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Class UnitFactConfigurator

Configurator for Kingmaker.Blueprints.Facts.BlueprintUnitFact.

Inheritance
System.Object
Configurator
RootConfigurator<Kingmaker.Blueprints.Facts.BlueprintUnitFact, UnitFactConfigurator>
BaseBlueprintConfigurator<Kingmaker.Blueprints.Facts.BlueprintUnitFact, UnitFactConfigurator>
BaseFactConfigurator<Kingmaker.Blueprints.Facts.BlueprintUnitFact, UnitFactConfigurator>
BaseUnitFactConfigurator<Kingmaker.Blueprints.Facts.BlueprintUnitFact, UnitFactConfigurator>
UnitFactConfigurator
Inherited Members
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Type[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Predicate<BlueprintComponent>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.SetAllowNonContextActions(Boolean)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.SetDisplayName(LocalString)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.ModifyDisplayName(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.SetDescription(LocalString)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.ModifyDescription(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.SetDescriptionShort(LocalString)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.ModifyDescriptionShort(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.SetIcon(Asset<Sprite>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.ModifyIcon(Action<Sprite>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFacts(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<GameDifficultyOption>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddInitiatorSkillRollTrigger(Boolean, StatType, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBlindsense(Feet, Nullable<Boolean>, UnitConditionExceptions, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffSkillBonus(StatType, Int32, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceStatForPrerequisites(StatType, Int32, Boolean)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceStatForPrerequisites(Blueprint<BlueprintCharacterClassReference>, StatType, Boolean)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceStatForPrerequisites(StatType, StatType)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceStatForPrerequisitesMagus(Blueprint<BlueprintCharacterClassReference>, StatType)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackStatReplacementFixed(AttackStatReplacementFixed)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSuppressBuffsFixed(SuppressBuffsFixed)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFormationACBonus(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitPropertyReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPropertyCalculatorComponent(Nullable<ContextPropertyName>, Nullable<PropertyCalculatorComponent.SaveToContextType>, PropertyCalculator)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCorruptionProtection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRestRoleBonus(Nullable<ModifierDescriptor>, Nullable<CampingRoleType>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceUnitPrefab(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<PrefabLink>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPretendUnit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddClassLevels(List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<StatType>, List<Blueprint<BlueprintAbilityReference>>, Nullable<StatType>, SelectionEntry[], List<Blueprint<BlueprintAbilityReference>>, StatType[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuildBalanceRadarChart(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddStatsDistributionPreset(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSuppressSpellSchool(Nullable<SuppressSpellSchool.Logic>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, SpellSchool[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowsReplace(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAbilityUsagesCountTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusWithDistanceToMasterCondition(Nullable<CompareOperation.Type>, Nullable<ModifierDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAbilityResourceTrigger(ActionsBuilder, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAbilityUseTargetTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAbilityUseTrigger(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityRange>, Nullable<SpellSourceTypeFlag>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAbilityUseTriggerBySpellSchool(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, AddAbilityUseTriggerBySpellSchool.SpellSchoolActionEntry[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<AbilityRange>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAdditionalLimb(Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackerSpellFailureChance(Nullable<Int32>, ConditionsBuilder, ContextValue, Asset<GameObject>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBackgroundArmorProficiency(Nullable<ArmorProficiencyGroup>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBackgroundClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBackgroundWeaponProficiency(Nullable<WeaponCategory>, ContextValue, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBondProperty(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EnchantPoolType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffInBadWeather(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<InclemencyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffOnApplyingSpell(AddBuffOnApplyingSpell.SpellConditionAndBuff[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCasterSpellFailureChance(Nullable<Int32>, ConditionsBuilder, Asset<GameObject>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddClusteredAttack(Nullable<AddClusteredAttack.Type>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddConcealment(Nullable<Boolean>, Nullable<Boolean>, Nullable<Concealment>, Nullable<ConcealmentDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCondition(Nullable<UnitCondition>, UnitConditionExceptions)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddConditionImmunity(Nullable<UnitCondition>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddConditionTrigger(ActionsBuilder, UnitCondition[], Nullable<AddConditionTrigger.TriggerType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCumulativeDamageBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCumulativeDamageBonusX3(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageResistanceEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageResistanceForce(ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageResistanceHardness(Nullable<DamageEnergyTypeFlag>, Nullable<Boolean>, ContextValue, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageResistancePhysical(Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Int32>, Nullable<Boolean>, ContextValue, Nullable<DamageRealityType>, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<AddDamageResistancePhysical.WeaponFactFilter>, ContextValue, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageTypeVulnerability(Nullable<DamageAlignment>, Nullable<PhysicalDamageForm>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEnergyDamageDivisor(Nullable<DamageEnergyTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEnergyDamageImmunity(Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEnergyImmunity(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEnergyVulnerability(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEquipmentEntity(AssetLink<EquipmentEntityLink>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFactsFromCaster(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintFeatureSelectionReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFactsToMount(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFactsToPet(Nullable<Boolean>, Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFallProneTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFamiliar(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<FamiliarLink>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFortification(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddHealTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIdentifyBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddImmortality(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddImmunityToAbilityScoreDamage(Nullable<Boolean>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, StatType[], Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddImmunityToCriticalHits(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddImmunityToEnergyDrain(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddImmunityToPrecisionDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncomingDamageWeaponProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<DamageRealityType>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncorporealDamageDivisor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddInitiatorHealTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddItemCasterLevelBonus(Nullable<Int32>, Nullable<UsableItemType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddKnownSpell(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddLocalMapMarker(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<LocalMapMarkType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMechanicsFeature(Nullable<AddMechanicsFeature.MechanicsFeatureType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMetamagicFeat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Metamagic>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMythicEnemyHitPointsBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOffensiveActionTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOutgoingDamageBonus(Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Nullable<DamageIncreaseCondition>, DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<DamageIncreaseReason>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOutgoingPhysicalDamageProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageRealityType>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOverHealTrigger(ActionsBuilder, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AbilitySharedValue>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddParametrizedFeatures(AddParametrizedFeatures.FeatureData[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPartyEncumbrance(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPet(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>, Nullable<PetProgressionType>, Nullable<PetType>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPhysicalImmunity(PhysicalDamageForm[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddProficiencies(ArmorProficiencyGroup[], Blueprint<BlueprintRaceReference>, WeaponCategory[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddREVendorItem(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddResurrectOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSecondaryAttacks(Blueprint<BlueprintItemWeaponReference>[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSkillPointPerCharacterLevel(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpecialSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpecialSpellListForArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellFailureChance(Nullable<Int32>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<SpellImmunityType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellKnownTemporary(Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellResistance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellTypeFailureChance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddStartingEquipment(List<Blueprint<BlueprintItemReference>>, WeaponCategory[], Blueprint<BlueprintCategoryDefaultsReference>, Nullable<Boolean>, List<Blueprint<BlueprintCharacterClassReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddStatBonus(Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddStatModifier(Nullable<ModifierDescriptor>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUndetectableAlignment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUnitScale(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUnlimitedSpell(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddVendorDiscount(ContextValue, List<Blueprint<BlueprintItemReference>>, BlueprintItem[], List<Blueprint<BlueprintUnitReference>>, BlueprintUnit[], Nullable<AddVendorDiscount.VendorDiscountEntry>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AdditionalDamageOnSneakAttack(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAllowDyingCondition(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddApplyClassProgression(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintFeatureReference>>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ParameterizedFeatureEntry[], List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAreaEffectImmunity(List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAutoFailCastingDefensively(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBookOfDreamsSummonUnitsCountLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffDescriptorImmunity(Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffEnchantAnyWeapon(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EquipSlotBase.SlotType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeActivatableAbilitiesCommandType(List<Blueprint<BlueprintActivatableAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeFaction(Nullable<Boolean>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<ChangeFaction.ChangeType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeImpatience(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeIncomingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeOutgoingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangePortraitComponent(Blueprint<BlueprintPortraitReference>, Blueprint<BlueprintPortraitReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeSizeTrigger(ActionsBuilder, Nullable<ChangeSizeTrigger.Condition>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeSpellCommandType(Nullable<AbilityType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<UnitCommand.CommandType>, Nullable<TargetType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCombatLogNotification(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCombatManeuverOnCriticalHit(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCompanionImmortality(ActionsBuilder, Nullable<Single>, AssetLink<PrefabLink>, LocalString, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCompleteDamageImmunity()
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCounterspell(Nullable<AbilityType>, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDeflectArrows(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DeflectArrows.RestrictionType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDisableAttackType(Nullable<AttackTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDisableClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDisableDeathFXs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDisableEquipmentSlot(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DisableEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDisableOptimization(Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDuelistParry(ConditionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DuelistParry.TargetType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDweomerLeapLogic(Blueprint<BlueprintAbilityReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEnhancePotion(List<Blueprint<BlueprintArchetypeReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFastTwoHandBombs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFavoredEnemy(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFavoredTerrain(Nullable<AreaSetting>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFavoredTerrainExpertise(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AreaSetting>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddForbidOwnAreaEffects(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddForbidRotation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddForbidSpecificSpellsCast(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddForbidSpellCasting(Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddForbidSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddForbidSpellbookOnAlignmentDeviation(Nullable<AlignmentMaskType>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddForbidSpellbookOnArmorEquip(Blueprint<BlueprintSpellbookReference>[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFreeActionSpell(Blueprint<BlueprintAbilityReference>, Nullable<AbilityType>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddGhostCriticalAndPrecisionImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddGreaterCombatMeneuver(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddHalveIncomingAreaDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddHideFactsWhileEtudePlaying(Blueprint<BlueprintEtudeReference>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintRaceReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddHigherMythicsReplace()
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnoreIncommingDamage()
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnoreSpellImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncomingDamageAndHealingModifier(Nullable<IncomingDamageAndHealingModifier.EntryType>, Nullable<IncomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<IncomingDamageAndHealingModifier.FactionType>, Nullable<IncomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncorporealACBonus()
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseActivatableAbilityGroupSize(Nullable<ActivatableAbilityGroup>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseResourceAmount(Blueprint<BlueprintAbilityResourceReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseResourceAmountBySharedValue(Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseResourcesByClass(Blueprint<BlueprintArchetypeReference>, Nullable<Int32>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddInitiatorDisarmTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddInitiatorSavingThrowTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddKeepAlliesAlive(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddLearnSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddLearnSpells(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddLockEquipmentSlot(Nullable<Boolean>, Nullable<LockEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMarkPassive(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMayBanterOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddModifySummonsCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ModifySummonsCount.Substitution[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMovementDistanceTrigger(ActionsBuilder, ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddNenioSpecialPolymorphWhileEtudePlaying(AbilityExecutionContext, Blueprint<BlueprintEtudeReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintActivatableAbilityReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOverrideUnitHP(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOverrideVisionRange(Nullable<Boolean>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPreventHealing(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPriorityTarget(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRaiseStatToMinimum(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRangedCleave(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRecalculateOnOwnerFactUpdated(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRedirectDamageToPet(Nullable<Int32>, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRemoveOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceStatBaseAttribute(Nullable<StatType>, Nullable<Boolean>, Nullable<BonusMod>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddScrollSpecialization(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSetChargeWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSetFleeOrApproachLogic(Nullable<UnitPartFleeOrApproach.CommandType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSetRunBackLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpawnMonsterAfterInitialized(ActionsBuilder, Blueprint<BlueprintUnitReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpecialRiderBuffForHippogriffFlyingAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpecificBuffImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellFool(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintSpellbookReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellImmunityToSpellDescriptor(Blueprint<BlueprintUnitFactReference>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellResistanceAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellResistanceAgainstSpellDescriptor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellResistanceAgainstSpellSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpontaneousSpellConversion(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpontaneousSpellSaving(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSufferFromHealing(DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSuppressDismember(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSwarmAoeVulnerability(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSwarmDamageResistance(Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUnearthlyGrace()
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUnholyGrace()
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUnitHealthGuard(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUntargetable(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUpdateClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddKineticistAcceptBurnTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddKineticistBurnModifier(List<Blueprint<BlueprintAbilityReference>>, Nullable<KineticistBurnType>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddKineticistBurnValueChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddKineticistElementalOverflow(ContextValue, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddKineticistPart(Blueprint<BlueprintBuffReference>, List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintFeatureReference>, Nullable<StatType>, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSetKineticistGatherPowerMode(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<KineticistGatherPowerMode>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAcAddAcBuff(Nullable<BonusMod>, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPolymorphDamageTransfer(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeHitDie(Nullable<DiceType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEnergyDamageTrigger(ActionsBuilder, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncomingDamageTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, Nullable<PhysicalDamageForm>, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddInitiatorPartySkillRollTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddInitiatorSavingThrowTrigger(ActionsBuilder, Nullable<SavingThrowType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddKineticistInfusionDamageTrigger(List<Blueprint<BlueprintAbilityReference>>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<TimeSpan>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellDiceBonusTrigger(Nullable<Boolean>, Int32[], ContextDiceValue[], Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTargetAttackWithWeaponTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTargetSavingThrowTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTargetSpellResistanceCheckTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBlinkAoEDamageResistance(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeSpellElementalDamage(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeSpellElementalDamageHalfUntyped(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDeathActions(ActionsBuilder, Nullable<Boolean>, Nullable<DeathActions.DeathTrigger>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddModifyAttackerMissChance(ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOutcomingDamageAndHealingModifier(Nullable<OutcomingDamageAndHealingModifier.EntryType>, Nullable<OutcomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<OutcomingDamageAndHealingModifier.FactionType>, Nullable<OutcomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSacredWeaponDamageOverride(Blueprint<BlueprintParametrizedFeatureReference>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSacredWeaponFavoriteDamageOverride(Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Nullable<WeaponCategory>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSetAttackerMissChance(ConditionsBuilder, Nullable<SetAttackerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSetFactOwnerMissChance(ConditionsBuilder, Nullable<SetFactOwnerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponDamageOverride(Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDublicateSpellComponent(Nullable<DublicateSpellComponent.AOEType>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAbilityResourceOverride(Blueprint<BlueprintAbilityResourceReference>, ContextValue, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnoreAttacksOfOpportunityForSpellList(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmyAlternativeMovement(Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmyChangeInitiative(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmyFullAttackEndTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmyLeaderAddResourcesOnBattleEnd(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<KingdomResourcesAmount>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeLeaderSkillPowerOnAbilityUse(Nullable<Boolean>, Nullable<Int32>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRandomLeaderSpellReplacement(Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRunActionOnTurnStart(ActionsBuilder, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTacticalBattleEndTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTacticalCellReachTrigger(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTacticalCombatPercentDamageBonus(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTacticalCombatProvocation(Blueprint<BlueprintTacticalCombatAiActionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTacticalCombatResurrection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTacticalCombatRider(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTacticalCombatRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTacticalCombatVisibleFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTacticalSquadDeathTrigger(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmyFaction>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmyDamageAfterMovementBonus(Nullable<Boolean>, Nullable<Single>, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmyStandingDamageBonus(Nullable<Int32>, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstAttackOfOpportunity(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstAttacks(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ArmorProficiencyGroup[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstBuffOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstFactOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstFactOwnerMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstSize(Nullable<ACBonusAgainstSize.SizeType>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<ACBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstSpellsWithDescriptor(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstWeaponCategory(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstWeaponGroup(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstWeaponSubcategory(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusAgainstWeaponType(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACContextBonusAgainstFactOwner(Nullable<AlignmentComponent>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACContextBonusAgainstWeaponSubcategory(Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddACTouchBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAbilityMythicParams(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAbilityScoreCheckBonus(ContextValue, Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddActionsOnBuffApply(ActionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAbilityResources(Nullable<Int32>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffOnCombatStart(Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCalculatedWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, CalculatedWeapon)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCasterLevelForAbility(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCasterLevelForSpellbook(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddClassLevelToSummonDuration(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFactIfArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFeatureIfHasFact(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFeatureOnAlignment(Nullable<AlignmentComponent>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFeatureOnApply(Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFeatureOnClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFeatureOnSkill(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFeatureToNPC(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFeatureToPet(Blueprint<BlueprintFeatureReference>, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellListAsAbilities(List<Blueprint<BlueprintAbilityResourceReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellbook(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWearinessHours(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AdditionalDamageOnHit(Nullable<DamageEnergyType>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AdditionalSneakDamageOnHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<DiceFormula>, Nullable<AdditionalSneakDamageOnHit.WeaponType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAngelSwordAntiDescriptor(Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Nullable<EnergyDrainHealType>, Nullable<EnergyDrainHealType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAnyWeaponDamageStatReplacement(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArcaneArmorProficiency(ArmorProficiencyGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArcaneSpellFailureIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArcaneSpellFailureModify(Nullable<Single>, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAreaEffectEnterTrigger(ActionsBuilder, List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmorCheckPenaltyIncrease(Nullable<Int32>, ContextValue, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmorClassBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAscendantElement(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackBonusAgainstArmyProperty(Nullable<ArmyProperties>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackBonusAgainstFactOwner(Nullable<Int32>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackBonusAgainstFriendly(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackBonusAgainstSize(Nullable<AttackBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<AttackBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackOfOpportunityAttackBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackOfOpportunityCriticalConfirmationBonus(ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackOfOpportunityDamageBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackTypeAttackBonus(Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackTypeChange(Nullable<Boolean>, Nullable<Boolean>, Nullable<AttackType>, Nullable<AttackType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAttackTypeCriticalMultiplierIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAuraFeatureComponent(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAutoConfirmCritAgainstFlanked(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAutoDetectStealth()
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAutoMetamagic(List<Blueprint<BlueprintAbilityReference>>, Nullable<AutoMetamagic.AllowedType>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Nullable<Int32>, Nullable<Metamagic>, Nullable<Boolean>, Nullable<SpellSchool>, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBindAbilitiesToClass(List<Blueprint<BlueprintAbilityReference>>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBindAbilitiesToHighest(Blueprint<BlueprintAbilityReference>[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBlindnessACCompensation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffSubstitutionOnApply(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCMBBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCMBBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMBBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<CMBBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCMBBonusForManeuver(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCMDBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCMDBonusAgainstManeuvers(Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCMDBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMDBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<CMDBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChargeAttackBonus(ContextValue, Nullable<Boolean>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChargeImprovedCritical()
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddClassLevelsForPrerequisites(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureSelectionReference>, Nullable<Double>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCombatAgainstMeTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCombatStateTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCompanionBoon(Nullable<Int32>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddConcentrationBonus(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddConcentrationBonusOnArmorType(Nullable<ArmorProficiencyGroup>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddConstructHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddContextRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription, ContextDiceValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCounterAttackOfOpportunityOnCombatManeuver(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCraftBonus(Nullable<UsableItemType>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCritAutoconfirmAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCriticalConfirmationACBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCriticalConfirmationACBonusAgainstFactOwner(Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCriticalConfirmationACBonusInHeavyArmor(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCriticalConfirmationBonus(Nullable<Int32>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageBonusAgainstFactOwner(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageReductionAgainstFactOwner(Blueprint<BlueprintUnitFactReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageReductionAgainstRangedWeapons(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageReductionAgainstSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageReductionBelowZero(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDeathOnLevelStacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDefensiveCombatTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDerivativeStatBonus(Nullable<StatType>, Nullable<StatType>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDetachBuffOnNearMiss(ActionsBuilder, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDiceDamageBonusOnSpell(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDisableIntelligence(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDisableRegenerationOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDispelBonusOnDescriptor(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDispelCasterLevelCheckBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDistanceAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDistanceDamageBonus(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDoNotBenefitFromConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDoubleDamageDiceOnAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDraconicBloodlineArcana(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEnergyDamageBonus(Nullable<DamageEnergyTypeFlag>, Nullable<Single>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFactSinglify(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFactsChangeTrigger(List<Blueprint<BlueprintUnitFactReference>>, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFlankedAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFlatFootedIgnore(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<FlatFootedIgnoreType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFullSpeedInStealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnoreConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnoreDamageReductionOnAttack(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnoreDamageReductionOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnoreDamageReductionOnTarget(Nullable<AlignmentComponent>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnorePartialConcealmentOnRangedAttacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnoreSpellResistanceForSpells(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddImpromptuSneakAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddImprovedEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseAllSpellsDC(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseAttackAndDamageBonusBySpellLevel(Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseCasterLevel(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseCastersSavingThrowTypeDC(Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseDiceSizeOnAttack(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseDiceSizeOnAttackCustomProgressions(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, IncreaseDiceSizeOnAttackCustomProgressions.Progression[], WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseFeatRankByGroup(Nullable<FeatureGroup>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellContextDescriptorDC(Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellDC(Nullable<Boolean>, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellDescriptorCasterLevel(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellDescriptorDC(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellHealing(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellSchoolCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellSchoolDC(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellSchoolDamage(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellSpellbookDC(Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddInitiatorCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMadDogPackTactics()
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddManeuverBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddManeuverBonusFromStat(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddManeuverDefenceBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddManeuverImmunity(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddManeuverIncreaseDuration(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddManeuverOnAttack(Nullable<WeaponCategory>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddManeuverProvokeAttack(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddManeuverTrigger(ActionsBuilder, Nullable<CombatManeuver>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMaxDexBonusIncrease(Nullable<Int32>, Nullable<Int32>, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, UnitDescriptor, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMeleeWeaponSizeChange(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMinimizeAttacksOfOpportunityCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddModifyD20(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, ContextValue, Nullable<RuleDispelMagic.CheckType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifyD20.RollConditionType>, ContextValue, Nullable<Int32>, Nullable<RuleType>, Nullable<FlaggedSavingThrowType>, StatType[], Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, ContextValue, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMonkReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintArchetypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddNewRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOnSpawnBuff(Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Rounds>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<AlignmentComponent>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOutflankAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPartialDRIgnore(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Int32>, Nullable<Boolean>, WeaponCategory[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPetManeuverProvokeAttack(CombatManeuver[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPointBlankMaster(Nullable<WeaponCategory>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPromoteSpellDices(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceType>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRangedWeaponSizeChange(Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRecalculateConcealment(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRecalculateOnChangeParty(Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRecalculateOnFactsChange(Blueprint<BlueprintUnitFactReference>[])
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRecalculateOnLocustSwarmChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRecalculateOnStatChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRecommendedClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRemoveBuffOnAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRemoveFeatureOnApply(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRemoveFeatureOnDetach(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceFormula>, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceAbilitiesStat(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceAbilityParamsWithContext(Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceCMDDexterityStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceCastSource(Nullable<CastSource>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceCasterLevelOfAbility(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceCombatManeuverStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceSourceBone(String)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>, Blueprint<BlueprintSpellbookReference>, Nullable<ReplaceSpellbook.TypeBookLevel>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRerollConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<RerollConcealment.WeaponCoverage>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRideAnimalCompanion(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavesFixedRecalculateThievery(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavesFixerFactReplacer(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavesFixerReplaceInProgression(Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstAbilityType(Nullable<AbilityType>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstAlignmentDifference(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstAllies(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstDescriptor(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstFact(Nullable<AlignmentComponent>, Blueprint<BlueprintFeatureReference>, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstSchoolAbilityValue(ContextValue, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstSpecificSpells(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusAgainstSpellType(Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSavingThrowContextBonusAgainstDescriptor(Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddShareBuffsWithPet(List<Blueprint<BlueprintBuffReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddShareFavoredEnemies(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddShareFeaturesWithPet(List<Blueprint<BlueprintFeatureReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellFixedDC(Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellLevelByClassLevel(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellPenetrationBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpendChargesOnSpellCast(Blueprint<BlueprintItemReference>, Nullable<SpendChargesOnSpellCast.EntryType>, Nullable<SpendChargesOnSpellCast.ItemFilterType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTake10ForSuccess(Nullable<Boolean>, Nullable<UsableItemType>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTargetChangedDuringRound(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTargetCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTargetCritAutoconfirmFromCaster(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddToughnessLogic(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTrapPerceptionBonus(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUndeadHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<UnitDeathTrigger.DeathTrigger>, Nullable<UnitDeathTrigger.FactionType>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<UnitTag>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponCategoryAttackBonus(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponCriticalEdgeIncreaseStackable(AttackType[], WeaponCategory[], AttackType[], WeaponCategory[], Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponFocus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponGroupAttackBonus(Nullable<Int32>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponGroupDamageBonus(ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponGroupEnchant(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponMultipleCategoriesAttackBonus(Nullable<Int32>, WeaponCategory[], Nullable<ModifierDescriptor>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponParametersAttackBonus(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponParametersCriticalEdgeIncrease(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponParametersCriticalMultiplierIncrease(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponParametersDamageBonus(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponSizeChange(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponSnatcher(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponTypeCriticalEdgeIncrease(Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponTypeCriticalMultiplierIncrease(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponTypeDamageBonus(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponTypeDamageStatReplacement(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAfterbuff(Blueprint<BlueprintBuffReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmorFocus(Nullable<ArmorProficiencyGroup>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffAbilityRollsBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffAllSavesBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffAllSkillsBonus(Nullable<ModifierDescriptor>, ContextValue, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffAllSkillsBonusAbilityValue(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffAllSkillsBonusRankDependent(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffDamageEachRound(Nullable<Single>, Nullable<Int32>, Nullable<DamageEnergyType>, Nullable<DiceFormula>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffExtraAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffExtraAttackForFastBombs(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffExtraAttackWeaponSpecific(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffImpededMagic(Nullable<Boolean>, ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffIncomingDamageIncrease(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffMovementSpeed(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Single>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffOnArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffOnHealthTickingTrigger(Nullable<Single>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffOnLightOrNoArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffParticleEffectPlay(AssetLink<PrefabLink>, AssetLink<PrefabLink>, AssetLink<PrefabLink>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffSaveEachRound(ActionsBuilder, ActionsBuilder, Nullable<Int32>, Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffSaveThrowForAttackOrSpell(BuffSaveThrowForAttackOrSpell.BuffContainer[], BuffSaveThrowForAttackOrSpell.BuffContainer[], ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffSkillLoreNatureBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffSkillStealthBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffSpellSubstitution(Nullable<Single>, ContextValue, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintBuffReference>>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffStatusCondition(Nullable<UnitCondition>, Nullable<Boolean>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCannyDefensePermanent(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintParametrizedFeatureReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddChangeUnitSize(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>, Nullable<Int32>, Nullable<ChangeUnitSize.ChangeType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageOverTime(Nullable<DiceFormula>, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDifficultyStatAdvancement(Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEmptyHandWeaponOverride(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddHasArmorFeatureUnlock(Nullable<ArmorProficiencyGroupFlag>, List<Blueprint<BlueprintArmorTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddHasShieldFeatureUnlock(List<Blueprint<BlueprintShieldTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmorProficiencyGroupFlag>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddHealWithOutgoingDamage(Nullable<Single>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIncreaseSpellDamageByClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMakeUnitFollowUnit(Nullable<Boolean>, Nullable<Boolean>, UnitEvaluator, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddModifySpell(Nullable<SpellModificationType>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMonkNoArmorAndMonkWeaponFeatureUnlock(List<Blueprint<BlueprintWeaponTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMonkNoArmorFeatureUnlock(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMysticTheurgeCombinedSpells(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMysticTheurgeSpellbook(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOwnerAbilityTargetSavingThrowBonus(Nullable<Int32>, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPowerfulCharge(Nullable<Int32>, Nullable<DiceFormula>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddProtectionFromEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReachMultiplicator(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReduceAttacksCount(ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReduceDamageReduction(Nullable<Int32>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddReplaceAsksList(Blueprint<BlueprintUnitAsksListReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddResistEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddResistEnergyContext(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSaveSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSkillSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpeedBonusInArmorCategory(Nullable<Int32>, ArmorProficiencyGroup[], Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellTurning(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddStatBonusWeaponRestriction(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTemporaryHitPointsConstitutionBased(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTemporaryHitPointsFromAbilityValue(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTemporaryHitPointsPerLevel(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTemporaryHitPointsRandom(ContextValue, Nullable<ModifierDescriptor>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWeaponTrainingBonuses(Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddWizardAbjurationResistance(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddModifyOutgoingHealAmount(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.OnConfigureCompleted()
BaseFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.Logger
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.Self
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.Blueprint
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.Configured
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.ConfigureDelayedBlueprints()
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.Configure(Boolean)
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddComponent(BlueprintComponent)
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddComponent<C>(Action<C>)
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.EditComponent<C>(Action<C>)
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.OnConfigure(Action<BlueprintUnitFact>[])
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.OnConfigureInternal(Action<BlueprintUnitFact>[])
RootConfigurator<BlueprintUnitFact, UnitFactConfigurator>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Facts
Assembly: BlueprintCore.dll
Syntax
public class UnitFactConfigurator : BaseUnitFactConfigurator<BlueprintUnitFact, UnitFactConfigurator>
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Methods

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CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public UnitFactConfigurator CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Facts.BlueprintUnitFact>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
UnitFactConfigurator
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public UnitFactConfigurator CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Facts.BlueprintUnitFact>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
UnitFactConfigurator
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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For(Blueprint<BlueprintReference<BlueprintUnitFact>>)

Returns a configurator to modify the specified blueprint.

Declaration
public static UnitFactConfigurator For(Blueprint<BlueprintReference<BlueprintUnitFact>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Facts.BlueprintUnitFact>> blueprint
Returns
Type Description
UnitFactConfigurator
Remarks

Use this to modify existing blueprints, such as blueprints from the base game.

If you're using WrathModificationTemplate blueprints defined in JSON already exist.

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New(String, String)

Creates a new blueprint and returns a new configurator to modify it.

Declaration
public static UnitFactConfigurator New(string name, string guid)
Parameters
Type Name Description
System.String name
System.String guid
Returns
Type Description
UnitFactConfigurator
Remarks

After creating a blueprint with this method you can use either name or GUID to reference the blueprint in BlueprintCore API calls.

An implicit cast converts the string to Blueprint<TRef>, exposing the blueprint instance and its reference.

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