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Class BaseItemEquipmentConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseFactConfigurator<T, TBuilder>
BaseItemConfigurator<T, TBuilder>
BaseItemEquipmentConfigurator<T, TBuilder>
BaseItemArmorConfigurator<T, TBuilder>
BaseItemEquipmentHandConfigurator<T, TBuilder>
BaseItemEquipmentSimpleConfigurator<T, TBuilder>
BaseItemEquipmentUsableConfigurator<T, TBuilder>
Inherited Members
BaseItemConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintItem>>, Type[])
BaseItemConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintItem>>, Predicate<BlueprintComponent>)
BaseItemConfigurator<T, TBuilder>.SetDisplayNameText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyDisplayNameText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetDescriptionText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyDescriptionText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetFlavorText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyFlavorText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetNonIdentifiedNameText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyNonIdentifiedNameText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetNonIdentifiedDescriptionText(LocalString)
BaseItemConfigurator<T, TBuilder>.ModifyNonIdentifiedDescriptionText(Action<LocalizedString>)
BaseItemConfigurator<T, TBuilder>.SetIcon(Asset<Sprite>)
BaseItemConfigurator<T, TBuilder>.ModifyIcon(Action<Sprite>)
BaseItemConfigurator<T, TBuilder>.SetCost(Int32)
BaseItemConfigurator<T, TBuilder>.SetWeight(Single)
BaseItemConfigurator<T, TBuilder>.SetIsNotable(Boolean)
BaseItemConfigurator<T, TBuilder>.SetIsJunk(Boolean)
BaseItemConfigurator<T, TBuilder>.SetForceStackable(Boolean)
BaseItemConfigurator<T, TBuilder>.SetDestructible(Boolean)
BaseItemConfigurator<T, TBuilder>.SetShardItem(Blueprint<BlueprintItemReference>)
BaseItemConfigurator<T, TBuilder>.ModifyShardItem(Action<BlueprintItemReference>)
BaseItemConfigurator<T, TBuilder>.SetMiscellaneousType(BlueprintItem.MiscellaneousItemType)
BaseItemConfigurator<T, TBuilder>.SetInventoryPutSound(String)
BaseItemConfigurator<T, TBuilder>.ModifyInventoryPutSound(Action<String>)
BaseItemConfigurator<T, TBuilder>.SetInventoryTakeSound(String)
BaseItemConfigurator<T, TBuilder>.ModifyInventoryTakeSound(Action<String>)
BaseItemConfigurator<T, TBuilder>.SetNeedSkinningForCollect(Boolean)
BaseItemConfigurator<T, TBuilder>.SetTrashLootTypes(TrashLootType[])
BaseItemConfigurator<T, TBuilder>.AddToTrashLootTypes(TrashLootType[])
BaseItemConfigurator<T, TBuilder>.RemoveFromTrashLootTypes(TrashLootType[])
BaseItemConfigurator<T, TBuilder>.RemoveFromTrashLootTypes(Func<TrashLootType, Boolean>)
BaseItemConfigurator<T, TBuilder>.ClearTrashLootTypes()
BaseItemConfigurator<T, TBuilder>.ModifyTrashLootTypes(Action<TrashLootType>)
BaseItemConfigurator<T, TBuilder>.AddItemShowInfoCallback(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseItemConfigurator<T, TBuilder>.AddBuildPointsReplacement(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddConsumableEventBonusReplacement(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddCopyRecipe(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCookingRecipeReference>)
BaseItemConfigurator<T, TBuilder>.AddCopyScroll(Blueprint<BlueprintAbilityReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddCustomItemAbilityActionType(Nullable<UnitCommand.CommandType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddItemDialog(ConditionsBuilder, Blueprint<BlueprintDialogReference>, LocalString, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddItemDlcRestriction(Blueprint<BlueprintItemReference>, Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddItemPolymorph(Blueprint<BlueprintUnlockableFlagReference>, List<Blueprint<BlueprintItemReference>>)
BaseItemConfigurator<T, TBuilder>.AddMoneyReplacement(Nullable<Int64>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseItemConfigurator<T, TBuilder>.AddIgnoreResistanceForDamageFromEnchantment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<IgnoreResistanceForDamageFromEnchantment.IgnoreType>)
BaseItemConfigurator<T, TBuilder>.AddWeaponTypeAttackEnchant(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseItemConfigurator<T, TBuilder>.OnConfigureCompleted()
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<T, TBuilder>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<T, TBuilder>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<T, TBuilder>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Items.Equipment
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseItemEquipmentConfigurator<T, TBuilder> : BaseItemConfigurator<T, TBuilder> where T : BlueprintItemEquipment where TBuilder : BaseItemEquipmentConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseItemEquipmentConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseItemEquipmentConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddEquipmentRestrictionAlignment(AlignmentMaskType[])

Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionAlignment

Declaration
public TBuilder AddEquipmentRestrictionAlignment(params AlignmentMaskType[] alignment)
Parameters
Type Name Description
Kingmaker.UnitLogic.Alignments.AlignmentMaskType[] alignment
Returns
Type Description
TBuilder
Remarks

  • AnarchicGreataxeac2e11e971aa3144daa7686949136a48
  • MayasCharmItem5719bea74c11d8d4eb66fac430435f04
  • WhiteWindsCloakItem262b8ece36ba43f44bd407e82c079028
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AddEquipmentRestrictionCannotEquip()

Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionCannotEquip

Declaration
public TBuilder AddEquipmentRestrictionCannotEquip()
Returns
Type Description
TBuilder
Remarks

  • SimpleEnergyBlasterBracerItemfe2acd72f8e79884f8b693b1e020a20c
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AddEquipmentRestrictionClass(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>)

Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionClass

Declaration
public TBuilder AddEquipmentRestrictionClass(Blueprint<BlueprintCharacterClassReference> clazz = null, bool? not = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintCharacterClassReference> clazz

Blueprint of type BlueprintCharacterClass. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<System.Boolean> not
Returns
Type Description
TBuilder
Remarks

  • AdamantineBandeded04d2a914a93e046aadee8cc3109f65
  • Halfplate2THAgainstDazeShakenPlus344e9ceef32db77f46b914880ec8dcf4c
  • WelcomeRespiteItem55d88efb08e2eea4c9d214cd4c54e87c
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AddEquipmentRestrictionHasAnyClassFromList(List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)

Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionHasAnyClassFromList

Declaration
public TBuilder AddEquipmentRestrictionHasAnyClassFromList(List<Blueprint<BlueprintCharacterClassReference>> classes = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, bool? not = null)
Parameters
Type Name Description
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintCharacterClassReference>> classes

Blueprint of type BlueprintCharacterClass. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

System.Nullable<System.Boolean> not
Returns
Type Description
TBuilder
Remarks

  • Artifact_SpikedGauntletItem3230a07e17594084f88e770480277de2
  • FullBardingStandartPlus35f635a9db4f2a554991e7b6b0d97977b
  • UltimatePredatorsGauntletsItemc8ad87f3fc49ccd43a5560acb271e968
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AddEquipmentRestrictionMainPlayer(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)

Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionMainPlayer

Declaration
public TBuilder AddEquipmentRestrictionMainPlayer(Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Returns
Type Description
TBuilder
Remarks

  • DoublingAnnoyanceItem63c9d4fc0810432aa6d85111d345aa84
  • MaskOfNothingItem8344b46a6e404227b72d129073383a6c
  • TokenOfHonor905ec00744cd4627b0e00f187e215d4b
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AddEquipmentRestrictionStat(Nullable<Int32>, Nullable<StatType>)

Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionStat

Declaration
public TBuilder AddEquipmentRestrictionStat(int? minValue = null, StatType? stat = null)
Parameters
Type Name Description
System.Nullable<System.Int32> minValue
System.Nullable<Kingmaker.EntitySystem.Stats.StatType> stat
Returns
Type Description
TBuilder
Remarks

  • WarpaintedSkullItem5d343648bb8887d42b24cbadfeb36991
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AddFactToEquipmentWielder(Blueprint<BlueprintUnitFactReference>)

Adds AddFactToEquipmentWielder(Blueprint<BlueprintUnitFactReference>)

Declaration
public TBuilder AddFactToEquipmentWielder(Blueprint<BlueprintUnitFactReference> fact = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference> fact

Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • Artifact_SoulsCloakItemd53d1c60393cfc84c970c8029de75ad1
  • OculusItema87d4a3f4afc4984194abcc65361d08e
  • TrailblazerHelmetItem51eb5bdbb42b0ef4f84b45dddfc67f08
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AddToEquipmentEntityAlternatives(Blueprint<KingmakerEquipmentEntityReference>[])

Adds to the contents of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives

Declaration
public TBuilder AddToEquipmentEntityAlternatives(params Blueprint<KingmakerEquipmentEntityReference>[] equipmentEntityAlternatives)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.KingmakerEquipmentEntityReference>[] equipmentEntityAlternatives

Blueprint of type KingmakerEquipmentEntity. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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ClearEquipmentEntityAlternatives()

Removes all elements from Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives

Declaration
public TBuilder ClearEquipmentEntityAlternatives()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyAbility(Action<BlueprintAbilityReference>)

Modifies Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_Ability by invoking the provided action.

Declaration
public TBuilder ModifyAbility(Action<BlueprintAbilityReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintAbilityReference> action
Returns
Type Description
TBuilder
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ModifyActivatableAbility(Action<BlueprintActivatableAbilityReference>)

Modifies Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_ActivatableAbility by invoking the provided action.

Declaration
public TBuilder ModifyActivatableAbility(Action<BlueprintActivatableAbilityReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintActivatableAbilityReference> action
Returns
Type Description
TBuilder
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ModifyEquipmentEntity(Action<KingmakerEquipmentEntityReference>)

Modifies Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntity by invoking the provided action.

Declaration
public TBuilder ModifyEquipmentEntity(Action<KingmakerEquipmentEntityReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.KingmakerEquipmentEntityReference> action
Returns
Type Description
TBuilder
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ModifyEquipmentEntityAlternatives(Action<KingmakerEquipmentEntityReference>)

Modifies Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives by invoking the provided action on each element.

Declaration
public TBuilder ModifyEquipmentEntityAlternatives(Action<KingmakerEquipmentEntityReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.KingmakerEquipmentEntityReference> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.Configurators.Items.BaseItemConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromEquipmentEntityAlternatives(Blueprint<KingmakerEquipmentEntityReference>[])

Removes elements from Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives

Declaration
public TBuilder RemoveFromEquipmentEntityAlternatives(params Blueprint<KingmakerEquipmentEntityReference>[] equipmentEntityAlternatives)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.KingmakerEquipmentEntityReference>[] equipmentEntityAlternatives

Blueprint of type KingmakerEquipmentEntity. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromEquipmentEntityAlternatives(Func<KingmakerEquipmentEntityReference, Boolean>)

Removes elements from Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives that match the provided predicate.

Declaration
public TBuilder RemoveFromEquipmentEntityAlternatives(Func<KingmakerEquipmentEntityReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.KingmakerEquipmentEntityReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetAbility(Blueprint<BlueprintAbilityReference>)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_Ability

Declaration
public TBuilder SetAbility(Blueprint<BlueprintAbilityReference> ability)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintAbilityReference> ability

Blueprint of type BlueprintAbility. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetActivatableAbility(Blueprint<BlueprintActivatableAbilityReference>)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_ActivatableAbility

Declaration
public TBuilder SetActivatableAbility(Blueprint<BlueprintActivatableAbilityReference> activatableAbility)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintActivatableAbilityReference> activatableAbility

Blueprint of type BlueprintActivatableAbility. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetCasterLevel(Int32)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.CasterLevel

Declaration
public TBuilder SetCasterLevel(int casterLevel)
Parameters
Type Name Description
System.Int32 casterLevel
Returns
Type Description
TBuilder
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SetCharges(Int32)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.Charges

Declaration
public TBuilder SetCharges(int charges)
Parameters
Type Name Description
System.Int32 charges
Returns
Type Description
TBuilder
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SetCR(Int32)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.CR

Declaration
public TBuilder SetCR(int cR)
Parameters
Type Name Description
System.Int32 cR
Returns
Type Description
TBuilder
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SetDC(Int32)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.DC

Declaration
public TBuilder SetDC(int dC)
Parameters
Type Name Description
System.Int32 dC
Returns
Type Description
TBuilder
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SetEquipmentEntity(Blueprint<KingmakerEquipmentEntityReference>)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntity

Declaration
public TBuilder SetEquipmentEntity(Blueprint<KingmakerEquipmentEntityReference> equipmentEntity)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.KingmakerEquipmentEntityReference> equipmentEntity

Blueprint of type KingmakerEquipmentEntity. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetEquipmentEntityAlternatives(Blueprint<KingmakerEquipmentEntityReference>[])

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives

Declaration
public TBuilder SetEquipmentEntityAlternatives(params Blueprint<KingmakerEquipmentEntityReference>[] equipmentEntityAlternatives)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.KingmakerEquipmentEntityReference>[] equipmentEntityAlternatives

Blueprint of type KingmakerEquipmentEntity. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetForcedRampColorPresetIndex(Int32)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_ForcedRampColorPresetIndex

Declaration
public TBuilder SetForcedRampColorPresetIndex(int forcedRampColorPresetIndex)
Parameters
Type Name Description
System.Int32 forcedRampColorPresetIndex
Returns
Type Description
TBuilder
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SetHideAbilityInfo(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.HideAbilityInfo

Declaration
public TBuilder SetHideAbilityInfo(bool hideAbilityInfo = true)
Parameters
Type Name Description
System.Boolean hideAbilityInfo
Returns
Type Description
TBuilder
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SetIsNonRemovable(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.IsNonRemovable

Declaration
public TBuilder SetIsNonRemovable(bool isNonRemovable = true)
Parameters
Type Name Description
System.Boolean isNonRemovable
Returns
Type Description
TBuilder
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SetRestoreChargesOnRest(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.RestoreChargesOnRest

Declaration
public TBuilder SetRestoreChargesOnRest(bool restoreChargesOnRest = true)
Parameters
Type Name Description
System.Boolean restoreChargesOnRest
Returns
Type Description
TBuilder
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SetSpellLevel(Int32)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.SpellLevel

Declaration
public TBuilder SetSpellLevel(int spellLevel)
Parameters
Type Name Description
System.Int32 spellLevel
Returns
Type Description
TBuilder
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SetSpendCharges(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.SpendCharges

Declaration
public TBuilder SetSpendCharges(bool spendCharges = true)
Parameters
Type Name Description
System.Boolean spendCharges
Returns
Type Description
TBuilder
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