable<SpellModificationType>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMonkNoArmorAndMonkWeaponFeatureUnlock(List<Blueprint<BlueprintWeaponTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMonkNoArmorFeatureUnlock(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMysticTheurgeCombinedSpells(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddMysticTheurgeSpellbook(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddOwnerAbilityTargetSavingThrowBonus(Nullable<Int32>, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddPowerfulCharge(Nullable<Int32>, Nullable<DiceFormula>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddProtectionFromEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReachMultiplicator(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReduceAttacksCount(ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReduceDamageReduction(Nullable<Int32>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddReplaceAsksList(Blueprint<BlueprintUnitAsksListReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddResistEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddResistEnergyContext(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSaveSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSkillSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpeedBonusInArmorCategory(Nullable<Int32>, ArmorProficiencyGroup[], Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellTurning(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddStatBonusWeaponRestriction(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTemporaryHitPointsConstitutionBased(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTemporaryHitPointsFromAbilityValue(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTemporaryHitPointsPerLevel(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddTemporaryHitPointsRandom(ContextValue, Nullable<ModifierDescriptor>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWeaponTrainingBonuses(Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddWizardAbjurationResistance(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddModifyOutgoingHealAmount(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseFactConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<BlueprintFeature, FeatureConfigurator>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<BlueprintFeature, FeatureConfigurator>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<BlueprintFeature, FeatureConfigurator>.Logger
RootConfigurator<BlueprintFeature, FeatureConfigurator>.Self
RootConfigurator<BlueprintFeature, FeatureConfigurator>.Blueprint
RootConfigurator<BlueprintFeature, FeatureConfigurator>.Configured
RootConfigurator<BlueprintFeature, FeatureConfigurator>.ConfigureDelayedBlueprints()
RootConfigurator<BlueprintFeature, FeatureConfigurator>.Configure(Boolean)
RootConfigurator<BlueprintFeature, FeatureConfigurator>.AddComponent(BlueprintComponent)
RootConfigurator<BlueprintFeature, FeatureConfigurator>.AddComponent<C>(Action<C>)
RootConfigurator<BlueprintFeature, FeatureConfigurator>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<BlueprintFeature, FeatureConfigurator>.EditComponent<C>(Action<C>)
RootConfigurator<BlueprintFeature, FeatureConfigurator>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<BlueprintFeature, FeatureConfigurator>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<BlueprintFeature, FeatureConfigurator>.OnConfigure(Action<BlueprintFeature>[])
RootConfigurator<BlueprintFeature, FeatureConfigurator>.OnConfigureInternal(Action<BlueprintFeature>[])
RootConfigurator<BlueprintFeature, FeatureConfigurator>.Validate(Object)
Namespace: BlueprintCore.Blueprints.CustomConfigurators.Classes
Assembly: BlueprintCore.dll
Syntax
public class FeatureConfigurator : BaseFeatureConfigurator<BlueprintFeature, FeatureConfigurator>
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Methods

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AddAsTeamworkFeat(String, String, String, String, String, String, String, String)

Populates all the necessary blueprints to make sure the teamwork feat is shared appropriately by various class and archetype abilities.

Declaration
public FeatureConfigurator AddAsTeamworkFeat(string cavalierBuffGuid, string vanguardBuffGuid, string vanguardAbilityGuid, string packRagerBuffGuid, string packRagerAreaGuid, string packRagerAreaBuffGuid, string packRagerToggleBuffGuid, string packRagerToggleGuid)
Parameters
Type Name Description
System.String cavalierBuffGuid

Used to generate a buff which applies the feat for Cavalier Tactician.

System.String vanguardBuffGuid

Used to generate a buff which applies the feat for Vanguard Tactician.

System.String vanguardAbilityGuid

Used to generate an ability which applies the vanguard buff.

System.String packRagerBuffGuid

Used to generate a buff which applies the feat for Raging Tactician.

System.String packRagerAreaGuid

Used to generate an area which applies the pack rager buff.

System.String packRagerAreaBuffGuid

Used to generate a buff which creates the pack rager area.

System.String packRagerToggleBuffGuid

Used to generate a buff which turns on the pack rager area buff.

System.String packRagerToggleGuid

Used to generate an ability which toggles the pack rager toggle buff.

Returns
Type Description
FeatureConfigurator
Remarks

**IMPORTANT**: This generates blueprints using these GUIDs. That means they are a save dependency just like any other blueprint you create. Once you start using these you cannot stop, or you'll at least need to create dummy blueprints in their place.

If you only set FeatureGroup.TeamworkFeat Monster Tactician, Tactical Leader, Hunter Tactics, Sacred Huntsmaster Tactics, and Battle Prowess are configured automatically. This function is required to update Raging Tactician, Cavalier Tactics, and Vanguard Tactician which all require additional blueprints.

All created blueprints will inherit the name, description, and icon from this feature.

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AddToFeatureSelection(Blueprint<BlueprintFeatureSelectionReference>[])

Adds the feature to the specified selections, if the selections exist.

Declaration
public FeatureConfigurator AddToFeatureSelection(params Blueprint<BlueprintFeatureSelectionReference>[] selections)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureSelectionReference>[] selections
Returns
Type Description
FeatureConfigurator
Remarks

Most selections should be automatically populated based on the FeatureGroup values you specify in New(String, String, FeatureGroup[]).

Note that if a selection you provide here does not exist, it will not fail. Use this to add your feature to selections from other mods without a dependency: call Configure(Boolean) setting delayed to true. Then when you call ConfigureDelayedBlueprints() those selections should exist if the required mod is installed.

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AddToRangerStyles(RangerStyle[])

Adds the feature to specified ranger styles. Note that you only need to specify the minimum level for each category.

Declaration
public FeatureConfigurator AddToRangerStyles(params RangerStyle[] styles)
Parameters
Type Name Description
RangerStyle[] styles
Returns
Type Description
FeatureConfigurator
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For(Blueprint<BlueprintReference<BlueprintFeature>>, Boolean)

Returns a configurator to modify the specified blueprint.

Declaration
public static FeatureConfigurator For(Blueprint<BlueprintReference<BlueprintFeature>> blueprint, bool updateSelections = false)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.BlueprintFeature>> blueprint
System.Boolean updateSelections

If true, automatically adds the blueprint to feature selections with a matching group. Defaults to false.

Returns
Type Description
FeatureConfigurator
Remarks

Use this to modify existing blueprints, such as blueprints from the base game.

If you're using WrathModificationTemplate blueprints defined in JSON already exist.

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New(String, String, FeatureGroup[])

Creates a new blueprint and returns a new configurator to modify it.

Declaration
public static FeatureConfigurator New(string name, string guid, params FeatureGroup[] groups)
Parameters
Type Name Description
System.String name
System.String guid
Kingmaker.Blueprints.Classes.FeatureGroup[] groups

When configured the feature is added to each BlueprintFeatureSelection with a matching Group or Group2.

Returns
Type Description
FeatureConfigurator
Remarks
Use groups to specify which BlueprintFeatureSelection lists should contain the feature. In the following example the feature is included in BasicFeatSelection as well as any selection referencing CombatFeat e.g. FighterFeatSelection.
FeatureConfigurator.New(CombatFeatName, CombatFeatGuid, FeatureGroup.Feat, FeatureGroup.CombatFeat)
  .Configure();

If FeatureGroup.TeamworkFeat is specified you should call AddAsTeamworkFeat(String, String, String, String, String, String, String, String) to make sure it functions correctly with all character features that share teamwork feats.

If you specify FeatureGroups it will automatically set IsClassFeature to true unless you include a group related to race or background:

  • FeatureGroup.Racial
  • FeatureGroup.Trait
  • FeatureGroup.CreatureType
  • FeatureGroup.AasimarHeritage
  • FeatureGroup.TieflingHeritage
  • FeatureGroup.BackgroundSelection
  • FeatureGroup.DhampirHeritage
  • FeatureGroup.OreadHeritage
  • FeatureGroup.KitsuneHeritage
  • FeatureGroup.HalfOrcHeritage
You can override this by calling SetIsClassFeature(Boolean).

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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.Configurators.Classes.BaseFeatureConfigurator<Kingmaker.Blueprints.Classes.BlueprintFeature, BlueprintCore.Blueprints.CustomConfigurators.Classes.FeatureConfigurator>.OnConfigureCompleted()
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SkipAddToSelections()

Call this to skip the automatic processing of FeatureGroup to add this feature to selections. Useful if you are using BlueprintFeatureSelection for a feat so the selected option can have FeatureGroup.Feat but only show under the selection.

Declaration
public FeatureConfigurator SkipAddToSelections()
Returns
Type Description
FeatureConfigurator
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