Class BaseAreaPresetConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Area.BlueprintAreaPreset.
Inheritance
System.Object
BaseAreaPresetConfigurator<T, TBuilder>
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseAreaPresetConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintAreaPreset where TBuilder : BaseAreaPresetConfigurator<T, TBuilder>
Type Parameters
Name |
Description |
T |
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TBuilder |
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Constructors
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BaseAreaPresetConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseAreaPresetConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> |
blueprint |
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Methods
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AddDungeonAreaPreset(Nullable<DungeonDifficulty>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintDungeonModificatorReference>>, Blueprint<BlueprintDungeonIslandRewardReference>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
Adds Kingmaker.Dungeon.Blueprints.DungeonAreaPreset
Declaration
public TBuilder AddDungeonAreaPreset(DungeonDifficulty? difficulty = null, int? expedition = null, Action<BlueprintComponent, BlueprintComponent> merge = null, ComponentMerge mergeBehavior = ComponentMerge.Fail, List<Blueprint<BlueprintDungeonModificatorReference>> modificators = null, Blueprint<BlueprintDungeonIslandRewardReference> reward = null, int? seed = null, bool? spawnAllSecretRooms = null, bool? spawnAllTraps = null, bool? spawnLoot = null, bool? spawnMobs = null, bool? spawnObjects = null, bool? spawnSecretRooms = null, bool? spawnTraps = null, int? stage = null)
Parameters
Type |
Name |
Description |
System.Nullable<Kingmaker.Dungeon.Enums.DungeonDifficulty> |
difficulty |
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System.Nullable<System.Int32> |
expedition |
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System.Action<Kingmaker.Blueprints.BlueprintComponent, Kingmaker.Blueprints.BlueprintComponent> |
merge |
If mergeBehavior is ComponentMerge.Merge and the component already exists, this expression is called to merge the components.
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ComponentMerge |
mergeBehavior |
Handling if the component already exists since the component is unique. Defaults to ComponentMerge.Fail.
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System.Collections.Generic.List<Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificatorReference>> |
modificators |
Blueprint of type BlueprintDungeonModificator. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandRewardReference> |
reward |
Blueprint of type BlueprintDungeonIslandReward. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Nullable<System.Int32> |
seed |
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System.Nullable<System.Boolean> |
spawnAllSecretRooms |
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System.Nullable<System.Boolean> |
spawnAllTraps |
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System.Nullable<System.Boolean> |
spawnLoot |
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System.Nullable<System.Boolean> |
spawnMobs |
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System.Nullable<System.Boolean> |
spawnObjects |
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System.Nullable<System.Boolean> |
spawnSecretRooms |
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System.Nullable<System.Boolean> |
spawnTraps |
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System.Nullable<System.Int32> |
stage |
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Returns
Type |
Description |
TBuilder |
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Remarks
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AddToActiveEvents(Blueprint<BlueprintKingdomEventBaseReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.ActiveEvents
Declaration
public TBuilder AddToActiveEvents(params Blueprint<BlueprintKingdomEventBaseReference>[] activeEvents)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintKingdomEventBaseReference>[] |
activeEvents |
Blueprint of type BlueprintKingdomEventBase. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToAlsoLoadMechanics(Blueprint<BlueprintAreaMechanicsReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.AlsoLoadMechanics
Declaration
public TBuilder AddToAlsoLoadMechanics(params Blueprint<BlueprintAreaMechanicsReference>[] alsoLoadMechanics)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference>[] |
alsoLoadMechanics |
Blueprint of type BlueprintAreaMechanics. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.AnswersSelected
Declaration
public TBuilder AddToAnswersSelected(params Blueprint<BlueprintAnswerReference>[] answersSelected)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAnswerReference>[] |
answersSelected |
Blueprint of type BlueprintAnswer. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToCompanions(Blueprint<BlueprintUnitReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.Companions
Declaration
public TBuilder AddToCompanions(params Blueprint<BlueprintUnitReference>[] companions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
companions |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToCompanionsRemote(Blueprint<BlueprintUnitReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.CompanionsRemote
Declaration
public TBuilder AddToCompanionsRemote(params Blueprint<BlueprintUnitReference>[] companionsRemote)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
companionsRemote |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToCuesSeen(Blueprint<BlueprintCueBaseReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.CuesSeen
Declaration
public TBuilder AddToCuesSeen(params Blueprint<BlueprintCueBaseReference>[] cuesSeen)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintCueBaseReference>[] |
cuesSeen |
Blueprint of type BlueprintCueBase. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToExCompanions(Blueprint<BlueprintUnitReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.ExCompanions
Declaration
public TBuilder AddToExCompanions(params Blueprint<BlueprintUnitReference>[] exCompanions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
exCompanions |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToFailedQuests(Blueprint<BlueprintQuestObjectiveReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.FailedQuests
Declaration
public TBuilder AddToFailedQuests(params Blueprint<BlueprintQuestObjectiveReference>[] failedQuests)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] |
failedQuests |
Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToFinishedQuests(Blueprint<BlueprintQuestObjectiveReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.FinishedQuests
Declaration
public TBuilder AddToFinishedQuests(params Blueprint<BlueprintQuestObjectiveReference>[] finishedQuests)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] |
finishedQuests |
Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToForceCompleteEtudes(Blueprint<BlueprintEtudeReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.ForceCompleteEtudes
Declaration
public TBuilder AddToForceCompleteEtudes(params Blueprint<BlueprintEtudeReference>[] forceCompleteEtudes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] |
forceCompleteEtudes |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToHistory(BlueprintAreaPreset.KingdomsEventHistoryPreset[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_History
Declaration
public TBuilder AddToHistory(params BlueprintAreaPreset.KingdomsEventHistoryPreset[] history)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsEventHistoryPreset[] |
history |
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Returns
Type |
Description |
TBuilder |
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AddToRegions(BlueprintAreaPreset.KingdomsRegionPreset[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Regions
Declaration
public TBuilder AddToRegions(params BlueprintAreaPreset.KingdomsRegionPreset[] regions)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsRegionPreset[] |
regions |
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Returns
Type |
Description |
TBuilder |
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AddToStartedQuests(Blueprint<BlueprintQuestObjectiveReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartedQuests
Declaration
public TBuilder AddToStartedQuests(params Blueprint<BlueprintQuestObjectiveReference>[] startedQuests)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] |
startedQuests |
Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToStartEtudes(Blueprint<BlueprintEtudeReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudes
Declaration
public TBuilder AddToStartEtudes(params Blueprint<BlueprintEtudeReference>[] startEtudes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] |
startEtudes |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToStartEtudesNonRecursively(Blueprint<BlueprintEtudeReference>[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudesNonRecursively
Declaration
public TBuilder AddToStartEtudesNonRecursively(params Blueprint<BlueprintEtudeReference>[] startEtudesNonRecursively)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] |
startEtudesNonRecursively |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToUnlockedFlags(UnlockValuePair[])
Adds to the contents of Kingmaker.Blueprints.Area.BlueprintAreaPreset.UnlockedFlags
Declaration
public TBuilder AddToUnlockedFlags(params UnlockValuePair[] unlockedFlags)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.UnlockValuePair[] |
unlockedFlags |
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Returns
Type |
Description |
TBuilder |
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ClearActiveEvents()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.ActiveEvents
Declaration
public TBuilder ClearActiveEvents()
Returns
Type |
Description |
TBuilder |
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ClearAlsoLoadMechanics()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.AlsoLoadMechanics
Declaration
public TBuilder ClearAlsoLoadMechanics()
Returns
Type |
Description |
TBuilder |
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Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.AnswersSelected
Declaration
public TBuilder ClearAnswersSelected()
Returns
Type |
Description |
TBuilder |
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ClearCompanions()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.Companions
Declaration
public TBuilder ClearCompanions()
Returns
Type |
Description |
TBuilder |
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ClearCompanionsRemote()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.CompanionsRemote
Declaration
public TBuilder ClearCompanionsRemote()
Returns
Type |
Description |
TBuilder |
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ClearCuesSeen()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.CuesSeen
Declaration
public TBuilder ClearCuesSeen()
Returns
Type |
Description |
TBuilder |
|
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ClearExCompanions()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.ExCompanions
Declaration
public TBuilder ClearExCompanions()
Returns
Type |
Description |
TBuilder |
|
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ClearFailedQuests()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.FailedQuests
Declaration
public TBuilder ClearFailedQuests()
Returns
Type |
Description |
TBuilder |
|
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ClearFinishedQuests()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.FinishedQuests
Declaration
public TBuilder ClearFinishedQuests()
Returns
Type |
Description |
TBuilder |
|
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ClearForceCompleteEtudes()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.ForceCompleteEtudes
Declaration
public TBuilder ClearForceCompleteEtudes()
Returns
Type |
Description |
TBuilder |
|
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ClearHistory()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_History
Declaration
public TBuilder ClearHistory()
Returns
Type |
Description |
TBuilder |
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ClearRegions()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Regions
Declaration
public TBuilder ClearRegions()
Returns
Type |
Description |
TBuilder |
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ClearStartedQuests()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartedQuests
Declaration
public TBuilder ClearStartedQuests()
Returns
Type |
Description |
TBuilder |
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ClearStartEtudes()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudes
Declaration
public TBuilder ClearStartEtudes()
Returns
Type |
Description |
TBuilder |
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ClearStartEtudesNonRecursively()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudesNonRecursively
Declaration
public TBuilder ClearStartEtudesNonRecursively()
Returns
Type |
Description |
TBuilder |
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ClearUnlockedFlags()
Removes all elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.UnlockedFlags
Declaration
public TBuilder ClearUnlockedFlags()
Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintAreaPreset>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintAreaPreset>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Area.BlueprintAreaPreset>> |
blueprint |
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System.Predicate<Kingmaker.Blueprints.BlueprintComponent> |
componentMatcher |
Any components in blueprint matching the predicate are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintAreaPreset>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintAreaPreset>> blueprint, params Type[] componentTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Area.BlueprintAreaPreset>> |
blueprint |
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System.Type[] |
componentTypes |
Any components in blueprint of the listed types are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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ModifyActiveEvents(Action<BlueprintKingdomEventBaseReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.ActiveEvents by invoking the provided action on each element.
Declaration
public TBuilder ModifyActiveEvents(Action<BlueprintKingdomEventBaseReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintKingdomEventBaseReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyAddResources(Action<KingdomResourcesAmount>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.AddResources by invoking the provided action.
Declaration
public TBuilder ModifyAddResources(Action<KingdomResourcesAmount> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Kingdom.KingdomResourcesAmount> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyAlsoLoadMechanics(Action<BlueprintAreaMechanicsReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.AlsoLoadMechanics by invoking the provided action on each element.
Declaration
public TBuilder ModifyAlsoLoadMechanics(Action<BlueprintAreaMechanicsReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyAlternativeArea(Action<BlueprintAreaReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_AlternativeArea by invoking the provided action.
Declaration
public TBuilder ModifyAlternativeArea(Action<BlueprintAreaReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAreaReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyAlternativeCondition(Action<ConditionsChecker>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_AlternativeCondition by invoking the provided action.
Declaration
public TBuilder ModifyAlternativeCondition(Action<ConditionsChecker> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ConditionsChecker> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyAlternativeEnterPoint(Action<BlueprintAreaEnterPointReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_AlternativeEnterPoint by invoking the provided action.
Declaration
public TBuilder ModifyAlternativeEnterPoint(Action<BlueprintAreaEnterPointReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAreaEnterPointReference> |
action |
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Returns
Type |
Description |
TBuilder |
|
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Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.AnswersSelected by invoking the provided action on each element.
Declaration
public TBuilder ModifyAnswersSelected(Action<BlueprintAnswerReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAnswerReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyArea(Action<BlueprintAreaReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Area by invoking the provided action.
Declaration
public TBuilder ModifyArea(Action<BlueprintAreaReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAreaReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyCampaign(Action<BlueprintCampaignReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Campaign by invoking the provided action.
Declaration
public TBuilder ModifyCampaign(Action<BlueprintCampaignReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintCampaignReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyCompanions(Action<BlueprintUnitReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.Companions by invoking the provided action on each element.
Declaration
public TBuilder ModifyCompanions(Action<BlueprintUnitReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyCompanionsRemote(Action<BlueprintUnitReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.CompanionsRemote by invoking the provided action on each element.
Declaration
public TBuilder ModifyCompanionsRemote(Action<BlueprintUnitReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyCuesSeen(Action<BlueprintCueBaseReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.CuesSeen by invoking the provided action on each element.
Declaration
public TBuilder ModifyCuesSeen(Action<BlueprintCueBaseReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintCueBaseReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyEnterPoint(Action<BlueprintAreaEnterPointReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_EnterPoint by invoking the provided action.
Declaration
public TBuilder ModifyEnterPoint(Action<BlueprintAreaEnterPointReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAreaEnterPointReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyExCompanions(Action<BlueprintUnitReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.ExCompanions by invoking the provided action on each element.
Declaration
public TBuilder ModifyExCompanions(Action<BlueprintUnitReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyFailedQuests(Action<BlueprintQuestObjectiveReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.FailedQuests by invoking the provided action on each element.
Declaration
public TBuilder ModifyFailedQuests(Action<BlueprintQuestObjectiveReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintQuestObjectiveReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyFinishedQuests(Action<BlueprintQuestObjectiveReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.FinishedQuests by invoking the provided action on each element.
Declaration
public TBuilder ModifyFinishedQuests(Action<BlueprintQuestObjectiveReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintQuestObjectiveReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyForceCompleteEtudes(Action<BlueprintEtudeReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.ForceCompleteEtudes by invoking the provided action on each element.
Declaration
public TBuilder ModifyForceCompleteEtudes(Action<BlueprintEtudeReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintEtudeReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyGlobalMapLocation(Action<BlueprintGlobalMapPoint.Reference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_GlobalMapLocation by invoking the provided action.
Declaration
public TBuilder ModifyGlobalMapLocation(Action<BlueprintGlobalMapPoint.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyHistory(Action<BlueprintAreaPreset.KingdomsEventHistoryPreset>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_History by invoking the provided action on each element.
Declaration
public TBuilder ModifyHistory(Action<BlueprintAreaPreset.KingdomsEventHistoryPreset> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsEventHistoryPreset> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyKingdomIncomePerClaimed(Action<KingdomResourcesAmount>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_KingdomIncomePerClaimed by invoking the provided action.
Declaration
public TBuilder ModifyKingdomIncomePerClaimed(Action<KingdomResourcesAmount> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Kingdom.KingdomResourcesAmount> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyKingdomIncomePerUpgraded(Action<KingdomResourcesAmount>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_KingdomIncomePerUpgraded by invoking the provided action.
Declaration
public TBuilder ModifyKingdomIncomePerUpgraded(Action<KingdomResourcesAmount> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Kingdom.KingdomResourcesAmount> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyOverrideGameDifficulty(Action<DifficultyPresetAsset>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_OverrideGameDifficulty by invoking the provided action.
Declaration
public TBuilder ModifyOverrideGameDifficulty(Action<DifficultyPresetAsset> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Settings.Difficulty.DifficultyPresetAsset> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyPlayerCharacter(Action<BlueprintUnitReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_PlayerCharacter by invoking the provided action.
Declaration
public TBuilder ModifyPlayerCharacter(Action<BlueprintUnitReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyRegions(Action<BlueprintAreaPreset.KingdomsRegionPreset>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Regions by invoking the provided action on each element.
Declaration
public TBuilder ModifyRegions(Action<BlueprintAreaPreset.KingdomsRegionPreset> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsRegionPreset> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyStartedQuests(Action<BlueprintQuestObjectiveReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartedQuests by invoking the provided action on each element.
Declaration
public TBuilder ModifyStartedQuests(Action<BlueprintQuestObjectiveReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintQuestObjectiveReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyStartEtudes(Action<BlueprintEtudeReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudes by invoking the provided action on each element.
Declaration
public TBuilder ModifyStartEtudes(Action<BlueprintEtudeReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintEtudeReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyStartEtudesNonRecursively(Action<BlueprintEtudeReference>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudesNonRecursively by invoking the provided action on each element.
Declaration
public TBuilder ModifyStartEtudesNonRecursively(Action<BlueprintEtudeReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintEtudeReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyStartGameActions(Action<ActionList>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartGameActions by invoking the provided action.
Declaration
public TBuilder ModifyStartGameActions(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyStats(Action<BlueprintAreaPreset.KingdomsStatsPreset>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Stats by invoking the provided action.
Declaration
public TBuilder ModifyStats(Action<BlueprintAreaPreset.KingdomsStatsPreset> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsStatsPreset> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyUnlockedFlags(Action<UnlockValuePair>)
Modifies Kingmaker.Blueprints.Area.BlueprintAreaPreset.UnlockedFlags by invoking the provided action on each element.
Declaration
public TBuilder ModifyUnlockedFlags(Action<UnlockValuePair> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Area.UnlockValuePair> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromActiveEvents(Blueprint<BlueprintKingdomEventBaseReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.ActiveEvents
Declaration
public TBuilder RemoveFromActiveEvents(params Blueprint<BlueprintKingdomEventBaseReference>[] activeEvents)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintKingdomEventBaseReference>[] |
activeEvents |
Blueprint of type BlueprintKingdomEventBase. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
|
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RemoveFromActiveEvents(Func<BlueprintKingdomEventBaseReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.ActiveEvents that match the provided predicate.
Declaration
public TBuilder RemoveFromActiveEvents(Func<BlueprintKingdomEventBaseReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintKingdomEventBaseReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromAlsoLoadMechanics(Blueprint<BlueprintAreaMechanicsReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.AlsoLoadMechanics
Declaration
public TBuilder RemoveFromAlsoLoadMechanics(params Blueprint<BlueprintAreaMechanicsReference>[] alsoLoadMechanics)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference>[] |
alsoLoadMechanics |
Blueprint of type BlueprintAreaMechanics. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromAlsoLoadMechanics(Func<BlueprintAreaMechanicsReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.AlsoLoadMechanics that match the provided predicate.
Declaration
public TBuilder RemoveFromAlsoLoadMechanics(Func<BlueprintAreaMechanicsReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.AnswersSelected
Declaration
public TBuilder RemoveFromAnswersSelected(params Blueprint<BlueprintAnswerReference>[] answersSelected)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAnswerReference>[] |
answersSelected |
Blueprint of type BlueprintAnswer. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.AnswersSelected that match the provided predicate.
Declaration
public TBuilder RemoveFromAnswersSelected(Func<BlueprintAnswerReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintAnswerReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromCompanions(Blueprint<BlueprintUnitReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.Companions
Declaration
public TBuilder RemoveFromCompanions(params Blueprint<BlueprintUnitReference>[] companions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
companions |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromCompanions(Func<BlueprintUnitReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.Companions that match the provided predicate.
Declaration
public TBuilder RemoveFromCompanions(Func<BlueprintUnitReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintUnitReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromCompanionsRemote(Blueprint<BlueprintUnitReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.CompanionsRemote
Declaration
public TBuilder RemoveFromCompanionsRemote(params Blueprint<BlueprintUnitReference>[] companionsRemote)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
companionsRemote |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromCompanionsRemote(Func<BlueprintUnitReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.CompanionsRemote that match the provided predicate.
Declaration
public TBuilder RemoveFromCompanionsRemote(Func<BlueprintUnitReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintUnitReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromCuesSeen(Blueprint<BlueprintCueBaseReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.CuesSeen
Declaration
public TBuilder RemoveFromCuesSeen(params Blueprint<BlueprintCueBaseReference>[] cuesSeen)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintCueBaseReference>[] |
cuesSeen |
Blueprint of type BlueprintCueBase. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromCuesSeen(Func<BlueprintCueBaseReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.CuesSeen that match the provided predicate.
Declaration
public TBuilder RemoveFromCuesSeen(Func<BlueprintCueBaseReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintCueBaseReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromExCompanions(Blueprint<BlueprintUnitReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.ExCompanions
Declaration
public TBuilder RemoveFromExCompanions(params Blueprint<BlueprintUnitReference>[] exCompanions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
exCompanions |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
|
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RemoveFromExCompanions(Func<BlueprintUnitReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.ExCompanions that match the provided predicate.
Declaration
public TBuilder RemoveFromExCompanions(Func<BlueprintUnitReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintUnitReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromFailedQuests(Blueprint<BlueprintQuestObjectiveReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.FailedQuests
Declaration
public TBuilder RemoveFromFailedQuests(params Blueprint<BlueprintQuestObjectiveReference>[] failedQuests)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] |
failedQuests |
Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromFailedQuests(Func<BlueprintQuestObjectiveReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.FailedQuests that match the provided predicate.
Declaration
public TBuilder RemoveFromFailedQuests(Func<BlueprintQuestObjectiveReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintQuestObjectiveReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromFinishedQuests(Blueprint<BlueprintQuestObjectiveReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.FinishedQuests
Declaration
public TBuilder RemoveFromFinishedQuests(params Blueprint<BlueprintQuestObjectiveReference>[] finishedQuests)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] |
finishedQuests |
Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromFinishedQuests(Func<BlueprintQuestObjectiveReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.FinishedQuests that match the provided predicate.
Declaration
public TBuilder RemoveFromFinishedQuests(Func<BlueprintQuestObjectiveReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintQuestObjectiveReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromForceCompleteEtudes(Blueprint<BlueprintEtudeReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.ForceCompleteEtudes
Declaration
public TBuilder RemoveFromForceCompleteEtudes(params Blueprint<BlueprintEtudeReference>[] forceCompleteEtudes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] |
forceCompleteEtudes |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromForceCompleteEtudes(Func<BlueprintEtudeReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.ForceCompleteEtudes that match the provided predicate.
Declaration
public TBuilder RemoveFromForceCompleteEtudes(Func<BlueprintEtudeReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintEtudeReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromHistory(BlueprintAreaPreset.KingdomsEventHistoryPreset[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_History
Declaration
public TBuilder RemoveFromHistory(params BlueprintAreaPreset.KingdomsEventHistoryPreset[] history)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsEventHistoryPreset[] |
history |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromHistory(Func<BlueprintAreaPreset.KingdomsEventHistoryPreset, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_History that match the provided predicate.
Declaration
public TBuilder RemoveFromHistory(Func<BlueprintAreaPreset.KingdomsEventHistoryPreset, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsEventHistoryPreset, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromRegions(BlueprintAreaPreset.KingdomsRegionPreset[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Regions
Declaration
public TBuilder RemoveFromRegions(params BlueprintAreaPreset.KingdomsRegionPreset[] regions)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsRegionPreset[] |
regions |
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Returns
Type |
Description |
TBuilder |
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RemoveFromRegions(Func<BlueprintAreaPreset.KingdomsRegionPreset, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Regions that match the provided predicate.
Declaration
public TBuilder RemoveFromRegions(Func<BlueprintAreaPreset.KingdomsRegionPreset, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsRegionPreset, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromStartedQuests(Blueprint<BlueprintQuestObjectiveReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartedQuests
Declaration
public TBuilder RemoveFromStartedQuests(params Blueprint<BlueprintQuestObjectiveReference>[] startedQuests)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] |
startedQuests |
Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromStartedQuests(Func<BlueprintQuestObjectiveReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartedQuests that match the provided predicate.
Declaration
public TBuilder RemoveFromStartedQuests(Func<BlueprintQuestObjectiveReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintQuestObjectiveReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromStartEtudes(Blueprint<BlueprintEtudeReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudes
Declaration
public TBuilder RemoveFromStartEtudes(params Blueprint<BlueprintEtudeReference>[] startEtudes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] |
startEtudes |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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RemoveFromStartEtudes(Func<BlueprintEtudeReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudes that match the provided predicate.
Declaration
public TBuilder RemoveFromStartEtudes(Func<BlueprintEtudeReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintEtudeReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromStartEtudesNonRecursively(Blueprint<BlueprintEtudeReference>[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudesNonRecursively
Declaration
public TBuilder RemoveFromStartEtudesNonRecursively(params Blueprint<BlueprintEtudeReference>[] startEtudesNonRecursively)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] |
startEtudesNonRecursively |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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RemoveFromStartEtudesNonRecursively(Func<BlueprintEtudeReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudesNonRecursively that match the provided predicate.
Declaration
public TBuilder RemoveFromStartEtudesNonRecursively(Func<BlueprintEtudeReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintEtudeReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromUnlockedFlags(UnlockValuePair[])
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.UnlockedFlags
Declaration
public TBuilder RemoveFromUnlockedFlags(params UnlockValuePair[] unlockedFlags)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.UnlockValuePair[] |
unlockedFlags |
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Returns
Type |
Description |
TBuilder |
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RemoveFromUnlockedFlags(Func<UnlockValuePair, Boolean>)
Removes elements from Kingmaker.Blueprints.Area.BlueprintAreaPreset.UnlockedFlags that match the provided predicate.
Declaration
public TBuilder RemoveFromUnlockedFlags(Func<UnlockValuePair, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.Area.UnlockValuePair, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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SetActiveEvents(Blueprint<BlueprintKingdomEventBaseReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.ActiveEvents
Declaration
public TBuilder SetActiveEvents(params Blueprint<BlueprintKingdomEventBaseReference>[] activeEvents)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintKingdomEventBaseReference>[] |
activeEvents |
Blueprint of type BlueprintKingdomEventBase. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetAddConsumableEventBonus(Int32)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.AddConsumableEventBonus
Declaration
public TBuilder SetAddConsumableEventBonus(int addConsumableEventBonus)
Parameters
Type |
Name |
Description |
System.Int32 |
addConsumableEventBonus |
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Returns
Type |
Description |
TBuilder |
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SetAddResources(KingdomResourcesAmount)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.AddResources
Declaration
public TBuilder SetAddResources(KingdomResourcesAmount addResources)
Parameters
Type |
Name |
Description |
Kingmaker.Kingdom.KingdomResourcesAmount |
addResources |
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Returns
Type |
Description |
TBuilder |
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SetAlignment(Alignment)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.Alignment
Declaration
public TBuilder SetAlignment(Alignment alignment)
Parameters
Type |
Name |
Description |
Kingmaker.Enums.Alignment |
alignment |
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Returns
Type |
Description |
TBuilder |
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SetAlsoLoadMechanics(Blueprint<BlueprintAreaMechanicsReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.AlsoLoadMechanics
Declaration
public TBuilder SetAlsoLoadMechanics(params Blueprint<BlueprintAreaMechanicsReference>[] alsoLoadMechanics)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.Area.BlueprintAreaMechanicsReference>[] |
alsoLoadMechanics |
Blueprint of type BlueprintAreaMechanics. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetAlternativeArea(Blueprint<BlueprintAreaReference>)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_AlternativeArea
Declaration
public TBuilder SetAlternativeArea(Blueprint<BlueprintAreaReference> alternativeArea)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAreaReference> |
alternativeArea |
Blueprint of type BlueprintArea. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetAlternativeCondition(ConditionsBuilder)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_AlternativeCondition
Declaration
public TBuilder SetAlternativeCondition(ConditionsBuilder alternativeCondition)
Parameters
Returns
Type |
Description |
TBuilder |
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SetAlternativeEnterPoint(Blueprint<BlueprintAreaEnterPointReference>)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_AlternativeEnterPoint
Declaration
public TBuilder SetAlternativeEnterPoint(Blueprint<BlueprintAreaEnterPointReference> alternativeEnterPoint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAreaEnterPointReference> |
alternativeEnterPoint |
Blueprint of type BlueprintAreaEnterPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.AnswersSelected
Declaration
public TBuilder SetAnswersSelected(params Blueprint<BlueprintAnswerReference>[] answersSelected)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAnswerReference>[] |
answersSelected |
Blueprint of type BlueprintAnswer. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetArea(Blueprint<BlueprintAreaReference>)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Area
Declaration
public TBuilder SetArea(Blueprint<BlueprintAreaReference> area)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAreaReference> |
area |
Blueprint of type BlueprintArea. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetCampaign(Blueprint<BlueprintCampaignReference>)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Campaign
Declaration
public TBuilder SetCampaign(Blueprint<BlueprintCampaignReference> campaign)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintCampaignReference> |
campaign |
Blueprint of type BlueprintCampaign. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetCharGen(Boolean)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.CharGen
Declaration
public TBuilder SetCharGen(bool charGen = true)
Parameters
Type |
Name |
Description |
System.Boolean |
charGen |
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Returns
Type |
Description |
TBuilder |
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SetCompanions(Blueprint<BlueprintUnitReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.Companions
Declaration
public TBuilder SetCompanions(params Blueprint<BlueprintUnitReference>[] companions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
companions |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetCompanionsRemote(Blueprint<BlueprintUnitReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.CompanionsRemote
Declaration
public TBuilder SetCompanionsRemote(params Blueprint<BlueprintUnitReference>[] companionsRemote)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
companionsRemote |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetCuesSeen(Blueprint<BlueprintCueBaseReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.CuesSeen
Declaration
public TBuilder SetCuesSeen(params Blueprint<BlueprintCueBaseReference>[] cuesSeen)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintCueBaseReference>[] |
cuesSeen |
Blueprint of type BlueprintCueBase. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetEnterPoint(Blueprint<BlueprintAreaEnterPointReference>)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_EnterPoint
Declaration
public TBuilder SetEnterPoint(Blueprint<BlueprintAreaEnterPointReference> enterPoint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAreaEnterPointReference> |
enterPoint |
Blueprint of type BlueprintAreaEnterPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetExCompanions(Blueprint<BlueprintUnitReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.ExCompanions
Declaration
public TBuilder SetExCompanions(params Blueprint<BlueprintUnitReference>[] exCompanions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
exCompanions |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetFailedQuests(Blueprint<BlueprintQuestObjectiveReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.FailedQuests
Declaration
public TBuilder SetFailedQuests(params Blueprint<BlueprintQuestObjectiveReference>[] failedQuests)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] |
failedQuests |
Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetFinishedQuests(Blueprint<BlueprintQuestObjectiveReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.FinishedQuests
Declaration
public TBuilder SetFinishedQuests(params Blueprint<BlueprintQuestObjectiveReference>[] finishedQuests)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] |
finishedQuests |
Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetForceCompleteEtudes(Blueprint<BlueprintEtudeReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.ForceCompleteEtudes
Declaration
public TBuilder SetForceCompleteEtudes(params Blueprint<BlueprintEtudeReference>[] forceCompleteEtudes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] |
forceCompleteEtudes |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetGlobalMapLocation(Blueprint<BlueprintGlobalMapPoint.Reference>)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_GlobalMapLocation
Declaration
public TBuilder SetGlobalMapLocation(Blueprint<BlueprintGlobalMapPoint.Reference> globalMapLocation)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference> |
globalMapLocation |
Blueprint of type BlueprintGlobalMapPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetHasKingdom(Boolean)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.HasKingdom
Declaration
public TBuilder SetHasKingdom(bool hasKingdom = true)
Parameters
Type |
Name |
Description |
System.Boolean |
hasKingdom |
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Returns
Type |
Description |
TBuilder |
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SetHistory(BlueprintAreaPreset.KingdomsEventHistoryPreset[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_History
Declaration
public TBuilder SetHistory(params BlueprintAreaPreset.KingdomsEventHistoryPreset[] history)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsEventHistoryPreset[] |
history |
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Returns
Type |
Description |
TBuilder |
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SetKingdomDay(Int32)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_KingdomDay
Declaration
public TBuilder SetKingdomDay(int kingdomDay)
Parameters
Type |
Name |
Description |
System.Int32 |
kingdomDay |
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Returns
Type |
Description |
TBuilder |
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SetKingdomIncomePerClaimed(KingdomResourcesAmount)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_KingdomIncomePerClaimed
Declaration
public TBuilder SetKingdomIncomePerClaimed(KingdomResourcesAmount kingdomIncomePerClaimed)
Parameters
Type |
Name |
Description |
Kingmaker.Kingdom.KingdomResourcesAmount |
kingdomIncomePerClaimed |
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Returns
Type |
Description |
TBuilder |
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SetKingdomIncomePerUpgraded(KingdomResourcesAmount)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_KingdomIncomePerUpgraded
Declaration
public TBuilder SetKingdomIncomePerUpgraded(KingdomResourcesAmount kingdomIncomePerUpgraded)
Parameters
Type |
Name |
Description |
Kingmaker.Kingdom.KingdomResourcesAmount |
kingdomIncomePerUpgraded |
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Returns
Type |
Description |
TBuilder |
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SetKingdomManagementIsVisible(Boolean)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomManagementIsVisible
Declaration
public TBuilder SetKingdomManagementIsVisible(bool kingdomManagementIsVisible = true)
Parameters
Type |
Name |
Description |
System.Boolean |
kingdomManagementIsVisible |
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Returns
Type |
Description |
TBuilder |
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SetMakeAutosave(Boolean)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.MakeAutosave
Declaration
public TBuilder SetMakeAutosave(bool makeAutosave = true)
Parameters
Type |
Name |
Description |
System.Boolean |
makeAutosave |
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Returns
Type |
Description |
TBuilder |
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SetOverrideGameDifficulty(DifficultyPresetAsset)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_OverrideGameDifficulty
Declaration
public TBuilder SetOverrideGameDifficulty(DifficultyPresetAsset overrideGameDifficulty)
Parameters
Type |
Name |
Description |
Kingmaker.Settings.Difficulty.DifficultyPresetAsset |
overrideGameDifficulty |
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Returns
Type |
Description |
TBuilder |
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SetPartyXp(Int32)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.PartyXp
Declaration
public TBuilder SetPartyXp(int partyXp)
Parameters
Type |
Name |
Description |
System.Int32 |
partyXp |
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Returns
Type |
Description |
TBuilder |
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SetPlayerCharacter(Blueprint<BlueprintUnitReference>)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_PlayerCharacter
Declaration
public TBuilder SetPlayerCharacter(Blueprint<BlueprintUnitReference> playerCharacter)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference> |
playerCharacter |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetRegions(BlueprintAreaPreset.KingdomsRegionPreset[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Regions
Declaration
public TBuilder SetRegions(params BlueprintAreaPreset.KingdomsRegionPreset[] regions)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsRegionPreset[] |
regions |
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Returns
Type |
Description |
TBuilder |
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SetStartedQuests(Blueprint<BlueprintQuestObjectiveReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartedQuests
Declaration
public TBuilder SetStartedQuests(params Blueprint<BlueprintQuestObjectiveReference>[] startedQuests)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintQuestObjectiveReference>[] |
startedQuests |
Blueprint of type BlueprintQuestObjective. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetStartEtudes(Blueprint<BlueprintEtudeReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudes
Declaration
public TBuilder SetStartEtudes(params Blueprint<BlueprintEtudeReference>[] startEtudes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] |
startEtudes |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetStartEtudesNonRecursively(Blueprint<BlueprintEtudeReference>[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartEtudesNonRecursively
Declaration
public TBuilder SetStartEtudesNonRecursively(params Blueprint<BlueprintEtudeReference>[] startEtudesNonRecursively)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>[] |
startEtudesNonRecursively |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetStartGameActions(ActionsBuilder)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.StartGameActions
Declaration
public TBuilder SetStartGameActions(ActionsBuilder startGameActions)
Parameters
Returns
Type |
Description |
TBuilder |
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SetStats(BlueprintAreaPreset.KingdomsStatsPreset)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_Stats
Declaration
public TBuilder SetStats(BlueprintAreaPreset.KingdomsStatsPreset stats)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.BlueprintAreaPreset.KingdomsStatsPreset |
stats |
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Returns
Type |
Description |
TBuilder |
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SetUnlockedFlags(UnlockValuePair[])
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.UnlockedFlags
Declaration
public TBuilder SetUnlockedFlags(params UnlockValuePair[] unlockedFlags)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Area.UnlockValuePair[] |
unlockedFlags |
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Returns
Type |
Description |
TBuilder |
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SetUseAlternativeArea(Boolean)
Sets the value of Kingmaker.Blueprints.Area.BlueprintAreaPreset.m_UseAlternativeArea
Declaration
public TBuilder SetUseAlternativeArea(bool useAlternativeArea = true)
Parameters
Type |
Name |
Description |
System.Boolean |
useAlternativeArea |
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Returns
Type |
Description |
TBuilder |
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