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Class ActionsBuilderAVEx

Extension to ActionsBuilder for actions involving audiovisual effects such as dialogs, camera, cutscenes, and sounds.

Inheritance
System.Object
ActionsBuilderAVEx
Namespace: BlueprintCore.Actions.Builder.AVEx
Assembly: BlueprintCore.dll
Syntax
public static class ActionsBuilderAVEx
Remarks

Actions are supported using extension methods. Include the extension namespaces as needed.

When Build is called the Kingmaker.ElementsSystem.ActionList is constructed, validated, and returned. If any errors are detected by Validator they will be logged as a warning.

Do not call Build(Validator) twice on the same builder.

If a method calls for a string to represent any type of blueprint, you can pass the blueprint's Kingmaker.Blueprints.SimpleBlueprint.AssetGuid as a string or as a name you already provided using AddGuidsByName().

AreaEx Actions involving the game map, dungeons, or locations. See also KingdomEx for location related actions specifically tied to the Kingdom and Crusade system.
AVEx Actions involving audiovisual effects such as dialogs, camera, cutscenes, and sounds.
BasicEx Most game mechanics related actions not included in ContextEx.
ContextEx Most Kingmaker.UnitLogic.Mechanics.Actions.ContextAction types. Some Kingmaker.UnitLogic.Mechanics.Actions.ContextAction types are in more specific extensions such as AVEx or KingdomEx.
KingdomEx Actions involving the Kingdom and Crusade system.
MiscEx Actions without a better extension container such as achievements and CustomEvent.
NewEx Actions defined in BlueprintCore and not available in the base game.
StoryEx Actions related to the story such as companion stories, quests, name changes, and etudes.
UpgraderEx All UpgraderOnlyActions.
Apply a buff and make a melee attack:
// Provides ApplyBuff and MeleeAttack extensions
using BlueprintCore.Actions.Builder.ContextEx; 

var actionList = ActionsBuilder.New() .ApplyBuff(MyAttackBuff, duration: ContextDuration.Fixed(1)) .MeleeAttack() .Build();

Methods

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AnimationActionToggleFxParticles(ActionsBuilder, UnitEvaluator)

Adds AnimationActionToggleFxParticles(ActionsBuilder, UnitEvaluator)

Declaration
public static ActionsBuilder AnimationActionToggleFxParticles(this ActionsBuilder builder, UnitEvaluator unit = null)
Parameters
Type Name Description
ActionsBuilder builder
Kingmaker.ElementsSystem.UnitEvaluator unit
Returns
Type Description
ActionsBuilder
Remarks

  • StartParticleFXOnUnit0c2a75fda3c641f9b36a8274c09ca195
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CameraToPosition(ActionsBuilder, PositionEvaluator)

Adds CameraToPosition(ActionsBuilder, PositionEvaluator)

Declaration
public static ActionsBuilder CameraToPosition(this ActionsBuilder builder, PositionEvaluator position = null)
Parameters
Type Name Description
ActionsBuilder builder
Kingmaker.ElementsSystem.PositionEvaluator position
Returns
Type Description
ActionsBuilder
Remarks

ComponentName: Actions/CameraToPosition

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ChangeBookEventImage(ActionsBuilder, AssetLink<SpriteLink>)

Adds ChangeBookEventImage(ActionsBuilder, AssetLink<SpriteLink>)

Declaration
public static ActionsBuilder ChangeBookEventImage(this ActionsBuilder builder, AssetLink<SpriteLink> image)
Parameters
Type Name Description
ActionsBuilder builder
AssetLink<Kingmaker.ResourceLinks.SpriteLink> image

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
ActionsBuilder
Remarks

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ClearBlood(ActionsBuilder)

Adds ClearBlood(ActionsBuilder)

Declaration
public static ActionsBuilder ClearBlood(this ActionsBuilder builder)
Parameters
Type Name Description
ActionsBuilder builder
Returns
Type Description
ActionsBuilder
Remarks

  • CommandAction920fcfc04d9f4179b850b23c2ec9d3c7
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Play2DSound(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, String)

Adds Play2DSound(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, String)

Declaration
public static ActionsBuilder Play2DSound(this ActionsBuilder builder, bool? setRace = null, bool? setSex = null, string soundName = null)
Parameters
Type Name Description
ActionsBuilder builder
System.Nullable<System.Boolean> setRace

Tooltip: Sets Ak switch on player&apos;s Race

System.Nullable<System.Boolean> setSex

Tooltip: Sets Ak switch on player&apos;s Sex

System.String soundName

Tooltip: Ak event name from Wwise library

Returns
Type Description
ActionsBuilder
Remarks

ComponentName: Actions/Play2DSound

  • AirAdventures_BookEventa07f6d1f93531e048928c5c9de328a92
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  • WillSaveGhoulCheckPassed_Actions0a39e8f4368328949aca5616589abe5d
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Play3DSound(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, String, EntityReference)

Adds Play3DSound(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, String, EntityReference)

Declaration
public static ActionsBuilder Play3DSound(this ActionsBuilder builder, bool? setCurrentSpeaker = null, bool? setRace = null, bool? setSex = null, string soundName = null, EntityReference soundSourceObject = null)
Parameters
Type Name Description
ActionsBuilder builder
System.Nullable<System.Boolean> setCurrentSpeaker

Tooltip: Sets SoundSourceObject as current dialog speaker

System.Nullable<System.Boolean> setRace

Tooltip: Sets Ak switch on player&apos;s Race

System.Nullable<System.Boolean> setSex

Tooltip: Sets Ak switch on player&apos;s Sex

System.String soundName

Tooltip: Ak event name from Wwise library

Kingmaker.Blueprints.EntityReference soundSourceObject
Returns
Type Description
ActionsBuilder
Remarks

ComponentName: Actions/Play3DSound

  • Answer_0004979c0288728143d4cadd65e43eb70f77
  • CommandAction204623253914a54befa165efa8453b857b
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PlayAnimationOneShot(ActionsBuilder, AssetLink<AnimationClipWrapperLink>, Nullable<Single>, Nullable<Single>, UnitEvaluator)

Adds PlayAnimationOneShot(ActionsBuilder, AssetLink<AnimationClipWrapperLink>, Nullable<Single>, Nullable<Single>, UnitEvaluator)

Declaration
public static ActionsBuilder PlayAnimationOneShot(this ActionsBuilder builder, AssetLink<AnimationClipWrapperLink> clipWrapper = null, float? transitionIn = null, float? transitionOut = null, UnitEvaluator unit = null)
Parameters
Type Name Description
ActionsBuilder builder
AssetLink<Kingmaker.ResourceLinks.AnimationClipWrapperLink> clipWrapper

You can pass in the animation using an AnimationClipWrapperLink or it's AssetId.

System.Nullable<System.Single> transitionIn
System.Nullable<System.Single> transitionOut
Kingmaker.ElementsSystem.UnitEvaluator unit
Returns
Type Description
ActionsBuilder
Remarks

  • Answer_0005058d6563b283ae04294ba2c729383663
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PlayCustomMusic(ActionsBuilder, String, String)

Adds PlayCustomMusic(ActionsBuilder, String, String)

Declaration
public static ActionsBuilder PlayCustomMusic(this ActionsBuilder builder, string musicEventStart = null, string musicEventStop = null)
Parameters
Type Name Description
ActionsBuilder builder
System.String musicEventStart
System.String musicEventStop
Returns
Type Description
ActionsBuilder
Remarks

ComponentName: Actions/PlayCustomMusic

  • Abducted_dialogue43c9a316be2e45678606133610e80063
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PlayCutscene(ActionsBuilder, Nullable<Boolean>, Blueprint<CutsceneReference>, ParametrizedContextSetter, Nullable<Boolean>)

Adds PlayCutscene(ActionsBuilder, Nullable<Boolean>, Blueprint<CutsceneReference>, ParametrizedContextSetter, Nullable<Boolean>)

Declaration
public static ActionsBuilder PlayCutscene(this ActionsBuilder builder, bool? checkExistence = null, Blueprint<CutsceneReference> cutscene = null, ParametrizedContextSetter parameters = null, bool? putInQueue = null)
Parameters
Type Name Description
ActionsBuilder builder
System.Nullable<System.Boolean> checkExistence
Blueprint<Kingmaker.Blueprints.CutsceneReference> cutscene

Blueprint of type Cutscene. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Kingmaker.Designers.EventConditionActionSystem.NamedParameters.ParametrizedContextSetter parameters
System.Nullable<System.Boolean> putInQueue
Returns
Type Description
ActionsBuilder
Remarks

ComponentName: Actions/Play cutscene

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PlaySound(ActionsBuilder, String)

Adds Kingmaker.Assets.UnitLogic.Mechanics.Actions.ContextActionPlaySound

Declaration
public static ActionsBuilder PlaySound(this ActionsBuilder builder, string soundName)
Parameters
Type Name Description
ActionsBuilder builder
System.String soundName

Tooltip: Ak event name from Wwise library

Returns
Type Description
ActionsBuilder
Remarks

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ReloadMechanic(ActionsBuilder, Nullable<Boolean>, String)

Adds ReloadMechanic(ActionsBuilder, Nullable<Boolean>, String)

Declaration
public static ActionsBuilder ReloadMechanic(this ActionsBuilder builder, bool? clearFx = null, string desc = null)
Parameters
Type Name Description
ActionsBuilder builder
System.Nullable<System.Boolean> clearFx
System.String desc
Returns
Type Description
ActionsBuilder
Remarks

  • Arueshalae_DemonWarningKTC58b51cce24b484e40ae075c5f56ad2e5
  • KTC_LocustMeetsArenaMasterebc5142e78f7460aa8faa70eacf59e34
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RunAnimationClip(ActionsBuilder, AssetLink<AnimationClipWrapperLink>, ExecutionMode, Nullable<Single>, Nullable<Single>)

Adds Kingmaker.UnitLogic.Mechanics.Actions.ContextActionRunAnimationClip

Declaration
public static ActionsBuilder RunAnimationClip(this ActionsBuilder builder, AssetLink<AnimationClipWrapperLink> clipWrapper, ExecutionMode mode = ExecutionMode.Interrupted, float? transitionIn = null, float? transitionOut = null)
Parameters
Type Name Description
ActionsBuilder builder
AssetLink<Kingmaker.ResourceLinks.AnimationClipWrapperLink> clipWrapper

You can pass in the animation using an AnimationClipWrapperLink or it's AssetId.

Kingmaker.Visual.Animation.Actions.ExecutionMode mode
System.Nullable<System.Single> transitionIn
System.Nullable<System.Single> transitionOut
Returns
Type Description
ActionsBuilder
Remarks

  • AngelRevealLight_Buffb3f693c8d4a4c964796fb33f8a24a0ef
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SetSoundState(ActionsBuilder, AkStateReference)

Adds SetSoundState(ActionsBuilder, AkStateReference)

Declaration
public static ActionsBuilder SetSoundState(this ActionsBuilder builder, AkStateReference state = null)
Parameters
Type Name Description
ActionsBuilder builder
Kingmaker.Sound.AkStateReference state
Returns
Type Description
ActionsBuilder
Remarks

ComponentName: Actions/SetSoundState

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ShowBark(ActionsBuilder, LocalString, Nullable<Boolean>, Nullable<Boolean>, SharedStringAsset)

Adds Kingmaker.UnitLogic.Mechanics.Actions.ContextActionShowBark

Declaration
public static ActionsBuilder ShowBark(this ActionsBuilder builder, LocalString whatToBark, bool? barkDurationByText = null, bool? showWhileUnconscious = null, SharedStringAsset whatToBarkShared = null)
Parameters
Type Name Description
ActionsBuilder builder
LocalString whatToBark

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

System.Nullable<System.Boolean> barkDurationByText

Tooltip: Bark duration depends on text length

System.Nullable<System.Boolean> showWhileUnconscious
Kingmaker.Localization.SharedStringAsset whatToBarkShared
Returns
Type Description
ActionsBuilder
Remarks

  • AboutIzyagnafa1f67444ec844508ea2eb6549581d5d
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  • ZachariusNecromancyde12840a4662481f937ff9542a6beb6b
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ShowBark(ActionsBuilder, Nullable<Boolean>, MapObjectEvaluator, UnitEvaluator, LocalString, SharedStringAsset)

Adds ShowBark(ActionsBuilder, LocalString, Nullable<Boolean>, Nullable<Boolean>, SharedStringAsset)

Declaration
public static ActionsBuilder ShowBark(this ActionsBuilder builder, bool? barkDurationByText = null, MapObjectEvaluator targetMapObject = null, UnitEvaluator targetUnit = null, LocalString whatToBark = null, SharedStringAsset whatToBarkShared = null)
Parameters
Type Name Description
ActionsBuilder builder
System.Nullable<System.Boolean> barkDurationByText

Tooltip: Bark duration depends on text length

Kingmaker.ElementsSystem.MapObjectEvaluator targetMapObject
Kingmaker.ElementsSystem.UnitEvaluator targetUnit
LocalString whatToBark

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Kingmaker.Localization.SharedStringAsset whatToBarkShared
Returns
Type Description
ActionsBuilder
Remarks

ComponentName: Actions/ShowBark

  • !Octavia_Companion_Warrior_Test0f5938a10fd0d3644be33747d6d2b11c
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SpawnFx(ActionsBuilder, AssetLink<PrefabLink>)

Adds Kingmaker.UnitLogic.Mechanics.Actions.ContextActionSpawnFx

Declaration
public static ActionsBuilder SpawnFx(this ActionsBuilder builder, AssetLink<PrefabLink> prefabLink)
Parameters
Type Name Description
ActionsBuilder builder
AssetLink<Kingmaker.ResourceLinks.PrefabLink> prefabLink

You can pass in the animation using a PrefabLink or it's AssetId.

Returns
Type Description
ActionsBuilder
Remarks

  • Aeon_TrueForm_Cutscene18d9251a3c5682a429e1c3769431f4ee
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SpawnFx(ActionsBuilder, AssetLink<PrefabLink>, TransformEvaluator)

Adds SpawnFx(ActionsBuilder, AssetLink<PrefabLink>)

Declaration
public static ActionsBuilder SpawnFx(this ActionsBuilder builder, AssetLink<PrefabLink> fxPrefab = null, TransformEvaluator target = null)
Parameters
Type Name Description
ActionsBuilder builder
AssetLink<Kingmaker.ResourceLinks.PrefabLink> fxPrefab

You can pass in the animation using a PrefabLink or it's AssetId.

Kingmaker.ElementsSystem.TransformEvaluator target
Returns
Type Description
ActionsBuilder
Remarks

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StartChangeVisual(ActionsBuilder)

Adds StartChangeVisual(ActionsBuilder)

Declaration
public static ActionsBuilder StartChangeVisual(this ActionsBuilder builder)
Parameters
Type Name Description
ActionsBuilder builder
Returns
Type Description
ActionsBuilder
Remarks

  • Answer_001249c56a16ef034d86810143cd4e5283d1
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StopCustomMusic(ActionsBuilder)

Adds StopCustomMusic(ActionsBuilder)

Declaration
public static ActionsBuilder StopCustomMusic(this ActionsBuilder builder)
Parameters
Type Name Description
ActionsBuilder builder
Returns
Type Description
ActionsBuilder
Remarks

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StopCutscene(ActionsBuilder, Nullable<Boolean>, Nullable<StopCutscene.UnitCheckType>, Blueprint<CutsceneReference>, UnitEvaluator)

Adds StopCutscene(ActionsBuilder, Nullable<Boolean>, Nullable<StopCutscene.UnitCheckType>, Blueprint<CutsceneReference>, UnitEvaluator)

Declaration
public static ActionsBuilder StopCutscene(this ActionsBuilder builder, bool? allCutscenesFromUnit = null, StopCutscene.UnitCheckType? checkType = null, Blueprint<CutsceneReference> cutscene = null, UnitEvaluator withUnit = null)
Parameters
Type Name Description
ActionsBuilder builder
System.Nullable<System.Boolean> allCutscenesFromUnit
System.Nullable<Kingmaker.Designers.EventConditionActionSystem.Actions.StopCutscene.UnitCheckType> checkType

InfoBox: If set to &apos;Controlled&apos;, stops all cutscenes that marked selected unit. If set to &apos;Params&apos; stops all cutscenes that have selected unit as a parameter. &apos;Controlled&apos; is the old mode, you probably never need it.

Blueprint<Kingmaker.Blueprints.CutsceneReference> cutscene

Blueprint of type Cutscene. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Kingmaker.ElementsSystem.UnitEvaluator withUnit
Returns
Type Description
ActionsBuilder
Remarks

ComponentName: Actions/Stop cutscene

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ToggleObjectFx(ActionsBuilder, MapObjectEvaluator, Nullable<Boolean>)

Adds ToggleObjectFx(ActionsBuilder, MapObjectEvaluator, Nullable<Boolean>)

Declaration
public static ActionsBuilder ToggleObjectFx(this ActionsBuilder builder, MapObjectEvaluator target = null, bool? toggleOn = null)
Parameters
Type Name Description
ActionsBuilder builder
Kingmaker.ElementsSystem.MapObjectEvaluator target
System.Nullable<System.Boolean> toggleOn
Returns
Type Description
ActionsBuilder
Remarks

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  • Ziggurat_CorruptionReducer_Cleanse_CheckPassedActionsa53e004ccda24065b81f49c9ee3b0e49
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ToggleObjectMusic(ActionsBuilder, MapObjectEvaluator, Nullable<Boolean>)

Adds ToggleObjectMusic(ActionsBuilder, MapObjectEvaluator, Nullable<Boolean>)

Declaration
public static ActionsBuilder ToggleObjectMusic(this ActionsBuilder builder, MapObjectEvaluator target = null, bool? toggleOn = null)
Parameters
Type Name Description
ActionsBuilder builder
Kingmaker.ElementsSystem.MapObjectEvaluator target
System.Nullable<System.Boolean> toggleOn
Returns
Type Description
ActionsBuilder
Remarks

  • ArushalaeRedoubt_CustomMusicCave_fromCellar_Disableb5980fc442390ed4783a2cad6b5d428c
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In This Article
  • Methods
    • AnimationActionToggleFxParticles(ActionsBuilder, UnitEvaluator)
    • CameraToPosition(ActionsBuilder, PositionEvaluator)
    • ChangeBookEventImage(ActionsBuilder, AssetLink<SpriteLink>)
    • ClearBlood(ActionsBuilder)
    • Play2DSound(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, String)
    • Play3DSound(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, String, EntityReference)
    • PlayAnimationOneShot(ActionsBuilder, AssetLink<AnimationClipWrapperLink>, Nullable<Single>, Nullable<Single>, UnitEvaluator)
    • PlayCustomMusic(ActionsBuilder, String, String)
    • PlayCutscene(ActionsBuilder, Nullable<Boolean>, Blueprint<CutsceneReference>, ParametrizedContextSetter, Nullable<Boolean>)
    • PlaySound(ActionsBuilder, String)
    • ReloadMechanic(ActionsBuilder, Nullable<Boolean>, String)
    • RunAnimationClip(ActionsBuilder, AssetLink<AnimationClipWrapperLink>, ExecutionMode, Nullable<Single>, Nullable<Single>)
    • SetSoundState(ActionsBuilder, AkStateReference)
    • ShowBark(ActionsBuilder, LocalString, Nullable<Boolean>, Nullable<Boolean>, SharedStringAsset)
    • ShowBark(ActionsBuilder, Nullable<Boolean>, MapObjectEvaluator, UnitEvaluator, LocalString, SharedStringAsset)
    • SpawnFx(ActionsBuilder, AssetLink<PrefabLink>)
    • SpawnFx(ActionsBuilder, AssetLink<PrefabLink>, TransformEvaluator)
    • StartChangeVisual(ActionsBuilder)
    • StopCustomMusic(ActionsBuilder)
    • StopCutscene(ActionsBuilder, Nullable<Boolean>, Nullable<StopCutscene.UnitCheckType>, Blueprint<CutsceneReference>, UnitEvaluator)
    • ToggleObjectFx(ActionsBuilder, MapObjectEvaluator, Nullable<Boolean>)
    • ToggleObjectMusic(ActionsBuilder, MapObjectEvaluator, Nullable<Boolean>)
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