Class BaseHitSystemRootConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Visual.HitSystem.HitSystemRoot.
Inheritance
System.Object
BaseHitSystemRootConfigurator<T, TBuilder>
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseHitSystemRootConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : HitSystemRoot where TBuilder : BaseHitSystemRootConfigurator<T, TBuilder>
Type Parameters
Name |
Description |
T |
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TBuilder |
|
Constructors
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BaseHitSystemRootConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseHitSystemRootConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> |
blueprint |
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Methods
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AddToBloodTypes(BloodEntry[])
Adds to the contents of Kingmaker.Visual.HitSystem.HitSystemRoot.BloodTypes
Declaration
public TBuilder AddToBloodTypes(params BloodEntry[] bloodTypes)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.BloodEntry[] |
bloodTypes |
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Returns
Type |
Description |
TBuilder |
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AddToDamageTypes(DamageEntry[])
Adds to the contents of Kingmaker.Visual.HitSystem.HitSystemRoot.DamageTypes
Declaration
public TBuilder AddToDamageTypes(params DamageEntry[] damageTypes)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.DamageEntry[] |
damageTypes |
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Returns
Type |
Description |
TBuilder |
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AddToEnergyTypes(EnergyEntry[])
Adds to the contents of Kingmaker.Visual.HitSystem.HitSystemRoot.EnergyTypes
Declaration
public TBuilder AddToEnergyTypes(params EnergyEntry[] energyTypes)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.EnergyEntry[] |
energyTypes |
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Returns
Type |
Description |
TBuilder |
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AddToOverrideHitDirectionPrefabFromAnimationStyle(BloodPrefabsFromWeaponAnimationStyleEntry[])
Adds to the contents of Kingmaker.Visual.HitSystem.HitSystemRoot.OverrideHitDirectionPrefabFromAnimationStyle
Declaration
public TBuilder AddToOverrideHitDirectionPrefabFromAnimationStyle(params BloodPrefabsFromWeaponAnimationStyleEntry[] overrideHitDirectionPrefabFromAnimationStyle)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.BloodPrefabsFromWeaponAnimationStyleEntry[] |
overrideHitDirectionPrefabFromAnimationStyle |
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Returns
Type |
Description |
TBuilder |
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ClearBloodTypes()
Removes all elements from Kingmaker.Visual.HitSystem.HitSystemRoot.BloodTypes
Declaration
public TBuilder ClearBloodTypes()
Returns
Type |
Description |
TBuilder |
|
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ClearDamageTypes()
Removes all elements from Kingmaker.Visual.HitSystem.HitSystemRoot.DamageTypes
Declaration
public TBuilder ClearDamageTypes()
Returns
Type |
Description |
TBuilder |
|
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ClearEnergyTypes()
Removes all elements from Kingmaker.Visual.HitSystem.HitSystemRoot.EnergyTypes
Declaration
public TBuilder ClearEnergyTypes()
Returns
Type |
Description |
TBuilder |
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ClearOverrideHitDirectionPrefabFromAnimationStyle()
Removes all elements from Kingmaker.Visual.HitSystem.HitSystemRoot.OverrideHitDirectionPrefabFromAnimationStyle
Declaration
public TBuilder ClearOverrideHitDirectionPrefabFromAnimationStyle()
Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<HitSystemRoot>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<HitSystemRoot>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Visual.HitSystem.HitSystemRoot>> |
blueprint |
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System.Predicate<Kingmaker.Blueprints.BlueprintComponent> |
componentMatcher |
Any components in blueprint matching the predicate are copied. These are shallow copies that
are shared by both blueprints.
|
Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<HitSystemRoot>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<HitSystemRoot>> blueprint, params Type[] componentTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Visual.HitSystem.HitSystemRoot>> |
blueprint |
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System.Type[] |
componentTypes |
Any components in blueprint of the listed types are copied. These are shallow copies that
are shared by both blueprints.
|
Returns
Type |
Description |
TBuilder |
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ModifyBloodTypes(Action<BloodEntry>)
Modifies Kingmaker.Visual.HitSystem.HitSystemRoot.BloodTypes by invoking the provided action on each element.
Declaration
public TBuilder ModifyBloodTypes(Action<BloodEntry> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Visual.HitSystem.BloodEntry> |
action |
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Returns
Type |
Description |
TBuilder |
|
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ModifyDamageTypes(Action<DamageEntry>)
Modifies Kingmaker.Visual.HitSystem.HitSystemRoot.DamageTypes by invoking the provided action on each element.
Declaration
public TBuilder ModifyDamageTypes(Action<DamageEntry> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Visual.HitSystem.DamageEntry> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyDefaultAoeDamage(Action<DamageHitSettings>)
Modifies Kingmaker.Visual.HitSystem.HitSystemRoot.DefaultAoeDamage by invoking the provided action.
Declaration
public TBuilder ModifyDefaultAoeDamage(Action<DamageHitSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Visual.HitSystem.DamageHitSettings> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyDefaultDamage(Action<DamageHitSettings>)
Modifies Kingmaker.Visual.HitSystem.HitSystemRoot.DefaultDamage by invoking the provided action.
Declaration
public TBuilder ModifyDefaultDamage(Action<DamageHitSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Visual.HitSystem.DamageHitSettings> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyEnergyResistance(Action<GameObject>)
Modifies Kingmaker.Visual.HitSystem.HitSystemRoot.EnergyResistance by invoking the provided action.
Declaration
public TBuilder ModifyEnergyResistance(Action<GameObject> action)
Parameters
Type |
Name |
Description |
System.Action<UnityEngine.GameObject> |
action |
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Returns
Type |
Description |
TBuilder |
|
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ModifyEnergyTypes(Action<EnergyEntry>)
Modifies Kingmaker.Visual.HitSystem.HitSystemRoot.EnergyTypes by invoking the provided action on each element.
Declaration
public TBuilder ModifyEnergyTypes(Action<EnergyEntry> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Visual.HitSystem.EnergyEntry> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyOverrideHitDirectionPrefabFromAnimationStyle(Action<BloodPrefabsFromWeaponAnimationStyleEntry>)
Modifies Kingmaker.Visual.HitSystem.HitSystemRoot.OverrideHitDirectionPrefabFromAnimationStyle by invoking the provided action on each element.
Declaration
public TBuilder ModifyOverrideHitDirectionPrefabFromAnimationStyle(Action<BloodPrefabsFromWeaponAnimationStyleEntry> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Visual.HitSystem.BloodPrefabsFromWeaponAnimationStyleEntry> |
action |
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Returns
Type |
Description |
TBuilder |
|
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Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromBloodTypes(BloodEntry[])
Removes elements from Kingmaker.Visual.HitSystem.HitSystemRoot.BloodTypes
Declaration
public TBuilder RemoveFromBloodTypes(params BloodEntry[] bloodTypes)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.BloodEntry[] |
bloodTypes |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromBloodTypes(Func<BloodEntry, Boolean>)
Removes elements from Kingmaker.Visual.HitSystem.HitSystemRoot.BloodTypes that match the provided predicate.
Declaration
public TBuilder RemoveFromBloodTypes(Func<BloodEntry, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Visual.HitSystem.BloodEntry, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromDamageTypes(DamageEntry[])
Removes elements from Kingmaker.Visual.HitSystem.HitSystemRoot.DamageTypes
Declaration
public TBuilder RemoveFromDamageTypes(params DamageEntry[] damageTypes)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.DamageEntry[] |
damageTypes |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromDamageTypes(Func<DamageEntry, Boolean>)
Removes elements from Kingmaker.Visual.HitSystem.HitSystemRoot.DamageTypes that match the provided predicate.
Declaration
public TBuilder RemoveFromDamageTypes(Func<DamageEntry, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Visual.HitSystem.DamageEntry, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromEnergyTypes(EnergyEntry[])
Removes elements from Kingmaker.Visual.HitSystem.HitSystemRoot.EnergyTypes
Declaration
public TBuilder RemoveFromEnergyTypes(params EnergyEntry[] energyTypes)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.EnergyEntry[] |
energyTypes |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromEnergyTypes(Func<EnergyEntry, Boolean>)
Removes elements from Kingmaker.Visual.HitSystem.HitSystemRoot.EnergyTypes that match the provided predicate.
Declaration
public TBuilder RemoveFromEnergyTypes(Func<EnergyEntry, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Visual.HitSystem.EnergyEntry, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromOverrideHitDirectionPrefabFromAnimationStyle(BloodPrefabsFromWeaponAnimationStyleEntry[])
Removes elements from Kingmaker.Visual.HitSystem.HitSystemRoot.OverrideHitDirectionPrefabFromAnimationStyle
Declaration
public TBuilder RemoveFromOverrideHitDirectionPrefabFromAnimationStyle(params BloodPrefabsFromWeaponAnimationStyleEntry[] overrideHitDirectionPrefabFromAnimationStyle)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.BloodPrefabsFromWeaponAnimationStyleEntry[] |
overrideHitDirectionPrefabFromAnimationStyle |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromOverrideHitDirectionPrefabFromAnimationStyle(Func<BloodPrefabsFromWeaponAnimationStyleEntry, Boolean>)
Removes elements from Kingmaker.Visual.HitSystem.HitSystemRoot.OverrideHitDirectionPrefabFromAnimationStyle that match the provided predicate.
Declaration
public TBuilder RemoveFromOverrideHitDirectionPrefabFromAnimationStyle(Func<BloodPrefabsFromWeaponAnimationStyleEntry, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Visual.HitSystem.BloodPrefabsFromWeaponAnimationStyleEntry, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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SetBloodTypes(BloodEntry[])
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.BloodTypes
Declaration
public TBuilder SetBloodTypes(params BloodEntry[] bloodTypes)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.BloodEntry[] |
bloodTypes |
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Returns
Type |
Description |
TBuilder |
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SetBlowUpDismembermentChance(Single)
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.BlowUpDismembermentChance
Declaration
public TBuilder SetBlowUpDismembermentChance(float blowUpDismembermentChance)
Parameters
Type |
Name |
Description |
System.Single |
blowUpDismembermentChance |
|
Returns
Type |
Description |
TBuilder |
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SetDamageTypes(DamageEntry[])
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.DamageTypes
Declaration
public TBuilder SetDamageTypes(params DamageEntry[] damageTypes)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.DamageEntry[] |
damageTypes |
|
Returns
Type |
Description |
TBuilder |
|
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SetDefaultAoeDamage(DamageHitSettings)
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.DefaultAoeDamage
Declaration
public TBuilder SetDefaultAoeDamage(DamageHitSettings defaultAoeDamage)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.DamageHitSettings |
defaultAoeDamage |
|
Returns
Type |
Description |
TBuilder |
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SetDefaultDamage(DamageHitSettings)
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.DefaultDamage
Declaration
public TBuilder SetDefaultDamage(DamageHitSettings defaultDamage)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.DamageHitSettings |
defaultDamage |
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Returns
Type |
Description |
TBuilder |
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SetEnergyResistance(Asset<GameObject>)
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.EnergyResistance
Declaration
public TBuilder SetEnergyResistance(Asset<GameObject> energyResistance)
Parameters
Type |
Name |
Description |
Asset<UnityEngine.GameObject> |
energyResistance |
You can pass in the animation using a GameObject or it's AssetId.
|
Returns
Type |
Description |
TBuilder |
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SetEnergyTypes(EnergyEntry[])
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.EnergyTypes
Declaration
public TBuilder SetEnergyTypes(params EnergyEntry[] energyTypes)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.EnergyEntry[] |
energyTypes |
|
Returns
Type |
Description |
TBuilder |
|
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SetInitialized(Boolean)
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.m_Initialized
Declaration
public TBuilder SetInitialized(bool initialized = true)
Parameters
Type |
Name |
Description |
System.Boolean |
initialized |
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Returns
Type |
Description |
TBuilder |
|
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SetLimbsApartDismembermentChance(Single)
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.LimbsApartDismembermentChance
Declaration
public TBuilder SetLimbsApartDismembermentChance(float limbsApartDismembermentChance)
Parameters
Type |
Name |
Description |
System.Single |
limbsApartDismembermentChance |
|
Returns
Type |
Description |
TBuilder |
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SetMaxHeightIncrease(Single)
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.MaxHeightIncrease
Declaration
public TBuilder SetMaxHeightIncrease(float maxHeightIncrease)
Parameters
Type |
Name |
Description |
System.Single |
maxHeightIncrease |
|
Returns
Type |
Description |
TBuilder |
|
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SetOverrideHitDirectionPrefabFromAnimationStyle(BloodPrefabsFromWeaponAnimationStyleEntry[])
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.OverrideHitDirectionPrefabFromAnimationStyle
Declaration
public TBuilder SetOverrideHitDirectionPrefabFromAnimationStyle(params BloodPrefabsFromWeaponAnimationStyleEntry[] overrideHitDirectionPrefabFromAnimationStyle)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.HitSystem.BloodPrefabsFromWeaponAnimationStyleEntry[] |
overrideHitDirectionPrefabFromAnimationStyle |
|
Returns
Type |
Description |
TBuilder |
|
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SetRagdollDistanceForLootBag(Single)
Sets the value of Kingmaker.Visual.HitSystem.HitSystemRoot.RagdollDistanceForLootBag
Declaration
public TBuilder SetRagdollDistanceForLootBag(float ragdollDistanceForLootBag)
Parameters
Type |
Name |
Description |
System.Single |
ragdollDistanceForLootBag |
|
Returns
Type |
Description |
TBuilder |
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