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Class FeatureSelectionConfigurator

Configurator for Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection.

Inheritance
System.Object
Configurator
RootConfigurator<Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection, FeatureSelectionConfigurator>
BaseBlueprintConfigurator<Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection, FeatureSelectionConfigurator>
BaseFactConfigurator<Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection, FeatureSelectionConfigurator>
BaseUnitFactConfigurator<Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection, FeatureSelectionConfigurator>
BaseFeatureBaseConfigurator<Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection, FeatureSelectionConfigurator>
BaseFeatureConfigurator<Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection, FeatureSelectionConfigurator>
BaseFeatureSelectionConfigurator<Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection, FeatureSelectionConfigurator>
FeatureSelectionConfigurator
Inherited Members
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureSelection>>, Type[])
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureSelection>>, Predicate<BlueprintComponent>)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetIgnorePrerequisites(Boolean)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetExceptWhiteListed(Boolean)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetObligatory(Boolean)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetMode(SelectionMode)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetGroup(FeatureGroup)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetGroup2(FeatureGroup)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetAllFeatures(Blueprint<BlueprintFeatureReference>[])
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddToAllFeatures(Blueprint<BlueprintFeatureReference>[])
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RemoveFromAllFeatures(Blueprint<BlueprintFeatureReference>[])
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RemoveFromAllFeatures(Func<BlueprintFeatureReference, Boolean>)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ClearAllFeatures()
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ModifyAllFeatures(Action<BlueprintFeatureReference>)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetShowThisSelection(Boolean)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteSelectionPossible(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureSelectionReference>)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddNoSelectionIfAlreadyHasFeature(Nullable<Boolean>, List<Blueprint<BlueprintFeatureReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.OnConfigureCompleted()
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeature>>, Type[])
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeature>>, Predicate<BlueprintComponent>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetIsClassFeature(Boolean)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetGroups(FeatureGroup[])
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddToGroups(FeatureGroup[])
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RemoveFromGroups(FeatureGroup[])
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RemoveFromGroups(Func<FeatureGroup, Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ClearGroups()
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ModifyGroups(Action<FeatureGroup>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetRanks(Int32)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetReapplyOnLevelUp(Boolean)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddToIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RemoveFromIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RemoveFromIsPrerequisiteFor(Func<BlueprintFeatureReference, Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ClearIsPrerequisiteFor()
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ModifyIsPrerequisiteFor(Action<BlueprintFeatureReference>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddContextStatBonus(StatType, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Int32>, RestrictionCalculator)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddContextRankConfig(ContextRankConfig)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteAlignment(AlignmentMaskType, Nullable<Boolean>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteArchetypeLevel(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteCasterType(Boolean, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteCasterTypeSpellLevel(Boolean, Boolean, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteCharacterLevel(Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteClassLevel(Blueprint<BlueprintCharacterClassReference>, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteClassSpellLevel(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteEtude(Blueprint<BlueprintEtudeReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, LocalString)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteFeaturesFromList(List<Blueprint<BlueprintFeatureReference>>, Nullable<Int32>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteMythicLevel(Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteNoArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteNoClassLevel(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteNoFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteNotProficient(ArmorProficiencyGroup[], WeaponCategory[], Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteParametrizedSpellFeature(Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteParametrizedWeaponFeature(Blueprint<BlueprintFeatureReference>, WeaponCategory, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteParametrizedSpellSchoolFeature(Blueprint<BlueprintFeatureReference>, SpellSchool, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteParametrizedWeaponSubcategory(Blueprint<BlueprintFeatureReference>, WeaponSubCategory, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteIsPet(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisitePlayerHasFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteProficiency(ArmorProficiencyGroup[], WeaponCategory[], Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteStatValue(StatType, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationBAB(Single, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationHalfBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationThreeQuartersBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationFullBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationCompanionBoon(Blueprint<BlueprintFeatureReference>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationHasFeature(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationNoFeatFromGroup(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RecommendationRequiresSpellbookSource(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RecommendationAlchemistSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RecommendationArcaneSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RecommendationDivineSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationStatComparison(StatType, StatType, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationStatMiminum(Int32, StatType, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationWeaponSubcategoryFocus(WeaponSubCategory, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationWeaponTypeFocus(WeaponRangeType, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellDescriptorComponent(SpellDescriptorWrapper, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOutgoingDamageTriggerFixed(AddOutgoingDamageTriggerFixed)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddGlobalMapSpellFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintGlobalMagicSpell.Reference>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeatureSurvivesRespec(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddLevelUpRecommendation(ClassesPriority[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmorWeightCoef(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteCondition(Nullable<Boolean>, Condition, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, LocalString)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteMainCharacter(Nullable<Boolean>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisitePet(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PetType>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteAnySpellsInSpellbook(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, LocalString, Blueprint<BlueprintParametrizedFeatureReference>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeaturesFromSelectionToDescription(Blueprint<BlueprintFeatureSelectionReference>, LocalString, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddGoldenDragonSkillBonus(Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKineticistMechanicalPart(Nullable<AddKineticistMechanicalPart.Feature>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMagusMechanicPart(Nullable<AddMagusMechanicPart.Feature>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRestTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellsToDescription(LocalString, List<Blueprint<BlueprintSpellListReference>>, List<Blueprint<BlueprintAbilityReference>>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponEnhancementBonusToStat(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeMythicClassArtComponent(AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<SpriteLink>, List<Blueprint<BlueprintPortraitReference>>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCustomKnowledgeCheck(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDispelMagicSuccessTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddContextCalculateAbilityParams(ContextValue, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddContextCalculateAbilityParamsBasedOnClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddContextCalculateSharedValue(Nullable<Double>, ContextDiceValue, Nullable<AbilitySharedValue>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddContextSetAbilityParams(Nullable<Boolean>, ContextValue, ContextValue, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityDifficultyLimitDC(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalMoraleChanceModifier(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, ContextValue)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPureRecommendation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<RecommendationPriority>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationHasClasses(List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintCharacterClassReference>>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendationRequiresSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddStatRecommendationChange(Nullable<Boolean>, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteFullStatValue(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellbookFeature(Nullable<Int32>, Blueprint<BlueprintSpellbookReference>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellbookLevel(Blueprint<BlueprintSpellbookReference>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellsPerDay(Nullable<Int32>, Int32[])
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmorSpeedPenaltyRemoval()
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffExtraEffects(Blueprint<BlueprintBuffReference>, List<Blueprint<BlueprintBuffReference>>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEncumbranceSpeedPenaltyRemoval()
BaseFeatureConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavesFixerRecalculate(Nullable<Int32>)
BaseFeatureBaseConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureBase>>, Type[])
BaseFeatureBaseConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureBase>>, Predicate<BlueprintComponent>)
BaseFeatureBaseConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetHideInUI(Boolean)
BaseFeatureBaseConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetHideInCharacterSheetAndLevelUp(Boolean)
BaseFeatureBaseConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetHideNotAvailibleInUI(Boolean)
BaseFeatureBaseConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeatureTagsComponent(FeatureTag, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureBaseConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddHideFeatureInInspect()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Type[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Predicate<BlueprintComponent>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetAllowNonContextActions(Boolean)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetDisplayName(LocalString)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ModifyDisplayName(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetDescription(LocalString)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ModifyDescription(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetDescriptionShort(LocalString)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ModifyDescriptionShort(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.SetIcon(Asset<Sprite>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ModifyIcon(Action<Sprite>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFacts(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<GameDifficultyOption>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddInitiatorSkillRollTrigger(Boolean, StatType, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBlindsense(Feet, Nullable<Boolean>, UnitConditionExceptions, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffSkillBonus(StatType, Int32, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceStatForPrerequisites(StatType, Int32, Boolean)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceStatForPrerequisites(Blueprint<BlueprintCharacterClassReference>, StatType, Boolean)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceStatForPrerequisites(StatType, StatType)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceStatForPrerequisitesMagus(Blueprint<BlueprintCharacterClassReference>, StatType)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackStatReplacementFixed(AttackStatReplacementFixed)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSuppressBuffsFixed(SuppressBuffsFixed)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFormationACBonus(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitPropertyReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPropertyCalculatorComponent(Nullable<ContextPropertyName>, Nullable<PropertyCalculatorComponent.SaveToContextType>, PropertyCalculator)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCorruptionProtection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRestRoleBonus(Nullable<ModifierDescriptor>, Nullable<CampingRoleType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceUnitPrefab(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<PrefabLink>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPretendUnit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddClassLevels(List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<StatType>, List<Blueprint<BlueprintAbilityReference>>, Nullable<StatType>, SelectionEntry[], List<Blueprint<BlueprintAbilityReference>>, StatType[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuildBalanceRadarChart(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddStatsDistributionPreset(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSuppressSpellSchool(Nullable<SuppressSpellSchool.Logic>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, SpellSchool[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowsReplace(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityUsagesCountTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusWithDistanceToMasterCondition(Nullable<CompareOperation.Type>, Nullable<ModifierDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityResourceTrigger(ActionsBuilder, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityUseTargetTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityUseTrigger(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityRange>, Nullable<SpellSourceTypeFlag>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityUseTriggerBySpellSchool(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, AddAbilityUseTriggerBySpellSchool.SpellSchoolActionEntry[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<AbilityRange>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAdditionalLimb(Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackerSpellFailureChance(Nullable<Int32>, ConditionsBuilder, ContextValue, Asset<GameObject>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBackgroundArmorProficiency(Nullable<ArmorProficiencyGroup>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBackgroundClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBackgroundWeaponProficiency(Nullable<WeaponCategory>, ContextValue, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBondProperty(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EnchantPoolType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffInBadWeather(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<InclemencyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffOnApplyingSpell(AddBuffOnApplyingSpell.SpellConditionAndBuff[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCasterSpellFailureChance(Nullable<Int32>, ConditionsBuilder, Asset<GameObject>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddClusteredAttack(Nullable<AddClusteredAttack.Type>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddConcealment(Nullable<Boolean>, Nullable<Boolean>, Nullable<Concealment>, Nullable<ConcealmentDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCondition(Nullable<UnitCondition>, UnitConditionExceptions)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddConditionImmunity(Nullable<UnitCondition>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddConditionTrigger(ActionsBuilder, UnitCondition[], Nullable<AddConditionTrigger.TriggerType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCumulativeDamageBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCumulativeDamageBonusX3(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageResistanceEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageResistanceForce(ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageResistanceHardness(Nullable<DamageEnergyTypeFlag>, Nullable<Boolean>, ContextValue, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageResistancePhysical(Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Int32>, Nullable<Boolean>, ContextValue, Nullable<DamageRealityType>, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<AddDamageResistancePhysical.WeaponFactFilter>, ContextValue, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageTypeVulnerability(Nullable<DamageAlignment>, Nullable<PhysicalDamageForm>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEnergyDamageDivisor(Nullable<DamageEnergyTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEnergyDamageImmunity(Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEnergyImmunity(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEnergyVulnerability(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEquipmentEntity(AssetLink<EquipmentEntityLink>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFactsFromCaster(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintFeatureSelectionReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFactsToMount(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFactsToPet(Nullable<Boolean>, Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFallProneTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFamiliar(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<FamiliarLink>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFortification(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddHealTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIdentifyBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddImmortality(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddImmunityToAbilityScoreDamage(Nullable<Boolean>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, StatType[], Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddImmunityToCriticalHits(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddImmunityToEnergyDrain(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddImmunityToPrecisionDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncomingDamageWeaponProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<DamageRealityType>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncorporealDamageDivisor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddInitiatorHealTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddItemCasterLevelBonus(Nullable<Int32>, Nullable<UsableItemType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKnownSpell(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddLocalMapMarker(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<LocalMapMarkType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMechanicsFeature(Nullable<AddMechanicsFeature.MechanicsFeatureType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMetamagicFeat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Metamagic>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMythicEnemyHitPointsBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOffensiveActionTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOutgoingDamageBonus(Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Nullable<DamageIncreaseCondition>, DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<DamageIncreaseReason>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOutgoingPhysicalDamageProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageRealityType>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOverHealTrigger(ActionsBuilder, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AbilitySharedValue>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddParametrizedFeatures(AddParametrizedFeatures.FeatureData[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPartyEncumbrance(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPet(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>, Nullable<PetProgressionType>, Nullable<PetType>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPhysicalImmunity(PhysicalDamageForm[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddProficiencies(ArmorProficiencyGroup[], Blueprint<BlueprintRaceReference>, WeaponCategory[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddREVendorItem(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddResurrectOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSecondaryAttacks(Blueprint<BlueprintItemWeaponReference>[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSkillPointPerCharacterLevel(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpecialSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpecialSpellListForArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellFailureChance(Nullable<Int32>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<SpellImmunityType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellKnownTemporary(Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellResistance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellTypeFailureChance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddStartingEquipment(List<Blueprint<BlueprintItemReference>>, WeaponCategory[], Blueprint<BlueprintCategoryDefaultsReference>, Nullable<Boolean>, List<Blueprint<BlueprintCharacterClassReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddStatBonus(Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddStatModifier(Nullable<ModifierDescriptor>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUndetectableAlignment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUnitScale(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUnlimitedSpell(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddVendorDiscount(ContextValue, List<Blueprint<BlueprintItemReference>>, BlueprintItem[], List<Blueprint<BlueprintUnitReference>>, BlueprintUnit[], Nullable<AddVendorDiscount.VendorDiscountEntry>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AdditionalDamageOnSneakAttack(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAllowDyingCondition(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddApplyClassProgression(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintFeatureReference>>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ParameterizedFeatureEntry[], List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAreaEffectImmunity(List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAutoFailCastingDefensively(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBookOfDreamsSummonUnitsCountLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffDescriptorImmunity(Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffEnchantAnyWeapon(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EquipSlotBase.SlotType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeActivatableAbilitiesCommandType(List<Blueprint<BlueprintActivatableAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeFaction(Nullable<Boolean>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<ChangeFaction.ChangeType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeImpatience(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeIncomingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeOutgoingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangePortraitComponent(Blueprint<BlueprintPortraitReference>, Blueprint<BlueprintPortraitReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeSizeTrigger(ActionsBuilder, Nullable<ChangeSizeTrigger.Condition>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeSpellCommandType(Nullable<AbilityType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<UnitCommand.CommandType>, Nullable<TargetType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCombatLogNotification(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCombatManeuverOnCriticalHit(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCompanionImmortality(ActionsBuilder, Nullable<Single>, AssetLink<PrefabLink>, LocalString, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCompleteDamageImmunity()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCounterspell(Nullable<AbilityType>, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDeflectArrows(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DeflectArrows.RestrictionType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDisableAttackType(Nullable<AttackTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDisableClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDisableDeathFXs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDisableEquipmentSlot(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DisableEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDisableOptimization(Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDuelistParry(ConditionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DuelistParry.TargetType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDweomerLeapLogic(Blueprint<BlueprintAbilityReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEnhancePotion(List<Blueprint<BlueprintArchetypeReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFastTwoHandBombs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFavoredEnemy(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFavoredTerrain(Nullable<AreaSetting>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFavoredTerrainExpertise(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AreaSetting>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddForbidOwnAreaEffects(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddForbidRotation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddForbidSpecificSpellsCast(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddForbidSpellCasting(Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddForbidSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddForbidSpellbookOnAlignmentDeviation(Nullable<AlignmentMaskType>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddForbidSpellbookOnArmorEquip(Blueprint<BlueprintSpellbookReference>[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFreeActionSpell(Blueprint<BlueprintAbilityReference>, Nullable<AbilityType>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddGhostCriticalAndPrecisionImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddGreaterCombatMeneuver(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddHalveIncomingAreaDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddHideFactsWhileEtudePlaying(Blueprint<BlueprintEtudeReference>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintRaceReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddHigherMythicsReplace()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnoreIncommingDamage()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnoreSpellImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncomingDamageAndHealingModifier(Nullable<IncomingDamageAndHealingModifier.EntryType>, Nullable<IncomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<IncomingDamageAndHealingModifier.FactionType>, Nullable<IncomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncorporealACBonus()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseActivatableAbilityGroupSize(Nullable<ActivatableAbilityGroup>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseResourceAmount(Blueprint<BlueprintAbilityResourceReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseResourceAmountBySharedValue(Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseResourcesByClass(Blueprint<BlueprintArchetypeReference>, Nullable<Int32>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddInitiatorDisarmTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddInitiatorSavingThrowTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKeepAlliesAlive(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddLearnSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddLearnSpells(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddLockEquipmentSlot(Nullable<Boolean>, Nullable<LockEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMarkPassive(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMayBanterOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddModifySummonsCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ModifySummonsCount.Substitution[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMovementDistanceTrigger(ActionsBuilder, ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddNenioSpecialPolymorphWhileEtudePlaying(AbilityExecutionContext, Blueprint<BlueprintEtudeReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintActivatableAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOverrideUnitHP(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOverrideVisionRange(Nullable<Boolean>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPreventHealing(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPriorityTarget(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRaiseStatToMinimum(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRangedCleave(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecalculateOnOwnerFactUpdated(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRedirectDamageToPet(Nullable<Int32>, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRemoveOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceStatBaseAttribute(Nullable<StatType>, Nullable<Boolean>, Nullable<BonusMod>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddScrollSpecialization(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSetChargeWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSetFleeOrApproachLogic(Nullable<UnitPartFleeOrApproach.CommandType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSetRunBackLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpawnMonsterAfterInitialized(ActionsBuilder, Blueprint<BlueprintUnitReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpecialRiderBuffForHippogriffFlyingAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpecificBuffImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellFool(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintSpellbookReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellImmunityToSpellDescriptor(Blueprint<BlueprintUnitFactReference>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellResistanceAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellResistanceAgainstSpellDescriptor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellResistanceAgainstSpellSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpontaneousSpellConversion(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpontaneousSpellSaving(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSufferFromHealing(DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSuppressDismember(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSwarmAoeVulnerability(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSwarmDamageResistance(Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUnearthlyGrace()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUnholyGrace()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUnitHealthGuard(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUntargetable(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUpdateClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKineticistAcceptBurnTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKineticistBurnModifier(List<Blueprint<BlueprintAbilityReference>>, Nullable<KineticistBurnType>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKineticistBurnValueChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKineticistElementalOverflow(ContextValue, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKineticistPart(Blueprint<BlueprintBuffReference>, List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintFeatureReference>, Nullable<StatType>, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSetKineticistGatherPowerMode(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<KineticistGatherPowerMode>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAcAddAcBuff(Nullable<BonusMod>, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPolymorphDamageTransfer(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeHitDie(Nullable<DiceType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEnergyDamageTrigger(ActionsBuilder, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncomingDamageTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, Nullable<PhysicalDamageForm>, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddInitiatorPartySkillRollTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddInitiatorSavingThrowTrigger(ActionsBuilder, Nullable<SavingThrowType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKineticistInfusionDamageTrigger(List<Blueprint<BlueprintAbilityReference>>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<TimeSpan>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellDiceBonusTrigger(Nullable<Boolean>, Int32[], ContextDiceValue[], Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTargetAttackWithWeaponTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTargetSavingThrowTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTargetSpellResistanceCheckTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBlinkAoEDamageResistance(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeSpellElementalDamage(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeSpellElementalDamageHalfUntyped(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDeathActions(ActionsBuilder, Nullable<Boolean>, Nullable<DeathActions.DeathTrigger>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddModifyAttackerMissChance(ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOutcomingDamageAndHealingModifier(Nullable<OutcomingDamageAndHealingModifier.EntryType>, Nullable<OutcomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<OutcomingDamageAndHealingModifier.FactionType>, Nullable<OutcomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSacredWeaponDamageOverride(Blueprint<BlueprintParametrizedFeatureReference>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSacredWeaponFavoriteDamageOverride(Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Nullable<WeaponCategory>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSetAttackerMissChance(ConditionsBuilder, Nullable<SetAttackerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSetFactOwnerMissChance(ConditionsBuilder, Nullable<SetFactOwnerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponDamageOverride(Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDublicateSpellComponent(Nullable<DublicateSpellComponent.AOEType>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityResourceOverride(Blueprint<BlueprintAbilityResourceReference>, ContextValue, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnoreAttacksOfOpportunityForSpellList(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmyAlternativeMovement(Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmyChangeInitiative(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmyFullAttackEndTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmyLeaderAddResourcesOnBattleEnd(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<KingdomResourcesAmount>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeLeaderSkillPowerOnAbilityUse(Nullable<Boolean>, Nullable<Int32>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRandomLeaderSpellReplacement(Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRunActionOnTurnStart(ActionsBuilder, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalBattleEndTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalCellReachTrigger(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalCombatPercentDamageBonus(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalCombatProvocation(Blueprint<BlueprintTacticalCombatAiActionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalCombatResurrection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalCombatRider(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalCombatRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalCombatVisibleFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTacticalSquadDeathTrigger(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmyFaction>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmyDamageAfterMovementBonus(Nullable<Boolean>, Nullable<Single>, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmyStandingDamageBonus(Nullable<Int32>, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstAttackOfOpportunity(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstAttacks(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ArmorProficiencyGroup[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstBuffOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstFactOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstFactOwnerMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstSize(Nullable<ACBonusAgainstSize.SizeType>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<ACBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstSpellsWithDescriptor(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstWeaponCategory(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstWeaponGroup(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstWeaponSubcategory(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusAgainstWeaponType(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACContextBonusAgainstFactOwner(Nullable<AlignmentComponent>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACContextBonusAgainstWeaponSubcategory(Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddACTouchBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityMythicParams(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityScoreCheckBonus(ContextValue, Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddActionsOnBuffApply(ActionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAbilityResources(Nullable<Int32>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffOnCombatStart(Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCalculatedWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, CalculatedWeapon)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCasterLevelForAbility(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCasterLevelForSpellbook(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddClassLevelToSummonDuration(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFactIfArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeatureIfHasFact(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeatureOnAlignment(Nullable<AlignmentComponent>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeatureOnApply(Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeatureOnClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeatureOnSkill(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeatureToNPC(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFeatureToPet(Blueprint<BlueprintFeatureReference>, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellListAsAbilities(List<Blueprint<BlueprintAbilityResourceReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellbook(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWearinessHours(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AdditionalDamageOnHit(Nullable<DamageEnergyType>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AdditionalSneakDamageOnHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<DiceFormula>, Nullable<AdditionalSneakDamageOnHit.WeaponType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAngelSwordAntiDescriptor(Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Nullable<EnergyDrainHealType>, Nullable<EnergyDrainHealType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAnyWeaponDamageStatReplacement(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArcaneArmorProficiency(ArmorProficiencyGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArcaneSpellFailureIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArcaneSpellFailureModify(Nullable<Single>, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAreaEffectEnterTrigger(ActionsBuilder, List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmorCheckPenaltyIncrease(Nullable<Int32>, ContextValue, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmorClassBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAscendantElement(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackBonusAgainstArmyProperty(Nullable<ArmyProperties>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackBonusAgainstFactOwner(Nullable<Int32>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackBonusAgainstFriendly(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackBonusAgainstSize(Nullable<AttackBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<AttackBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackOfOpportunityAttackBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackOfOpportunityCriticalConfirmationBonus(ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackOfOpportunityDamageBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackTypeAttackBonus(Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackTypeChange(Nullable<Boolean>, Nullable<Boolean>, Nullable<AttackType>, Nullable<AttackType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAttackTypeCriticalMultiplierIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAuraFeatureComponent(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAutoConfirmCritAgainstFlanked(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAutoDetectStealth()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAutoMetamagic(List<Blueprint<BlueprintAbilityReference>>, Nullable<AutoMetamagic.AllowedType>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Nullable<Int32>, Nullable<Metamagic>, Nullable<Boolean>, Nullable<SpellSchool>, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBindAbilitiesToClass(List<Blueprint<BlueprintAbilityReference>>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBindAbilitiesToHighest(Blueprint<BlueprintAbilityReference>[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBlindnessACCompensation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffSubstitutionOnApply(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCMBBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCMBBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMBBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<CMBBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCMBBonusForManeuver(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCMDBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCMDBonusAgainstManeuvers(Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCMDBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMDBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<CMDBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChargeAttackBonus(ContextValue, Nullable<Boolean>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChargeImprovedCritical()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddClassLevelsForPrerequisites(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureSelectionReference>, Nullable<Double>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCombatAgainstMeTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCombatStateTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCompanionBoon(Nullable<Int32>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddConcentrationBonus(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddConcentrationBonusOnArmorType(Nullable<ArmorProficiencyGroup>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddConstructHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddContextRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription, ContextDiceValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCounterAttackOfOpportunityOnCombatManeuver(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCraftBonus(Nullable<UsableItemType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCritAutoconfirmAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCriticalConfirmationACBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCriticalConfirmationACBonusAgainstFactOwner(Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCriticalConfirmationACBonusInHeavyArmor(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCriticalConfirmationBonus(Nullable<Int32>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageBonusAgainstFactOwner(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageReductionAgainstFactOwner(Blueprint<BlueprintUnitFactReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageReductionAgainstRangedWeapons(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageReductionAgainstSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageReductionBelowZero(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDeathOnLevelStacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDefensiveCombatTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDerivativeStatBonus(Nullable<StatType>, Nullable<StatType>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDetachBuffOnNearMiss(ActionsBuilder, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDiceDamageBonusOnSpell(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDisableIntelligence(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDisableRegenerationOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDispelBonusOnDescriptor(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDispelCasterLevelCheckBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDistanceAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDistanceDamageBonus(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDoNotBenefitFromConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDoubleDamageDiceOnAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDraconicBloodlineArcana(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEnergyDamageBonus(Nullable<DamageEnergyTypeFlag>, Nullable<Single>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFactSinglify(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFactsChangeTrigger(List<Blueprint<BlueprintUnitFactReference>>, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFlankedAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFlatFootedIgnore(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<FlatFootedIgnoreType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFullSpeedInStealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnoreConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnoreDamageReductionOnAttack(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnoreDamageReductionOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnoreDamageReductionOnTarget(Nullable<AlignmentComponent>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnorePartialConcealmentOnRangedAttacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnoreSpellResistanceForSpells(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddImpromptuSneakAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddImprovedEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseAllSpellsDC(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseAttackAndDamageBonusBySpellLevel(Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseCasterLevel(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseCastersSavingThrowTypeDC(Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseDiceSizeOnAttack(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseDiceSizeOnAttackCustomProgressions(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, IncreaseDiceSizeOnAttackCustomProgressions.Progression[], WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseFeatRankByGroup(Nullable<FeatureGroup>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellContextDescriptorDC(Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellDC(Nullable<Boolean>, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellDescriptorCasterLevel(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellDescriptorDC(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellHealing(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellSchoolCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellSchoolDC(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellSchoolDamage(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellSpellbookDC(Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddInitiatorCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMadDogPackTactics()
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddManeuverBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddManeuverBonusFromStat(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddManeuverDefenceBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddManeuverImmunity(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddManeuverIncreaseDuration(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddManeuverOnAttack(Nullable<WeaponCategory>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddManeuverProvokeAttack(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddManeuverTrigger(ActionsBuilder, Nullable<CombatManeuver>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMaxDexBonusIncrease(Nullable<Int32>, Nullable<Int32>, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, UnitDescriptor, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMeleeWeaponSizeChange(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMinimizeAttacksOfOpportunityCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddModifyD20(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, ContextValue, Nullable<RuleDispelMagic.CheckType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifyD20.RollConditionType>, ContextValue, Nullable<Int32>, Nullable<RuleType>, Nullable<FlaggedSavingThrowType>, StatType[], Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, ContextValue, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMonkReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintArchetypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddNewRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOnSpawnBuff(Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Rounds>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<AlignmentComponent>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOutflankAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPartialDRIgnore(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Int32>, Nullable<Boolean>, WeaponCategory[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPetManeuverProvokeAttack(CombatManeuver[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPointBlankMaster(Nullable<WeaponCategory>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPromoteSpellDices(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceType>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRangedWeaponSizeChange(Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecalculateConcealment(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecalculateOnChangeParty(Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecalculateOnFactsChange(Blueprint<BlueprintUnitFactReference>[])
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecalculateOnLocustSwarmChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecalculateOnStatChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRecommendedClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRemoveBuffOnAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRemoveFeatureOnApply(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRemoveFeatureOnDetach(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceFormula>, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceAbilitiesStat(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceAbilityParamsWithContext(Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceCMDDexterityStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceCastSource(Nullable<CastSource>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceCasterLevelOfAbility(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceCombatManeuverStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceSourceBone(String)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>, Blueprint<BlueprintSpellbookReference>, Nullable<ReplaceSpellbook.TypeBookLevel>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRerollConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<RerollConcealment.WeaponCoverage>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRideAnimalCompanion(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavesFixedRecalculateThievery(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavesFixerFactReplacer(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavesFixerReplaceInProgression(Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstAbilityType(Nullable<AbilityType>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstAlignmentDifference(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstAllies(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstDescriptor(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstFact(Nullable<AlignmentComponent>, Blueprint<BlueprintFeatureReference>, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstSchoolAbilityValue(ContextValue, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstSpecificSpells(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusAgainstSpellType(Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSavingThrowContextBonusAgainstDescriptor(Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddShareBuffsWithPet(List<Blueprint<BlueprintBuffReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddShareFavoredEnemies(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddShareFeaturesWithPet(List<Blueprint<BlueprintFeatureReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellFixedDC(Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellLevelByClassLevel(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellPenetrationBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpendChargesOnSpellCast(Blueprint<BlueprintItemReference>, Nullable<SpendChargesOnSpellCast.EntryType>, Nullable<SpendChargesOnSpellCast.ItemFilterType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTake10ForSuccess(Nullable<Boolean>, Nullable<UsableItemType>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTargetChangedDuringRound(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTargetCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTargetCritAutoconfirmFromCaster(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddToughnessLogic(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTrapPerceptionBonus(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUndeadHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<UnitDeathTrigger.DeathTrigger>, Nullable<UnitDeathTrigger.FactionType>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<UnitTag>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponCategoryAttackBonus(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponCriticalEdgeIncreaseStackable(AttackType[], WeaponCategory[], AttackType[], WeaponCategory[], Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponFocus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponGroupAttackBonus(Nullable<Int32>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponGroupDamageBonus(ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponGroupEnchant(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponMultipleCategoriesAttackBonus(Nullable<Int32>, WeaponCategory[], Nullable<ModifierDescriptor>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponParametersAttackBonus(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponParametersCriticalEdgeIncrease(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponParametersCriticalMultiplierIncrease(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponParametersDamageBonus(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponSizeChange(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponSnatcher(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponTypeCriticalEdgeIncrease(Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponTypeCriticalMultiplierIncrease(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponTypeDamageBonus(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponTypeDamageStatReplacement(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAfterbuff(Blueprint<BlueprintBuffReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmorFocus(Nullable<ArmorProficiencyGroup>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffAbilityRollsBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffAllSavesBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffAllSkillsBonus(Nullable<ModifierDescriptor>, ContextValue, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffAllSkillsBonusAbilityValue(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffAllSkillsBonusRankDependent(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffDamageEachRound(Nullable<Single>, Nullable<Int32>, Nullable<DamageEnergyType>, Nullable<DiceFormula>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffExtraAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffExtraAttackForFastBombs(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffExtraAttackWeaponSpecific(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffImpededMagic(Nullable<Boolean>, ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffIncomingDamageIncrease(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffMovementSpeed(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Single>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffOnArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffOnHealthTickingTrigger(Nullable<Single>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffOnLightOrNoArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffParticleEffectPlay(AssetLink<PrefabLink>, AssetLink<PrefabLink>, AssetLink<PrefabLink>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffSaveEachRound(ActionsBuilder, ActionsBuilder, Nullable<Int32>, Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffSaveThrowForAttackOrSpell(BuffSaveThrowForAttackOrSpell.BuffContainer[], BuffSaveThrowForAttackOrSpell.BuffContainer[], ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffSkillLoreNatureBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffSkillStealthBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffSpellSubstitution(Nullable<Single>, ContextValue, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintBuffReference>>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffStatusCondition(Nullable<UnitCondition>, Nullable<Boolean>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCannyDefensePermanent(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintParametrizedFeatureReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddChangeUnitSize(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>, Nullable<Int32>, Nullable<ChangeUnitSize.ChangeType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageOverTime(Nullable<DiceFormula>, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDifficultyStatAdvancement(Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEmptyHandWeaponOverride(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddHasArmorFeatureUnlock(Nullable<ArmorProficiencyGroupFlag>, List<Blueprint<BlueprintArmorTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddHasShieldFeatureUnlock(List<Blueprint<BlueprintShieldTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmorProficiencyGroupFlag>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddHealWithOutgoingDamage(Nullable<Single>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIncreaseSpellDamageByClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMakeUnitFollowUnit(Nullable<Boolean>, Nullable<Boolean>, UnitEvaluator, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddModifySpell(Nullable<SpellModificationType>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMonkNoArmorAndMonkWeaponFeatureUnlock(List<Blueprint<BlueprintWeaponTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMonkNoArmorFeatureUnlock(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMysticTheurgeCombinedSpells(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMysticTheurgeSpellbook(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOwnerAbilityTargetSavingThrowBonus(Nullable<Int32>, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPowerfulCharge(Nullable<Int32>, Nullable<DiceFormula>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddProtectionFromEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReachMultiplicator(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReduceAttacksCount(ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReduceDamageReduction(Nullable<Int32>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddReplaceAsksList(Blueprint<BlueprintUnitAsksListReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddResistEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddResistEnergyContext(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSaveSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSkillSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpeedBonusInArmorCategory(Nullable<Int32>, ArmorProficiencyGroup[], Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellTurning(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddStatBonusWeaponRestriction(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTemporaryHitPointsConstitutionBased(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTemporaryHitPointsFromAbilityValue(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTemporaryHitPointsPerLevel(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTemporaryHitPointsRandom(ContextValue, Nullable<ModifierDescriptor>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWeaponTrainingBonuses(Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddWizardAbjurationResistance(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddModifyOutgoingHealAmount(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.Logger
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.Self
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.Blueprint
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.Configured
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.ConfigureDelayedBlueprints()
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.Configure(Boolean)
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddComponent(BlueprintComponent)
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddComponent<C>(Action<C>)
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.EditComponent<C>(Action<C>)
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.OnConfigure(Action<BlueprintFeatureSelection>[])
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.OnConfigureInternal(Action<BlueprintFeatureSelection>[])
RootConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>.Validate(Object)
Namespace: BlueprintCore.Blueprints.CustomConfigurators.Classes.Selection
Assembly: BlueprintCore.dll
Syntax
public class FeatureSelectionConfigurator : BaseFeatureSelectionConfigurator<BlueprintFeatureSelection, FeatureSelectionConfigurator>
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Methods

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AddAsTeamworkFeat(String, String, String, String, String, String, String, String)

Populates all the necessary blueprints to make sure the teamwork feat is shared appropriately by various class and archetype abilities.

Declaration
public FeatureSelectionConfigurator AddAsTeamworkFeat(string cavalierBuffGuid, string vanguardBuffGuid, string vanguardAbilityGuid, string packRagerBuffGuid, string packRagerAreaGuid, string packRagerAreaBuffGuid, string packRagerToggleBuffGuid, string packRagerToggleGuid)
Parameters
Type Name Description
System.String cavalierBuffGuid

Used to generate a buff which applies the feat for Cavalier Tactician.

System.String vanguardBuffGuid

Used to generate a buff which applies the feat for Vanguard Tactician.

System.String vanguardAbilityGuid

Used to generate an ability which applies the vanguard buff.

System.String packRagerBuffGuid

Used to generate a buff which applies the feat for Raging Tactician.

System.String packRagerAreaGuid

Used to generate an area which applies the pack rager buff.

System.String packRagerAreaBuffGuid

Used to generate a buff which creates the pack rager area.

System.String packRagerToggleBuffGuid

Used to generate a buff which turns on the pack rager area buff.

System.String packRagerToggleGuid

Used to generate an ability which toggles the pack rager toggle buff.

Returns
Type Description
FeatureSelectionConfigurator
Remarks

**IMPORTANT**: This generates blueprints using these GUIDs. That means they are a save dependency just like any other blueprint you create. Once you start using these you cannot stop, or you'll at least need to create dummy blueprints in their place.

If you only set FeatureGroup.TeamworkFeat Monster Tactician, Tactical Leader, Hunter Tactics, Sacred Huntsmaster Tactics, and Battle Prowess are configured automatically. This function is required to update Raging Tactician, Cavalier Tactics, and Vanguard Tactician which all require additional blueprints.

All created blueprints will inherit the name, description, and icon from this feature.

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AddToFeatureSelection(Blueprint<BlueprintFeatureSelectionReference>[])

Adds the feature to the specified selections, if the selections exist.

Declaration
public FeatureSelectionConfigurator AddToFeatureSelection(params Blueprint<BlueprintFeatureSelectionReference>[] selections)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureSelectionReference>[] selections
Returns
Type Description
FeatureSelectionConfigurator
Remarks

Most selections should be automatically populated based on the FeatureGroup values you specify in New(String, String, FeatureGroup[]).

Note that if a selection you provide here does not exist, it will not fail. Use this to add your feature to selections from other mods without a dependency: call Configure(Boolean) setting delayed to true. Then when you call ConfigureDelayedBlueprints() those selections should exist if the required mod is installed.

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AddToRangerStyles(RangerStyle[])

Adds the feature to specified ranger styles. Note that you only need to specify the minimum level for each category.

Declaration
public FeatureSelectionConfigurator AddToRangerStyles(params RangerStyle[] styles)
Parameters
Type Name Description
RangerStyle[] styles
Returns
Type Description
FeatureSelectionConfigurator
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For(Blueprint<BlueprintReference<BlueprintFeatureSelection>>, Boolean)

Returns a configurator to modify the specified blueprint.

Declaration
public static FeatureSelectionConfigurator For(Blueprint<BlueprintReference<BlueprintFeatureSelection>> blueprint, bool updateSelections = false)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection>> blueprint
System.Boolean updateSelections

If true, automatically adds the blueprint to feature selections with a matching group. Defaults to false.

Returns
Type Description
FeatureSelectionConfigurator
Remarks

Use this to modify existing blueprints, such as blueprints from the base game.

If you're using WrathModificationTemplate blueprints defined in JSON already exist.

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New(String, String, FeatureGroup[])

Creates a new blueprint and returns a new configurator to modify it.

Declaration
public static FeatureSelectionConfigurator New(string name, string guid, params FeatureGroup[] groups)
Parameters
Type Name Description
System.String name
System.String guid
Kingmaker.Blueprints.Classes.FeatureGroup[] groups

When configured the feature is added to each BlueprintFeatureSelection with a matching Group or Group2.

Returns
Type Description
FeatureSelectionConfigurator
Remarks

After creating a blueprint with this method you can use either name or GUID to reference the blueprint in BlueprintCore API calls.

An implicit cast converts the string to Blueprint<TRef>, exposing the blueprint instance and its reference.

If you specify FeatureGroups it will automatically set IsClassFeature to true unless you include a group related to race or background:

  • FeatureGroup.Racial
  • FeatureGroup.Trait
  • FeatureGroup.CreatureType
  • FeatureGroup.AasimarHeritage
  • FeatureGroup.TieflingHeritage
  • FeatureGroup.BackgroundSelection
  • FeatureGroup.DhampirHeritage
  • FeatureGroup.OreadHeritage
  • FeatureGroup.KitsuneHeritage
  • FeatureGroup.HalfOrcHeritage
You can override this by calling SetIsClassFeature(Boolean).

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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.Configurators.Classes.Selection.BaseFeatureSelectionConfigurator<Kingmaker.Blueprints.Classes.Selection.BlueprintFeatureSelection, BlueprintCore.Blueprints.CustomConfigurators.Classes.Selection.FeatureSelectionConfigurator>.OnConfigureCompleted()
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SkipAddToSelections()

Call this to skip the automatic processing of FeatureGroup to add this feature to selections. Useful if you are using BlueprintFeatureSelection for a feat so the selected option can have FeatureGroup.Feat but only show under the selection.

Declaration
public FeatureSelectionConfigurator SkipAddToSelections()
Returns
Type Description
FeatureSelectionConfigurator
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