Enum ComponentMerge
Describes how to resolve conflicts when multiple unique components are added to a blueprint.
Namespace: BlueprintCore.Blueprints.CustomConfigurators
Assembly: BlueprintCore.dll
Syntax
public enum ComponentMerge
Remarks
When adding a component that is unique, the function accepts a ComponentMerge and System.Action argument to resolve the conflict. Whenever possible, a reasonable default behavior is provided.
Fields
Name | Description |
---|---|
Fail | Default. Throws an exception. |
Merge | The two components are merged into one. Requires an System.Action to define merge behavior. |
Replace | The new component is used and the existing component is removed. |
Skip | Skips the new component. Useful for components without per-instance behavior. |