Class BaseItemEquipmentConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.
Inheritance
System.Object
BaseItemEquipmentConfigurator<T, TBuilder>
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseItemEquipmentConfigurator<T, TBuilder> : BaseItemConfigurator<T, TBuilder> where T : BlueprintItemEquipment where TBuilder : BaseItemEquipmentConfigurator<T, TBuilder>
Type Parameters
Name |
Description |
T |
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TBuilder |
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Constructors
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BaseItemEquipmentConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseItemEquipmentConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> |
blueprint |
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Methods
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AddEquipmentRestrictionAlignment(AlignmentMaskType[])
Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionAlignment
Declaration
public TBuilder AddEquipmentRestrictionAlignment(params AlignmentMaskType[] alignment)
Parameters
Type |
Name |
Description |
Kingmaker.UnitLogic.Alignments.AlignmentMaskType[] |
alignment |
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Returns
Type |
Description |
TBuilder |
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AddEquipmentRestrictionCannotEquip()
Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionCannotEquip
Declaration
public TBuilder AddEquipmentRestrictionCannotEquip()
Returns
Type |
Description |
TBuilder |
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AddEquipmentRestrictionClass(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>)
Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionClass
Declaration
public TBuilder AddEquipmentRestrictionClass(Blueprint<BlueprintCharacterClassReference> clazz = null, bool? not = null)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintCharacterClassReference> |
clazz |
Blueprint of type BlueprintCharacterClass. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Nullable<System.Boolean> |
not |
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Returns
Type |
Description |
TBuilder |
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AddEquipmentRestrictionHasAnyClassFromList(List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionHasAnyClassFromList
Declaration
public TBuilder AddEquipmentRestrictionHasAnyClassFromList(List<Blueprint<BlueprintCharacterClassReference>> classes = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, bool? not = null)
Parameters
Type |
Name |
Description |
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintCharacterClassReference>> |
classes |
Blueprint of type BlueprintCharacterClass. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> |
merge |
If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.
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ComponentMerge |
mergeBehavior |
Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.
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System.Nullable<System.Boolean> |
not |
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Returns
Type |
Description |
TBuilder |
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AddEquipmentRestrictionMainPlayer(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionMainPlayer
Declaration
public TBuilder AddEquipmentRestrictionMainPlayer(Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> |
merge |
If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.
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ComponentMerge |
mergeBehavior |
Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.
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Returns
Type |
Description |
TBuilder |
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Remarks
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AddEquipmentRestrictionStat(Nullable<Int32>, Nullable<StatType>)
Adds Kingmaker.Blueprints.Items.Components.EquipmentRestrictionStat
Declaration
public TBuilder AddEquipmentRestrictionStat(int? minValue = null, StatType? stat = null)
Parameters
Type |
Name |
Description |
System.Nullable<System.Int32> |
minValue |
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System.Nullable<Kingmaker.EntitySystem.Stats.StatType> |
stat |
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Returns
Type |
Description |
TBuilder |
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AddFactToEquipmentWielder(Blueprint<BlueprintUnitFactReference>)
Declaration
public TBuilder AddFactToEquipmentWielder(Blueprint<BlueprintUnitFactReference> fact = null)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference> |
fact |
Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToEquipmentEntityAlternatives(Blueprint<KingmakerEquipmentEntityReference>[])
Adds to the contents of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives
Declaration
public TBuilder AddToEquipmentEntityAlternatives(params Blueprint<KingmakerEquipmentEntityReference>[] equipmentEntityAlternatives)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.KingmakerEquipmentEntityReference>[] |
equipmentEntityAlternatives |
Blueprint of type KingmakerEquipmentEntity. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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ClearEquipmentEntityAlternatives()
Removes all elements from Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives
Declaration
public TBuilder ClearEquipmentEntityAlternatives()
Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment>> |
blueprint |
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System.Predicate<Kingmaker.Blueprints.BlueprintComponent> |
componentMatcher |
Any components in blueprint matching the predicate are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintItemEquipment>> blueprint, params Type[] componentTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment>> |
blueprint |
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System.Type[] |
componentTypes |
Any components in blueprint of the listed types are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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ModifyAbility(Action<BlueprintAbilityReference>)
Modifies Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_Ability by invoking the provided action.
Declaration
public TBuilder ModifyAbility(Action<BlueprintAbilityReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAbilityReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyActivatableAbility(Action<BlueprintActivatableAbilityReference>)
Modifies Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_ActivatableAbility by invoking the provided action.
Declaration
public TBuilder ModifyActivatableAbility(Action<BlueprintActivatableAbilityReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintActivatableAbilityReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyEquipmentEntity(Action<KingmakerEquipmentEntityReference>)
Modifies Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntity by invoking the provided action.
Declaration
public TBuilder ModifyEquipmentEntity(Action<KingmakerEquipmentEntityReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.KingmakerEquipmentEntityReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyEquipmentEntityAlternatives(Action<KingmakerEquipmentEntityReference>)
Modifies Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives by invoking the provided action on each element.
Declaration
public TBuilder ModifyEquipmentEntityAlternatives(Action<KingmakerEquipmentEntityReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.KingmakerEquipmentEntityReference> |
action |
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Returns
Type |
Description |
TBuilder |
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Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.Configurators.Items.BaseItemConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromEquipmentEntityAlternatives(Blueprint<KingmakerEquipmentEntityReference>[])
Removes elements from Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives
Declaration
public TBuilder RemoveFromEquipmentEntityAlternatives(params Blueprint<KingmakerEquipmentEntityReference>[] equipmentEntityAlternatives)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.KingmakerEquipmentEntityReference>[] |
equipmentEntityAlternatives |
Blueprint of type KingmakerEquipmentEntity. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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RemoveFromEquipmentEntityAlternatives(Func<KingmakerEquipmentEntityReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives that match the provided predicate.
Declaration
public TBuilder RemoveFromEquipmentEntityAlternatives(Func<KingmakerEquipmentEntityReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.KingmakerEquipmentEntityReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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SetAbility(Blueprint<BlueprintAbilityReference>)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_Ability
Declaration
public TBuilder SetAbility(Blueprint<BlueprintAbilityReference> ability)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAbilityReference> |
ability |
Blueprint of type BlueprintAbility. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetActivatableAbility(Blueprint<BlueprintActivatableAbilityReference>)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_ActivatableAbility
Declaration
public TBuilder SetActivatableAbility(Blueprint<BlueprintActivatableAbilityReference> activatableAbility)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintActivatableAbilityReference> |
activatableAbility |
Blueprint of type BlueprintActivatableAbility. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetCasterLevel(Int32)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.CasterLevel
Declaration
public TBuilder SetCasterLevel(int casterLevel)
Parameters
Type |
Name |
Description |
System.Int32 |
casterLevel |
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Returns
Type |
Description |
TBuilder |
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SetCharges(Int32)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.Charges
Declaration
public TBuilder SetCharges(int charges)
Parameters
Type |
Name |
Description |
System.Int32 |
charges |
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Returns
Type |
Description |
TBuilder |
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SetCR(Int32)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.CR
Declaration
public TBuilder SetCR(int cR)
Parameters
Type |
Name |
Description |
System.Int32 |
cR |
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Returns
Type |
Description |
TBuilder |
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SetDC(Int32)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.DC
Declaration
public TBuilder SetDC(int dC)
Parameters
Type |
Name |
Description |
System.Int32 |
dC |
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Returns
Type |
Description |
TBuilder |
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SetEquipmentEntity(Blueprint<KingmakerEquipmentEntityReference>)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntity
Declaration
public TBuilder SetEquipmentEntity(Blueprint<KingmakerEquipmentEntityReference> equipmentEntity)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.KingmakerEquipmentEntityReference> |
equipmentEntity |
Blueprint of type KingmakerEquipmentEntity. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetEquipmentEntityAlternatives(Blueprint<KingmakerEquipmentEntityReference>[])
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_EquipmentEntityAlternatives
Declaration
public TBuilder SetEquipmentEntityAlternatives(params Blueprint<KingmakerEquipmentEntityReference>[] equipmentEntityAlternatives)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.KingmakerEquipmentEntityReference>[] |
equipmentEntityAlternatives |
Blueprint of type KingmakerEquipmentEntity. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetForcedRampColorPresetIndex(Int32)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.m_ForcedRampColorPresetIndex
Declaration
public TBuilder SetForcedRampColorPresetIndex(int forcedRampColorPresetIndex)
Parameters
Type |
Name |
Description |
System.Int32 |
forcedRampColorPresetIndex |
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Returns
Type |
Description |
TBuilder |
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SetHideAbilityInfo(Boolean)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.HideAbilityInfo
Declaration
public TBuilder SetHideAbilityInfo(bool hideAbilityInfo = true)
Parameters
Type |
Name |
Description |
System.Boolean |
hideAbilityInfo |
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Returns
Type |
Description |
TBuilder |
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SetIsNonRemovable(Boolean)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.IsNonRemovable
Declaration
public TBuilder SetIsNonRemovable(bool isNonRemovable = true)
Parameters
Type |
Name |
Description |
System.Boolean |
isNonRemovable |
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Returns
Type |
Description |
TBuilder |
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SetRestoreChargesOnRest(Boolean)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.RestoreChargesOnRest
Declaration
public TBuilder SetRestoreChargesOnRest(bool restoreChargesOnRest = true)
Parameters
Type |
Name |
Description |
System.Boolean |
restoreChargesOnRest |
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Returns
Type |
Description |
TBuilder |
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SetSpellLevel(Int32)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.SpellLevel
Declaration
public TBuilder SetSpellLevel(int spellLevel)
Parameters
Type |
Name |
Description |
System.Int32 |
spellLevel |
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Returns
Type |
Description |
TBuilder |
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SetSpendCharges(Boolean)
Sets the value of Kingmaker.Blueprints.Items.Equipment.BlueprintItemEquipment.SpendCharges
Declaration
public TBuilder SetSpendCharges(bool spendCharges = true)
Parameters
Type |
Name |
Description |
System.Boolean |
spendCharges |
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Returns
Type |
Description |
TBuilder |
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