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Class LevelUpPlanFeaturesListConfigurator

Configurator for Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList.

Inheritance
System.Object
Configurator
RootConfigurator<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>
BaseBlueprintConfigurator<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>
BaseFactConfigurator<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>
BaseUnitFactConfigurator<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>
BaseFeatureBaseConfigurator<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>
BaseFeatureConfigurator<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>
BaseLevelUpPlanFeaturesListConfigurator<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>
LevelUpPlanFeaturesListConfigurator
Inherited Members
BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintLevelUpPlanFeaturesList>>, Type[])
BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintLevelUpPlanFeaturesList>>, Predicate<BlueprintComponent>)
BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetFeatures(BlueprintLevelUpPlanFeaturesList.FeatureWrapper[])
BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddToFeatures(BlueprintLevelUpPlanFeaturesList.FeatureWrapper[])
BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RemoveFromFeatures(BlueprintLevelUpPlanFeaturesList.FeatureWrapper[])
BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RemoveFromFeatures(Func<BlueprintLevelUpPlanFeaturesList.FeatureWrapper, Boolean>)
BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ClearFeatures()
BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ModifyFeatures(Action<BlueprintLevelUpPlanFeaturesList.FeatureWrapper>)
BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.OnConfigureCompleted()
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeature>>, Type[])
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeature>>, Predicate<BlueprintComponent>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetIsClassFeature(Boolean)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetGroups(FeatureGroup[])
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddToGroups(FeatureGroup[])
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RemoveFromGroups(FeatureGroup[])
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RemoveFromGroups(Func<FeatureGroup, Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ClearGroups()
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ModifyGroups(Action<FeatureGroup>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetRanks(Int32)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetReapplyOnLevelUp(Boolean)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddToIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RemoveFromIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RemoveFromIsPrerequisiteFor(Func<BlueprintFeatureReference, Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ClearIsPrerequisiteFor()
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ModifyIsPrerequisiteFor(Action<BlueprintFeatureReference>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddContextStatBonus(StatType, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Int32>, RestrictionCalculator)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddContextRankConfig(ContextRankConfig)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteAlignment(AlignmentMaskType, Nullable<Boolean>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteArchetypeLevel(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteCasterType(Boolean, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteCasterTypeSpellLevel(Boolean, Boolean, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteCharacterLevel(Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteClassLevel(Blueprint<BlueprintCharacterClassReference>, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteClassSpellLevel(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteEtude(Blueprint<BlueprintEtudeReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, LocalString)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteFeaturesFromList(List<Blueprint<BlueprintFeatureReference>>, Nullable<Int32>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteMythicLevel(Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteNoArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteNoClassLevel(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteNoFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteNotProficient(ArmorProficiencyGroup[], WeaponCategory[], Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteParametrizedSpellFeature(Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteParametrizedWeaponFeature(Blueprint<BlueprintFeatureReference>, WeaponCategory, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteParametrizedSpellSchoolFeature(Blueprint<BlueprintFeatureReference>, SpellSchool, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteParametrizedWeaponSubcategory(Blueprint<BlueprintFeatureReference>, WeaponSubCategory, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteIsPet(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisitePlayerHasFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteProficiency(ArmorProficiencyGroup[], WeaponCategory[], Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteStatValue(StatType, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationBAB(Single, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationHalfBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationThreeQuartersBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationFullBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationCompanionBoon(Blueprint<BlueprintFeatureReference>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationHasFeature(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationNoFeatFromGroup(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RecommendationRequiresSpellbookSource(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RecommendationAlchemistSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RecommendationArcaneSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RecommendationDivineSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationStatComparison(StatType, StatType, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationStatMiminum(Int32, StatType, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationWeaponSubcategoryFocus(WeaponSubCategory, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationWeaponTypeFocus(WeaponRangeType, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellDescriptorComponent(SpellDescriptorWrapper, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOutgoingDamageTriggerFixed(AddOutgoingDamageTriggerFixed)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddGlobalMapSpellFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintGlobalMagicSpell.Reference>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeatureSurvivesRespec(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddLevelUpRecommendation(ClassesPriority[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmorWeightCoef(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteCondition(Nullable<Boolean>, Condition, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, LocalString)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteMainCharacter(Nullable<Boolean>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisitePet(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PetType>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteAnySpellsInSpellbook(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, LocalString, Blueprint<BlueprintParametrizedFeatureReference>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeaturesFromSelectionToDescription(Blueprint<BlueprintFeatureSelectionReference>, LocalString, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddGoldenDragonSkillBonus(Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKineticistMechanicalPart(Nullable<AddKineticistMechanicalPart.Feature>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMagusMechanicPart(Nullable<AddMagusMechanicPart.Feature>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRestTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellsToDescription(LocalString, List<Blueprint<BlueprintSpellListReference>>, List<Blueprint<BlueprintAbilityReference>>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponEnhancementBonusToStat(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeMythicClassArtComponent(AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<SpriteLink>, List<Blueprint<BlueprintPortraitReference>>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCustomKnowledgeCheck(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDispelMagicSuccessTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddContextCalculateAbilityParams(ContextValue, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddContextCalculateAbilityParamsBasedOnClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddContextCalculateSharedValue(Nullable<Double>, ContextDiceValue, Nullable<AbilitySharedValue>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddContextSetAbilityParams(Nullable<Boolean>, ContextValue, ContextValue, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityDifficultyLimitDC(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalMoraleChanceModifier(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, ContextValue)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPureRecommendation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<RecommendationPriority>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationHasClasses(List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintCharacterClassReference>>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendationRequiresSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddStatRecommendationChange(Nullable<Boolean>, Nullable<StatType>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteFullStatValue(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellbookFeature(Nullable<Int32>, Blueprint<BlueprintSpellbookReference>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellbookLevel(Blueprint<BlueprintSpellbookReference>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellsPerDay(Nullable<Int32>, Int32[])
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmorSpeedPenaltyRemoval()
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffExtraEffects(Blueprint<BlueprintBuffReference>, List<Blueprint<BlueprintBuffReference>>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>)
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEncumbranceSpeedPenaltyRemoval()
BaseFeatureConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavesFixerRecalculate(Nullable<Int32>)
BaseFeatureBaseConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureBase>>, Type[])
BaseFeatureBaseConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureBase>>, Predicate<BlueprintComponent>)
BaseFeatureBaseConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetHideInUI(Boolean)
BaseFeatureBaseConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetHideInCharacterSheetAndLevelUp(Boolean)
BaseFeatureBaseConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetHideNotAvailibleInUI(Boolean)
BaseFeatureBaseConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeatureTagsComponent(FeatureTag, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureBaseConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddHideFeatureInInspect()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Type[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Predicate<BlueprintComponent>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetAllowNonContextActions(Boolean)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetDisplayName(LocalString)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ModifyDisplayName(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetDescription(LocalString)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ModifyDescription(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetDescriptionShort(LocalString)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ModifyDescriptionShort(Action<LocalizedString>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.SetIcon(Asset<Sprite>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ModifyIcon(Action<Sprite>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFacts(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<GameDifficultyOption>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddInitiatorSkillRollTrigger(Boolean, StatType, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBlindsense(Feet, Nullable<Boolean>, UnitConditionExceptions, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffSkillBonus(StatType, Int32, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceStatForPrerequisites(StatType, Int32, Boolean)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceStatForPrerequisites(Blueprint<BlueprintCharacterClassReference>, StatType, Boolean)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceStatForPrerequisites(StatType, StatType)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceStatForPrerequisitesMagus(Blueprint<BlueprintCharacterClassReference>, StatType)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackStatReplacementFixed(AttackStatReplacementFixed)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSuppressBuffsFixed(SuppressBuffsFixed)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFormationACBonus(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitPropertyReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPropertyCalculatorComponent(Nullable<ContextPropertyName>, Nullable<PropertyCalculatorComponent.SaveToContextType>, PropertyCalculator)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCorruptionProtection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRestRoleBonus(Nullable<ModifierDescriptor>, Nullable<CampingRoleType>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceUnitPrefab(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<PrefabLink>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPretendUnit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddClassLevels(List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<StatType>, List<Blueprint<BlueprintAbilityReference>>, Nullable<StatType>, SelectionEntry[], List<Blueprint<BlueprintAbilityReference>>, StatType[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuildBalanceRadarChart(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddStatsDistributionPreset(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSuppressSpellSchool(Nullable<SuppressSpellSchool.Logic>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, SpellSchool[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowsReplace(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityUsagesCountTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusWithDistanceToMasterCondition(Nullable<CompareOperation.Type>, Nullable<ModifierDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityResourceTrigger(ActionsBuilder, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityUseTargetTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityUseTrigger(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityRange>, Nullable<SpellSourceTypeFlag>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityUseTriggerBySpellSchool(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, AddAbilityUseTriggerBySpellSchool.SpellSchoolActionEntry[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<AbilityRange>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAdditionalLimb(Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackerSpellFailureChance(Nullable<Int32>, ConditionsBuilder, ContextValue, Asset<GameObject>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBackgroundArmorProficiency(Nullable<ArmorProficiencyGroup>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBackgroundClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBackgroundWeaponProficiency(Nullable<WeaponCategory>, ContextValue, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBondProperty(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EnchantPoolType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffInBadWeather(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<InclemencyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffOnApplyingSpell(AddBuffOnApplyingSpell.SpellConditionAndBuff[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCasterSpellFailureChance(Nullable<Int32>, ConditionsBuilder, Asset<GameObject>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddClusteredAttack(Nullable<AddClusteredAttack.Type>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddConcealment(Nullable<Boolean>, Nullable<Boolean>, Nullable<Concealment>, Nullable<ConcealmentDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCondition(Nullable<UnitCondition>, UnitConditionExceptions)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddConditionImmunity(Nullable<UnitCondition>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddConditionTrigger(ActionsBuilder, UnitCondition[], Nullable<AddConditionTrigger.TriggerType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCumulativeDamageBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCumulativeDamageBonusX3(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageResistanceEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageResistanceForce(ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageResistanceHardness(Nullable<DamageEnergyTypeFlag>, Nullable<Boolean>, ContextValue, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageResistancePhysical(Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Int32>, Nullable<Boolean>, ContextValue, Nullable<DamageRealityType>, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<AddDamageResistancePhysical.WeaponFactFilter>, ContextValue, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageTypeVulnerability(Nullable<DamageAlignment>, Nullable<PhysicalDamageForm>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEnergyDamageDivisor(Nullable<DamageEnergyTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEnergyDamageImmunity(Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEnergyImmunity(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEnergyVulnerability(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEquipmentEntity(AssetLink<EquipmentEntityLink>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFactsFromCaster(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintFeatureSelectionReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFactsToMount(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFactsToPet(Nullable<Boolean>, Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFallProneTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFamiliar(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<FamiliarLink>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFortification(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddHealTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIdentifyBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddImmortality(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddImmunityToAbilityScoreDamage(Nullable<Boolean>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, StatType[], Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddImmunityToCriticalHits(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddImmunityToEnergyDrain(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddImmunityToPrecisionDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncomingDamageWeaponProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<DamageRealityType>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncorporealDamageDivisor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddInitiatorHealTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddItemCasterLevelBonus(Nullable<Int32>, Nullable<UsableItemType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKnownSpell(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddLocalMapMarker(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<LocalMapMarkType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMechanicsFeature(Nullable<AddMechanicsFeature.MechanicsFeatureType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMetamagicFeat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Metamagic>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMythicEnemyHitPointsBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOffensiveActionTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOutgoingDamageBonus(Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Nullable<DamageIncreaseCondition>, DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<DamageIncreaseReason>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOutgoingPhysicalDamageProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageRealityType>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOverHealTrigger(ActionsBuilder, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AbilitySharedValue>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddParametrizedFeatures(AddParametrizedFeatures.FeatureData[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPartyEncumbrance(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPet(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>, Nullable<PetProgressionType>, Nullable<PetType>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPhysicalImmunity(PhysicalDamageForm[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddProficiencies(ArmorProficiencyGroup[], Blueprint<BlueprintRaceReference>, WeaponCategory[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddREVendorItem(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddResurrectOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSecondaryAttacks(Blueprint<BlueprintItemWeaponReference>[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSkillPointPerCharacterLevel(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpecialSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpecialSpellListForArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellFailureChance(Nullable<Int32>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<SpellImmunityType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellKnownTemporary(Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellResistance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellTypeFailureChance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddStartingEquipment(List<Blueprint<BlueprintItemReference>>, WeaponCategory[], Blueprint<BlueprintCategoryDefaultsReference>, Nullable<Boolean>, List<Blueprint<BlueprintCharacterClassReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddStatBonus(Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddStatModifier(Nullable<ModifierDescriptor>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUndetectableAlignment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUnitScale(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUnlimitedSpell(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddVendorDiscount(ContextValue, List<Blueprint<BlueprintItemReference>>, BlueprintItem[], List<Blueprint<BlueprintUnitReference>>, BlueprintUnit[], Nullable<AddVendorDiscount.VendorDiscountEntry>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AdditionalDamageOnSneakAttack(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAllowDyingCondition(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddApplyClassProgression(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintFeatureReference>>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ParameterizedFeatureEntry[], List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAreaEffectImmunity(List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAutoFailCastingDefensively(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBookOfDreamsSummonUnitsCountLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffDescriptorImmunity(Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffEnchantAnyWeapon(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EquipSlotBase.SlotType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeActivatableAbilitiesCommandType(List<Blueprint<BlueprintActivatableAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeFaction(Nullable<Boolean>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<ChangeFaction.ChangeType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeImpatience(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeIncomingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeOutgoingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangePortraitComponent(Blueprint<BlueprintPortraitReference>, Blueprint<BlueprintPortraitReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeSizeTrigger(ActionsBuilder, Nullable<ChangeSizeTrigger.Condition>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeSpellCommandType(Nullable<AbilityType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<UnitCommand.CommandType>, Nullable<TargetType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCombatLogNotification(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCombatManeuverOnCriticalHit(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCompanionImmortality(ActionsBuilder, Nullable<Single>, AssetLink<PrefabLink>, LocalString, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCompleteDamageImmunity()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCounterspell(Nullable<AbilityType>, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDeflectArrows(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DeflectArrows.RestrictionType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDisableAttackType(Nullable<AttackTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDisableClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDisableDeathFXs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDisableEquipmentSlot(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DisableEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDisableOptimization(Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDuelistParry(ConditionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DuelistParry.TargetType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDweomerLeapLogic(Blueprint<BlueprintAbilityReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEnhancePotion(List<Blueprint<BlueprintArchetypeReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFastTwoHandBombs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFavoredEnemy(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFavoredTerrain(Nullable<AreaSetting>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFavoredTerrainExpertise(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AreaSetting>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddForbidOwnAreaEffects(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddForbidRotation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddForbidSpecificSpellsCast(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddForbidSpellCasting(Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddForbidSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddForbidSpellbookOnAlignmentDeviation(Nullable<AlignmentMaskType>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddForbidSpellbookOnArmorEquip(Blueprint<BlueprintSpellbookReference>[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFreeActionSpell(Blueprint<BlueprintAbilityReference>, Nullable<AbilityType>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddGhostCriticalAndPrecisionImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddGreaterCombatMeneuver(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddHalveIncomingAreaDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddHideFactsWhileEtudePlaying(Blueprint<BlueprintEtudeReference>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintRaceReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddHigherMythicsReplace()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnoreIncommingDamage()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnoreSpellImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncomingDamageAndHealingModifier(Nullable<IncomingDamageAndHealingModifier.EntryType>, Nullable<IncomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<IncomingDamageAndHealingModifier.FactionType>, Nullable<IncomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncorporealACBonus()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseActivatableAbilityGroupSize(Nullable<ActivatableAbilityGroup>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseResourceAmount(Blueprint<BlueprintAbilityResourceReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseResourceAmountBySharedValue(Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseResourcesByClass(Blueprint<BlueprintArchetypeReference>, Nullable<Int32>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddInitiatorDisarmTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddInitiatorSavingThrowTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKeepAlliesAlive(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddLearnSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddLearnSpells(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddLockEquipmentSlot(Nullable<Boolean>, Nullable<LockEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMarkPassive(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMayBanterOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddModifySummonsCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ModifySummonsCount.Substitution[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMovementDistanceTrigger(ActionsBuilder, ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddNenioSpecialPolymorphWhileEtudePlaying(AbilityExecutionContext, Blueprint<BlueprintEtudeReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintActivatableAbilityReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOverrideUnitHP(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOverrideVisionRange(Nullable<Boolean>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPreventHealing(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPriorityTarget(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRaiseStatToMinimum(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRangedCleave(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecalculateOnOwnerFactUpdated(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRedirectDamageToPet(Nullable<Int32>, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRemoveOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceStatBaseAttribute(Nullable<StatType>, Nullable<Boolean>, Nullable<BonusMod>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddScrollSpecialization(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSetChargeWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSetFleeOrApproachLogic(Nullable<UnitPartFleeOrApproach.CommandType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSetRunBackLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpawnMonsterAfterInitialized(ActionsBuilder, Blueprint<BlueprintUnitReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpecialRiderBuffForHippogriffFlyingAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpecificBuffImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellFool(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintSpellbookReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellImmunityToSpellDescriptor(Blueprint<BlueprintUnitFactReference>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellResistanceAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellResistanceAgainstSpellDescriptor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellResistanceAgainstSpellSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpontaneousSpellConversion(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpontaneousSpellSaving(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSufferFromHealing(DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSuppressDismember(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSwarmAoeVulnerability(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSwarmDamageResistance(Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUnearthlyGrace()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUnholyGrace()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUnitHealthGuard(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUntargetable(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUpdateClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKineticistAcceptBurnTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKineticistBurnModifier(List<Blueprint<BlueprintAbilityReference>>, Nullable<KineticistBurnType>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKineticistBurnValueChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKineticistElementalOverflow(ContextValue, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKineticistPart(Blueprint<BlueprintBuffReference>, List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintFeatureReference>, Nullable<StatType>, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSetKineticistGatherPowerMode(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<KineticistGatherPowerMode>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAcAddAcBuff(Nullable<BonusMod>, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPolymorphDamageTransfer(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeHitDie(Nullable<DiceType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEnergyDamageTrigger(ActionsBuilder, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncomingDamageTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, Nullable<PhysicalDamageForm>, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddInitiatorPartySkillRollTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddInitiatorSavingThrowTrigger(ActionsBuilder, Nullable<SavingThrowType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKineticistInfusionDamageTrigger(List<Blueprint<BlueprintAbilityReference>>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<TimeSpan>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellDiceBonusTrigger(Nullable<Boolean>, Int32[], ContextDiceValue[], Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTargetAttackWithWeaponTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTargetSavingThrowTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTargetSpellResistanceCheckTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBlinkAoEDamageResistance(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeSpellElementalDamage(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeSpellElementalDamageHalfUntyped(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDeathActions(ActionsBuilder, Nullable<Boolean>, Nullable<DeathActions.DeathTrigger>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddModifyAttackerMissChance(ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOutcomingDamageAndHealingModifier(Nullable<OutcomingDamageAndHealingModifier.EntryType>, Nullable<OutcomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<OutcomingDamageAndHealingModifier.FactionType>, Nullable<OutcomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSacredWeaponDamageOverride(Blueprint<BlueprintParametrizedFeatureReference>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSacredWeaponFavoriteDamageOverride(Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Nullable<WeaponCategory>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSetAttackerMissChance(ConditionsBuilder, Nullable<SetAttackerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSetFactOwnerMissChance(ConditionsBuilder, Nullable<SetFactOwnerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponDamageOverride(Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDublicateSpellComponent(Nullable<DublicateSpellComponent.AOEType>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityResourceOverride(Blueprint<BlueprintAbilityResourceReference>, ContextValue, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnoreAttacksOfOpportunityForSpellList(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmyAlternativeMovement(Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmyChangeInitiative(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmyFullAttackEndTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmyLeaderAddResourcesOnBattleEnd(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<KingdomResourcesAmount>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeLeaderSkillPowerOnAbilityUse(Nullable<Boolean>, Nullable<Int32>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRandomLeaderSpellReplacement(Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRunActionOnTurnStart(ActionsBuilder, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalBattleEndTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalCellReachTrigger(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalCombatPercentDamageBonus(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalCombatProvocation(Blueprint<BlueprintTacticalCombatAiActionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalCombatResurrection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalCombatRider(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalCombatRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalCombatVisibleFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTacticalSquadDeathTrigger(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmyFaction>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmyDamageAfterMovementBonus(Nullable<Boolean>, Nullable<Single>, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmyStandingDamageBonus(Nullable<Int32>, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstAttackOfOpportunity(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstAttacks(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ArmorProficiencyGroup[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstBuffOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstFactOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstFactOwnerMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstSize(Nullable<ACBonusAgainstSize.SizeType>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<ACBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstSpellsWithDescriptor(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstWeaponCategory(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstWeaponGroup(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstWeaponSubcategory(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusAgainstWeaponType(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACContextBonusAgainstFactOwner(Nullable<AlignmentComponent>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACContextBonusAgainstWeaponSubcategory(Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddACTouchBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityMythicParams(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityScoreCheckBonus(ContextValue, Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddActionsOnBuffApply(ActionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAbilityResources(Nullable<Int32>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffOnCombatStart(Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCalculatedWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, CalculatedWeapon)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCasterLevelForAbility(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCasterLevelForSpellbook(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddClassLevelToSummonDuration(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFactIfArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeatureIfHasFact(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeatureOnAlignment(Nullable<AlignmentComponent>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeatureOnApply(Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeatureOnClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeatureOnSkill(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeatureToNPC(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFeatureToPet(Blueprint<BlueprintFeatureReference>, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellListAsAbilities(List<Blueprint<BlueprintAbilityResourceReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellbook(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWearinessHours(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AdditionalDamageOnHit(Nullable<DamageEnergyType>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AdditionalSneakDamageOnHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<DiceFormula>, Nullable<AdditionalSneakDamageOnHit.WeaponType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAngelSwordAntiDescriptor(Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Nullable<EnergyDrainHealType>, Nullable<EnergyDrainHealType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAnyWeaponDamageStatReplacement(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArcaneArmorProficiency(ArmorProficiencyGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArcaneSpellFailureIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArcaneSpellFailureModify(Nullable<Single>, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAreaEffectEnterTrigger(ActionsBuilder, List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmorCheckPenaltyIncrease(Nullable<Int32>, ContextValue, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmorClassBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAscendantElement(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackBonusAgainstArmyProperty(Nullable<ArmyProperties>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackBonusAgainstFactOwner(Nullable<Int32>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackBonusAgainstFriendly(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackBonusAgainstSize(Nullable<AttackBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<AttackBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackOfOpportunityAttackBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackOfOpportunityCriticalConfirmationBonus(ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackOfOpportunityDamageBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackTypeAttackBonus(Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackTypeChange(Nullable<Boolean>, Nullable<Boolean>, Nullable<AttackType>, Nullable<AttackType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAttackTypeCriticalMultiplierIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAuraFeatureComponent(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAutoConfirmCritAgainstFlanked(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAutoDetectStealth()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAutoMetamagic(List<Blueprint<BlueprintAbilityReference>>, Nullable<AutoMetamagic.AllowedType>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Nullable<Int32>, Nullable<Metamagic>, Nullable<Boolean>, Nullable<SpellSchool>, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBindAbilitiesToClass(List<Blueprint<BlueprintAbilityReference>>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBindAbilitiesToHighest(Blueprint<BlueprintAbilityReference>[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBlindnessACCompensation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffSubstitutionOnApply(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCMBBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCMBBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMBBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<CMBBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCMBBonusForManeuver(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCMDBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCMDBonusAgainstManeuvers(Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCMDBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMDBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<CMDBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChargeAttackBonus(ContextValue, Nullable<Boolean>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChargeImprovedCritical()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddClassLevelsForPrerequisites(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureSelectionReference>, Nullable<Double>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCombatAgainstMeTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCombatStateTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCompanionBoon(Nullable<Int32>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddConcentrationBonus(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddConcentrationBonusOnArmorType(Nullable<ArmorProficiencyGroup>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddConstructHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddContextRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription, ContextDiceValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCounterAttackOfOpportunityOnCombatManeuver(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCraftBonus(Nullable<UsableItemType>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCritAutoconfirmAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCriticalConfirmationACBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCriticalConfirmationACBonusAgainstFactOwner(Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCriticalConfirmationACBonusInHeavyArmor(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCriticalConfirmationBonus(Nullable<Int32>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageBonusAgainstFactOwner(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageReductionAgainstFactOwner(Blueprint<BlueprintUnitFactReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageReductionAgainstRangedWeapons(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageReductionAgainstSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageReductionBelowZero(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDeathOnLevelStacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDefensiveCombatTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDerivativeStatBonus(Nullable<StatType>, Nullable<StatType>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDetachBuffOnNearMiss(ActionsBuilder, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDiceDamageBonusOnSpell(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDisableIntelligence(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDisableRegenerationOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDispelBonusOnDescriptor(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDispelCasterLevelCheckBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDistanceAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDistanceDamageBonus(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDoNotBenefitFromConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDoubleDamageDiceOnAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDraconicBloodlineArcana(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEnergyDamageBonus(Nullable<DamageEnergyTypeFlag>, Nullable<Single>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFactSinglify(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFactsChangeTrigger(List<Blueprint<BlueprintUnitFactReference>>, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFlankedAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFlatFootedIgnore(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<FlatFootedIgnoreType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFullSpeedInStealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnoreConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnoreDamageReductionOnAttack(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnoreDamageReductionOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnoreDamageReductionOnTarget(Nullable<AlignmentComponent>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnorePartialConcealmentOnRangedAttacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnoreSpellResistanceForSpells(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddImpromptuSneakAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddImprovedEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseAllSpellsDC(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseAttackAndDamageBonusBySpellLevel(Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseCasterLevel(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseCastersSavingThrowTypeDC(Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseDiceSizeOnAttack(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseDiceSizeOnAttackCustomProgressions(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, IncreaseDiceSizeOnAttackCustomProgressions.Progression[], WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseFeatRankByGroup(Nullable<FeatureGroup>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellContextDescriptorDC(Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellDC(Nullable<Boolean>, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellDescriptorCasterLevel(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellDescriptorDC(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellHealing(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellSchoolCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellSchoolDC(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellSchoolDamage(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellSpellbookDC(Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddInitiatorCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMadDogPackTactics()
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddManeuverBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddManeuverBonusFromStat(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddManeuverDefenceBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddManeuverImmunity(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddManeuverIncreaseDuration(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddManeuverOnAttack(Nullable<WeaponCategory>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddManeuverProvokeAttack(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddManeuverTrigger(ActionsBuilder, Nullable<CombatManeuver>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMaxDexBonusIncrease(Nullable<Int32>, Nullable<Int32>, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, UnitDescriptor, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMeleeWeaponSizeChange(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMinimizeAttacksOfOpportunityCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddModifyD20(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, ContextValue, Nullable<RuleDispelMagic.CheckType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifyD20.RollConditionType>, ContextValue, Nullable<Int32>, Nullable<RuleType>, Nullable<FlaggedSavingThrowType>, StatType[], Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, ContextValue, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMonkReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintArchetypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddNewRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOnSpawnBuff(Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Rounds>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<AlignmentComponent>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOutflankAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPartialDRIgnore(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Int32>, Nullable<Boolean>, WeaponCategory[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPetManeuverProvokeAttack(CombatManeuver[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPointBlankMaster(Nullable<WeaponCategory>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPromoteSpellDices(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceType>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRangedWeaponSizeChange(Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecalculateConcealment(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecalculateOnChangeParty(Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecalculateOnFactsChange(Blueprint<BlueprintUnitFactReference>[])
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecalculateOnLocustSwarmChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecalculateOnStatChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRecommendedClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRemoveBuffOnAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRemoveFeatureOnApply(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRemoveFeatureOnDetach(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceFormula>, DamageTypeDescription)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceAbilitiesStat(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceAbilityParamsWithContext(Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceCMDDexterityStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceCastSource(Nullable<CastSource>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceCasterLevelOfAbility(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceCombatManeuverStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceSourceBone(String)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>, Blueprint<BlueprintSpellbookReference>, Nullable<ReplaceSpellbook.TypeBookLevel>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRerollConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<RerollConcealment.WeaponCoverage>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRideAnimalCompanion(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavesFixedRecalculateThievery(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavesFixerFactReplacer(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavesFixerReplaceInProgression(Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstAbilityType(Nullable<AbilityType>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstAlignmentDifference(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstAllies(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstDescriptor(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstFact(Nullable<AlignmentComponent>, Blueprint<BlueprintFeatureReference>, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstSchoolAbilityValue(ContextValue, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstSpecificSpells(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusAgainstSpellType(Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSavingThrowContextBonusAgainstDescriptor(Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddShareBuffsWithPet(List<Blueprint<BlueprintBuffReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddShareFavoredEnemies(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddShareFeaturesWithPet(List<Blueprint<BlueprintFeatureReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellFixedDC(Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellLevelByClassLevel(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellPenetrationBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpendChargesOnSpellCast(Blueprint<BlueprintItemReference>, Nullable<SpendChargesOnSpellCast.EntryType>, Nullable<SpendChargesOnSpellCast.ItemFilterType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTake10ForSuccess(Nullable<Boolean>, Nullable<UsableItemType>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTargetChangedDuringRound(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTargetCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTargetCritAutoconfirmFromCaster(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddToughnessLogic(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTrapPerceptionBonus(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUndeadHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<UnitDeathTrigger.DeathTrigger>, Nullable<UnitDeathTrigger.FactionType>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<UnitTag>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponCategoryAttackBonus(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponCriticalEdgeIncreaseStackable(AttackType[], WeaponCategory[], AttackType[], WeaponCategory[], Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponFocus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponGroupAttackBonus(Nullable<Int32>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponGroupDamageBonus(ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponGroupEnchant(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponMultipleCategoriesAttackBonus(Nullable<Int32>, WeaponCategory[], Nullable<ModifierDescriptor>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponParametersAttackBonus(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponParametersCriticalEdgeIncrease(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponParametersCriticalMultiplierIncrease(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponParametersDamageBonus(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponSizeChange(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponSnatcher(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponTypeCriticalEdgeIncrease(Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponTypeCriticalMultiplierIncrease(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponTypeDamageBonus(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponTypeDamageStatReplacement(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAfterbuff(Blueprint<BlueprintBuffReference>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmorFocus(Nullable<ArmorProficiencyGroup>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffAbilityRollsBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffAllSavesBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffAllSkillsBonus(Nullable<ModifierDescriptor>, ContextValue, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffAllSkillsBonusAbilityValue(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffAllSkillsBonusRankDependent(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffDamageEachRound(Nullable<Single>, Nullable<Int32>, Nullable<DamageEnergyType>, Nullable<DiceFormula>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffExtraAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffExtraAttackForFastBombs(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffExtraAttackWeaponSpecific(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffImpededMagic(Nullable<Boolean>, ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffIncomingDamageIncrease(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffMovementSpeed(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Single>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffOnArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffOnHealthTickingTrigger(Nullable<Single>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffOnLightOrNoArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffParticleEffectPlay(AssetLink<PrefabLink>, AssetLink<PrefabLink>, AssetLink<PrefabLink>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffSaveEachRound(ActionsBuilder, ActionsBuilder, Nullable<Int32>, Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffSaveThrowForAttackOrSpell(BuffSaveThrowForAttackOrSpell.BuffContainer[], BuffSaveThrowForAttackOrSpell.BuffContainer[], ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffSkillLoreNatureBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffSkillStealthBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffSpellSubstitution(Nullable<Single>, ContextValue, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintBuffReference>>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffStatusCondition(Nullable<UnitCondition>, Nullable<Boolean>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCannyDefensePermanent(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintParametrizedFeatureReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddChangeUnitSize(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>, Nullable<Int32>, Nullable<ChangeUnitSize.ChangeType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageOverTime(Nullable<DiceFormula>, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDifficultyStatAdvancement(Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEmptyHandWeaponOverride(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddHasArmorFeatureUnlock(Nullable<ArmorProficiencyGroupFlag>, List<Blueprint<BlueprintArmorTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddHasShieldFeatureUnlock(List<Blueprint<BlueprintShieldTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmorProficiencyGroupFlag>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddHealWithOutgoingDamage(Nullable<Single>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIncreaseSpellDamageByClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMakeUnitFollowUnit(Nullable<Boolean>, Nullable<Boolean>, UnitEvaluator, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddModifySpell(Nullable<SpellModificationType>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMonkNoArmorAndMonkWeaponFeatureUnlock(List<Blueprint<BlueprintWeaponTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMonkNoArmorFeatureUnlock(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMysticTheurgeCombinedSpells(Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMysticTheurgeSpellbook(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOwnerAbilityTargetSavingThrowBonus(Nullable<Int32>, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<AbilityType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPowerfulCharge(Nullable<Int32>, Nullable<DiceFormula>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddProtectionFromEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReachMultiplicator(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReduceAttacksCount(ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReduceDamageReduction(Nullable<Int32>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddReplaceAsksList(Blueprint<BlueprintUnitAsksListReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddResistEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddResistEnergyContext(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSaveSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSkillSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpeedBonusInArmorCategory(Nullable<Int32>, ArmorProficiencyGroup[], Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellTurning(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddStatBonusWeaponRestriction(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTemporaryHitPointsConstitutionBased(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTemporaryHitPointsFromAbilityValue(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTemporaryHitPointsPerLevel(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTemporaryHitPointsRandom(ContextValue, Nullable<ModifierDescriptor>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWeaponTrainingBonuses(Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddWizardAbjurationResistance(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddModifyOutgoingHealAmount(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.Logger
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.Self
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.Blueprint
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.Configured
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.ConfigureDelayedBlueprints()
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.Configure(Boolean)
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddComponent(BlueprintComponent)
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddComponent<C>(Action<C>)
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.EditComponent<C>(Action<C>)
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.OnConfigure(Action<BlueprintLevelUpPlanFeaturesList>[])
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.OnConfigureInternal(Action<BlueprintLevelUpPlanFeaturesList>[])
RootConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Classes
Assembly: BlueprintCore.dll
Syntax
public class LevelUpPlanFeaturesListConfigurator : BaseLevelUpPlanFeaturesListConfigurator<BlueprintLevelUpPlanFeaturesList, LevelUpPlanFeaturesListConfigurator>
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Methods

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CopyFrom(Blueprint<BlueprintReference<BlueprintLevelUpPlanFeaturesList>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public LevelUpPlanFeaturesListConfigurator CopyFrom(Blueprint<BlueprintReference<BlueprintLevelUpPlanFeaturesList>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
LevelUpPlanFeaturesListConfigurator
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintLevelUpPlanFeaturesList>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public LevelUpPlanFeaturesListConfigurator CopyFrom(Blueprint<BlueprintReference<BlueprintLevelUpPlanFeaturesList>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
LevelUpPlanFeaturesListConfigurator
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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For(Blueprint<BlueprintReference<BlueprintLevelUpPlanFeaturesList>>)

Returns a configurator to modify the specified blueprint.

Declaration
public static LevelUpPlanFeaturesListConfigurator For(Blueprint<BlueprintReference<BlueprintLevelUpPlanFeaturesList>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.BlueprintLevelUpPlanFeaturesList>> blueprint
Returns
Type Description
LevelUpPlanFeaturesListConfigurator
Remarks

Use this to modify existing blueprints, such as blueprints from the base game.

If you're using WrathModificationTemplate blueprints defined in JSON already exist.

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New(String, String)

Creates a new blueprint and returns a new configurator to modify it.

Declaration
public static LevelUpPlanFeaturesListConfigurator New(string name, string guid)
Parameters
Type Name Description
System.String name
System.String guid
Returns
Type Description
LevelUpPlanFeaturesListConfigurator
Remarks

After creating a blueprint with this method you can use either name or GUID to reference the blueprint in BlueprintCore API calls.

An implicit cast converts the string to Blueprint<TRef>, exposing the blueprint instance and its reference.

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