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Class BaseQuestObjectiveConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseFactConfigurator<T, TBuilder>
BaseQuestObjectiveConfigurator<T, TBuilder>
QuestObjectiveConfigurator
Inherited Members
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<T, TBuilder>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<T, TBuilder>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<T, TBuilder>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Quests
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseQuestObjectiveConfigurator<T, TBuilder> : BaseFactConfigurator<T, TBuilder> where T : BlueprintQuestObjective where TBuilder : BaseQuestObjectiveConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseQuestObjectiveConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseQuestObjectiveConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddExperience(IntEvaluator, Nullable<Int32>, Nullable<Boolean>, Nullable<EncounterType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Boolean>)

Adds Kingmaker.Blueprints.Classes.Experience.Experience

Declaration
public TBuilder AddExperience(IntEvaluator count = null, int? cR = null, bool? dummy = null, EncounterType? encounter = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, float? modifier = null, bool? playerGainsNoExp = null)
Parameters
Type Name Description
Kingmaker.ElementsSystem.IntEvaluator count
System.Nullable<System.Int32> cR
System.Nullable<System.Boolean> dummy
System.Nullable<Kingmaker.Blueprints.Classes.Experience.EncounterType> encounter
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

System.Nullable<System.Single> modifier
System.Nullable<System.Boolean> playerGainsNoExp

InfoBox: When true, Exp will be used in encounter CR calculation, but player will not gained it

Returns
Type Description
TBuilder
Remarks

  • 00_FindEchoLair876fc5d40aa5d8b47ac0138cf0a680ae
  • DLC3_CR16_FaerieDragonHungryMagicSummon1f238fcbd1bb41cfbc35729a2d7c0d2c
  • Ziforian_normal7ef2998dbeb7fda43a47ce842f4d142d
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AddObjectiveStatusTrigger(ActionsBuilder, ConditionsBuilder, Nullable<QuestObjectiveState>)

Adds Kingmaker.Designers.EventConditionActionSystem.ObjectiveEvents.ObjectiveStatusTrigger

Declaration
public TBuilder AddObjectiveStatusTrigger(ActionsBuilder actions = null, ConditionsBuilder conditions = null, QuestObjectiveState? objectiveState = null)
Parameters
Type Name Description
ActionsBuilder actions
ConditionsBuilder conditions
System.Nullable<Kingmaker.AreaLogic.QuestSystem.QuestObjectiveState> objectiveState
Returns
Type Description
TBuilder
Remarks

ComponentName: Events/ObjectiveStatusTrigger

  • 01_GoToCamp10d044829fd19a54eb85cae569fc009f
  • Obj_hiddenComplete30c371a93fdbf0045a10dfa84ff8e1c8
  • Step_25a38140285b24b1c96631d1a224d383b
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AddToAddendums(Blueprint<BlueprintQuestObjectiveReference>[])

Adds to the contents of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Addendums

Declaration
public TBuilder AddToAddendums(params Blueprint<BlueprintQuestObjectiveReference>[] addendums)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] addendums

Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToAreas(Blueprint<BlueprintAreaReference>[])

Adds to the contents of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Areas

Declaration
public TBuilder AddToAreas(params Blueprint<BlueprintAreaReference>[] areas)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintAreaReference>[] areas

Blueprint of type BlueprintArea. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToLocations(Blueprint<BlueprintGlobalMapPoint.Reference>[])

Adds to the contents of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Locations

Declaration
public TBuilder AddToLocations(params Blueprint<BlueprintGlobalMapPoint.Reference>[] locations)
Parameters
Type Name Description
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference>[] locations

Blueprint of type BlueprintGlobalMapPoint. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToMultiEntranceEntries(Blueprint<BlueprintMultiEntranceEntry.Reference>[])

Adds to the contents of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.MultiEntranceEntries

Declaration
public TBuilder AddToMultiEntranceEntries(params Blueprint<BlueprintMultiEntranceEntry.Reference>[] multiEntranceEntries)
Parameters
Type Name Description
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintMultiEntranceEntry.Reference>[] multiEntranceEntries

Blueprint of type BlueprintMultiEntranceEntry. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToNextObjectives(Blueprint<BlueprintQuestObjectiveReference>[])

Adds to the contents of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_NextObjectives

Declaration
public TBuilder AddToNextObjectives(params Blueprint<BlueprintQuestObjectiveReference>[] nextObjectives)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] nextObjectives

Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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ClearAddendums()

Removes all elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Addendums

Declaration
public TBuilder ClearAddendums()
Returns
Type Description
TBuilder
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ClearAreas()

Removes all elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Areas

Declaration
public TBuilder ClearAreas()
Returns
Type Description
TBuilder
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ClearLocations()

Removes all elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Locations

Declaration
public TBuilder ClearLocations()
Returns
Type Description
TBuilder
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ClearMultiEntranceEntries()

Removes all elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.MultiEntranceEntries

Declaration
public TBuilder ClearMultiEntranceEntries()
Returns
Type Description
TBuilder
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ClearNextObjectives()

Removes all elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_NextObjectives

Declaration
public TBuilder ClearNextObjectives()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintQuestObjective>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintQuestObjective>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Quests.BlueprintQuestObjective>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintQuestObjective>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintQuestObjective>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Quests.BlueprintQuestObjective>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyAddendums(Action<BlueprintQuestObjectiveReference>)

Modifies Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Addendums by invoking the provided action on each element.

Declaration
public TBuilder ModifyAddendums(Action<BlueprintQuestObjectiveReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintQuestObjectiveReference> action
Returns
Type Description
TBuilder
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ModifyAreas(Action<BlueprintAreaReference>)

Modifies Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Areas by invoking the provided action on each element.

Declaration
public TBuilder ModifyAreas(Action<BlueprintAreaReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintAreaReference> action
Returns
Type Description
TBuilder
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ModifyDescription(Action<LocalizedString>)

Modifies Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Description by invoking the provided action.

Declaration
public TBuilder ModifyDescription(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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ModifyLocations(Action<BlueprintGlobalMapPoint.Reference>)

Modifies Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Locations by invoking the provided action on each element.

Declaration
public TBuilder ModifyLocations(Action<BlueprintGlobalMapPoint.Reference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference> action
Returns
Type Description
TBuilder
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ModifyMultiEntranceEntries(Action<BlueprintMultiEntranceEntry.Reference>)

Modifies Kingmaker.Blueprints.Quests.BlueprintQuestObjective.MultiEntranceEntries by invoking the provided action on each element.

Declaration
public TBuilder ModifyMultiEntranceEntries(Action<BlueprintMultiEntranceEntry.Reference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Globalmap.Blueprints.BlueprintMultiEntranceEntry.Reference> action
Returns
Type Description
TBuilder
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ModifyNextObjectives(Action<BlueprintQuestObjectiveReference>)

Modifies Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_NextObjectives by invoking the provided action on each element.

Declaration
public TBuilder ModifyNextObjectives(Action<BlueprintQuestObjectiveReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintQuestObjectiveReference> action
Returns
Type Description
TBuilder
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ModifyQuest(Action<BlueprintQuestReference>)

Modifies Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Quest by invoking the provided action.

Declaration
public TBuilder ModifyQuest(Action<BlueprintQuestReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintQuestReference> action
Returns
Type Description
TBuilder
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ModifyTitle(Action<LocalizedString>)

Modifies Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Title by invoking the provided action.

Declaration
public TBuilder ModifyTitle(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromAddendums(Blueprint<BlueprintQuestObjectiveReference>[])

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Addendums

Declaration
public TBuilder RemoveFromAddendums(params Blueprint<BlueprintQuestObjectiveReference>[] addendums)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] addendums

Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromAddendums(Func<BlueprintQuestObjectiveReference, Boolean>)

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Addendums that match the provided predicate.

Declaration
public TBuilder RemoveFromAddendums(Func<BlueprintQuestObjectiveReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintQuestObjectiveReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromAreas(Blueprint<BlueprintAreaReference>[])

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Areas

Declaration
public TBuilder RemoveFromAreas(params Blueprint<BlueprintAreaReference>[] areas)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintAreaReference>[] areas

Blueprint of type BlueprintArea. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromAreas(Func<BlueprintAreaReference, Boolean>)

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Areas that match the provided predicate.

Declaration
public TBuilder RemoveFromAreas(Func<BlueprintAreaReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintAreaReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromLocations(Blueprint<BlueprintGlobalMapPoint.Reference>[])

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Locations

Declaration
public TBuilder RemoveFromLocations(params Blueprint<BlueprintGlobalMapPoint.Reference>[] locations)
Parameters
Type Name Description
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference>[] locations

Blueprint of type BlueprintGlobalMapPoint. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromLocations(Func<BlueprintGlobalMapPoint.Reference, Boolean>)

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Locations that match the provided predicate.

Declaration
public TBuilder RemoveFromLocations(Func<BlueprintGlobalMapPoint.Reference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromMultiEntranceEntries(Blueprint<BlueprintMultiEntranceEntry.Reference>[])

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.MultiEntranceEntries

Declaration
public TBuilder RemoveFromMultiEntranceEntries(params Blueprint<BlueprintMultiEntranceEntry.Reference>[] multiEntranceEntries)
Parameters
Type Name Description
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintMultiEntranceEntry.Reference>[] multiEntranceEntries

Blueprint of type BlueprintMultiEntranceEntry. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromMultiEntranceEntries(Func<BlueprintMultiEntranceEntry.Reference, Boolean>)

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.MultiEntranceEntries that match the provided predicate.

Declaration
public TBuilder RemoveFromMultiEntranceEntries(Func<BlueprintMultiEntranceEntry.Reference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Globalmap.Blueprints.BlueprintMultiEntranceEntry.Reference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromNextObjectives(Blueprint<BlueprintQuestObjectiveReference>[])

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_NextObjectives

Declaration
public TBuilder RemoveFromNextObjectives(params Blueprint<BlueprintQuestObjectiveReference>[] nextObjectives)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] nextObjectives

Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromNextObjectives(Func<BlueprintQuestObjectiveReference, Boolean>)

Removes elements from Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_NextObjectives that match the provided predicate.

Declaration
public TBuilder RemoveFromNextObjectives(Func<BlueprintQuestObjectiveReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintQuestObjectiveReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetAddendums(Blueprint<BlueprintQuestObjectiveReference>[])

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Addendums

Declaration
public TBuilder SetAddendums(params Blueprint<BlueprintQuestObjectiveReference>[] addendums)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] addendums

Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetAreas(Blueprint<BlueprintAreaReference>[])

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Areas

Declaration
public TBuilder SetAreas(params Blueprint<BlueprintAreaReference>[] areas)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintAreaReference>[] areas

Blueprint of type BlueprintArea. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetAutoFailDays(Int32)

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.AutoFailDays

Declaration
public TBuilder SetAutoFailDays(int autoFailDays)
Parameters
Type Name Description
System.Int32 autoFailDays
Returns
Type Description
TBuilder
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SetDescription(LocalString)

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Description

Declaration
public TBuilder SetDescription(LocalString description)
Parameters
Type Name Description
LocalString description

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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SetFinishParent(Boolean)

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_FinishParent

Declaration
public TBuilder SetFinishParent(bool finishParent = true)
Parameters
Type Name Description
System.Boolean finishParent
Returns
Type Description
TBuilder
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SetHidden(Boolean)

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Hidden

Declaration
public TBuilder SetHidden(bool hidden = true)
Parameters
Type Name Description
System.Boolean hidden
Returns
Type Description
TBuilder
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SetIsFakeFail(Boolean)

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.IsFakeFail

Declaration
public TBuilder SetIsFakeFail(bool isFakeFail = true)
Parameters
Type Name Description
System.Boolean isFakeFail
Returns
Type Description
TBuilder
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SetLocations(Blueprint<BlueprintGlobalMapPoint.Reference>[])

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Locations

Declaration
public TBuilder SetLocations(params Blueprint<BlueprintGlobalMapPoint.Reference>[] locations)
Parameters
Type Name Description
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference>[] locations

Blueprint of type BlueprintGlobalMapPoint. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetMultiEntranceEntries(Blueprint<BlueprintMultiEntranceEntry.Reference>[])

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.MultiEntranceEntries

Declaration
public TBuilder SetMultiEntranceEntries(params Blueprint<BlueprintMultiEntranceEntry.Reference>[] multiEntranceEntries)
Parameters
Type Name Description
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintMultiEntranceEntry.Reference>[] multiEntranceEntries

Blueprint of type BlueprintMultiEntranceEntry. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetNextObjectives(Blueprint<BlueprintQuestObjectiveReference>[])

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_NextObjectives

Declaration
public TBuilder SetNextObjectives(params Blueprint<BlueprintQuestObjectiveReference>[] nextObjectives)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] nextObjectives

Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetQuest(Blueprint<BlueprintQuestReference>)

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Quest

Declaration
public TBuilder SetQuest(Blueprint<BlueprintQuestReference> quest)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintQuestReference> quest

Blueprint of type BlueprintQuest. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetStartOnKingdomTime(Boolean)

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.StartOnKingdomTime

Declaration
public TBuilder SetStartOnKingdomTime(bool startOnKingdomTime = true)
Parameters
Type Name Description
System.Boolean startOnKingdomTime
Returns
Type Description
TBuilder
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SetTitle(LocalString)

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Title

Declaration
public TBuilder SetTitle(LocalString title)
Parameters
Type Name Description
LocalString title

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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SetType(BlueprintQuestObjective.Type)

Sets the value of Kingmaker.Blueprints.Quests.BlueprintQuestObjective.m_Type

Declaration
public TBuilder SetType(BlueprintQuestObjective.Type type)
Parameters
Type Name Description
Kingmaker.Blueprints.Quests.BlueprintQuestObjective.Type type
Returns
Type Description
TBuilder
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