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Class BaseSpellbookConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseSpellbookConfigurator<T, TBuilder>
SpellbookConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Classes.Spells
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseSpellbookConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintSpellbook where TBuilder : BaseSpellbookConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseSpellbookConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseSpellbookConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddCustomSpells(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Blueprint<BlueprintSpellListReference>)

Adds AddCustomSpells(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Blueprint<BlueprintSpellListReference>)

Declaration
public TBuilder AddCustomSpells(int? casterLevel = null, int? count = null, int? maxSpellLevel = null, Blueprint<BlueprintSpellListReference> spellList = null)
Parameters
Type Name Description
System.Nullable<System.Int32> casterLevel
System.Nullable<System.Int32> count
System.Nullable<System.Int32> maxSpellLevel
Blueprint<Kingmaker.Blueprints.BlueprintSpellListReference> spellList

Blueprint of type BlueprintSpellList. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • EldritchScionSpellbooke2763fbfdb91920458c4686c3e7ed085
  • LichSkeletalMagusSpellbookMinorc9ff1f4b3b26dcb47ba75b218ccadd23
  • MagusSpellbook5d8d04e76dff6c5439de99af0d57be63
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AddIsSinMagicSpecialistSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)

Adds Kingmaker.Blueprints.Classes.Spells.IsSinMagicSpecialistSpellbook

Declaration
public TBuilder AddIsSinMagicSpecialistSpellbook(Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Returns
Type Description
TBuilder
Remarks

  • ThassilonianAbjurationSpellbook58b15cc36ceda8942a7a29aafa755452
  • ThassilonianEvocationSpellbook05b105ddee654db4fb1547ba48ffa160
  • ThassilonianTransmutationSpellbook5785f40e7b1bfc94ea078e7156aa9711
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AddMagicHackSpellbookComponent(List<Blueprint<BlueprintAbilityReference>>, AssetLink<PrefabLink>, Blueprint<BlueprintProjectileReference>, AssetLink<PrefabLink>, Blueprint<BlueprintProjectileReference>, AssetLink<PrefabLink>, Blueprint<BlueprintProjectileReference>, AssetLink<PrefabLink>, Blueprint<BlueprintProjectileReference>, Blueprint<BlueprintProjectileReference>, Blueprint<BlueprintProjectileReference>, Blueprint<BlueprintProjectileReference>, Blueprint<BlueprintProjectileReference>, Int32[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintProjectileReference>, List<Blueprint<BlueprintAbilityReference>>)

Adds Kingmaker.Blueprints.Classes.Spells.MagicHackSpellbookComponent

Declaration
public TBuilder AddMagicHackSpellbookComponent(List<Blueprint<BlueprintAbilityReference>> abilities = null, AssetLink<PrefabLink> burst10Fx = null, Blueprint<BlueprintProjectileReference> burst10Projectile = null, AssetLink<PrefabLink> burst15Fx = null, Blueprint<BlueprintProjectileReference> burst15Projectile = null, AssetLink<PrefabLink> burst20Fx = null, Blueprint<BlueprintProjectileReference> burst20Projectile = null, AssetLink<PrefabLink> burst30Fx = null, Blueprint<BlueprintProjectileReference> burst30Projectile = null, Blueprint<BlueprintProjectileReference> cone15Projectile = null, Blueprint<BlueprintProjectileReference> cone30Projectile = null, Blueprint<BlueprintProjectileReference> cone50Projectile = null, Blueprint<BlueprintProjectileReference> lineProjectile = null, int[] maxDamageDicesPerAction = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, Blueprint<BlueprintProjectileReference> singleProjectile = null, List<Blueprint<BlueprintAbilityReference>> touchAbilities = null)
Parameters
Type Name Description
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintAbilityReference>> abilities

Tooltip: 10 блюпринтов, по одному под каждый слот хака

Blueprint of type BlueprintAbility. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

AssetLink<Kingmaker.ResourceLinks.PrefabLink> burst10Fx

You can pass in the animation using a PrefabLink or it's AssetId.

Blueprint<Kingmaker.Blueprints.BlueprintProjectileReference> burst10Projectile

Blueprint of type BlueprintProjectile. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

AssetLink<Kingmaker.ResourceLinks.PrefabLink> burst15Fx

You can pass in the animation using a PrefabLink or it's AssetId.

Blueprint<Kingmaker.Blueprints.BlueprintProjectileReference> burst15Projectile

Blueprint of type BlueprintProjectile. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

AssetLink<Kingmaker.ResourceLinks.PrefabLink> burst20Fx

You can pass in the animation using a PrefabLink or it's AssetId.

Blueprint<Kingmaker.Blueprints.BlueprintProjectileReference> burst20Projectile

Blueprint of type BlueprintProjectile. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

AssetLink<Kingmaker.ResourceLinks.PrefabLink> burst30Fx

You can pass in the animation using a PrefabLink or it's AssetId.

Blueprint<Kingmaker.Blueprints.BlueprintProjectileReference> burst30Projectile

Blueprint of type BlueprintProjectile. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Blueprint<Kingmaker.Blueprints.BlueprintProjectileReference> cone15Projectile

Blueprint of type BlueprintProjectile. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Blueprint<Kingmaker.Blueprints.BlueprintProjectileReference> cone30Projectile

Blueprint of type BlueprintProjectile. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Blueprint<Kingmaker.Blueprints.BlueprintProjectileReference> cone50Projectile

Blueprint of type BlueprintProjectile. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Blueprint<Kingmaker.Blueprints.BlueprintProjectileReference> lineProjectile

Blueprint of type BlueprintProjectile. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Int32[] maxDamageDicesPerAction

Tooltip: Максимум кубиков урона в экшоне Deal Damage, начиная со спеллов 1 круга

System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Blueprint<Kingmaker.Blueprints.BlueprintProjectileReference> singleProjectile

Blueprint of type BlueprintProjectile. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintAbilityReference>> touchAbilities

Tooltip: 10 блюпринтов для тачей, по одному под каждый слот хака

Blueprint of type BlueprintAbility. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • MagicDeceiverSpellbook587066af76a74f47a904bb017697ba08
  • PrototypeSpellbookb88f5e3bd86549c8b67ed451edec7ceb
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CopyFrom(Blueprint<BlueprintReference<BlueprintSpellbook>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintSpellbook>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintSpellbook>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintSpellbook>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyCharacterClass(Action<BlueprintCharacterClassReference>)

Modifies Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_CharacterClass by invoking the provided action.

Declaration
public TBuilder ModifyCharacterClass(Action<BlueprintCharacterClassReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintCharacterClassReference> action
Returns
Type Description
TBuilder
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ModifyMythicSpellList(Action<BlueprintSpellListReference>)

Modifies Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_MythicSpellList by invoking the provided action.

Declaration
public TBuilder ModifyMythicSpellList(Action<BlueprintSpellListReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintSpellListReference> action
Returns
Type Description
TBuilder
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ModifyName(Action<LocalizedString>)

Modifies Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.Name by invoking the provided action.

Declaration
public TBuilder ModifyName(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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ModifySpecialSpellListName(Action<LocalizedString>)

Modifies Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.SpecialSpellListName by invoking the provided action.

Declaration
public TBuilder ModifySpecialSpellListName(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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ModifySpellList(Action<BlueprintSpellListReference>)

Modifies Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_SpellList by invoking the provided action.

Declaration
public TBuilder ModifySpellList(Action<BlueprintSpellListReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintSpellListReference> action
Returns
Type Description
TBuilder
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ModifySpellsKnown(Action<BlueprintSpellsTableReference>)

Modifies Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_SpellsKnown by invoking the provided action.

Declaration
public TBuilder ModifySpellsKnown(Action<BlueprintSpellsTableReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintSpellsTableReference> action
Returns
Type Description
TBuilder
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ModifySpellSlots(Action<BlueprintSpellsTableReference>)

Modifies Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_SpellSlots by invoking the provided action.

Declaration
public TBuilder ModifySpellSlots(Action<BlueprintSpellsTableReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintSpellsTableReference> action
Returns
Type Description
TBuilder
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ModifySpellsPerDay(Action<BlueprintSpellsTableReference>)

Modifies Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_SpellsPerDay by invoking the provided action.

Declaration
public TBuilder ModifySpellsPerDay(Action<BlueprintSpellsTableReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintSpellsTableReference> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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SetAllSpellsKnown(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.AllSpellsKnown

Declaration
public TBuilder SetAllSpellsKnown(bool allSpellsKnown = true)
Parameters
Type Name Description
System.Boolean allSpellsKnown

Tooltip: No need to learn spells to memorize them. For clerics / druids / rangers.

Returns
Type Description
TBuilder
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SetCanCopyScrolls(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.CanCopyScrolls

Declaration
public TBuilder SetCanCopyScrolls(bool canCopyScrolls = true)
Parameters
Type Name Description
System.Boolean canCopyScrolls
Returns
Type Description
TBuilder
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SetCantripsType(CantripsType)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.CantripsType

Declaration
public TBuilder SetCantripsType(CantripsType cantripsType)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.Spells.CantripsType cantripsType

Tooltip: For UI name.

Returns
Type Description
TBuilder
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SetCasterLevelModifier(Int32)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.CasterLevelModifier

Declaration
public TBuilder SetCasterLevelModifier(int casterLevelModifier)
Parameters
Type Name Description
System.Int32 casterLevelModifier

Tooltip: For Ranger - his caster level is class level minus 3

Returns
Type Description
TBuilder
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SetCastingAttribute(StatType)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.CastingAttribute

Declaration
public TBuilder SetCastingAttribute(StatType castingAttribute)
Parameters
Type Name Description
Kingmaker.EntitySystem.Stats.StatType castingAttribute
Returns
Type Description
TBuilder
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SetCharacterClass(Blueprint<BlueprintCharacterClassReference>)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_CharacterClass

Declaration
public TBuilder SetCharacterClass(Blueprint<BlueprintCharacterClassReference> characterClass)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintCharacterClassReference> characterClass

Blueprint of type BlueprintCharacterClass. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetHasSpecialSpellList(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.HasSpecialSpellList

Declaration
public TBuilder SetHasSpecialSpellList(bool hasSpecialSpellList = true)
Parameters
Type Name Description
System.Boolean hasSpecialSpellList
Returns
Type Description
TBuilder
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SetIsArcane(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.IsArcane

Declaration
public TBuilder SetIsArcane(bool isArcane = true)
Parameters
Type Name Description
System.Boolean isArcane
Returns
Type Description
TBuilder
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SetIsArcanist(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.IsArcanist

Declaration
public TBuilder SetIsArcanist(bool isArcanist = true)
Parameters
Type Name Description
System.Boolean isArcanist
Returns
Type Description
TBuilder
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SetIsIgnoreAddSpellKnownTemporary(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.IsIgnoreAddSpellKnownTemporary

Declaration
public TBuilder SetIsIgnoreAddSpellKnownTemporary(bool isIgnoreAddSpellKnownTemporary = true)
Parameters
Type Name Description
System.Boolean isIgnoreAddSpellKnownTemporary
Returns
Type Description
TBuilder
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SetIsMythic(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.IsMythic

Declaration
public TBuilder SetIsMythic(bool isMythic = true)
Parameters
Type Name Description
System.Boolean isMythic
Returns
Type Description
TBuilder
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SetMythicSpellList(Blueprint<BlueprintSpellListReference>)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_MythicSpellList

Declaration
public TBuilder SetMythicSpellList(Blueprint<BlueprintSpellListReference> mythicSpellList)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintSpellListReference> mythicSpellList

Blueprint of type BlueprintSpellList. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetName(LocalString)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.Name

Declaration
public TBuilder SetName(LocalString name)
Parameters
Type Name Description
LocalString name

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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SetSpecialSpellListName(LocalString)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.SpecialSpellListName

Declaration
public TBuilder SetSpecialSpellListName(LocalString specialSpellListName)
Parameters
Type Name Description
LocalString specialSpellListName

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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SetSpellList(Blueprint<BlueprintSpellListReference>)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_SpellList

Declaration
public TBuilder SetSpellList(Blueprint<BlueprintSpellListReference> spellList)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintSpellListReference> spellList

Blueprint of type BlueprintSpellList. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetSpellsKnown(Blueprint<BlueprintSpellsTableReference>)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_SpellsKnown

Declaration
public TBuilder SetSpellsKnown(Blueprint<BlueprintSpellsTableReference> spellsKnown)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintSpellsTableReference> spellsKnown

Tooltip: Spells known table. Only for spontaneous casters (but not for Arcanist).

Blueprint of type BlueprintSpellsTable. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetSpellSlots(Blueprint<BlueprintSpellsTableReference>)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_SpellSlots

Declaration
public TBuilder SetSpellSlots(Blueprint<BlueprintSpellsTableReference> spellSlots)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintSpellsTableReference> spellSlots

Tooltip: Spell slots table for arcanist.

Blueprint of type BlueprintSpellsTable. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetSpellsPerDay(Blueprint<BlueprintSpellsTableReference>)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.m_SpellsPerDay

Declaration
public TBuilder SetSpellsPerDay(Blueprint<BlueprintSpellsTableReference> spellsPerDay)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintSpellsTableReference> spellsPerDay

Tooltip: Spells per day table. Further modified by casting stat.

Blueprint of type BlueprintSpellsTable. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetSpellsPerLevel(Int32)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.SpellsPerLevel

Declaration
public TBuilder SetSpellsPerLevel(int spellsPerLevel)
Parameters
Type Name Description
System.Int32 spellsPerLevel

Tooltip: Spells count learned on each level. For wizards.

Returns
Type Description
TBuilder
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SetSpontaneous(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.Spells.BlueprintSpellbook.Spontaneous

Declaration
public TBuilder SetSpontaneous(bool spontaneous = true)
Parameters
Type Name Description
System.Boolean spontaneous

Tooltip: Spontaneous casting (sorcerers, oracles, bard)

Returns
Type Description
TBuilder
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