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Enum ComponentMerge

Describes how to resolve conflicts when multiple unique components are added to a blueprint.

Namespace: BlueprintCore.Blueprints.CustomConfigurators
Assembly: BlueprintCore.dll
Syntax
public enum ComponentMerge
Remarks

When adding a component that is unique, the function accepts a ComponentMerge and System.Action argument to resolve the conflict. Whenever possible, a reasonable default behavior is provided.

Fields

Name Description
Fail

Default. Throws an exception.

Merge

The two components are merged into one. Requires an System.Action to define merge behavior.

Replace

The new component is used and the existing component is removed.

Skip

Skips the new component. Useful for components without per-instance behavior.

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