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  • BaseItemEnchantmentConfigurator<T, TBuilder>
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  • BlueprintCore.Abilities.Restrictions.New
    • TargetHasBuffsFromCaster
  • BlueprintCore.Actions.Builder
    • ActionsBuilder
  • BlueprintCore.Actions.Builder.AreaEx
    • ActionsBuilderAreaEx
  • BlueprintCore.Actions.Builder.AVEx
    • ActionsBuilderAVEx
  • BlueprintCore.Actions.Builder.BasicEx
    • ActionsBuilderBasicEx
  • BlueprintCore.Actions.Builder.ContextEx
    • ActionsBuilderContextEx
  • BlueprintCore.Actions.Builder.KingdomEx
    • ActionsBuilderKingdomEx
  • BlueprintCore.Actions.Builder.MiscEx
    • ActionsBuilderMiscEx
  • BlueprintCore.Actions.Builder.StoryEx
    • ActionsBuilderStoryEx
  • BlueprintCore.Actions.Builder.UpgraderEx
    • ActionsBuilderUpgraderEx
  • BlueprintCore.Blueprints.Components.Replacements
    • AddOutgoingDamageTriggerFixed
    • AddOutgoingDamageTriggerFixed.ComponentData
    • AddStatBonusIfHasFactFixed
    • AttackStatReplacementFixed
    • SuppressBuffsFixed
    • WeaponBuffOnConfirmedCritFixed
  • BlueprintCore.Blueprints.Configurators
    • BaseAbilityResourceConfigurator<T, TBuilder>
    • BaseBlueprintConfigurator<T, TBuilder>
    • BaseCompanionStoryConfigurator<T, TBuilder>
    • BaseComponentListConfigurator<T, TBuilder>
    • BaseControllableProjectileConfigurator<T, TBuilder>
    • BaseFactionConfigurator<T, TBuilder>
    • BaseGameUIConfigConfigurator<T, TBuilder>
    • BaseLoadingScreenSpriteListConfigurator<T, TBuilder>
    • BaseOverrideLegacyUnitsConfigurator<T, TBuilder>
    • BasePortraitConfigurator<T, TBuilder>
    • BaseProjectileConfigurator<T, TBuilder>
    • BaseProjectileTrajectoryConfigurator<T, TBuilder>
    • BaseRomanceCounterConfigurator<T, TBuilder>
    • BaseSavedGameStatusConfigurator<T, TBuilder>
    • BaseSettingsWindowConfigConfigurator<T, TBuilder>
    • BaseSummonPoolConfigurator<T, TBuilder>
    • BaseTrapSettingsConfigurator<T, TBuilder>
    • BaseTrapSettingsRootConfigurator<T, TBuilder>
    • BaseUIInteractionTypeSpritesConfigurator<T, TBuilder>
    • BaseUnitAnimationActionSubstitutionConfigurator<T, TBuilder>
    • BaseUnitConfigurator<T, TBuilder>
    • BaseUnitTemplateConfigurator<T, TBuilder>
    • BaseUnitTypeConfigurator<T, TBuilder>
    • BaseUnlockableFlagConfigurator<T, TBuilder>
    • CompanionStoryConfigurator
    • ComponentListConfigurator
    • ControllableProjectileConfigurator
    • FactionConfigurator
    • GameUIConfigConfigurator
    • LoadingScreenSpriteListConfigurator
    • OverrideLegacyUnitsConfigurator
    • PortraitConfigurator
    • ProjectileConfigurator
    • ProjectileTrajectoryConfigurator
    • RomanceCounterConfigurator
    • SavedGameStatusConfigurator
    • SettingsWindowConfigConfigurator
    • SummonPoolConfigurator
    • TrapSettingsConfigurator
    • TrapSettingsRootConfigurator
    • UIInteractionTypeSpritesConfigurator
    • UnitAnimationActionSubstitutionConfigurator
    • UnitConfigurator
    • UnitTemplateConfigurator
    • UnitTypeConfigurator
    • UnlockableFlagConfigurator
  • BlueprintCore.Blueprints.Configurators.Achievements
    • AchievementDataConfigurator
    • AchievementGroupDataConfigurator
    • BaseAchievementDataConfigurator<T, TBuilder>
    • BaseAchievementGroupDataConfigurator<T, TBuilder>
  • BlueprintCore.Blueprints.Configurators.AI
    • ActiveCommandConsiderationConfigurator
    • AiAttackConfigurator
    • AiCastSpellConfigurator
    • AiFollowConfigurator
    • AiRoamConfigurator
    • AiSwitchWeaponConfigurator
    • AiTouchConfigurator
    • AlignmentConsiderationConfigurator
    • ArmorTypeConsiderationConfigurator
    • BaseActiveCommandConsiderationConfigurator<T, TBuilder>
    • BaseAiActionConfigurator<T, TBuilder>
    • BaseAiAttackConfigurator<T, TBuilder>
    • BaseAiCastSpellConfigurator<T, TBuilder>
    • BaseAiFollowConfigurator<T, TBuilder>
    • BaseAiRoamConfigurator<T, TBuilder>
    • BaseAiSwitchWeaponConfigurator<T, TBuilder>
    • BaseAiTouchConfigurator<T, TBuilder>
    • BaseAlignmentConsiderationConfigurator<T, TBuilder>
    • BaseArmorTypeConsiderationConfigurator<T, TBuilder>
    • BaseBrainConfigurator<T, TBuilder>
    • BaseBuffConsiderationConfigurator<T, TBuilder>
    • BaseBuffNotFromCasterConsiderationConfigurator<T, TBuilder>
    • BaseBuffsAroundConsiderationConfigurator<T, TBuilder>
    • BaseCanMakeFullAttackConsiderationConfigurator<T, TBuilder>
    • BaseCanUseSpellCombatConsiderationConfigurator<T, TBuilder>
    • BaseCasterClassConsiderationConfigurator<T, TBuilder>
    • BaseCommandCooldownConsiderationConfigurator<T, TBuilder>
    • BaseComplexConsiderationConfigurator<T, TBuilder>
    • BaseConditionConsiderationConfigurator<T, TBuilder>
    • BaseConsiderationConfigurator<T, TBuilder>
    • BaseCustomAiConsiderationsRootConfigurator<T, TBuilder>
    • BaseDirectionConsiderationConfigurator<T, TBuilder>
    • BaseDistanceConsiderationConfigurator<T, TBuilder>
    • BaseDistanceRangeConsiderationConfigurator<T, TBuilder>
    • BaseFactConsiderationConfigurator<T, TBuilder>
    • BaseHasAutoCastConsideraionConfigurator<T, TBuilder>
    • BaseHasManualTargetConsiderationConfigurator<T, TBuilder>
    • BaseHealthAroundConsiderationConfigurator<T, TBuilder>
    • BaseHealthConsiderationConfigurator<T, TBuilder>
    • BaseHitThisRoundConsiderationConfigurator<T, TBuilder>
    • BaseInRangeConsiderationConfigurator<T, TBuilder>
    • BaseLastTargetConsiderationConfigurator<T, TBuilder>
    • BaseLifeStateConsiderationConfigurator<T, TBuilder>
    • BaseLineOfSightConsiderationConfigurator<T, TBuilder>
    • BaseLocatorsConsiderationConfigurator<T, TBuilder>
    • BaseManualTargetConsiderationConfigurator<T, TBuilder>
    • BaseNotImpatientConsiderationConfigurator<T, TBuilder>
    • BaseRandomConsiderationConfigurator<T, TBuilder>
    • BaseStatConsiderationConfigurator<T, TBuilder>
    • BaseSwarmTargetsConsiderationConfigurator<T, TBuilder>
    • BaseTargetClassConsiderationConfigurator<T, TBuilder>
    • BaseTargetMainCharacterConfigurator<T, TBuilder>
    • BaseTargetSelfConsiderationConfigurator<T, TBuilder>
    • BaseThreatedByConsiderationConfigurator<T, TBuilder>
    • BaseUnitConditionConsiderationConfigurator<T, TBuilder>
    • BaseUnitsAroundConsiderationConfigurator<T, TBuilder>
    • BaseUnitsThreateningConsiderationConfigurator<T, TBuilder>
    • BrainConfigurator
    • BuffConsiderationConfigurator
    • BuffNotFromCasterConsiderationConfigurator
    • BuffsAroundConsiderationConfigurator
    • CanMakeFullAttackConsiderationConfigurator
    • CanUseSpellCombatConsiderationConfigurator
    • CasterClassConsiderationConfigurator
    • CommandCooldownConsiderationConfigurator
    • ComplexConsiderationConfigurator
    • ConditionConsiderationConfigurator
    • CustomAiConsiderationsRootConfigurator
    • DirectionConsiderationConfigurator
    • DistanceConsiderationConfigurator
    • DistanceRangeConsiderationConfigurator
    • FactConsiderationConfigurator
    • HasAutoCastConsideraionConfigurator
    • HasManualTargetConsiderationConfigurator
    • HealthAroundConsiderationConfigurator
    • HealthConsiderationConfigurator
    • HitThisRoundConsiderationConfigurator
    • InRangeConsiderationConfigurator
    • LastTargetConsiderationConfigurator
    • LifeStateConsiderationConfigurator
    • LineOfSightConsiderationConfigurator
    • LocatorsConsiderationConfigurator
    • ManualTargetConsiderationConfigurator
    • NotImpatientConsiderationConfigurator
    • RandomConsiderationConfigurator
    • StatConsiderationConfigurator
    • SwarmTargetsConsiderationConfigurator
    • TargetClassConsiderationConfigurator
    • TargetMainCharacterConfigurator
    • TargetSelfConsiderationConfigurator
    • ThreatedByConsiderationConfigurator
    • UnitConditionConsiderationConfigurator
    • UnitsAroundConsiderationConfigurator
    • UnitsThreateningConsiderationConfigurator
  • BlueprintCore.Blueprints.Configurators.Area
    • AreaConfigurator
    • AreaEnterPointConfigurator
    • AreaMechanicsConfigurator
    • AreaPartConfigurator
    • AreaPresetConfigurator
    • AreaTransitionConfigurator
    • BaseAreaConfigurator<T, TBuilder>
    • BaseAreaEnterPointConfigurator<T, TBuilder>
    • BaseAreaMechanicsConfigurator<T, TBuilder>
    • BaseAreaPartConfigurator<T, TBuilder>
    • BaseAreaPresetConfigurator<T, TBuilder>
    • BaseAreaTransitionConfigurator<T, TBuilder>
    • BaseDynamicMapObjectConfigurator<T, TBuilder>
    • BaseLogicConnectorConfigurator<T, TBuilder>
    • BaseMapObjectConfigurator<T, TBuilder>
    • BaseScriptZoneConfigurator<T, TBuilder>
    • BaseSettlementAreaPresetConfigurator<T, TBuilder>
    • BaseTrapConfigurator<T, TBuilder>
    • DynamicMapObjectConfigurator
    • LogicConnectorConfigurator
    • ScriptZoneConfigurator
    • SettlementAreaPresetConfigurator
    • TrapConfigurator
  • BlueprintCore.Blueprints.Configurators.AreaLogic.Cutscenes
    • BaseCutsceneConfigurator<T, TBuilder>
    • BaseGateConfigurator<T, TBuilder>
    • CutsceneConfigurator
    • GateConfigurator
  • BlueprintCore.Blueprints.Configurators.AreaLogic.Etudes
    • BaseEtudeConfigurator<T, TBuilder>
    • BaseEtudeConflictingGroupConfigurator<T, TBuilder>
    • EtudeConfigurator
    • EtudeConflictingGroupConfigurator
  • BlueprintCore.Blueprints.Configurators.Armies
    • ArmyLeaderConfigurator
    • ArmyPresetConfigurator
    • BaseArmyLeaderConfigurator<T, TBuilder>
    • BaseArmyPresetConfigurator<T, TBuilder>
    • BaseLeaderProgressionConfigurator<T, TBuilder>
    • BaseLeaderSkillConfigurator<T, TBuilder>
    • BaseLeaderSkillsListConfigurator<T, TBuilder>
    • BaseMoraleRootConfigurator<T, TBuilder>
    • BaseTacticalCombatAreaConfigurator<T, TBuilder>
    • BaseTacticalCombatObstaclesMapConfigurator<T, TBuilder>
    • BaseTacticalCombatRootConfigurator<T, TBuilder>
    • LeaderProgressionConfigurator
    • LeaderSkillConfigurator
    • LeaderSkillsListConfigurator
    • MoraleRootConfigurator
    • TacticalCombatAreaConfigurator
    • TacticalCombatObstaclesMapConfigurator
    • TacticalCombatRootConfigurator
  • BlueprintCore.Blueprints.Configurators.Armies.Brain
    • ArmyHealthConsiderationConfigurator
    • BaseArmyHealthConsiderationConfigurator<T, TBuilder>
    • BaseTacticalCombatAiActionConfigurator<T, TBuilder>
    • BaseTacticalCombatAiAttackConfigurator<T, TBuilder>
    • BaseTacticalCombatAiCastSpellConfigurator<T, TBuilder>
    • BaseTacticalCombatBrainConfigurator<T, TBuilder>
    • BaseTacticalCombatCanAttackThisTurnConsiderationConfigurator<T, TBuilder>
    • BaseTacticalCombatTagConsiderationConfigurator<T, TBuilder>
    • TacticalCombatAiAttackConfigurator
    • TacticalCombatAiCastSpellConfigurator
    • TacticalCombatBrainConfigurator
    • TacticalCombatCanAttackThisTurnConsiderationConfigurator
    • TacticalCombatTagConsiderationConfigurator
  • BlueprintCore.Blueprints.Configurators.BarkBanters
    • BarkBanterConfigurator
    • BaseBarkBanterConfigurator<T, TBuilder>
  • BlueprintCore.Blueprints.Configurators.CharGen
    • BaseRaceVisualPresetConfigurator<T, TBuilder>
    • RaceVisualPresetConfigurator
  • BlueprintCore.Blueprints.Configurators.Classes
    • BaseArchetypeConfigurator<T, TBuilder>
    • BaseCharacterClassConfigurator<T, TBuilder>
    • BaseCharacterClassGroupConfigurator<T, TBuilder>
    • BaseClassAdditionalVisualSettingsConfigurator<T, TBuilder>
    • BaseClassAdditionalVisualSettingsProgressionConfigurator<T, TBuilder>
    • BaseFeatureBaseConfigurator<T, TBuilder>
    • BaseFeatureConfigurator<T, TBuilder>
    • BaseFeatureReplaceSpellbookConfigurator<T, TBuilder>
    • BaseFeatureSelectMythicSpellbookConfigurator<T, TBuilder>
    • BaseLevelUpPlanFeaturesListConfigurator<T, TBuilder>
    • BaseProgressionConfigurator<T, TBuilder>
    • BaseRaceConfigurator<T, TBuilder>
    • BaseStatProgressionConfigurator<T, TBuilder>
    • CharacterClassConfigurator
    • CharacterClassGroupConfigurator
    • ClassAdditionalVisualSettingsConfigurator
    • ClassAdditionalVisualSettingsProgressionConfigurator
    • FeatureReplaceSpellbookConfigurator
    • FeatureSelectMythicSpellbookConfigurator
    • LevelUpPlanFeaturesListConfigurator
    • RaceConfigurator
    • StatProgressionConfigurator
  • BlueprintCore.Blueprints.Configurators.Classes.Selection
    • BaseFeatureSelectionConfigurator<T, TBuilder>
    • BaseParametrizedFeatureConfigurator<T, TBuilder>
    • ParametrizedFeatureConfigurator
  • BlueprintCore.Blueprints.Configurators.Classes.Spells
    • BaseSpellbookConfigurator<T, TBuilder>
    • BaseSpellListConfigurator<T, TBuilder>
    • BaseSpellsTableConfigurator<T, TBuilder>
    • SpellbookConfigurator
    • SpellsTableConfigurator
  • BlueprintCore.Blueprints.Configurators.Console.PS5.PSNObjects
    • BasePSNObjectsRootConfigurator<T, TBuilder>
    • PSNObjectsRootConfigurator
  • BlueprintCore.Blueprints.Configurators.Cooking
    • BaseCookingRecipeConfigurator<T, TBuilder>
    • CookingRecipeConfigurator
  • BlueprintCore.Blueprints.Configurators.Corruption
    • BaseCorruptionRootConfigurator<T, TBuilder>
    • CorruptionRootConfigurator
  • BlueprintCore.Blueprints.Configurators.Craft
    • BaseCraftRootConfigurator<T, TBuilder>
    • BaseIngredientConfigurator<T, TBuilder>
    • CraftRootConfigurator
    • IngredientConfigurator
  • BlueprintCore.Blueprints.Configurators.Crusade
    • BaseGlobalMagicSpellConfigurator<T, TBuilder>
    • BaseSettlementAreaConfigurator<T, TBuilder>
    • GlobalMagicSpellConfigurator
    • SettlementAreaConfigurator
  • BlueprintCore.Blueprints.Configurators.DialogSystem
    • AnswerConfigurator
    • AnswersListConfigurator
    • BaseAnswerBaseConfigurator<T, TBuilder>
    • BaseAnswerConfigurator<T, TBuilder>
    • BaseAnswersListConfigurator<T, TBuilder>
    • BaseBookPageConfigurator<T, TBuilder>
    • BaseCheckConfigurator<T, TBuilder>
    • BaseCueBaseConfigurator<T, TBuilder>
    • BaseCueConfigurator<T, TBuilder>
    • BaseCueSequenceConfigurator<T, TBuilder>
    • BaseDialogConfigurator<T, TBuilder>
    • BaseDialogExperienceModifierTableConfigurator<T, TBuilder>
    • BaseMythicInfoConfigurator<T, TBuilder>
    • BaseMythicsSettingsConfigurator<T, TBuilder>
    • BaseSequenceExitConfigurator<T, TBuilder>
    • BookPageConfigurator
    • CheckConfigurator
    • CueConfigurator
    • CueSequenceConfigurator
    • DialogConfigurator
    • DialogExperienceModifierTableConfigurator
    • MythicInfoConfigurator
    • MythicsSettingsConfigurator
    • SequenceExitConfigurator
  • BlueprintCore.Blueprints.Configurators.DLC
    • BaseDlcConfigurator<T, TBuilder>
    • BaseDlcRewardCampaignConfigurator<T, TBuilder>
    • BaseDlcRewardConfigurator<T, TBuilder>
    • DlcConfigurator
    • DlcRewardCampaignConfigurator
    • DlcRewardConfigurator
  • BlueprintCore.Blueprints.Configurators.Dungeon
    • BaseDungeonArmyConfigurator<T, TBuilder>
    • BaseDungeonBoonConfigurator<T, TBuilder>
    • BaseDungeonCampaignConfigurator<T, TBuilder>
    • BaseDungeonDifficultyCurveConfigurator<T, TBuilder>
    • BaseDungeonExpeditionConfigurator<T, TBuilder>
    • BaseDungeonIslandConfigurator<T, TBuilder>
    • BaseDungeonIslandRewardConfigurator<T, TBuilder>
    • BaseDungeonIslandRewardGoldConfigurator<T, TBuilder>
    • BaseDungeonIslandRewardLootConfigurator<T, TBuilder>
    • BaseDungeonIslandRewardObjectConfigurator<T, TBuilder>
    • BaseDungeonIslandRewardUnitConfigurator<T, TBuilder>
    • BaseDungeonLocalizedStringsConfigurator<T, TBuilder>
    • BaseDungeonLootBudgetConfigurator<T, TBuilder>
    • BaseDungeonLootConfigurator<T, TBuilder>
    • BaseDungeonMapConfigurator<T, TBuilder>
    • BaseDungeonModificatorConfigurator<T, TBuilder>
    • BaseDungeonRootConfigurator<T, TBuilder>
    • BaseDungeonThemeConfigurator<T, TBuilder>
    • BaseDungeonTierConfigurator<T, TBuilder>
    • BaseDungeonTrapSpellListConfigurator<T, TBuilder>
    • BasePersonageLimitsConfigurator<T, TBuilder>
    • BasePhotoModeRootConfigurator<T, TBuilder>
    • DungeonArmyConfigurator
    • DungeonBoonConfigurator
    • DungeonCampaignConfigurator
    • DungeonDifficultyCurveConfigurator
    • DungeonExpeditionConfigurator
    • DungeonIslandConfigurator
    • DungeonIslandRewardConfigurator
    • DungeonIslandRewardGoldConfigurator
    • DungeonIslandRewardLootConfigurator
    • DungeonIslandRewardObjectConfigurator
    • DungeonIslandRewardUnitConfigurator
    • DungeonLocalizedStringsConfigurator
    • DungeonLootBudgetConfigurator
    • DungeonLootConfigurator
    • DungeonMapConfigurator
    • DungeonModificatorConfigurator
    • DungeonRootConfigurator
    • DungeonThemeConfigurator
    • DungeonTierConfigurator
    • DungeonTrapSpellListConfigurator
    • PersonageLimitsConfigurator
    • PhotoModeRootConfigurator
  • BlueprintCore.Blueprints.Configurators.Encyclopedia
    • BaseEncyclopediaChapterConfigurator<T, TBuilder>
    • BaseEncyclopediaNodeConfigurator<T, TBuilder>
    • BaseEncyclopediaPageConfigurator<T, TBuilder>
    • EncyclopediaChapterConfigurator
    • EncyclopediaPageConfigurator
  • BlueprintCore.Blueprints.Configurators.EntitySystem
    • BaseUnitUpgraderConfigurator<T, TBuilder>
    • UnitUpgraderConfigurator
  • BlueprintCore.Blueprints.Configurators.Facts
    • BaseFactConfigurator<T, TBuilder>
    • BaseUnitFactConfigurator<T, TBuilder>
    • UnitFactConfigurator
  • BlueprintCore.Blueprints.Configurators.Footrprints
    • BaseFootprintConfigurator<T, TBuilder>
    • BaseFootprintTypeConfigurator<T, TBuilder>
    • FootprintConfigurator
    • FootprintTypeConfigurator
  • BlueprintCore.Blueprints.Configurators.Formations
    • BaseFollowersFormationConfigurator<T, TBuilder>
    • BasePartyFormationConfigurator<T, TBuilder>
    • FollowersFormationConfigurator
    • PartyFormationConfigurator
  • BlueprintCore.Blueprints.Configurators.Globalmap
    • BaseGlobalMapConfigurator<T, TBuilder>
    • BaseGlobalMapEdgeConfigurator<T, TBuilder>
    • BaseGlobalMapPointConfigurator<T, TBuilder>
    • BaseGlobalMapPointVariationConfigurator<T, TBuilder>
    • BaseMultiEntranceConfigurator<T, TBuilder>
    • BaseMultiEntranceEntryConfigurator<T, TBuilder>
    • GlobalMapConfigurator
    • GlobalMapEdgeConfigurator
    • GlobalMapPointConfigurator
    • GlobalMapPointVariationConfigurator
    • MultiEntranceConfigurator
    • MultiEntranceEntryConfigurator
  • BlueprintCore.Blueprints.Configurators.Interaction
    • BaseInteractionRootConfigurator<T, TBuilder>
    • InteractionRootConfigurator
  • BlueprintCore.Blueprints.Configurators.Items
    • BaseHiddenItemConfigurator<T, TBuilder>
    • BaseItemConfigurator<T, TBuilder>
    • BaseItemKeyConfigurator<T, TBuilder>
    • BaseItemNoteConfigurator<T, TBuilder>
    • BaseItemsListConfigurator<T, TBuilder>
    • BaseItemThiefToolConfigurator<T, TBuilder>
    • BaseSharedVendorTableConfigurator<T, TBuilder>
    • HiddenItemConfigurator
    • ItemConfigurator
    • ItemKeyConfigurator
    • ItemNoteConfigurator
    • ItemsListConfigurator
    • ItemThiefToolConfigurator
    • SharedVendorTableConfigurator
  • BlueprintCore.Blueprints.Configurators.Items.Armors
    • ArmorTypeConfigurator
    • BaseArmorTypeConfigurator<T, TBuilder>
    • BaseItemArmorConfigurator<T, TBuilder>
    • BaseShieldTypeConfigurator<T, TBuilder>
    • ItemArmorConfigurator
    • ShieldTypeConfigurator
  • BlueprintCore.Blueprints.Configurators.Items.Ecnchantments
    • ArmorEnchantmentConfigurator
    • BaseArmorEnchantmentConfigurator<T, TBuilder>
    • BaseEquipmentEnchantmentConfigurator<T, TBuilder>
    • BaseItemEnchantmentConfigurator<T, TBuilder>
    • BaseWeaponEnchantmentConfigurator<T, TBuilder>
    • EquipmentEnchantmentConfigurator
    • WeaponEnchantmentConfigurator
  • BlueprintCore.Blueprints.Configurators.Items.Equipment
    • BaseItemEquipmentBeltConfigurator<T, TBuilder>
    • BaseItemEquipmentConfigurator<T, TBuilder>
    • BaseItemEquipmentFeetConfigurator<T, TBuilder>
    • BaseItemEquipmentGlassesConfigurator<T, TBuilder>
    • BaseItemEquipmentGlovesConfigurator<T, TBuilder>
    • BaseItemEquipmentHandConfigurator<T, TBuilder>
    • BaseItemEquipmentHeadConfigurator<T, TBuilder>
    • BaseItemEquipmentNeckConfigurator<T, TBuilder>
    • BaseItemEquipmentRingConfigurator<T, TBuilder>
    • BaseItemEquipmentShirtConfigurator<T, TBuilder>
    • BaseItemEquipmentShouldersConfigurator<T, TBuilder>
    • BaseItemEquipmentSimpleConfigurator<T, TBuilder>
    • BaseItemEquipmentUsableConfigurator<T, TBuilder>
    • BaseItemEquipmentWristConfigurator<T, TBuilder>
    • ItemEquipmentBeltConfigurator
    • ItemEquipmentFeetConfigurator
    • ItemEquipmentGlassesConfigurator
    • ItemEquipmentGlovesConfigurator
    • ItemEquipmentHeadConfigurator
    • ItemEquipmentNeckConfigurator
    • ItemEquipmentRingConfigurator
    • ItemEquipmentShirtConfigurator
    • ItemEquipmentShouldersConfigurator
    • ItemEquipmentUsableConfigurator
    • ItemEquipmentWristConfigurator
  • BlueprintCore.Blueprints.Configurators.Items.Shields
    • BaseItemShieldConfigurator<T, TBuilder>
    • ItemShieldConfigurator
  • BlueprintCore.Blueprints.Configurators.Items.Weapons
    • BaseCategoryDefaultsConfigurator<T, TBuilder>
    • BaseItemWeaponConfigurator<T, TBuilder>
    • BaseWeaponTypeConfigurator<T, TBuilder>
    • CategoryDefaultsConfigurator
    • ItemWeaponConfigurator
    • WeaponTypeConfigurator
  • BlueprintCore.Blueprints.Configurators.Kingdom
    • ArmyPresetListConfigurator
    • ArmyRootConfigurator
    • BaseArmyPresetListConfigurator<T, TBuilder>
    • BaseArmyRootConfigurator<T, TBuilder>
    • BaseCrusadeEventConfigurator<T, TBuilder>
    • BaseCrusadeEventTimelineConfigurator<T, TBuilder>
    • BaseKingdomBuffConfigurator<T, TBuilder>
    • BaseKingdomDeckConfigurator<T, TBuilder>
    • BaseKingdomEventBaseConfigurator<T, TBuilder>
    • BaseKingdomEventConfigurator<T, TBuilder>
    • BaseKingdomEventTimelineConfigurator<T, TBuilder>
    • BaseKingdomProjectConfigurator<T, TBuilder>
    • BaseKingdomRootConfigurator<T, TBuilder>
    • BaseKingdomUIRootConfigurator<T, TBuilder>
    • BaseLeadersRootConfigurator<T, TBuilder>
    • BaseRegionConfigurator<T, TBuilder>
    • BaseSettlementConfigurator<T, TBuilder>
    • CrusadeEventConfigurator
    • CrusadeEventTimelineConfigurator
    • KingdomBuffConfigurator
    • KingdomDeckConfigurator
    • KingdomEventConfigurator
    • KingdomEventTimelineConfigurator
    • KingdomProjectConfigurator
    • KingdomRootConfigurator
    • KingdomUIRootConfigurator
    • LeadersRootConfigurator
    • RegionConfigurator
    • SettlementConfigurator
  • BlueprintCore.Blueprints.Configurators.Kingdom.AI
    • BaseSettlementBuildListConfigurator<T, TBuilder>
    • SettlementBuildListConfigurator
  • BlueprintCore.Blueprints.Configurators.Kingdom.Flags
    • BaseKingdomMoraleFlagConfigurator<T, TBuilder>
    • KingdomMoraleFlagConfigurator
  • BlueprintCore.Blueprints.Configurators.Kingdom.Settlements
    • BaseSettlementBuildingConfigurator<T, TBuilder>
    • SettlementBuildingConfigurator
  • BlueprintCore.Blueprints.Configurators.Loot
    • BaseLootConfigurator<T, TBuilder>
    • BaseTrashLootSettingsConfigurator<T, TBuilder>
    • BaseUnitLootConfigurator<T, TBuilder>
    • LootConfigurator
    • TrashLootSettingsConfigurator
    • UnitLootConfigurator
  • BlueprintCore.Blueprints.Configurators.Quests
    • BaseQuestConfigurator<T, TBuilder>
    • BaseQuestGroupsConfigurator<T, TBuilder>
    • BaseQuestObjectiveConfigurator<T, TBuilder>
    • QuestConfigurator
    • QuestGroupsConfigurator
    • QuestObjectiveConfigurator
  • BlueprintCore.Blueprints.Configurators.RandomEncounters
    • BaseCampingEncounterConfigurator<T, TBuilder>
    • BaseRandomEncounterConfigurator<T, TBuilder>
    • BaseRandomEncountersRootConfigurator<T, TBuilder>
    • BaseSpawnableObjectConfigurator<T, TBuilder>
    • CampingEncounterConfigurator
    • RandomEncounterConfigurator
    • RandomEncountersRootConfigurator
    • SpawnableObjectConfigurator
  • BlueprintCore.Blueprints.Configurators.Root
    • AppsflyerRootConfigurator
    • BaseAppsflyerRootConfigurator<T, TBuilder>
    • BaseCampaignConfigurator<T, TBuilder>
    • BaseConsoleRootConfigurator<T, TBuilder>
    • BaseCutscenesRootConfigurator<T, TBuilder>
    • BaseFormationsRootConfigurator<T, TBuilder>
    • BaseRootConfigurator<T, TBuilder>
    • BaseScenesRootConfigurator<T, TBuilder>
    • BaseSpellSchoolRootConfigurator<T, TBuilder>
    • BaseTimelineRootConfigurator<T, TBuilder>
    • CampaignConfigurator
    • ConsoleRootConfigurator
    • CutscenesRootConfigurator
    • FormationsRootConfigurator
    • RootConfigurator
    • ScenesRootConfigurator
    • SpellSchoolRootConfigurator
    • TimelineRootConfigurator
  • BlueprintCore.Blueprints.Configurators.Root.Fx
    • BaseCastsGroupConfigurator<T, TBuilder>
    • BaseFxRootConfigurator<T, TBuilder>
    • CastsGroupConfigurator
    • FxRootConfigurator
  • BlueprintCore.Blueprints.Configurators.Tutorial
    • BaseTutorialConfigurator<T, TBuilder>
    • TutorialConfigurator
  • BlueprintCore.Blueprints.Configurators.UI
    • BaseUISoundConfigurator<T, TBuilder>
    • UISoundConfigurator
  • BlueprintCore.Blueprints.Configurators.UnitLogic.Abilities
    • AreaEffectPitVisualSettingsConfigurator
    • BaseAbilityAreaEffectConfigurator<T, TBuilder>
    • BaseAbilityConfigurator<T, TBuilder>
    • BaseAreaEffectPitVisualSettingsConfigurator<T, TBuilder>
  • BlueprintCore.Blueprints.Configurators.UnitLogic.ActivatableAbilities
    • ActivatableAbilityConfigurator
    • BaseActivatableAbilityConfigurator<T, TBuilder>
  • BlueprintCore.Blueprints.Configurators.UnitLogic.Buffs
    • BaseBuffConfigurator<T, TBuilder>
  • BlueprintCore.Blueprints.Configurators.UnitLogic.Customization
    • BaseRaceGenderDistributionConfigurator<T, TBuilder>
    • BaseUnitCustomizationPresetConfigurator<T, TBuilder>
    • RaceGenderDistributionConfigurator
    • UnitCustomizationPresetConfigurator
  • BlueprintCore.Blueprints.Configurators.UnitLogic.Properties
    • BaseUnitPropertyConfigurator<T, TBuilder>
    • UnitPropertyConfigurator
  • BlueprintCore.Blueprints.Configurators.Visual
    • BaseHitSystemRootConfigurator<T, TBuilder>
    • BaseKingmakerEquipmentEntityConfigurator<T, TBuilder>
    • BaseTimeOfDaySettingsConfigurator<T, TBuilder>
    • BaseUnitAsksListConfigurator<T, TBuilder>
    • HitSystemRootConfigurator
    • KingmakerEquipmentEntityConfigurator
    • TimeOfDaySettingsConfigurator
    • UnitAsksListConfigurator
  • BlueprintCore.Blueprints.CustomConfigurators
    • AbilityResourceConfigurator
    • BlueprintConfigurator<T>
    • ComponentMerge
    • Configurator
    • ResourceAmountBuilder
    • RootConfigurator<T, TBuilder>
  • BlueprintCore.Blueprints.CustomConfigurators.Classes
    • ArchetypeConfigurator
    • FeatureConfigurator
    • ProgressionConfigurator
    • RangerStyle
    • UIGroupBuilder
  • BlueprintCore.Blueprints.CustomConfigurators.Classes.Selection
    • FeatureSelectionConfigurator
  • BlueprintCore.Blueprints.CustomConfigurators.Classes.Spells
    • SpellListConfigurator
  • BlueprintCore.Blueprints.CustomConfigurators.UnitLogic.Abilities
    • AbilityAreaEffectConfigurator
    • AbilityConfigurator
    • Duration
    • SavingThrow
    • SpellList
  • BlueprintCore.Blueprints.CustomConfigurators.UnitLogic.Buffs
    • BuffConfigurator
  • BlueprintCore.Blueprints.ModReferences
    • ModFeatureSelectionRefs
    • ModSpellListRefs
  • BlueprintCore.Blueprints.References
    • AbilityAreaEffectRefs
    • AbilityRefs
    • AbilityResourceRefs
    • AchievementDataRefs
    • AchievementGroupDataRefs
    • ActivatableAbilityRefs
    • AiRoamRefs
    • AppsflyerRootRefs
    • ArchetypeRefs
    • AreaEffectPitVisualSettingsRefs
    • AreaEnterPointRefs
    • ArmorEnchantmentRefs
    • ArmorTypeRefs
    • ArmyLeaderRefs
    • ArmyPresetListRefs
    • ArmyRootRefs
    • BuffRefs
    • CampaignRefs
    • CampingEncounterRefs
    • CastsGroupRefs
    • CategoryDefaultsRefs
    • CharacterClassGroupRefs
    • CharacterClassRefs
    • ClassAdditionalVisualSettingsProgressionRefs
    • ClassAdditionalVisualSettingsRefs
    • CompanionStoryRefs
    • ComplexConsiderationRefs
    • ComponentListRefs
    • ConsoleRootRefs
    • ControllableProjectileRefs
    • CookingRecipeRefs
    • CorruptionRootRefs
    • CraftRootRefs
    • CrusadeEventTimelineRefs
    • CustomAiConsiderationsRootRefs
    • CutscenesRootRefs
    • DialogExperienceModifierTableRefs
    • DirectionConsiderationRefs
    • DlcRefs
    • DlcRewardCampaignRefs
    • DlcRewardRefs
    • DungeonArmyRefs
    • DungeonBoonRefs
    • DungeonCampaignRefs
    • DungeonDifficultyCurveRefs
    • DungeonExpeditionRefs
    • DungeonIslandRefs
    • DungeonIslandRewardGoldRefs
    • DungeonIslandRewardLootRefs
    • DungeonIslandRewardObjectRefs
    • DungeonIslandRewardRefs
    • DungeonIslandRewardUnitRefs
    • DungeonLootBudgetRefs
    • DungeonLootRefs
    • DungeonMapRefs
    • DungeonModificatorRefs
    • DungeonRootRefs
    • DungeonThemeRefs
    • DungeonTierRefs
    • DungeonTrapSpellListRefs
    • DynamicMapObjectRefs
    • EncyclopediaChapterRefs
    • EncyclopediaPageRefs
    • EquipmentEnchantmentRefs
    • FactionRefs
    • FeatureRefs
    • FeatureReplaceSpellbookRefs
    • FeatureSelectionRefs
    • FeatureSelectMythicSpellbookRefs
    • FootprintRefs
    • FootprintTypeRefs
    • FormationsRootRefs
    • FxRootRefs
    • GameUIConfigRefs
    • GlobalMagicSpellRefs
    • HealthAroundConsiderationRefs
    • HiddenItemRefs
    • HitSystemRootRefs
    • IngredientRefs
    • InteractionRootRefs
    • ItemArmorRefs
    • ItemEquipmentBeltRefs
    • ItemEquipmentFeetRefs
    • ItemEquipmentGlassesRefs
    • ItemEquipmentGlovesRefs
    • ItemEquipmentHeadRefs
    • ItemEquipmentNeckRefs
    • ItemEquipmentRingRefs
    • ItemEquipmentShirtRefs
    • ItemEquipmentShouldersRefs
    • ItemEquipmentUsableRefs
    • ItemEquipmentWristRefs
    • ItemKeyRefs
    • ItemNoteRefs
    • ItemRefs
    • ItemShieldRefs
    • ItemsListRefs
    • ItemThiefToolRefs
    • ItemWeaponRefs
    • KingdomBuffRefs
    • KingdomDeckRefs
    • KingdomEventRefs
    • KingdomEventTimelineRefs
    • KingdomMoraleFlagRefs
    • KingdomProjectRefs
    • KingdomRootRefs
    • KingdomUIRootRefs
    • LeaderProgressionRefs
    • LeaderSkillRefs
    • LeaderSkillsListRefs
    • LeadersRootRefs
    • LevelUpPlanFeaturesListRefs
    • LoadingScreenSpriteListRefs
    • LocatorsConsiderationRefs
    • LogicConnectorRefs
    • MoraleRootRefs
    • MythicInfoRefs
    • MythicsSettingsRefs
    • OverrideLegacyUnitsRefs
    • ParametrizedFeatureRefs
    • PartyFormationRefs
    • PersonageLimitsRefs
    • PhotoModeRootRefs
    • ProgressionRefs
    • ProjectileRefs
    • ProjectileTrajectoryRefs
    • PSNObjectsRootRefs
    • RaceRefs
    • RaceVisualPresetRefs
    • RandomConsiderationRefs
    • RandomEncounterRefs
    • RandomEncountersRootRefs
    • RegionRefs
    • RomanceCounterRefs
    • RootRefs
    • SavedGameStatusRefs
    • ScenesRootRefs
    • SettingsWindowConfigRefs
    • SettlementAreaPresetRefs
    • SettlementAreaRefs
    • SettlementBuildingRefs
    • SettlementBuildListRefs
    • SettlementRefs
    • SharedVendorTableRefs
    • ShieldTypeRefs
    • SpawnableObjectRefs
    • SpellbookRefs
    • SpellListRefs
    • SpellSchoolRootRefs
    • SpellsTableRefs
    • StatProgressionRefs
    • TacticalCombatAreaRefs
    • TacticalCombatRootRefs
    • TargetSelfConsiderationRefs
    • TimelineRootRefs
    • TimeOfDaySettingsRefs
    • TrapRefs
    • TrapSettingsRefs
    • TrapSettingsRootRefs
    • TrashLootSettingsRefs
    • TutorialRefs
    • UnitAnimationActionSubstitutionRefs
    • UnitConditionConsiderationRefs
    • UnitCustomizationPresetRefs
    • UnitFactRefs
    • UnitLootRefs
    • UnitPropertyRefs
    • UnitRefs
    • UnitTemplateRefs
    • UnitTypeRefs
    • UnitUpgraderRefs
    • WeaponEnchantmentRefs
    • WeaponTypeRefs
  • BlueprintCore.Conditions.Builder
    • ConditionsBuilder
  • BlueprintCore.Conditions.Builder.AreaEx
    • ConditionsBuilderAreaEx
  • BlueprintCore.Conditions.Builder.BasicEx
    • ConditionsBuilderBasicEx
  • BlueprintCore.Conditions.Builder.ContextEx
    • ConditionsBuilderContextEx
  • BlueprintCore.Conditions.Builder.KingdomEx
    • ConditionsBuilderKingdomEx
  • BlueprintCore.Conditions.Builder.MiscEx
    • ConditionsBuilderMiscEx
  • BlueprintCore.Conditions.Builder.NewEx
    • ConditionsBuilderNewEx
  • BlueprintCore.Conditions.Builder.StoryEx
    • ConditionsBuilderStoryEx
  • BlueprintCore.Conditions.New
    • HasActionsAvailable
    • TargetInMeleeRange
  • BlueprintCore.UnitParts.Replacements
    • UnitPartBuffSuppressFixed
    • UnitPartBuffSuppressFixed.ContinuousSuppressionEffectBase
    • UnitPartBuffSuppressFixed.ContinuousSuppressionEffectEntry
    • UnitPartBuffSuppressFixed.ContinuousSuppressionPolymorphEntry
    • UnitPartBuffSuppressFixed.SuppresionType
    • UnitPartBuffSuppressFixed.SuppressionEffectEntry
  • BlueprintCore.Utils
    • Blueprint<TRef>
    • BlueprintExtensions
    • BlueprintTool
    • CommonTool
    • Constants
    • Constants.Empty
    • ElementTool
    • EncyclopediaTool
    • LocalizationTool
    • LocalString
    • LogWrapper
    • PrereqTool
    • Validator
  • BlueprintCore.Utils.Assets
    • Asset<T>
    • AssetExtensions
    • AssetLink<TLink>
    • AssetTool
    • SnapToTransformWithRotation
  • BlueprintCore.Utils.Localization
    • MultiLocaleString
  • BlueprintCore.Utils.Types
    • CharacterSelections
    • ContextDice
    • ContextDuration
    • ContextRankConfigs
    • ContextValues
    • CueSelections
    • DamageTypes
    • DialogSpeakers
    • LevelEntryBuilder
    • ProgressionEntry
    • ProgressionExtensions
    • UnitConditionException

Class BaseItemEnchantmentConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseFactConfigurator<T, TBuilder>
BaseItemEnchantmentConfigurator<T, TBuilder>
BaseEquipmentEnchantmentConfigurator<T, TBuilder>
BaseWeaponEnchantmentConfigurator<T, TBuilder>
Inherited Members
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<T, TBuilder>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<T, TBuilder>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<T, TBuilder>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Items.Ecnchantments
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseItemEnchantmentConfigurator<T, TBuilder> : BaseFactConfigurator<T, TBuilder> where T : BlueprintItemEnchantment where TBuilder : BaseItemEnchantmentConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseItemEnchantmentConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseItemEnchantmentConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddAbilityDifficultyLimitDC(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)

Adds Kingmaker.UnitLogic.Abilities.Components.AbilityDifficultyLimitDC

Declaration
public TBuilder AddAbilityDifficultyLimitDC(Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Returns
Type Description
TBuilder
Remarks

  • StewardOfTheSkeinGazeBuff4f18044ca197eb945b7d1b557dd9b447
  • Weird870af83be6572594d84d276d7fc583e0
  • WildHunt_ScoutCrystalAbilityc470c62b38db74e4fb6b84b331beda30
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AddACBonusAgainstFactOwnerEquipment(Nullable<Int32>, Blueprint<BlueprintFeatureReference>, Nullable<ModifierDescriptor>)

Adds Kingmaker.Designers.Mechanics.EquipmentEnchants.ACBonusAgainstFactOwnerEquipment

Declaration
public TBuilder AddACBonusAgainstFactOwnerEquipment(int? bonus = null, Blueprint<BlueprintFeatureReference> checkedFact = null, ModifierDescriptor? descriptor = null)
Parameters
Type Name Description
System.Nullable<System.Int32> bonus
Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> checkedFact

Blueprint of type BlueprintFeature. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<Kingmaker.Enums.ModifierDescriptor> descriptor
Returns
Type Description
TBuilder
Remarks

  • AbyssWalkersEnchantment502459ea2f9390745864dbd27ef6677a
  • HelmetFullplateDwarvenEnchantmente1175c5d39fecab4f9007be6623372e5
  • WhiteKnightCloakEnchantment6a37e931c20406e488be6250b5d79a44
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AddAttackBonusAgainstFactOwnerEquipment(Nullable<Int32>, Blueprint<BlueprintFeatureReference>, Nullable<ModifierDescriptor>)

Adds Kingmaker.Designers.Mechanics.EquipmentEnchants.AttackBonusAgainstFactOwnerEquipment

Declaration
public TBuilder AddAttackBonusAgainstFactOwnerEquipment(int? attackBonus = null, Blueprint<BlueprintFeatureReference> checkedFact = null, ModifierDescriptor? descriptor = null)
Parameters
Type Name Description
System.Nullable<System.Int32> attackBonus
Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> checkedFact

Blueprint of type BlueprintFeature. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<Kingmaker.Enums.ModifierDescriptor> descriptor
Returns
Type Description
TBuilder
Remarks

ComponentName: Attack bonus against fact owner

  • ButcherOfUndeadEnchantment97052dac8d5eb6742a2f6a4e5c02289d
  • FirestarterEnchantmente62aca8d726d17f4ea4116eb37470d15
  • RingOfGrimSwiftnessEnchantment7410ee044c9a4d3f99ec53499eb26d2f
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AddCasterLevelEquipment(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintAbilityReference>)

Adds AddCasterLevelEquipment(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintAbilityReference>)

Declaration
public TBuilder AddCasterLevelEquipment(int? bonus = null, ModifierDescriptor? descriptor = null, Blueprint<BlueprintAbilityReference> spell = null)
Parameters
Type Name Description
System.Nullable<System.Int32> bonus
System.Nullable<Kingmaker.Enums.ModifierDescriptor> descriptor
Blueprint<Kingmaker.Blueprints.BlueprintAbilityReference> spell

Blueprint of type BlueprintAbility. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

ComponentName: Caster level bonus

  • AcerbicRingEnchantb8549618404bfd648ac38e6d9f4927f4
  • BlessedHandsGlovesEnchant46bc0f2392ef2a040af9d27f325626d3
  • ConnectiontoEarthBoostEnchantmentf5469ce203c55ab48b05abbc8a21e475
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AddConditionImmunityEquipment(Nullable<UnitCondition>)

Adds AddConditionImmunityEquipment(Nullable<UnitCondition>)

Declaration
public TBuilder AddConditionImmunityEquipment(UnitCondition? condition = null)
Parameters
Type Name Description
System.Nullable<Kingmaker.UnitLogic.UnitCondition> condition
Returns
Type Description
TBuilder
Remarks

ComponentName: Add condition immunity

  • ArcaneProtectorEnchantd3118dd2796883645a56c888880ecfba
  • ParalyzedImmunitycff254a8c1b51d04c957d83baab398bb
  • StabilityStanceEnhancement5a1a88d4009945de47922944ebbece28d
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AddContextCalculateAbilityParams(ContextValue, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)

Adds Kingmaker.UnitLogic.Mechanics.Components.ContextCalculateAbilityParams

Declaration
public TBuilder AddContextCalculateAbilityParams(ContextValue casterLevel = null, Blueprint<BlueprintUnitPropertyReference> customProperty = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, bool? replaceCasterLevel = null, bool? replaceSpellLevel = null, ContextValue spellLevel = null, StatType? statType = null, bool? statTypeFromCustomProperty = null, bool? useKineticistMainStat = null)
Parameters
Type Name Description
Kingmaker.UnitLogic.Mechanics.ContextValue casterLevel
Blueprint<Kingmaker.Blueprints.BlueprintUnitPropertyReference> customProperty

Blueprint of type BlueprintUnitProperty. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

System.Nullable<System.Boolean> replaceCasterLevel
System.Nullable<System.Boolean> replaceSpellLevel
Kingmaker.UnitLogic.Mechanics.ContextValue spellLevel
System.Nullable<Kingmaker.EntitySystem.Stats.StatType> statType
System.Nullable<System.Boolean> statTypeFromCustomProperty
System.Nullable<System.Boolean> useKineticistMainStat
Returns
Type Description
TBuilder
Remarks

  • 1_FirstStage_AcidBuff6afe27c9a2d64eb890673ff3649dacb3
  • DemonPlagueFeature096156df0b5aa4f458d35db066b27f35
  • Yozz_Feature_AdditionalAttacksbcf37abbb0b1485b83059600ed440881
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AddContextCalculateAbilityParamsBasedOnClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)

Adds Kingmaker.UnitLogic.Mechanics.Components.ContextCalculateAbilityParamsBasedOnClass

Declaration
public TBuilder AddContextCalculateAbilityParamsBasedOnClass(Blueprint<BlueprintCharacterClassReference> characterClass = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, StatType? statType = null, bool? useKineticistMainStat = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintCharacterClassReference> characterClass

Blueprint of type BlueprintCharacterClass. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

System.Nullable<Kingmaker.EntitySystem.Stats.StatType> statType
System.Nullable<System.Boolean> useKineticistMainStat
Returns
Type Description
TBuilder
Remarks

  • AirBlastAbility31f668b12011e344aa542aa07ab6c8d9
  • NereidBeguilingAuraBuffab6181f9447a4d945bdcbe6466c42189
  • XantirOnlySwarm_MidnightFaneInThePastFeature5131c4b93f314bd4589edf612b4eb600
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AddContextCalculateSharedValue(Nullable<Double>, ContextDiceValue, Nullable<AbilitySharedValue>)

Adds Kingmaker.UnitLogic.Mechanics.Components.ContextCalculateSharedValue

Declaration
public TBuilder AddContextCalculateSharedValue(double? modifier = null, ContextDiceValue value = null, AbilitySharedValue? valueType = null)
Parameters
Type Name Description
System.Nullable<System.Double> modifier
Kingmaker.UnitLogic.Mechanics.ContextDiceValue value
System.Nullable<Kingmaker.UnitLogic.Abilities.AbilitySharedValue> valueType
Returns
Type Description
TBuilder
Remarks

  • AbyssalCreatureAcidTemplate6e6fda1c8a35069468e7398082cd30f5
  • InspireTranquilitySavingThrowBuffMythic60b646069fa949d8983b4d74fc55218b
  • WrackBloodBlastAbility0199d49f59833104198e2c0196235a45
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AddContextRankConfig(ContextRankConfig)

Adds Kingmaker.UnitLogic.Mechanics.Components.ContextRankConfig

Declaration
public TBuilder AddContextRankConfig(ContextRankConfig component)
Parameters
Type Name Description
Kingmaker.UnitLogic.Mechanics.Components.ContextRankConfig component
Returns
Type Description
TBuilder
Remarks

Use ContextRankConfigs to create the ContextRankConfig component.

  • 5_DeadStage_AcidBuffb730dbbb5e8143abbba6a066bc82c19a
  • HellsDecreeAbilityMagicNecromancyBuffc695587d5307d234cb34f62750ff7616
  • ZonKuthonScarBufffbb677d91f924b99a3610ae79f6468fa
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AddContextSetAbilityParams(Nullable<Boolean>, ContextValue, ContextValue, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)

Adds Kingmaker.UnitLogic.Mechanics.Components.ContextSetAbilityParams

Declaration
public TBuilder AddContextSetAbilityParams(bool? add10ToDC = null, ContextValue casterLevel = null, ContextValue concentration = null, ContextValue dC = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, ContextValue spellLevel = null)
Parameters
Type Name Description
System.Nullable<System.Boolean> add10ToDC
Kingmaker.UnitLogic.Mechanics.ContextValue casterLevel

InfoBox: If set to negative value, will be calculated by default mechanic. Positive or zero value will be set as is (plus bonuses)

Kingmaker.UnitLogic.Mechanics.ContextValue concentration

InfoBox: If set to negative value, will be calculated by default mechanic. Positive or zero value will be set as is (plus bonuses)

Kingmaker.UnitLogic.Mechanics.ContextValue dC

InfoBox: If set to negative value, will be calculated by default mechanic. Positive or zero value will be set as is (plus bonuses)

System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Kingmaker.UnitLogic.Mechanics.ContextValue spellLevel

InfoBox: If set to negative value, will be calculated by default mechanic. Positive or zero value will be set as is

Returns
Type Description
TBuilder
Remarks

  • AbruptForceEnchantmentc31b3edcf2088a64e80133ebbd6374cb
  • HeartOfIcebergEnchantment719881e400d980f4da1bf7361c1903db
  • ZombieSlashingExplosionf6b63adab8b645c8beb9cab170dac9d3
| Improve this Doc View Source

AddDamageBonusAgainstFactOwnerEquipment(Blueprint<BlueprintUnitFactReference>, Nullable<Int32>)

Adds Kingmaker.Designers.Mechanics.EquipmentEnchants.DamageBonusAgainstFactOwnerEquipment

Declaration
public TBuilder AddDamageBonusAgainstFactOwnerEquipment(Blueprint<BlueprintUnitFactReference> checkedFact = null, int? damageBonus = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference> checkedFact

Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<System.Int32> damageBonus
Returns
Type Description
TBuilder
Remarks

ComponentName: Damage bonus against fact owner

  • BlackKnightCloakEnchantment1ad2e26850bfef7409199c2fa23e1fa3
  • FinalPacifierEnchantmentb5325493e73e6834391218b932567e2b
  • PatchworkHidef7d08bc5e5182ab4bb500681196cc3d6
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AddIgnoreResistanceForDamageFromEnchantment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<IgnoreResistanceForDamageFromEnchantment.IgnoreType>)

Adds Kingmaker.Designers.Mechanics.EquipmentEnchants.IgnoreResistanceForDamageFromEnchantment

Declaration
public TBuilder AddIgnoreResistanceForDamageFromEnchantment(Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, IgnoreResistanceForDamageFromEnchantment.IgnoreType? type = null)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

System.Nullable<Kingmaker.Designers.Mechanics.EquipmentEnchants.IgnoreResistanceForDamageFromEnchantment.IgnoreType> type
Returns
Type Description
TBuilder
Remarks

  • ElderBrass0a8f3559cfcc4d38961bd9658d026cc8
  • ElderFrostc9c2580b9b6c43e992acae157615deb5
  • ElderShockingBursta30a16ee048e4d1fb186c5cf4a0984b0
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AddIncreaseMaxStatEnchantment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)

Adds Kingmaker.Designers.Mechanics.EquipmentEnchants.IncreaseMaxStatEnchantment

Declaration
public TBuilder AddIncreaseMaxStatEnchantment(Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, int? value = null)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

System.Nullable<System.Int32> value
Returns
Type Description
TBuilder
Remarks

ComponentName: Increase max stat

  • VellexiasMagnifyingAmuletEnchantment10dc2a5b8d834dc5937fc7f37186dfc3
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AddIncreaseStatEquipment(Nullable<ModifierDescriptor>, Nullable<StatType>, Nullable<Int32>)

Adds Kingmaker.Designers.Mechanics.EquipmentEnchants.IncreaseStatEquipment

Declaration
public TBuilder AddIncreaseStatEquipment(ModifierDescriptor? descriptor = null, StatType? stat = null, int? value = null)
Parameters
Type Name Description
System.Nullable<Kingmaker.Enums.ModifierDescriptor> descriptor
System.Nullable<Kingmaker.EntitySystem.Stats.StatType> stat
System.Nullable<System.Int32> value
Returns
Type Description
TBuilder
Remarks

ComponentName: Increase stat

  • SneakAttack100bd514cdf5195f49be17d1313156636
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AddMithralEnchantment()

Adds Kingmaker.Designers.Mechanics.EquipmentEnchants.MithralEnchantment

Declaration
public TBuilder AddMithralEnchantment()
Returns
Type Description
TBuilder
Remarks

  • MithralArmorEnchant7b95a819181574a4799d93939aa99aff
  • SingingSteelEnchant451601816a45311419b77b83f253b75b
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AddOutgoingDamageTriggerFixed(AddOutgoingDamageTriggerFixed)

Adds AddOutgoingDamageTriggerFixed(AddOutgoingDamageTriggerFixed)

Declaration
public TBuilder AddOutgoingDamageTriggerFixed(AddOutgoingDamageTriggerFixed component)
Parameters
Type Name Description
AddOutgoingDamageTriggerFixed component
Returns
Type Description
TBuilder
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AddPreventAbilityInterruption(List<Blueprint<BlueprintActivatableAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)

Adds Kingmaker.Designers.Mechanics.Facts.PreventAbilityInterruption

Declaration
public TBuilder AddPreventAbilityInterruption(List<Blueprint<BlueprintActivatableAbilityReference>> abilities = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type Name Description
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintActivatableAbilityReference>> abilities

Blueprint of type BlueprintActivatableAbility. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Returns
Type Description
TBuilder
Remarks

  • ChainshirtOfBrightPerformanceEnchantment31cac1cb3a674ca18bd84ce0235ab0df
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AddSpellbookEquipment(Nullable<Int32>, Blueprint<BlueprintSpellbookReference>)

Adds AddSpellbookEquipment(Nullable<Int32>, Blueprint<BlueprintSpellbookReference>)

Declaration
public TBuilder AddSpellbookEquipment(int? casterLevel = null, Blueprint<BlueprintSpellbookReference> spellbook = null)
Parameters
Type Name Description
System.Nullable<System.Int32> casterLevel
Blueprint<Kingmaker.Blueprints.BlueprintSpellbookReference> spellbook

Blueprint of type BlueprintSpellbook. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • ArmagsBladeSpellsEnchant379d6169631ca244fab1df99830cec5d
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AddStatBonusEquipment(Nullable<ModifierDescriptor>, Nullable<StatType>, Nullable<Int32>)

Adds AddStatBonusEquipment(Nullable<ModifierDescriptor>, Nullable<StatType>, Nullable<Int32>)

Declaration
public TBuilder AddStatBonusEquipment(ModifierDescriptor? descriptor = null, StatType? stat = null, int? value = null)
Parameters
Type Name Description
System.Nullable<Kingmaker.Enums.ModifierDescriptor> descriptor
System.Nullable<Kingmaker.EntitySystem.Stats.StatType> stat
System.Nullable<System.Int32> value
Returns
Type Description
TBuilder
Remarks

ComponentName: Stat bonus

  • ALR_GlovesEnchantment2b6a3d0a74d740faa06a2e0ad266b4a9
  • HelmetOfDurableCavalierEnchantment32be3b787ae9bd74ab040c5ea0dc5905
  • WoundBearerAthletic51eac86bba153a204395fadcbb991b95c
| Improve this Doc View Source

AddStatBonusEquipmentUnlessEnchant(Blueprint<BlueprintItemEnchantmentReference>, Nullable<ModifierDescriptor>, Nullable<StatType>, Nullable<Int32>)

Adds AddStatBonusEquipmentUnlessEnchant(Blueprint<BlueprintItemEnchantmentReference>, Nullable<ModifierDescriptor>, Nullable<StatType>, Nullable<Int32>)

Declaration
public TBuilder AddStatBonusEquipmentUnlessEnchant(Blueprint<BlueprintItemEnchantmentReference> checkedEnchantment = null, ModifierDescriptor? descriptor = null, StatType? stat = null, int? value = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintItemEnchantmentReference> checkedEnchantment

Blueprint of type BlueprintItemEnchantment. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<Kingmaker.Enums.ModifierDescriptor> descriptor
System.Nullable<Kingmaker.EntitySystem.Stats.StatType> stat
System.Nullable<System.Int32> value
Returns
Type Description
TBuilder
Remarks

ComponentName: Stat bonus

  • MovementSpeedPenaltyd89a972aff5ea224db0ac73cd04422cf
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AddUnitFactEquipment(Blueprint<BlueprintUnitFactReference>)

Adds AddUnitFactEquipment(Blueprint<BlueprintUnitFactReference>)

Declaration
public TBuilder AddUnitFactEquipment(Blueprint<BlueprintUnitFactReference> blueprint = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference> blueprint

Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • AlchemistsClothEnchantment5ac1350dbddabd745baad8170d4e9c05
  • HaramakiOfScholarshipEnchantmentff3ccb3bef8c4a5791885dd0b4aac5fc
  • ZeorisDaggerRing_GoverningEnchantment2a4e61dcd2b74da3b742e1e67837b825
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AddUnitFeatureEquipment(Blueprint<BlueprintFeatureReference>)

Adds AddUnitFeatureEquipment(Blueprint<BlueprintFeatureReference>)

Declaration
public TBuilder AddUnitFeatureEquipment(Blueprint<BlueprintFeatureReference> feature = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> feature

Blueprint of type BlueprintFeature. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • 2DCagainstNecroticPlus2Enchant0bc09adac665a7647b39ca76b897ddd5
  • HavocHarbingerEnchantmentd78c59cb1ba84bdd8505952a93188f20
  • ZeorisDaggerHeadband_GoverningEnchantmentfe29f7cf83a7449282b7f97d541dc575
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AddWeaponTypeAttackEnchant(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)

Adds Kingmaker.Designers.Mechanics.Facts.WeaponTypeAttackEnchant

Declaration
public TBuilder AddWeaponTypeAttackEnchant(int? bonus = null, ModifierDescriptor? descriptor = null, Blueprint<BlueprintWeaponTypeReference> type = null)
Parameters
Type Name Description
System.Nullable<System.Int32> bonus
System.Nullable<Kingmaker.Enums.ModifierDescriptor> descriptor
Blueprint<Kingmaker.Blueprints.BlueprintWeaponTypeReference> type

Blueprint of type BlueprintWeaponType. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

ComponentName: Weapon Type Attack Enchant

  • BombAttack222cef8e691a75674d8bc33ea986ea4fa
  • DLC2ShortspearEnchantment07de6c83aa2c423f897b6904ba270216
  • TouchEnchant22431f5f8d2ffe854784429b989d1e8a3
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CopyFrom(Blueprint<BlueprintReference<BlueprintItemEnchantment>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintItemEnchantment>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
| Improve this Doc View Source

CopyFrom(Blueprint<BlueprintReference<BlueprintItemEnchantment>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintItemEnchantment>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyDescription(Action<LocalizedString>)

Modifies Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_Description by invoking the provided action.

Declaration
public TBuilder ModifyDescription(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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ModifyEnchantName(Action<LocalizedString>)

Modifies Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_EnchantName by invoking the provided action.

Declaration
public TBuilder ModifyEnchantName(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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ModifyPrefix(Action<LocalizedString>)

Modifies Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_Prefix by invoking the provided action.

Declaration
public TBuilder ModifyPrefix(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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ModifySuffix(Action<LocalizedString>)

Modifies Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_Suffix by invoking the provided action.

Declaration
public TBuilder ModifySuffix(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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SetAllowNonContextActions(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_AllowNonContextActions

Declaration
public TBuilder SetAllowNonContextActions(bool allowNonContextActions = true)
Parameters
Type Name Description
System.Boolean allowNonContextActions
Returns
Type Description
TBuilder
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SetDescription(LocalString)

Sets the value of Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_Description

Declaration
public TBuilder SetDescription(LocalString description)
Parameters
Type Name Description
LocalString description

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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SetEnchantmentCost(Int32)

Sets the value of Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_EnchantmentCost

Declaration
public TBuilder SetEnchantmentCost(int enchantmentCost)
Parameters
Type Name Description
System.Int32 enchantmentCost
Returns
Type Description
TBuilder
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SetEnchantName(LocalString)

Sets the value of Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_EnchantName

Declaration
public TBuilder SetEnchantName(LocalString enchantName)
Parameters
Type Name Description
LocalString enchantName

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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SetHiddenInUI(Boolean)

Sets the value of Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_HiddenInUI

Declaration
public TBuilder SetHiddenInUI(bool hiddenInUI = true)
Parameters
Type Name Description
System.Boolean hiddenInUI
Returns
Type Description
TBuilder
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SetIdentifyDC(Int32)

Sets the value of Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_IdentifyDC

Declaration
public TBuilder SetIdentifyDC(int identifyDC)
Parameters
Type Name Description
System.Int32 identifyDC
Returns
Type Description
TBuilder
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SetPrefix(LocalString)

Sets the value of Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_Prefix

Declaration
public TBuilder SetPrefix(LocalString prefix)
Parameters
Type Name Description
LocalString prefix

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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SetSuffix(LocalString)

Sets the value of Kingmaker.Blueprints.Items.Ecnchantments.BlueprintItemEnchantment.m_Suffix

Declaration
public TBuilder SetSuffix(LocalString suffix)
Parameters
Type Name Description
LocalString suffix

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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In This Article
  • Constructors
    • BaseItemEnchantmentConfigurator(Blueprint<BlueprintReference<T>>)
  • Methods
    • AddAbilityDifficultyLimitDC(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
    • AddACBonusAgainstFactOwnerEquipment(Nullable<Int32>, Blueprint<BlueprintFeatureReference>, Nullable<ModifierDescriptor>)
    • AddAttackBonusAgainstFactOwnerEquipment(Nullable<Int32>, Blueprint<BlueprintFeatureReference>, Nullable<ModifierDescriptor>)
    • AddCasterLevelEquipment(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintAbilityReference>)
    • AddConditionImmunityEquipment(Nullable<UnitCondition>)
    • AddContextCalculateAbilityParams(ContextValue, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
    • AddContextCalculateAbilityParamsBasedOnClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
    • AddContextCalculateSharedValue(Nullable<Double>, ContextDiceValue, Nullable<AbilitySharedValue>)
    • AddContextRankConfig(ContextRankConfig)
    • AddContextSetAbilityParams(Nullable<Boolean>, ContextValue, ContextValue, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
    • AddDamageBonusAgainstFactOwnerEquipment(Blueprint<BlueprintUnitFactReference>, Nullable<Int32>)
    • AddIgnoreResistanceForDamageFromEnchantment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<IgnoreResistanceForDamageFromEnchantment.IgnoreType>)
    • AddIncreaseMaxStatEnchantment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
    • AddIncreaseStatEquipment(Nullable<ModifierDescriptor>, Nullable<StatType>, Nullable<Int32>)
    • AddMithralEnchantment()
    • AddOutgoingDamageTriggerFixed(AddOutgoingDamageTriggerFixed)
    • AddPreventAbilityInterruption(List<Blueprint<BlueprintActivatableAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
    • AddSpellbookEquipment(Nullable<Int32>, Blueprint<BlueprintSpellbookReference>)
    • AddStatBonusEquipment(Nullable<ModifierDescriptor>, Nullable<StatType>, Nullable<Int32>)
    • AddStatBonusEquipmentUnlessEnchant(Blueprint<BlueprintItemEnchantmentReference>, Nullable<ModifierDescriptor>, Nullable<StatType>, Nullable<Int32>)
    • AddUnitFactEquipment(Blueprint<BlueprintUnitFactReference>)
    • AddUnitFeatureEquipment(Blueprint<BlueprintFeatureReference>)
    • AddWeaponTypeAttackEnchant(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
    • CopyFrom(Blueprint<BlueprintReference<BlueprintItemEnchantment>>, Predicate<BlueprintComponent>)
    • CopyFrom(Blueprint<BlueprintReference<BlueprintItemEnchantment>>, Type[])
    • ModifyDescription(Action<LocalizedString>)
    • ModifyEnchantName(Action<LocalizedString>)
    • ModifyPrefix(Action<LocalizedString>)
    • ModifySuffix(Action<LocalizedString>)
    • OnConfigureCompleted()
    • SetAllowNonContextActions(Boolean)
    • SetDescription(LocalString)
    • SetEnchantmentCost(Int32)
    • SetEnchantName(LocalString)
    • SetHiddenInUI(Boolean)
    • SetIdentifyDC(Int32)
    • SetPrefix(LocalString)
    • SetSuffix(LocalString)
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