Show / Hide Table of Contents

Class BaseDungeonModificatorConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseDungeonModificatorConfigurator<T, TBuilder>
DungeonModificatorConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Dungeon
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseDungeonModificatorConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintDungeonModificator where TBuilder : BaseDungeonModificatorConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

| Improve this Doc View Source

BaseDungeonModificatorConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseDungeonModificatorConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

| Improve this Doc View Source

AddDungeonModificatorArmyOverride(Blueprint<BlueprintDungeonArmyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)

Adds Kingmaker.Dungeon.Blueprints.DungeonModificatorArmyOverride

Declaration
public TBuilder AddDungeonModificatorArmyOverride(Blueprint<BlueprintDungeonArmyReference> army = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type Name Description
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference> army

Blueprint of type BlueprintDungeonArmy. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Returns
Type Description
TBuilder
Remarks

  • DungeonModificatorBesmarites14edcd6f662c453183aa9c1295306a2b
  • DungeonModificatorMindControld65481ede93c4826b98b78cb585ea0f7
| Improve this Doc View Source

AddDungeonModificatorBuff(Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Nullable<DungeonModificatorTarget>)

Adds Kingmaker.Dungeon.Blueprints.DungeonModificatorBuff

Declaration
public TBuilder AddDungeonModificatorBuff(bool? applyOnlyOnce = null, Blueprint<BlueprintBuffReference> buff = null, bool? removeOnLeave = null, DungeonModificatorTarget? target = null)
Parameters
Type Name Description
System.Nullable<System.Boolean> applyOnlyOnce
Blueprint<Kingmaker.Blueprints.BlueprintBuffReference> buff

Blueprint of type BlueprintBuff. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<System.Boolean> removeOnLeave
System.Nullable<Kingmaker.Dungeon.Enums.DungeonModificatorTarget> target
Returns
Type Description
TBuilder
Remarks

  • DungeonModificatorArcane4328c8b0356b4e21b13400fbf14412a2
  • DungeonModificatorHot488374c585394717a689354c714b1fa9
  • DungeonModificatorWildMagic9106be5b6d5d4423bbd538be3dfe6464
| Improve this Doc View Source

AddDungeonModificatorFeature(Blueprint<BlueprintFeatureReference>, Nullable<DungeonModificatorTarget>)

Adds Kingmaker.Dungeon.Blueprints.DungeonModificatorFeature

Declaration
public TBuilder AddDungeonModificatorFeature(Blueprint<BlueprintFeatureReference> feature = null, DungeonModificatorTarget? target = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> feature

Blueprint of type BlueprintFeature. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<Kingmaker.Dungeon.Enums.DungeonModificatorTarget> target
Returns
Type Description
TBuilder
Remarks

  • DungeonModificatorArcane4328c8b0356b4e21b13400fbf14412a2
  • DungeonModificatorIllnessAndCannibalisma507161dd0724e5cb6fb16caa0003556
  • DungeonModificatorUncotrollableRageda74c014108547599047f6dca1937df4
| Improve this Doc View Source

AddDungeonModificatorMindArmy(Blueprint<BlueprintDungeonArmyReference>, Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintDungeonArmyReference>, Nullable<Int32>)

Adds Kingmaker.Dungeon.Blueprints.DungeonModificatorMindArmy

Declaration
public TBuilder AddDungeonModificatorMindArmy(Blueprint<BlueprintDungeonArmyReference> army = null, Blueprint<BlueprintBuffReference> buffOnSpawn = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, Blueprint<BlueprintDungeonArmyReference> mindControlArmy = null, int? spawnProbability = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference> army

Blueprint of type BlueprintDungeonArmy. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Blueprint<Kingmaker.Blueprints.BlueprintBuffReference> buffOnSpawn

Blueprint of type BlueprintBuff. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference> mindControlArmy

Blueprint of type BlueprintDungeonArmy. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<System.Int32> spawnProbability
Returns
Type Description
TBuilder
Remarks

  • DungeonModificatorMindControld65481ede93c4826b98b78cb585ea0f7
| Improve this Doc View Source

AddDungeonModificatorSpawnAreaEffect(List<Blueprint<BlueprintAbilityAreaEffectReference>>, IntegerWeighted[], Nullable<Boolean>, Nullable<Boolean>)

Adds Kingmaker.Dungeon.Blueprints.DungeonModificatorSpawnAreaEffect

Declaration
public TBuilder AddDungeonModificatorSpawnAreaEffect(List<Blueprint<BlueprintAbilityAreaEffectReference>> areaEffects = null, IntegerWeighted[] count = null, bool? overrideCount = null, bool? spawnOnObjects = null)
Parameters
Type Name Description
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintAbilityAreaEffectReference>> areaEffects

Blueprint of type BlueprintAbilityAreaEffect. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Kingmaker.Dungeon.Blueprints.IntegerWeighted[] count
System.Nullable<System.Boolean> overrideCount
System.Nullable<System.Boolean> spawnOnObjects
Returns
Type Description
TBuilder
Remarks

  • DungeonModificatorElementalLocust44ff5ead17a0419ba15b5ad2b01f200f
  • DungeonModificatorIllnessAndCannibalisma507161dd0724e5cb6fb16caa0003556
  • DungeonModificatorNegativeEnergy461523b537f04734805802d4c91b5e1c
| Improve this Doc View Source

AddDungeonModificatorSpawnObjects(IntegerWeighted[], List<Blueprint<BlueprintDynamicMapObjectReference>>, Nullable<Boolean>)

Adds Kingmaker.Dungeon.Blueprints.DungeonModificatorSpawnObjects

Declaration
public TBuilder AddDungeonModificatorSpawnObjects(IntegerWeighted[] count = null, List<Blueprint<BlueprintDynamicMapObjectReference>> objects = null, bool? overrideCount = null)
Parameters
Type Name Description
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] count
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintDynamicMapObjectReference>> objects

Blueprint of type BlueprintDynamicMapObject. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<System.Boolean> overrideCount
Returns
Type Description
TBuilder
Remarks

  • DungeonModificatorDevilRage15a1186ed09c4ea9848d125d61403428
  • DungeonModificatorWildMagic9106be5b6d5d4423bbd538be3dfe6464
| Improve this Doc View Source

AddDungeonModificatorSpawnUnits(IntegerWeighted[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Int32>, Nullable<Boolean>, List<Blueprint<BlueprintDungeonTierReference>>, List<Blueprint<BlueprintUnitReference>>)

Adds Kingmaker.Dungeon.Blueprints.DungeonModificatorSpawnUnits

Declaration
public TBuilder AddDungeonModificatorSpawnUnits(IntegerWeighted[] count = null, bool? limitMaxStage = null, bool? limitMinStage = null, bool? limitTiers = null, int? maxStage = null, int? minStage = null, bool? overrideCount = null, List<Blueprint<BlueprintDungeonTierReference>> tiers = null, List<Blueprint<BlueprintUnitReference>> units = null)
Parameters
Type Name Description
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] count
System.Nullable<System.Boolean> limitMaxStage
System.Nullable<System.Boolean> limitMinStage
System.Nullable<System.Boolean> limitTiers
System.Nullable<System.Int32> maxStage

Tooltip: This army should appear not after this stage.

System.Nullable<System.Int32> minStage

Tooltip: This army should appear not before this stage.

System.Nullable<System.Boolean> overrideCount
System.Collections.Generic.List<Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference>> tiers

Tooltip: This army should appear only in these tiers.

Blueprint of type BlueprintDungeonTier. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>> units

Blueprint of type BlueprintUnit. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • DungeonModificatorElemental_Airbb64ce9b7c4f4d608418864dc1a6c007
  • DungeonModificatorElemental_Fire01a70753a5f34e198b7b3bd97e8c9b0a
  • DungeonModificatorElemental_Water62768248d0b8453f8f83915c3f76fee6
| Improve this Doc View Source

AddToTiers(Blueprint<BlueprintDungeonTierReference>[])

Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.m_Tiers

Declaration
public TBuilder AddToTiers(params Blueprint<BlueprintDungeonTierReference>[] tiers)
Parameters
Type Name Description
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference>[] tiers

Blueprint of type BlueprintDungeonTier. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
| Improve this Doc View Source

ClearTiers()

Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.m_Tiers

Declaration
public TBuilder ClearTiers()
Returns
Type Description
TBuilder
| Improve this Doc View Source

CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonModificator>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonModificator>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
| Improve this Doc View Source

CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonModificator>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonModificator>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
| Improve this Doc View Source

ModifyDescription(Action<LocalizedString>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.Description by invoking the provided action.

Declaration
public TBuilder ModifyDescription(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyImageLink(Action<SpriteLink>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.m_ImageLink by invoking the provided action.

Declaration
public TBuilder ModifyImageLink(Action<SpriteLink> action)
Parameters
Type Name Description
System.Action<Kingmaker.ResourceLinks.SpriteLink> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyName(Action<LocalizedString>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.Name by invoking the provided action.

Declaration
public TBuilder ModifyName(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyOnActivate(Action<ActionList>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.OnActivate by invoking the provided action.

Declaration
public TBuilder ModifyOnActivate(Action<ActionList> action)
Parameters
Type Name Description
System.Action<Kingmaker.ElementsSystem.ActionList> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyOnDeactivate(Action<ActionList>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.OnDeactivate by invoking the provided action.

Declaration
public TBuilder ModifyOnDeactivate(Action<ActionList> action)
Parameters
Type Name Description
System.Action<Kingmaker.ElementsSystem.ActionList> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyTiers(Action<BlueprintDungeonTierReference>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.m_Tiers by invoking the provided action on each element.

Declaration
public TBuilder ModifyTiers(Action<BlueprintDungeonTierReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
| Improve this Doc View Source

RemoveFromTiers(Blueprint<BlueprintDungeonTierReference>[])

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.m_Tiers

Declaration
public TBuilder RemoveFromTiers(params Blueprint<BlueprintDungeonTierReference>[] tiers)
Parameters
Type Name Description
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference>[] tiers

Blueprint of type BlueprintDungeonTier. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
| Improve this Doc View Source

RemoveFromTiers(Func<BlueprintDungeonTierReference, Boolean>)

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.m_Tiers that match the provided predicate.

Declaration
public TBuilder RemoveFromTiers(Func<BlueprintDungeonTierReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference, System.Boolean> predicate
Returns
Type Description
TBuilder
| Improve this Doc View Source

SetDescription(LocalString)

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.Description

Declaration
public TBuilder SetDescription(LocalString description)
Parameters
Type Name Description
LocalString description

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
| Improve this Doc View Source

SetImageLink(AssetLink<SpriteLink>)

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.m_ImageLink

Declaration
public TBuilder SetImageLink(AssetLink<SpriteLink> imageLink)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink> imageLink

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
| Improve this Doc View Source

SetName(LocalString)

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.Name

Declaration
public TBuilder SetName(LocalString name)
Parameters
Type Name Description
LocalString name

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
| Improve this Doc View Source

SetOnActivate(ActionsBuilder)

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.OnActivate

Declaration
public TBuilder SetOnActivate(ActionsBuilder onActivate)
Parameters
Type Name Description
ActionsBuilder onActivate
Returns
Type Description
TBuilder
| Improve this Doc View Source

SetOnDeactivate(ActionsBuilder)

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.OnDeactivate

Declaration
public TBuilder SetOnDeactivate(ActionsBuilder onDeactivate)
Parameters
Type Name Description
ActionsBuilder onDeactivate
Returns
Type Description
TBuilder
| Improve this Doc View Source

SetTiers(Blueprint<BlueprintDungeonTierReference>[])

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.m_Tiers

Declaration
public TBuilder SetTiers(params Blueprint<BlueprintDungeonTierReference>[] tiers)
Parameters
Type Name Description
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference>[] tiers

Blueprint of type BlueprintDungeonTier. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
| Improve this Doc View Source

SetWeight(Single)

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificator.m_Weight

Declaration
public TBuilder SetWeight(float weight)
Parameters
Type Name Description
System.Single weight
Returns
Type Description
TBuilder
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX