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Class BaseEtudeConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.AreaLogic.Etudes.BlueprintEtude.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseFactConfigurator<T, TBuilder>
BaseEtudeConfigurator<T, TBuilder>
EtudeConfigurator
Inherited Members
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<T, TBuilder>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<T, TBuilder>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<T, TBuilder>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.AreaLogic.Etudes
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseEtudeConfigurator<T, TBuilder> : BaseFactConfigurator<T, TBuilder> where T : BlueprintEtude where TBuilder : BaseEtudeConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseEtudeConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseEtudeConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddCapitalCompanionLogic(Nullable<Boolean>)

Adds Kingmaker.AreaLogic.Capital.CapitalCompanionLogic

Declaration
public TBuilder AddCapitalCompanionLogic(bool? restAllRemoteCompanions = null)
Parameters
Type Name Description
System.Nullable<System.Boolean> restAllRemoteCompanions

InfoBox: Use rest on all remote companions for every days from last rest (party was away fighting and they were resting)

Returns
Type Description
TBuilder
Remarks

  • AllowCombat0704c7b789ce4ddaa2fd29d43abc92d3
  • Dream_InFireb97643e712f2fbb40959de464a357ac6
  • WarCamp_EarlyBeginning4be1dcbb5f0a05f43b8915e14251b76c
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AddDisableCompanionPartyChecks(List<Blueprint<BlueprintUnitReference>>, Nullable<DisableCompanionPartyChecks.ModeType>)

Adds Kingmaker.AreaLogic.Etudes.DisableCompanionPartyChecks

Declaration
public TBuilder AddDisableCompanionPartyChecks(List<Blueprint<BlueprintUnitReference>> companions = null, DisableCompanionPartyChecks.ModeType? mode = null)
Parameters
Type Name Description
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>> companions

Blueprint of type BlueprintUnit. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<Kingmaker.AreaLogic.Etudes.DisableCompanionPartyChecks.ModeType> mode
Returns
Type Description
TBuilder
Remarks

  • Daeran_Q2_Stage_0162afa0be21e6f84dbaac42696b3ea17
  • Daeran_Q2_Stage_3_SkillchecksBlocker8c2981a2486c40d0b87c2e481b07c495
  • Daeran_Q2_Stage_5d63ef3e130688d94ba5a976830aae5de
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AddDisableMountRiding(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)

Adds Kingmaker.AreaLogic.Etudes.DisableMountRiding

Declaration
public TBuilder AddDisableMountRiding(Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Returns
Type Description
TBuilder
Remarks

  • AreeluLab_InIllusionbbe6e346380ca6b4abba758b9b304727
  • KohhDungeon_disableMount_InCutscene1cb612bc6945441b96d7fc27208ca080
  • Woljif_AbandonedMansion_CutScenePat1bbf7d9eff0f47ea9bc50f2d88ae39fc
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AddEtudeBracketAllowMythicPortrait()

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketAllowMythicPortrait

Declaration
public TBuilder AddEtudeBracketAllowMythicPortrait()
Returns
Type Description
TBuilder
Remarks

  • AllowedToChangeMythicVisual3c8d242ff4974629a3f097e58c9cd3a8
  • DLC1_Megaepic99622b80d692457890f58f73ed864f30
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AddEtudeBracketAudioEvents(AkEventReference[], AkEventReference[])

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketAudioEvents

Declaration
public TBuilder AddEtudeBracketAudioEvents(AkEventReference[] onEtudeStart = null, AkEventReference[] onEtudeStop = null)
Parameters
Type Name Description
Kingmaker.Sound.AkEventReference[] onEtudeStart
Kingmaker.Sound.AkEventReference[] onEtudeStop
Returns
Type Description
TBuilder
Remarks

  • Aeon_KenabresInThePast_DemonAttack_Audio889de41c810a460d979da3f5a21cbca3
  • DLC5_Tavern_State0_Audio44e36a18b7a1415f8a5ab1101c5974d7
  • WarCamp_Peaceful_Audioaa31ae323e6e54341bc59ce6fba7c08e
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AddEtudeBracketAudioObjects(String)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketAudioObjects

Declaration
public TBuilder AddEtudeBracketAudioObjects(string connectedObjectName = null)
Parameters
Type Name Description
System.String connectedObjectName
Returns
Type Description
TBuilder
Remarks

  • Aeon_KenabresInThePast_Peaceful_Audio958e97c093f2405caf2ee25ee23974bb
  • DLC6_TavernRebuilded_SecondStage_Audio84691b7d84a84e12ae9e1f3d6a909b05
  • ZigguratSoundf2035ebb6d074f33aaa1ec362d0f1929
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AddEtudeBracketCampingAction(ActionsBuilder, Nullable<Boolean>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketCampingAction

Declaration
public TBuilder AddEtudeBracketCampingAction(ActionsBuilder actions = null, bool? skipRest = null)
Parameters
Type Name Description
ActionsBuilder actions
System.Nullable<System.Boolean> skipRest
Returns
Type Description
TBuilder
Remarks

  • AreshkagalDungeon_Arena67fb6b5c69c149ecb2aed1b38d299fb7
  • IvoryLabyrinth_Prisonf97f4de6a5073df49b9cac68859f05ae
  • Threshold207fad718f41237449b0acf414cc991a
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AddEtudeBracketDetachPet(UnitEvaluator, Nullable<PetType>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketDetachPet

Declaration
public TBuilder AddEtudeBracketDetachPet(UnitEvaluator master = null, PetType? petType = null)
Parameters
Type Name Description
Kingmaker.ElementsSystem.UnitEvaluator master
System.Nullable<Kingmaker.Enums.PetType> petType
Returns
Type Description
TBuilder
Remarks

  • AzataChanged_DragonDetachab819e3a5ef50824da38424ec7dba195
  • DreamFirstVisit82c30aaad229dd146bbe3615608c3e34
  • TricksterCouncilDefaultd3306da844810c74984e37a41d6d6f99
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AddEtudeBracketDetachPetsOnUnit(UnitEvaluator)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketDetachPetsOnUnit

Declaration
public TBuilder AddEtudeBracketDetachPetsOnUnit(UnitEvaluator target = null)
Parameters
Type Name Description
Kingmaker.ElementsSystem.UnitEvaluator target
Returns
Type Description
TBuilder
Remarks

  • CamelliaQ1_CombatState845183b29ac053745a0e1a12ee826795
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AddEtudeBracketDisableCampingEncounters()

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketDisableCampingEncounters

Declaration
public TBuilder AddEtudeBracketDisableCampingEncounters()
Returns
Type Description
TBuilder
Remarks

  • DLC2_Catacombs_For_REcb95b10bc71448bbbf9773e0d19eb5e2
  • DLC2_Stop_RE8b91b3737c444cf2a1cfb2177a6af2f0
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AddEtudeBracketDisablePlayerRespec()

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketDisablePlayerRespec

Declaration
public TBuilder AddEtudeBracketDisablePlayerRespec()
Returns
Type Description
TBuilder
Remarks

  • NoDragon39008f5a372a6dc42bddfcf4f334bd95
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AddEtudeBracketDisableRandomEncounters()

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketDisableRandomEncounters

Declaration
public TBuilder AddEtudeBracketDisableRandomEncounters()
Returns
Type Description
TBuilder
Remarks

  • Disable_KenabresRE_AfterCh2a9d6a5d7f329469da1a7475a0d7b8f1f
  • LegendGarrisonGM_NoRE1b60bc29f8a24d08a8af2c276aee38eb
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AddEtudeBracketEnableAzataIsland(Blueprint<BlueprintGlobalMap.Reference>, Blueprint<BlueprintGlobalMagicSpell.Reference>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketEnableAzataIsland

Declaration
public TBuilder AddEtudeBracketEnableAzataIsland(Blueprint<BlueprintGlobalMap.Reference> globalMap = null, Blueprint<BlueprintGlobalMagicSpell.Reference> globalMapSpell = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Reference> globalMap

Blueprint of type BlueprintGlobalMap. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Blueprint<Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.Reference> globalMapSpell

Blueprint of type BlueprintGlobalMagicSpell. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • AzataIsland_GlobalSpell765b5d6d0e6f4505a6471db58b3fa6ce
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AddEtudeBracketEnableTutorials(Blueprint<BlueprintTutorial.Reference>[])

Adds Kingmaker.Tutorial.Etudes.EtudeBracketEnableTutorials

Declaration
public TBuilder AddEtudeBracketEnableTutorials(params Blueprint<BlueprintTutorial.Reference>[] tutorials)
Parameters
Type Name Description
Blueprint<Kingmaker.Tutorial.BlueprintTutorial.Reference>[] tutorials

Blueprint of type BlueprintTutorial. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • CampingTrigger6601a017a5dc33a4f8af119b1611fc69
  • Tutorials_Chapter02b21b9dcb071cb2e4eaf91c66c0431e6d
  • Tutorials_Prologue148f8a3289094484e827dce6eed48ad5
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AddEtudeBracketEnableTutorialSingle(Blueprint<BlueprintTutorial.Reference>)

Adds Kingmaker.Tutorial.Etudes.EtudeBracketEnableTutorialSingle

Declaration
public TBuilder AddEtudeBracketEnableTutorialSingle(Blueprint<BlueprintTutorial.Reference> tutorial = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Tutorial.BlueprintTutorial.Reference> tutorial

Blueprint of type BlueprintTutorial. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • TutorAC5436bba9ec6c6bc48b8ee9a59a4d9a9f
  • TutorDamage67d1119ed39e3e34f9846643657f88cd
  • TutorDiceRollGlobalMapa65f6be4e4dd4de4af425c46edb054c2
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AddEtudeBracketEnableWarcamp(Blueprint<BlueprintGlobalMap.Reference>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketEnableWarcamp

Declaration
public TBuilder AddEtudeBracketEnableWarcamp(Blueprint<BlueprintGlobalMap.Reference> globalMap = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Reference> globalMap

Blueprint of type BlueprintGlobalMap. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • Chapter020e20d73ea0da6a94d94a6b42035a1ce0
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AddEtudeBracketEnsureAudio(Nullable<AudioFilePackagesSettings.AudioChunk>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketEnsureAudio

Declaration
public TBuilder AddEtudeBracketEnsureAudio(AudioFilePackagesSettings.AudioChunk? chunk = null)
Parameters
Type Name Description
System.Nullable<Kingmaker.Sound.AudioFilePackagesSettings.AudioChunk> chunk
Returns
Type Description
TBuilder
Remarks

  • Chapter01df17ab913c348644b9bd3fe3f9781a84
  • DLC1_Megaepic99622b80d692457890f58f73ed864f30
  • DLC6_DanceOfMasks3fdcad8348254e08ad94e9a5742d1da2
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AddEtudeBracketFollowUnit(Nullable<Boolean>, Nullable<Boolean>, UnitEvaluator, Blueprint<BlueprintSummonPoolReference>, UnitEvaluator, Nullable<Boolean>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketFollowUnit

Declaration
public TBuilder AddEtudeBracketFollowUnit(bool? alwaysRun = null, bool? canBeSlowerThanLeader = null, UnitEvaluator leader = null, Blueprint<BlueprintSummonPoolReference> summonPool = null, UnitEvaluator unit = null, bool? useSummonPool = null)
Parameters
Type Name Description
System.Nullable<System.Boolean> alwaysRun
System.Nullable<System.Boolean> canBeSlowerThanLeader
Kingmaker.ElementsSystem.UnitEvaluator leader

Tooltip: Main character if not specified

Blueprint<Kingmaker.Blueprints.BlueprintSummonPoolReference> summonPool

Blueprint of type BlueprintSummonPool. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Kingmaker.ElementsSystem.UnitEvaluator unit
System.Nullable<System.Boolean> useSummonPool
Returns
Type Description
TBuilder
Remarks

  • AneviaFollowb5f1df4ce72c8cd459eb18a1cffc091b
  • LatimasFollow5d4d883a918142a9bebfc22f6625f1f5
  • Wintersun_Default87839550c801db944b102f61084fd245
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AddEtudeBracketForceCombatMode()

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketForceCombatMode

Declaration
public TBuilder AddEtudeBracketForceCombatMode()
Returns
Type Description
TBuilder
Remarks

  • XCOM_Battlef830cff9020aa434c8b8a49980af4035
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AddEtudeBracketIgnoreGameover(ActionsBuilder, EtudeBracketGameModeWaiter, GameOverController)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketIgnoreGameover

Declaration
public TBuilder AddEtudeBracketIgnoreGameover(ActionsBuilder actionList = null, EtudeBracketGameModeWaiter gameModeWaiter = null, GameOverController gameOverController = null)
Parameters
Type Name Description
ActionsBuilder actionList
Kingmaker.AreaLogic.Etudes.EtudeBracketGameModeWaiter gameModeWaiter
Kingmaker.Controllers.Combat.GameOverController gameOverController
Returns
Type Description
TBuilder
Remarks

  • DLC5_WatcherFightStartedf0a2c61c07c14c4388db77c122282e55
  • SuppressGameOverce50ca45416742f09ac11ecb85fe6212
  • ThresholdCamp_Attack2598fbc6c16e7ec4abc5ec50f484fd4f
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AddEtudeBracketMakePassive(UnitEvaluator)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketMakePassive

Declaration
public TBuilder AddEtudeBracketMakePassive(UnitEvaluator unit = null)
Parameters
Type Name Description
Kingmaker.ElementsSystem.UnitEvaluator unit
Returns
Type Description
TBuilder
Remarks

  • AreshkagalArena_NenioIgnoreCombat35399489cd494583af28e059e5726d6c
  • LichCiar_Nexus_EXRemotePassive688c6a9a56fd4614852b0e2ee7708d88
  • Woljif_Nexus_EXRemotePassivee6055ae3cde11e9418628e1d446ac193
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AddEtudeBracketMarkUnitEssential(UnitEvaluator)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketMarkUnitEssential

Declaration
public TBuilder AddEtudeBracketMarkUnitEssential(UnitEvaluator target = null)
Parameters
Type Name Description
Kingmaker.ElementsSystem.UnitEvaluator target
Returns
Type Description
TBuilder
Remarks

  • ArehskagalArena_NenioFightff6e6564583c4757bb5759ec3f41827b
  • GreyborPreparations221bed1c8e52f8c4bb194c82b8e16548
  • ZosielQ06d1bb3f8743892a4aaf498f7fc5212f0
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AddEtudeBracketMusic(AkEventReference, AkEventReference)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketMusic

Declaration
public TBuilder AddEtudeBracketMusic(AkEventReference startTheme = null, AkEventReference stopTheme = null)
Parameters
Type Name Description
Kingmaker.Sound.AkEventReference startTheme
Kingmaker.Sound.AkEventReference stopTheme
Returns
Type Description
TBuilder
Remarks

  • AssaultFinished_Audio6851b9b86373937429e7bf68079c2501
  • Drezen1_SiegeSoundEtudec99a1bae98fb35c46b4e335ae8cdbda0
  • WarCamp_GorgoyleAttack29990bd61e5e3d84195f4f0d0ae81ec8
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AddEtudeBracketOverrideActionsOnClick(ActionsBuilder, Nullable<Single>, UnitEvaluator)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketOverrideActionsOnClick

Declaration
public TBuilder AddEtudeBracketOverrideActionsOnClick(ActionsBuilder actions = null, float? distance = null, UnitEvaluator unit = null)
Parameters
Type Name Description
ActionsBuilder actions
System.Nullable<System.Single> distance
Kingmaker.ElementsSystem.UnitEvaluator unit
Returns
Type Description
TBuilder
Remarks

  • AeonQ10_BeforeQuesta271248ab27e0be49bbc08a423214a16
  • ExoticCapitalTraderInCapitalf5d08d5c41d6b584ca59081039a19f20
  • WarCamp_DefaultPeaceful_Outdoor27d07416c620e0e48865bd88d74cbb82
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AddEtudeBracketOverrideBark(Nullable<Boolean>, Nullable<Single>, UnitEvaluator, SharedStringAsset)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketOverrideBark

Declaration
public TBuilder AddEtudeBracketOverrideBark(bool? barkDurationByText = null, float? distance = null, UnitEvaluator unit = null, SharedStringAsset whatToBarkShared = null)
Parameters
Type Name Description
System.Nullable<System.Boolean> barkDurationByText

Tooltip: Bark duration depends on text length

System.Nullable<System.Single> distance
Kingmaker.ElementsSystem.UnitEvaluator unit
Kingmaker.Localization.SharedStringAsset whatToBarkShared
Returns
Type Description
TBuilder
Remarks

  • AeonQ10_AfterQuestd40a0634e36e06f4fa674d3cb273c60a
  • AeonQ9_AfterQuest_LellanInPrison409e0dc5a2c767e4286c921152f18b96
  • MutasafenLab_BarksAfter137bd44a0ba94b778bbd077c51301861
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AddEtudeBracketOverrideDialog(Blueprint<BlueprintDialogReference>, Nullable<Single>, UnitEvaluator)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketOverrideDialog

Declaration
public TBuilder AddEtudeBracketOverrideDialog(Blueprint<BlueprintDialogReference> dialog = null, float? distance = null, UnitEvaluator unit = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintDialogReference> dialog

Blueprint of type BlueprintDialog. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<System.Single> distance
Kingmaker.ElementsSystem.UnitEvaluator unit
Returns
Type Description
TBuilder
Remarks

  • AeonQ10_DuringQuestfb99a426b8bf1f247a2272920a1fd13d
  • PetDragonAzata_Nexus8ec49bab42a211e4f85f593718ecc536
  • ZigguratZachariusInZiggurat2844d387f27a0bb468f72603dd15eda2
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AddEtudeBracketOverrideWeatherInclemency(EtudeBracketGameModeWaiter, Nullable<InclemencyType>, Nullable<Boolean>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketOverrideWeatherInclemency

Declaration
public TBuilder AddEtudeBracketOverrideWeatherInclemency(EtudeBracketGameModeWaiter gameModeWaiter = null, InclemencyType? inclemency = null, bool? instantly = null)
Parameters
Type Name Description
Kingmaker.AreaLogic.Etudes.EtudeBracketGameModeWaiter gameModeWaiter
System.Nullable<Owlcat.Runtime.Visual.Effects.WeatherSystem.InclemencyType> inclemency
System.Nullable<System.Boolean> instantly
Returns
Type Description
TBuilder
Remarks

  • Coronation_LocustUltimate026bc6aeff8f4b6180822db75115a66d
  • DLC5_TavernIndoor_Weathere1ef2e05c0e84ab0b313dda9fa2d4712
  • TEST_ReflectionWeather_HeavyInstant700db55747ec498cb8b8494c3d9933df
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AddEtudeBracketOverrideWeatherProfile(EtudeBracketGameModeWaiter, WeatherProfileExtended)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketOverrideWeatherProfile

Declaration
public TBuilder AddEtudeBracketOverrideWeatherProfile(EtudeBracketGameModeWaiter gameModeWaiter = null, WeatherProfileExtended weatherProfile = null)
Parameters
Type Name Description
Kingmaker.AreaLogic.Etudes.EtudeBracketGameModeWaiter gameModeWaiter
Owlcat.Runtime.Visual.Effects.WeatherSystem.WeatherProfileExtended weatherProfile
Returns
Type Description
TBuilder
Remarks

  • DeskariHasArrived9daf0401427a8e444941bdd1a8c6e301
  • Prologue_Kenabres_Weatherf7fa92f20aa04f1f8d3a33575bbf3c67
  • WeatherTrickster3347811084da4f3fb342e4c17a7c4ccb
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AddEtudeBracketPinCompanionInParty(UnitEvaluator)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketPinCompanionInParty

Declaration
public TBuilder AddEtudeBracketPinCompanionInParty(UnitEvaluator unit = null)
Parameters
Type Name Description
Kingmaker.ElementsSystem.UnitEvaluator unit
Returns
Type Description
TBuilder
Remarks

  • DLC5_PentaNonRemovableefbaa24d9f6442a797784840e4586cee
  • DLC5_SendriNonRemovablee3d950c8bb864ad5ba68b0a20e0a1dad
  • RegillLockedInParty9079a2dd777d415d869d4b58665d200c
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AddEtudeBracketPreventDirectControl(UnitEvaluator)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketPreventDirectControl

Declaration
public TBuilder AddEtudeBracketPreventDirectControl(UnitEvaluator unit = null)
Parameters
Type Name Description
Kingmaker.ElementsSystem.UnitEvaluator unit
Returns
Type Description
TBuilder
Remarks

  • DLC6_AivuInKenabresb92ed1f4f7f54c38a5523f619e0abd1e
  • Nexus02Camp_CapitalCompanionLogic875e1da9c2dcabb45b301b8c15b40660
  • PetDragonAzata_ThroneRoome4a1eb7ccc927bb41afbe8b20f00861f
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AddEtudeBracketProgressBar(Nullable<Int32>, LocalString)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketProgressBar

Declaration
public TBuilder AddEtudeBracketProgressBar(int? maxProgress = null, LocalString title = null)
Parameters
Type Name Description
System.Nullable<System.Int32> maxProgress
LocalString title

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
Remarks

  • DH_ProgressBar4d82ae4995764612a08163fe14ab36b5
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AddEtudeBracketRestPhase(Nullable<RestPhase>, Nullable<Boolean>, Nullable<RestPhase>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<RestPhase>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketRestPhase

Declaration
public TBuilder AddEtudeBracketRestPhase(RestPhase? firstPhase = null, bool? hasStarted = null, RestPhase? lastPhase = null, bool? multiplePhases = null, ActionsBuilder onStart = null, ActionsBuilder onStop = null, RestPhase? phase = null)
Parameters
Type Name Description
System.Nullable<Kingmaker.Controllers.Rest.RestPhase> firstPhase
System.Nullable<System.Boolean> hasStarted
System.Nullable<Kingmaker.Controllers.Rest.RestPhase> lastPhase
System.Nullable<System.Boolean> multiplePhases

Tooltip: Использовать разные фазы реста для начальных экшенов и для конечных.

ActionsBuilder onStart
ActionsBuilder onStop
System.Nullable<Kingmaker.Controllers.Rest.RestPhase> phase
Returns
Type Description
TBuilder
Remarks

  • DLC2_Survive_Grave_RstInsOn86a6fe903cd84b7ea3a7d50373e4d694
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AddEtudeBracketSetCompanionPosition(Blueprint<BlueprintUnitReference>, Nullable<Boolean>, EntityReference)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketSetCompanionPosition

Declaration
public TBuilder AddEtudeBracketSetCompanionPosition(Blueprint<BlueprintUnitReference> companion = null, bool? ignoreWhenEx = null, EntityReference locator = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference> companion

Blueprint of type BlueprintUnit. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<System.Boolean> ignoreWhenEx

InfoBox: Don&apos;t do anything if companion is Ex

Kingmaker.Blueprints.EntityReference locator
Returns
Type Description
TBuilder
Remarks

  • DaeranRomance_BarksAfterSex54998634e0121484c8f2de44b09f3766
  • MilitaryRegillRankUpPositionbf635b68081010c49b9039bfe0d25624
  • UlbrigWaitsForTheCommanderByTheFire_WarCamp8249dba9e71a4f7795331c1508ed4e75
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AddEtudeBracketSkipTimeAction(ActionsBuilder, Nullable<Boolean>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketSkipTimeAction

Declaration
public TBuilder AddEtudeBracketSkipTimeAction(ActionsBuilder actions = null, bool? preventSkipTime = null)
Parameters
Type Name Description
ActionsBuilder actions
System.Nullable<System.Boolean> preventSkipTime
Returns
Type Description
TBuilder
Remarks

  • DLC6_DaeranUnusualDatecbcb7376b21441c7a4d5dc7b740085a9
  • DLC6_FestiveKenabres_DefaultPeaceful4def8ef7e75e483382365a8f144afc79
  • DLC6_KenabresRitualHouse42783bfc91cc4424a9b103b455b531de
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AddEtudeBracketSummonpoolOverrideDialog(Blueprint<BlueprintDialogReference>, Nullable<Single>, Blueprint<BlueprintSummonPoolReference>)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketSummonpoolOverrideDialog

Declaration
public TBuilder AddEtudeBracketSummonpoolOverrideDialog(Blueprint<BlueprintDialogReference> dialog = null, float? distance = null, Blueprint<BlueprintSummonPoolReference> summonPool = null)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintDialogReference> dialog

Blueprint of type BlueprintDialog. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

System.Nullable<System.Single> distance
Blueprint<Kingmaker.Blueprints.BlueprintSummonPoolReference> summonPool

Blueprint of type BlueprintSummonPool. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

  • BribeSummonpoolInteractions1a7f6d97ee806d1469bee16129ee23c8
  • LooterSummonpoolInteractions264f738049ac8eb409e7f9eeb228e972
  • ThiefSummonpoolInteractionse8315e9e744c3ca48b1674350c386b96
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AddEtudeBracketTriggerAction(ActionsBuilder, ActionsBuilder)

Adds Kingmaker.AreaLogic.Etudes.EtudeBracketTriggerAction

Declaration
public TBuilder AddEtudeBracketTriggerAction(ActionsBuilder onActivated = null, ActionsBuilder onDeactivated = null)
Parameters
Type Name Description
ActionsBuilder onActivated
ActionsBuilder onDeactivated
Returns
Type Description
TBuilder
Remarks

  • AreeluLabFalseName2bbe2729cac14033a4aa094f2df60fdc
  • TricksterCouncil_Council_Lexicon2e57f6011fd7d3694681f195960cea161
  • Woljif_Q2_VoetielMeeting70707ba408d17784e8cbf59d3fe25e18
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AddEtudeCompleteTrigger(ActionsBuilder)

Adds Kingmaker.Designers.EventConditionActionSystem.Events.EtudeCompleteTrigger

Declaration
public TBuilder AddEtudeCompleteTrigger(ActionsBuilder actions = null)
Parameters
Type Name Description
ActionsBuilder actions
Returns
Type Description
TBuilder
Remarks

ComponentName: Events/EtudeCompleteTrigger

  • 0Prologuecee461e88e5d62b4ebdfc1f4cecc13c5
  • KTC_TricksterRankUp37fe484200d2477c458eb79f6a2410331
  • ZigguratUnderAttackAfterRitual9ad4fceef50d9fe4ba346054e812e04c
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AddEtudeCorruptionFreeZone(Nullable<Boolean>)

Adds Kingmaker.Corruption.EtudeCorruptionFreeZone

Declaration
public TBuilder AddEtudeCorruptionFreeZone(bool? clearAllCorruption = null)
Parameters
Type Name Description
System.Nullable<System.Boolean> clearAllCorruption
Returns
Type Description
TBuilder
Remarks

  • DHOutdoorDefault0ad51df6001a4f8479cd1efa2506ea54
  • DLC6_WenduagLabyrinthd6534b86b1d34038aaa9be12f8540580
  • WarCamp_GorgoyleAttack29990bd61e5e3d84195f4f0d0ae81ec8
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AddEtudeDisableCraft()

Adds Kingmaker.Corruption.EtudeDisableCraft

Declaration
public TBuilder AddEtudeDisableCraft()
Returns
Type Description
TBuilder
Remarks

  • Caves_1fb8827a1b4515af408f92e1ac1bdf794
  • Labyrinth6522a51898a9b014a805a5802e97e91e
  • Neathholm1ec30c09b7ccabb4f856365af7d57a49
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AddEtudeGameOverTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)

Adds Kingmaker.AreaLogic.Etudes.EtudeGameOverTrigger

Declaration
public TBuilder AddEtudeGameOverTrigger(Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, ActionsBuilder onGameOver = null)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

ActionsBuilder onGameOver
Returns
Type Description
TBuilder
Remarks

  • DarkBalorFight_HideUnits5bc605a8f4624ec08d857dcc52378eb5
  • DLC3_DemonsHeart15cc71ca8c954bdb97ed5bf2b140fcb6
  • DLC3_TheFirstCleric812c1f9133214a78b35669c6627898a9
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AddEtudeIgnorePartyEncumbrance()

Adds Kingmaker.AreaLogic.Etudes.EtudeIgnorePartyEncumbrance

Declaration
public TBuilder AddEtudeIgnorePartyEncumbrance()
Returns
Type Description
TBuilder
Remarks

  • AreeluLab_InIllusionbbe6e346380ca6b4abba758b9b304727
  • Dream_InFireb97643e712f2fbb40959de464a357ac6
  • WarCamp_GorgoyleAttack29990bd61e5e3d84195f4f0d0ae81ec8
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AddEtudeIgnorePersonalEncumbrance()

Adds Kingmaker.AreaLogic.Etudes.EtudeIgnorePersonalEncumbrance

Declaration
public TBuilder AddEtudeIgnorePersonalEncumbrance()
Returns
Type Description
TBuilder
Remarks

  • AreeluLab_InIllusionbbe6e346380ca6b4abba758b9b304727
  • DLC6_WenduagLabyrinthd6534b86b1d34038aaa9be12f8540580
  • WarCamp_EarlyBeginning4be1dcbb5f0a05f43b8915e14251b76c
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AddEtudeInvokeActionsDelayed(ActionsBuilder, Nullable<Int32>)

Adds Kingmaker.Designers.EventConditionActionSystem.Events.EtudeInvokeActionsDelayed

Declaration
public TBuilder AddEtudeInvokeActionsDelayed(ActionsBuilder actionList = null, int? days = null)
Parameters
Type Name Description
ActionsBuilder actionList

Tooltip: Actions to invoke after required amount of days has passed

System.Nullable<System.Int32> days

Tooltip: How much in-game days should pass for ActionList to be invoked

Returns
Type Description
TBuilder
Remarks

ComponentName: Events/EtudeInvokeActionsDelayed

  • AeonAutoKingdomDelay7e50ed6c545e4fc486680348003de3cd
  • Timer_Before_AzataRankUp_02d815fb5a208ce05469d120067f02b3de
  • ZigguratDeadRomanceTimer587df869a564f7046a48bbf27f017619
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AddEtudeOverrideCorruptionGrowth(Nullable<Int32>)

Adds Kingmaker.Corruption.EtudeOverrideCorruptionGrowth

Declaration
public TBuilder AddEtudeOverrideCorruptionGrowth(int? corruptionGrowth = null)
Parameters
Type Name Description
System.Nullable<System.Int32> corruptionGrowth
Returns
Type Description
TBuilder
Remarks

  • Kenabres_CorruptionFree24671efbec02423b923a32d471c3e0d1
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AddEtudePeacefulZone()

Adds Kingmaker.AreaLogic.Etudes.EtudePeacefulZone

Declaration
public TBuilder AddEtudePeacefulZone()
Returns
Type Description
TBuilder
Remarks

  • Aeon_KenabresInThePast_Peaceful_Audio958e97c093f2405caf2ee25ee23974bb
  • DLC6_WenduagLabyrinthd6534b86b1d34038aaa9be12f8540580
  • WarCamp_EarlyBeginning4be1dcbb5f0a05f43b8915e14251b76c
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AddEtudePlayTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>)

Adds Kingmaker.Designers.EventConditionActionSystem.Events.EtudePlayTrigger

Declaration
public TBuilder AddEtudePlayTrigger(ActionsBuilder actions = null, ConditionsBuilder conditions = null, bool? isActivateOnLoadArea = null, bool? once = null)
Parameters
Type Name Description
ActionsBuilder actions
ConditionsBuilder conditions
System.Nullable<System.Boolean> isActivateOnLoadArea
System.Nullable<System.Boolean> once
Returns
Type Description
TBuilder
Remarks

ComponentName: Events/EtudePlayTrigger

  • 01_DevouredByDarkness67d3321ed01a4e58a9ed3e13f94f1d04
  • GreenPuzzleMechanicb9ade12b203f92d4ba286bba5e8aa68e
  • ZombiesOnStreetsffcf5bca11694784686d9947ed226a88
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AddEveryDayTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>)

Adds Kingmaker.Kingdom.Buffs.EveryDayTrigger

Declaration
public TBuilder AddEveryDayTrigger(ActionsBuilder actions = null, ConditionsBuilder condition = null, int? skipDays = null)
Parameters
Type Name Description
ActionsBuilder actions
ConditionsBuilder condition
System.Nullable<System.Int32> skipDays
Returns
Type Description
TBuilder
Remarks

  • AutoKingdomProjectsControllerCh3b31b96dd34f8415382c8ec26787364d3
  • FlagTrickster3Economy4b833c6fcdfa47918927d80edf7ef9ae
  • SettlementsTracker_buff71dd611cd70443fcb04f0dce3bda76ef
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AddEveryWeekTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>)

Adds Kingmaker.Kingdom.Buffs.EveryWeekTrigger

Declaration
public TBuilder AddEveryWeekTrigger(ActionsBuilder actions = null, ConditionsBuilder condition = null, int? skipWeeks = null)
Parameters
Type Name Description
ActionsBuilder actions
ConditionsBuilder condition
System.Nullable<System.Int32> skipWeeks
Returns
Type Description
TBuilder
Remarks

  • FlagTrickster1Money6c97784129e5492fa08496f2d4139f22
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AddHideAllPets(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)

Adds Kingmaker.AreaLogic.Etudes.HideAllPets

Declaration
public TBuilder AddHideAllPets(bool? hideOnRemoteAndEx = null, bool? leaveAzataDragon = null, bool? leavePetOfMainCharacter = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type Name Description
System.Nullable<System.Boolean> hideOnRemoteAndEx

InfoBox: Should we hide also pets from remote companions (in hub for example) and from ex companions for duels

System.Nullable<System.Boolean> leaveAzataDragon
System.Nullable<System.Boolean> leavePetOfMainCharacter
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Returns
Type Description
TBuilder
Remarks

  • AreeluLab_InIllusionbbe6e346380ca6b4abba758b9b304727
  • Dream_InFireb97643e712f2fbb40959de464a357ac6
  • Woljif_AbandonedMansion_CutScenePat1bbf7d9eff0f47ea9bc50f2d88ae39fc
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AddKeepCompanionHidden(CompanionInParty, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)

Adds Kingmaker.AreaLogic.Etudes.KeepCompanionHidden

Declaration
public TBuilder AddKeepCompanionHidden(CompanionInParty companion = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail)
Parameters
Type Name Description
Kingmaker.Designers.EventConditionActionSystem.Evaluators.CompanionInParty companion
System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> merge

If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.

ComponentMerge mergeBehavior

Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.

Returns
Type Description
TBuilder
Remarks

  • DiplomacyLannRankUp_Hide362929592a154a56a6b40bd1c5159dbf
  • LogisticsWenduagRankUp_Hide9ce0dca7e0624042a00b3f115ef23c6a
  • MilitaryWenduagRankUp_Hide44247994f44e4e5d88f3f739616af1dc
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AddToAddedAreaMechanics(Blueprint<BlueprintAreaMechanicsReference>[])

Adds to the contents of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_AddedAreaMechanics

Declaration
public TBuilder AddToAddedAreaMechanics(params Blueprint<BlueprintAreaMechanicsReference>[] addedAreaMechanics)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference>[] addedAreaMechanics

Blueprint of type BlueprintAreaMechanics. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToConflictingGroups(Blueprint<BlueprintEtudeConflictingGroupReference>[])

Adds to the contents of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_ConflictingGroups

Declaration
public TBuilder AddToConflictingGroups(params Blueprint<BlueprintEtudeConflictingGroupReference>[] conflictingGroups)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeConflictingGroupReference>[] conflictingGroups

Blueprint of type BlueprintEtudeConflictingGroup. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToLinkedCampaigns(Blueprint<BlueprintCampaignReference>[])

Adds to the contents of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_LinkedCampaigns

Declaration
public TBuilder AddToLinkedCampaigns(params Blueprint<BlueprintCampaignReference>[] linkedCampaigns)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintCampaignReference>[] linkedCampaigns

Blueprint of type BlueprintCampaign. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToStartsOnComplete(Blueprint<BlueprintEtudeReference>[])

Adds to the contents of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsOnComplete

Declaration
public TBuilder AddToStartsOnComplete(params Blueprint<BlueprintEtudeReference>[] startsOnComplete)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] startsOnComplete

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToStartsWith(Blueprint<BlueprintEtudeReference>[])

Adds to the contents of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsWith

Declaration
public TBuilder AddToStartsWith(params Blueprint<BlueprintEtudeReference>[] startsWith)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] startsWith

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToSynchronized(Blueprint<BlueprintEtudeReference>[])

Adds to the contents of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_Synchronized

Declaration
public TBuilder AddToSynchronized(params Blueprint<BlueprintEtudeReference>[] synchronized)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] synchronized

Tooltip: Этот этюд не будет активироваться, если не активны этюды из этого списка. Если этот список не пуст, в этюде нельзя использовать актеров.

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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ClearAddedAreaMechanics()

Removes all elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_AddedAreaMechanics

Declaration
public TBuilder ClearAddedAreaMechanics()
Returns
Type Description
TBuilder
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ClearConflictingGroups()

Removes all elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_ConflictingGroups

Declaration
public TBuilder ClearConflictingGroups()
Returns
Type Description
TBuilder
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ClearLinkedCampaigns()

Removes all elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_LinkedCampaigns

Declaration
public TBuilder ClearLinkedCampaigns()
Returns
Type Description
TBuilder
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ClearStartsOnComplete()

Removes all elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsOnComplete

Declaration
public TBuilder ClearStartsOnComplete()
Returns
Type Description
TBuilder
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ClearStartsWith()

Removes all elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsWith

Declaration
public TBuilder ClearStartsWith()
Returns
Type Description
TBuilder
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ClearSynchronized()

Removes all elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_Synchronized

Declaration
public TBuilder ClearSynchronized()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintEtude>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintEtude>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.AreaLogic.Etudes.BlueprintEtude>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintEtude>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintEtude>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.AreaLogic.Etudes.BlueprintEtude>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyActivationCondition(Action<ConditionsChecker>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.ActivationCondition by invoking the provided action.

Declaration
public TBuilder ModifyActivationCondition(Action<ConditionsChecker> action)
Parameters
Type Name Description
System.Action<Kingmaker.ElementsSystem.ConditionsChecker> action
Returns
Type Description
TBuilder
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ModifyAddedAreaMechanics(Action<BlueprintAreaMechanicsReference>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_AddedAreaMechanics by invoking the provided action on each element.

Declaration
public TBuilder ModifyAddedAreaMechanics(Action<BlueprintAreaMechanicsReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference> action
Returns
Type Description
TBuilder
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ModifyCompletionCondition(Action<ConditionsChecker>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.CompletionCondition by invoking the provided action.

Declaration
public TBuilder ModifyCompletionCondition(Action<ConditionsChecker> action)
Parameters
Type Name Description
System.Action<Kingmaker.ElementsSystem.ConditionsChecker> action
Returns
Type Description
TBuilder
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ModifyConflictingGroups(Action<BlueprintEtudeConflictingGroupReference>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_ConflictingGroups by invoking the provided action on each element.

Declaration
public TBuilder ModifyConflictingGroups(Action<BlueprintEtudeConflictingGroupReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintEtudeConflictingGroupReference> action
Returns
Type Description
TBuilder
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ModifyLinkedAreaPart(Action<BlueprintAreaPartReference>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_LinkedAreaPart by invoking the provided action.

Declaration
public TBuilder ModifyLinkedAreaPart(Action<BlueprintAreaPartReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintAreaPartReference> action
Returns
Type Description
TBuilder
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ModifyLinkedCampaigns(Action<BlueprintCampaignReference>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_LinkedCampaigns by invoking the provided action on each element.

Declaration
public TBuilder ModifyLinkedCampaigns(Action<BlueprintCampaignReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintCampaignReference> action
Returns
Type Description
TBuilder
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ModifyParent(Action<BlueprintEtudeReference>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_Parent by invoking the provided action.

Declaration
public TBuilder ModifyParent(Action<BlueprintEtudeReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintEtudeReference> action
Returns
Type Description
TBuilder
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ModifyStartsOnComplete(Action<BlueprintEtudeReference>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsOnComplete by invoking the provided action on each element.

Declaration
public TBuilder ModifyStartsOnComplete(Action<BlueprintEtudeReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintEtudeReference> action
Returns
Type Description
TBuilder
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ModifyStartsWith(Action<BlueprintEtudeReference>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsWith by invoking the provided action on each element.

Declaration
public TBuilder ModifyStartsWith(Action<BlueprintEtudeReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintEtudeReference> action
Returns
Type Description
TBuilder
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ModifySynchronized(Action<BlueprintEtudeReference>)

Modifies Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_Synchronized by invoking the provided action on each element.

Declaration
public TBuilder ModifySynchronized(Action<BlueprintEtudeReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintEtudeReference> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromAddedAreaMechanics(Blueprint<BlueprintAreaMechanicsReference>[])

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_AddedAreaMechanics

Declaration
public TBuilder RemoveFromAddedAreaMechanics(params Blueprint<BlueprintAreaMechanicsReference>[] addedAreaMechanics)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference>[] addedAreaMechanics

Blueprint of type BlueprintAreaMechanics. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromAddedAreaMechanics(Func<BlueprintAreaMechanicsReference, Boolean>)

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_AddedAreaMechanics that match the provided predicate.

Declaration
public TBuilder RemoveFromAddedAreaMechanics(Func<BlueprintAreaMechanicsReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromConflictingGroups(Blueprint<BlueprintEtudeConflictingGroupReference>[])

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_ConflictingGroups

Declaration
public TBuilder RemoveFromConflictingGroups(params Blueprint<BlueprintEtudeConflictingGroupReference>[] conflictingGroups)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeConflictingGroupReference>[] conflictingGroups

Blueprint of type BlueprintEtudeConflictingGroup. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromConflictingGroups(Func<BlueprintEtudeConflictingGroupReference, Boolean>)

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_ConflictingGroups that match the provided predicate.

Declaration
public TBuilder RemoveFromConflictingGroups(Func<BlueprintEtudeConflictingGroupReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintEtudeConflictingGroupReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromLinkedCampaigns(Blueprint<BlueprintCampaignReference>[])

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_LinkedCampaigns

Declaration
public TBuilder RemoveFromLinkedCampaigns(params Blueprint<BlueprintCampaignReference>[] linkedCampaigns)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintCampaignReference>[] linkedCampaigns

Blueprint of type BlueprintCampaign. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromLinkedCampaigns(Func<BlueprintCampaignReference, Boolean>)

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_LinkedCampaigns that match the provided predicate.

Declaration
public TBuilder RemoveFromLinkedCampaigns(Func<BlueprintCampaignReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintCampaignReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromStartsOnComplete(Blueprint<BlueprintEtudeReference>[])

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsOnComplete

Declaration
public TBuilder RemoveFromStartsOnComplete(params Blueprint<BlueprintEtudeReference>[] startsOnComplete)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] startsOnComplete

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromStartsOnComplete(Func<BlueprintEtudeReference, Boolean>)

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsOnComplete that match the provided predicate.

Declaration
public TBuilder RemoveFromStartsOnComplete(Func<BlueprintEtudeReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintEtudeReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromStartsWith(Blueprint<BlueprintEtudeReference>[])

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsWith

Declaration
public TBuilder RemoveFromStartsWith(params Blueprint<BlueprintEtudeReference>[] startsWith)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] startsWith

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromStartsWith(Func<BlueprintEtudeReference, Boolean>)

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsWith that match the provided predicate.

Declaration
public TBuilder RemoveFromStartsWith(Func<BlueprintEtudeReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintEtudeReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromSynchronized(Blueprint<BlueprintEtudeReference>[])

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_Synchronized

Declaration
public TBuilder RemoveFromSynchronized(params Blueprint<BlueprintEtudeReference>[] synchronized)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] synchronized

Tooltip: Этот этюд не будет активироваться, если не активны этюды из этого списка. Если этот список не пуст, в этюде нельзя использовать актеров.

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromSynchronized(Func<BlueprintEtudeReference, Boolean>)

Removes elements from Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_Synchronized that match the provided predicate.

Declaration
public TBuilder RemoveFromSynchronized(Func<BlueprintEtudeReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintEtudeReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetActivationCondition(ConditionsBuilder)

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.ActivationCondition

Declaration
public TBuilder SetActivationCondition(ConditionsBuilder activationCondition)
Parameters
Type Name Description
ConditionsBuilder activationCondition
Returns
Type Description
TBuilder
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SetAddedAreaMechanics(Blueprint<BlueprintAreaMechanicsReference>[])

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_AddedAreaMechanics

Declaration
public TBuilder SetAddedAreaMechanics(params Blueprint<BlueprintAreaMechanicsReference>[] addedAreaMechanics)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference>[] addedAreaMechanics

Blueprint of type BlueprintAreaMechanics. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetAllowActionStart(Boolean)

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_AllowActionStart

Declaration
public TBuilder SetAllowActionStart(bool allowActionStart = true)
Parameters
Type Name Description
System.Boolean allowActionStart
Returns
Type Description
TBuilder
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SetCompletesParent(Boolean)

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_CompletesParent

Declaration
public TBuilder SetCompletesParent(bool completesParent = true)
Parameters
Type Name Description
System.Boolean completesParent
Returns
Type Description
TBuilder
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SetCompletionCondition(ConditionsBuilder)

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.CompletionCondition

Declaration
public TBuilder SetCompletionCondition(ConditionsBuilder completionCondition)
Parameters
Type Name Description
ConditionsBuilder completionCondition
Returns
Type Description
TBuilder
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SetConflictingGroups(Blueprint<BlueprintEtudeConflictingGroupReference>[])

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_ConflictingGroups

Declaration
public TBuilder SetConflictingGroups(params Blueprint<BlueprintEtudeConflictingGroupReference>[] conflictingGroups)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeConflictingGroupReference>[] conflictingGroups

Blueprint of type BlueprintEtudeConflictingGroup. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetIncludeAreaParts(Boolean)

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_IncludeAreaParts

Declaration
public TBuilder SetIncludeAreaParts(bool includeAreaParts = true)
Parameters
Type Name Description
System.Boolean includeAreaParts
Returns
Type Description
TBuilder
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SetLinkedAreaPart(Blueprint<BlueprintAreaPartReference>)

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_LinkedAreaPart

Declaration
public TBuilder SetLinkedAreaPart(Blueprint<BlueprintAreaPartReference> linkedAreaPart)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintAreaPartReference> linkedAreaPart

Blueprint of type BlueprintAreaPart. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetLinkedCampaigns(Blueprint<BlueprintCampaignReference>[])

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_LinkedCampaigns

Declaration
public TBuilder SetLinkedCampaigns(params Blueprint<BlueprintCampaignReference>[] linkedCampaigns)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintCampaignReference>[] linkedCampaigns

Blueprint of type BlueprintCampaign. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetParent(Blueprint<BlueprintEtudeReference>)

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_Parent

Declaration
public TBuilder SetParent(Blueprint<BlueprintEtudeReference> parent)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference> parent

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetPriority(Int32)

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.Priority

Declaration
public TBuilder SetPriority(int priority)
Parameters
Type Name Description
System.Int32 priority
Returns
Type Description
TBuilder
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SetStartsOnComplete(Blueprint<BlueprintEtudeReference>[])

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsOnComplete

Declaration
public TBuilder SetStartsOnComplete(params Blueprint<BlueprintEtudeReference>[] startsOnComplete)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] startsOnComplete

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetStartsParent(Boolean)

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsParent

Declaration
public TBuilder SetStartsParent(bool startsParent = true)
Parameters
Type Name Description
System.Boolean startsParent

Tooltip: Start parent etude when current etude starts.

Returns
Type Description
TBuilder
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SetStartsWith(Blueprint<BlueprintEtudeReference>[])

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_StartsWith

Declaration
public TBuilder SetStartsWith(params Blueprint<BlueprintEtudeReference>[] startsWith)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] startsWith

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetSynchronized(Blueprint<BlueprintEtudeReference>[])

Sets the value of Kingmaker.AreaLogic.Etudes.BlueprintEtude.m_Synchronized

Declaration
public TBuilder SetSynchronized(params Blueprint<BlueprintEtudeReference>[] synchronized)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] synchronized

Tooltip: Этот этюд не будет активироваться, если не активны этюды из этого списка. Если этот список не пуст, в этюде нельзя использовать актеров.

Blueprint of type BlueprintEtude. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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