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Class BaseUnitCustomizationPresetConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseUnitCustomizationPresetConfigurator<T, TBuilder>
UnitCustomizationPresetConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.UnitLogic.Customization
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseUnitCustomizationPresetConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : UnitCustomizationPreset where TBuilder : BaseUnitCustomizationPresetConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseUnitCustomizationPresetConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseUnitCustomizationPresetConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToClothesSelections(ClothesSelection[])

Adds to the contents of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.ClothesSelections

Declaration
public TBuilder AddToClothesSelections(params ClothesSelection[] clothesSelections)
Parameters
Type Name Description
Kingmaker.UnitLogic.Customization.ClothesSelection[] clothesSelections
Returns
Type Description
TBuilder
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AddToFemaleVoices(Blueprint<BlueprintUnitAsksListReference>[])

Adds to the contents of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.FemaleVoices

Declaration
public TBuilder AddToFemaleVoices(params Blueprint<BlueprintUnitAsksListReference>[] femaleVoices)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitAsksListReference>[] femaleVoices

Blueprint of type BlueprintUnitAsksList. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToMaleVoices(Blueprint<BlueprintUnitAsksListReference>[])

Adds to the contents of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.MaleVoices

Declaration
public TBuilder AddToMaleVoices(params Blueprint<BlueprintUnitAsksListReference>[] maleVoices)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitAsksListReference>[] maleVoices

Blueprint of type BlueprintUnitAsksList. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToPresetObjects(PresetObject[])

Adds to the contents of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.PresetObjects

Declaration
public TBuilder AddToPresetObjects(params PresetObject[] presetObjects)
Parameters
Type Name Description
Kingmaker.UnitLogic.Customization.PresetObject[] presetObjects
Returns
Type Description
TBuilder
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AddToUnits(Blueprint<BlueprintUnitReference>[])

Adds to the contents of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.m_Units

Declaration
public TBuilder AddToUnits(params Blueprint<BlueprintUnitReference>[] units)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] units

Blueprint of type BlueprintUnit. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToUnitVariations(UnitVariations[])

Adds to the contents of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.UnitVariations

Declaration
public TBuilder AddToUnitVariations(params UnitVariations[] unitVariations)
Parameters
Type Name Description
Kingmaker.UnitLogic.Customization.UnitVariations[] unitVariations
Returns
Type Description
TBuilder
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ClearClothesSelections()

Removes all elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.ClothesSelections

Declaration
public TBuilder ClearClothesSelections()
Returns
Type Description
TBuilder
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ClearFemaleVoices()

Removes all elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.FemaleVoices

Declaration
public TBuilder ClearFemaleVoices()
Returns
Type Description
TBuilder
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ClearMaleVoices()

Removes all elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.MaleVoices

Declaration
public TBuilder ClearMaleVoices()
Returns
Type Description
TBuilder
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ClearPresetObjects()

Removes all elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.PresetObjects

Declaration
public TBuilder ClearPresetObjects()
Returns
Type Description
TBuilder
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ClearUnits()

Removes all elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.m_Units

Declaration
public TBuilder ClearUnits()
Returns
Type Description
TBuilder
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ClearUnitVariations()

Removes all elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.UnitVariations

Declaration
public TBuilder ClearUnitVariations()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<UnitCustomizationPreset>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<UnitCustomizationPreset>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.UnitLogic.Customization.UnitCustomizationPreset>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<UnitCustomizationPreset>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<UnitCustomizationPreset>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.UnitLogic.Customization.UnitCustomizationPreset>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyClothesSelections(Action<ClothesSelection>)

Modifies Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.ClothesSelections by invoking the provided action on each element.

Declaration
public TBuilder ModifyClothesSelections(Action<ClothesSelection> action)
Parameters
Type Name Description
System.Action<Kingmaker.UnitLogic.Customization.ClothesSelection> action
Returns
Type Description
TBuilder
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ModifyDistribution(Action<RaceGenderDistributionReference>)

Modifies Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.m_Distribution by invoking the provided action.

Declaration
public TBuilder ModifyDistribution(Action<RaceGenderDistributionReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.RaceGenderDistributionReference> action
Returns
Type Description
TBuilder
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ModifyFemaleVoices(Action<BlueprintUnitAsksListReference>)

Modifies Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.FemaleVoices by invoking the provided action on each element.

Declaration
public TBuilder ModifyFemaleVoices(Action<BlueprintUnitAsksListReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintUnitAsksListReference> action
Returns
Type Description
TBuilder
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ModifyMaleVoices(Action<BlueprintUnitAsksListReference>)

Modifies Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.MaleVoices by invoking the provided action on each element.

Declaration
public TBuilder ModifyMaleVoices(Action<BlueprintUnitAsksListReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintUnitAsksListReference> action
Returns
Type Description
TBuilder
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ModifyPresetObjects(Action<PresetObject>)

Modifies Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.PresetObjects by invoking the provided action on each element.

Declaration
public TBuilder ModifyPresetObjects(Action<PresetObject> action)
Parameters
Type Name Description
System.Action<Kingmaker.UnitLogic.Customization.PresetObject> action
Returns
Type Description
TBuilder
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ModifyUnits(Action<BlueprintUnitReference>)

Modifies Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.m_Units by invoking the provided action on each element.

Declaration
public TBuilder ModifyUnits(Action<BlueprintUnitReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintUnitReference> action
Returns
Type Description
TBuilder
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ModifyUnitVariations(Action<UnitVariations>)

Modifies Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.UnitVariations by invoking the provided action on each element.

Declaration
public TBuilder ModifyUnitVariations(Action<UnitVariations> action)
Parameters
Type Name Description
System.Action<Kingmaker.UnitLogic.Customization.UnitVariations> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromClothesSelections(ClothesSelection[])

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.ClothesSelections

Declaration
public TBuilder RemoveFromClothesSelections(params ClothesSelection[] clothesSelections)
Parameters
Type Name Description
Kingmaker.UnitLogic.Customization.ClothesSelection[] clothesSelections
Returns
Type Description
TBuilder
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RemoveFromClothesSelections(Func<ClothesSelection, Boolean>)

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.ClothesSelections that match the provided predicate.

Declaration
public TBuilder RemoveFromClothesSelections(Func<ClothesSelection, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.UnitLogic.Customization.ClothesSelection, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromFemaleVoices(Blueprint<BlueprintUnitAsksListReference>[])

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.FemaleVoices

Declaration
public TBuilder RemoveFromFemaleVoices(params Blueprint<BlueprintUnitAsksListReference>[] femaleVoices)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitAsksListReference>[] femaleVoices

Blueprint of type BlueprintUnitAsksList. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromFemaleVoices(Func<BlueprintUnitAsksListReference, Boolean>)

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.FemaleVoices that match the provided predicate.

Declaration
public TBuilder RemoveFromFemaleVoices(Func<BlueprintUnitAsksListReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintUnitAsksListReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromMaleVoices(Blueprint<BlueprintUnitAsksListReference>[])

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.MaleVoices

Declaration
public TBuilder RemoveFromMaleVoices(params Blueprint<BlueprintUnitAsksListReference>[] maleVoices)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitAsksListReference>[] maleVoices

Blueprint of type BlueprintUnitAsksList. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromMaleVoices(Func<BlueprintUnitAsksListReference, Boolean>)

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.MaleVoices that match the provided predicate.

Declaration
public TBuilder RemoveFromMaleVoices(Func<BlueprintUnitAsksListReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintUnitAsksListReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromPresetObjects(PresetObject[])

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.PresetObjects

Declaration
public TBuilder RemoveFromPresetObjects(params PresetObject[] presetObjects)
Parameters
Type Name Description
Kingmaker.UnitLogic.Customization.PresetObject[] presetObjects
Returns
Type Description
TBuilder
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RemoveFromPresetObjects(Func<PresetObject, Boolean>)

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.PresetObjects that match the provided predicate.

Declaration
public TBuilder RemoveFromPresetObjects(Func<PresetObject, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.UnitLogic.Customization.PresetObject, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromUnits(Blueprint<BlueprintUnitReference>[])

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.m_Units

Declaration
public TBuilder RemoveFromUnits(params Blueprint<BlueprintUnitReference>[] units)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] units

Blueprint of type BlueprintUnit. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromUnits(Func<BlueprintUnitReference, Boolean>)

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.m_Units that match the provided predicate.

Declaration
public TBuilder RemoveFromUnits(Func<BlueprintUnitReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintUnitReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromUnitVariations(UnitVariations[])

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.UnitVariations

Declaration
public TBuilder RemoveFromUnitVariations(params UnitVariations[] unitVariations)
Parameters
Type Name Description
Kingmaker.UnitLogic.Customization.UnitVariations[] unitVariations
Returns
Type Description
TBuilder
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RemoveFromUnitVariations(Func<UnitVariations, Boolean>)

Removes elements from Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.UnitVariations that match the provided predicate.

Declaration
public TBuilder RemoveFromUnitVariations(Func<UnitVariations, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.UnitLogic.Customization.UnitVariations, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetClothesSelections(ClothesSelection[])

Sets the value of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.ClothesSelections

Declaration
public TBuilder SetClothesSelections(params ClothesSelection[] clothesSelections)
Parameters
Type Name Description
Kingmaker.UnitLogic.Customization.ClothesSelection[] clothesSelections
Returns
Type Description
TBuilder
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SetDistribution(Blueprint<RaceGenderDistributionReference>)

Sets the value of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.m_Distribution

Declaration
public TBuilder SetDistribution(Blueprint<RaceGenderDistributionReference> distribution)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.RaceGenderDistributionReference> distribution

Blueprint of type RaceGenderDistribution. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetFemaleVoices(Blueprint<BlueprintUnitAsksListReference>[])

Sets the value of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.FemaleVoices

Declaration
public TBuilder SetFemaleVoices(params Blueprint<BlueprintUnitAsksListReference>[] femaleVoices)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitAsksListReference>[] femaleVoices

Blueprint of type BlueprintUnitAsksList. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetMaleVoices(Blueprint<BlueprintUnitAsksListReference>[])

Sets the value of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.MaleVoices

Declaration
public TBuilder SetMaleVoices(params Blueprint<BlueprintUnitAsksListReference>[] maleVoices)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitAsksListReference>[] maleVoices

Blueprint of type BlueprintUnitAsksList. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetPresetObjects(PresetObject[])

Sets the value of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.PresetObjects

Declaration
public TBuilder SetPresetObjects(params PresetObject[] presetObjects)
Parameters
Type Name Description
Kingmaker.UnitLogic.Customization.PresetObject[] presetObjects
Returns
Type Description
TBuilder
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SetUnits(Blueprint<BlueprintUnitReference>[])

Sets the value of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.m_Units

Declaration
public TBuilder SetUnits(params Blueprint<BlueprintUnitReference>[] units)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] units

Blueprint of type BlueprintUnit. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetUnitVariations(UnitVariations[])

Sets the value of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.UnitVariations

Declaration
public TBuilder SetUnitVariations(params UnitVariations[] unitVariations)
Parameters
Type Name Description
Kingmaker.UnitLogic.Customization.UnitVariations[] unitVariations
Returns
Type Description
TBuilder
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SetVariationsCount(Int32)

Sets the value of Kingmaker.UnitLogic.Customization.UnitCustomizationPreset.VariationsCount

Declaration
public TBuilder SetVariationsCount(int variationsCount)
Parameters
Type Name Description
System.Int32 variationsCount
Returns
Type Description
TBuilder
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