Class ActionsBuilderUpgraderEx
Inheritance
System.Object
ActionsBuilderUpgraderEx
Assembly: BlueprintCore.dll
Syntax
public static class ActionsBuilderUpgraderEx
Methods
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AddFactIfEtudePlaying(ActionsBuilder, Blueprint<BlueprintEtudeReference>, Blueprint<BlueprintUnitFactReference>, AddFactIfEtudePlaying.TargetType)
Declaration
public static ActionsBuilder AddFactIfEtudePlaying(this ActionsBuilder builder, Blueprint<BlueprintEtudeReference> etude, Blueprint<BlueprintUnitFactReference> fact, AddFactIfEtudePlaying.TargetType target)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference> |
etude |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference> |
fact |
Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Kingmaker.EntitySystem.Persistence.Versioning.PlayerUpgraderOnlyActions.AddFactIfEtudePlaying.TargetType |
target |
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Returns
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AddFeatureFromProgression(ActionsBuilder, Blueprint<BlueprintFeatureReference>, Int32, Blueprint<BlueprintProgressionReference>, Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintProgressionReference>, Nullable<Boolean>, Blueprint<BlueprintFeatureSelectionReference>)
Declaration
public static ActionsBuilder AddFeatureFromProgression(this ActionsBuilder builder, Blueprint<BlueprintFeatureReference> feature, int level, Blueprint<BlueprintProgressionReference> progression, Blueprint<BlueprintArchetypeReference> archetype = null, Blueprint<BlueprintFeatureReference> exceptHasFeature = null, Blueprint<BlueprintProgressionReference> originalProgression = null, bool? rankUpOnly = null, Blueprint<BlueprintFeatureSelectionReference> selection = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> |
feature |
Blueprint of type BlueprintFeature. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Int32 |
level |
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Blueprint<Kingmaker.Blueprints.BlueprintProgressionReference> |
progression |
Blueprint of type BlueprintProgression. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintArchetypeReference> |
archetype |
Blueprint of type BlueprintArchetype. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> |
exceptHasFeature |
Blueprint of type BlueprintFeature. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintProgressionReference> |
originalProgression |
Blueprint of type BlueprintProgression. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Nullable<System.Boolean> |
rankUpOnly |
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Blueprint<Kingmaker.Blueprints.BlueprintFeatureSelectionReference> |
selection |
Blueprint of type BlueprintFeatureSelection. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
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DungeonFixExpeditionRemoval(ActionsBuilder, Int32[])
Declaration
public static ActionsBuilder DungeonFixExpeditionRemoval(this ActionsBuilder builder, params int[] removedExpeditionIndexes)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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System.Int32[] |
removedExpeditionIndexes |
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Returns
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FixConditionForceMove(ActionsBuilder)
Declaration
public static ActionsBuilder FixConditionForceMove(this ActionsBuilder builder)
Parameters
Returns
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FixDungeonIntegrationEtudeAndMapDiscrepancy(ActionsBuilder, Blueprint<BlueprintCampaignReference>, List<Blueprint<BlueprintEtudeReference>>, List<Blueprint<BlueprintEtudeReference>>, Blueprint<BlueprintAreaEnterPointReference>)
Declaration
public static ActionsBuilder FixDungeonIntegrationEtudeAndMapDiscrepancy(this ActionsBuilder builder, Blueprint<BlueprintCampaignReference> campaign = null, List<Blueprint<BlueprintEtudeReference>> etudesForHardStart = null, List<Blueprint<BlueprintEtudeReference>> etudesForSoftStart = null, Blueprint<BlueprintAreaEnterPointReference> seaHubEnterPoint = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
|
Blueprint<Kingmaker.Blueprints.BlueprintCampaignReference> |
campaign |
Blueprint of type BlueprintCampaign. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>> |
etudesForHardStart |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference>> |
etudesForSoftStart |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintAreaEnterPointReference> |
seaHubEnterPoint |
Blueprint of type BlueprintAreaEnterPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Remarks
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FixItemInInventory(ActionsBuilder, Blueprint<BlueprintItemReference>, Blueprint<BlueprintItemReference>, Nullable<Boolean>)
Declaration
public static ActionsBuilder FixItemInInventory(this ActionsBuilder builder, Blueprint<BlueprintItemReference> toAdd = null, Blueprint<BlueprintItemReference> toRemove = null, bool? tryEquip = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Blueprint<Kingmaker.Blueprints.BlueprintItemReference> |
toAdd |
Blueprint of type BlueprintItem. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintItemReference> |
toRemove |
InfoBox: If both ToRemove and ToAdd specified but ToRemove is missing in unit's inventory then ToAdd will be ignored
Blueprint of type BlueprintItem. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Nullable<System.Boolean> |
tryEquip |
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Returns
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FixKingdomSystemBuffsAndStats(ActionsBuilder, Nullable<Single>, Nullable<Single>, Nullable<Single>, Nullable<Single>, Nullable<Single>)
Declaration
public static ActionsBuilder FixKingdomSystemBuffsAndStats(this ActionsBuilder builder, float? diplomacyBonusCoefficient = null, float? statPerFavors = null, float? statPerFinances = null, float? statPerMaterials = null, float? unitExpDiplomacyCoefficient = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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System.Nullable<System.Single> |
diplomacyBonusCoefficient |
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System.Nullable<System.Single> |
statPerFavors |
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System.Nullable<System.Single> |
statPerFinances |
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System.Nullable<System.Single> |
statPerMaterials |
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System.Nullable<System.Single> |
unitExpDiplomacyCoefficient |
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Returns
Remarks
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RecheckEtude(ActionsBuilder, Blueprint<BlueprintEtudeReference>, Nullable<Boolean>)
Declaration
public static ActionsBuilder RecheckEtude(this ActionsBuilder builder, Blueprint<BlueprintEtudeReference> etude, bool? redoOnceTriggers = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference> |
etude |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Nullable<System.Boolean> |
redoOnceTriggers |
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Returns
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RecreateOnLoad(ActionsBuilder, Nullable<Boolean>)
Declaration
public static ActionsBuilder RecreateOnLoad(this ActionsBuilder builder, bool? isCopyEqupment = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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System.Nullable<System.Boolean> |
isCopyEqupment |
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Returns
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RecreateOnLoadVissariyRatimus(ActionsBuilder, BlueprintUnit)
Declaration
public static ActionsBuilder RecreateOnLoadVissariyRatimus(this ActionsBuilder builder, BlueprintUnit chapter1Unit = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Kingmaker.Blueprints.BlueprintUnit |
chapter1Unit |
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Returns
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ReenterScriptzone(ActionsBuilder, EntityReference)
Declaration
public static ActionsBuilder ReenterScriptzone(this ActionsBuilder builder, EntityReference scriptZone)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Kingmaker.Blueprints.EntityReference |
scriptZone |
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Returns
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RefreshAllArmyLeaders(ActionsBuilder, Nullable<Boolean>)
Declaration
public static ActionsBuilder RefreshAllArmyLeaders(this ActionsBuilder builder, bool? onlyPlayerLeaders = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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System.Nullable<System.Boolean> |
onlyPlayerLeaders |
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Returns
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RefreshArmyLeadersBaseSkills(ActionsBuilder)
Declaration
public static ActionsBuilder RefreshArmyLeadersBaseSkills(this ActionsBuilder builder)
Parameters
Returns
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RefreshCrusadeLogistic(ActionsBuilder)
Declaration
public static ActionsBuilder RefreshCrusadeLogistic(this ActionsBuilder builder)
Parameters
Returns
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RefreshSettingsPreset(ActionsBuilder)
Declaration
public static ActionsBuilder RefreshSettingsPreset(this ActionsBuilder builder)
Parameters
Returns
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RemoveBrokenSummon(ActionsBuilder)
Declaration
public static ActionsBuilder RemoveBrokenSummon(this ActionsBuilder builder)
Parameters
Returns
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RemoveFact(ActionsBuilder, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>, Blueprint<BlueprintUnitReference>)
Declaration
public static ActionsBuilder RemoveFact(this ActionsBuilder builder, Blueprint<BlueprintUnitFactReference> fact, List<Blueprint<BlueprintUnitFactReference>> exceptHasFacts = null, bool? excludeExCompanions = null, Blueprint<BlueprintUnitReference> targetPartyUnit = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference> |
fact |
Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference>> |
exceptHasFacts |
Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
If the target has any of these facts then the fact is not removed.
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System.Nullable<System.Boolean> |
excludeExCompanions |
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Blueprint<Kingmaker.Blueprints.BlueprintUnitReference> |
targetPartyUnit |
InfoBox: Checks in Blueprint and OriginalBlueprint
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
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RemoveFeatureFromProgression(ActionsBuilder, Blueprint<BlueprintFeatureReference>, Int32, Blueprint<BlueprintProgressionReference>, Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintFeatureReference>)
Declaration
public static ActionsBuilder RemoveFeatureFromProgression(this ActionsBuilder builder, Blueprint<BlueprintFeatureReference> feature, int level, Blueprint<BlueprintProgressionReference> progression, Blueprint<BlueprintArchetypeReference> archetype = null, Blueprint<BlueprintFeatureReference> exceptHasFeature = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
|
Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> |
feature |
Blueprint of type BlueprintFeature. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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System.Int32 |
level |
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Blueprint<Kingmaker.Blueprints.BlueprintProgressionReference> |
progression |
Blueprint of type BlueprintProgression. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintArchetypeReference> |
archetype |
Blueprint of type BlueprintArchetype. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> |
exceptHasFeature |
Blueprint of type BlueprintFeature. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
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RemoveSpell(ActionsBuilder, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintSpellbookReference>)
Declaration
public static ActionsBuilder RemoveSpell(this ActionsBuilder builder, Blueprint<BlueprintAbilityReference> spell = null, Blueprint<BlueprintSpellbookReference> spellbook = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Blueprint<Kingmaker.Blueprints.BlueprintAbilityReference> |
spell |
Blueprint of type BlueprintAbility. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintSpellbookReference> |
spellbook |
InfoBox: Remove from all spellbooks if not specified
Blueprint of type BlueprintSpellbook. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
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ReplaceFeature(ActionsBuilder, Blueprint<BlueprintProgressionReference>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintUnitReference>)
Declaration
public static ActionsBuilder ReplaceFeature(this ActionsBuilder builder, Blueprint<BlueprintProgressionReference> fromProgression, Blueprint<BlueprintFeatureReference> replacement, Blueprint<BlueprintFeatureReference> toReplace, Blueprint<BlueprintFeatureReference> exceptHasFeature = null, Blueprint<BlueprintUnitReference> targetPartyUnit = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
|
Blueprint<Kingmaker.Blueprints.BlueprintProgressionReference> |
fromProgression |
Blueprint of type BlueprintProgression. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> |
replacement |
Blueprint of type BlueprintFeature. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> |
toReplace |
Blueprint of type BlueprintFeature. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> |
exceptHasFeature |
Blueprint of type BlueprintFeature. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Blueprint<Kingmaker.Blueprints.BlueprintUnitReference> |
targetPartyUnit |
InfoBox: Checks in Blueprint and OriginalBlueprint
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
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ResetMinDifficulty(ActionsBuilder)
Declaration
public static ActionsBuilder ResetMinDifficulty(this ActionsBuilder builder)
Parameters
Returns
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RespawnNewUnit(ActionsBuilder, EntityReference)
Declaration
public static ActionsBuilder RespawnNewUnit(this ActionsBuilder builder, EntityReference spawner = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Kingmaker.Blueprints.EntityReference |
spawner |
InfoBox: Don't call this action if you dont understand what it's for
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Returns
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RestartTacticalCombat(ActionsBuilder)
Declaration
public static ActionsBuilder RestartTacticalCombat(this ActionsBuilder builder)
Parameters
Returns
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RestoreClassFeature(ActionsBuilder, Blueprint<BlueprintFeatureReference>)
Declaration
public static ActionsBuilder RestoreClassFeature(this ActionsBuilder builder, Blueprint<BlueprintFeatureReference> feature = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
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Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference> |
feature |
Blueprint of type BlueprintFeature. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
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SetHandsFromBlueprint(ActionsBuilder)
Declaration
public static ActionsBuilder SetHandsFromBlueprint(this ActionsBuilder builder)
Parameters
Returns
Remarks
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SetRaceFromBlueprint(ActionsBuilder)
Declaration
public static ActionsBuilder SetRaceFromBlueprint(this ActionsBuilder builder)
Parameters
Returns
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StartEtudeForced(ActionsBuilder, Blueprint<BlueprintEtudeReference>)
Declaration
public static ActionsBuilder StartEtudeForced(this ActionsBuilder builder, Blueprint<BlueprintEtudeReference> etude)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
|
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference> |
etude |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
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UnStartEtude(ActionsBuilder, Blueprint<BlueprintEtudeReference>)
Declaration
public static ActionsBuilder UnStartEtude(this ActionsBuilder builder, Blueprint<BlueprintEtudeReference> etude)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
|
Blueprint<Kingmaker.Blueprints.BlueprintEtudeReference> |
etude |
Blueprint of type BlueprintEtude. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
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UpdateProgression(ActionsBuilder, Blueprint<BlueprintProgressionReference>)
Declaration
public static ActionsBuilder UpdateProgression(this ActionsBuilder builder, Blueprint<BlueprintProgressionReference> progression = null)
Parameters
Type |
Name |
Description |
ActionsBuilder |
builder |
|
Blueprint<Kingmaker.Blueprints.BlueprintProgressionReference> |
progression |
Blueprint of type BlueprintProgression. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns