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Class BaseUISoundConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.UI.BlueprintUISound.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseUISoundConfigurator<T, TBuilder>
UISoundConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.UI
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseUISoundConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintUISound where TBuilder : BaseUISoundConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseUISoundConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseUISoundConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToArmyManagement(BlueprintUISound.UISound[])

Adds to the contents of Kingmaker.UI.BlueprintUISound.ArmyManagement

Declaration
public TBuilder AddToArmyManagement(params BlueprintUISound.UISound[] armyManagement)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] armyManagement
Returns
Type Description
TBuilder
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AddToCardInterface(BlueprintUISound.UISound[])

Adds to the contents of Kingmaker.UI.BlueprintUISound.CardInterface

Declaration
public TBuilder AddToCardInterface(params BlueprintUISound.UISound[] cardInterface)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] cardInterface
Returns
Type Description
TBuilder
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AddToSounds(BlueprintUISound.UISound[])

Adds to the contents of Kingmaker.UI.BlueprintUISound.Sounds

Declaration
public TBuilder AddToSounds(params BlueprintUISound.UISound[] sounds)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] sounds
Returns
Type Description
TBuilder
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AddToTooltip(BlueprintUISound.UISound[])

Adds to the contents of Kingmaker.UI.BlueprintUISound.Tooltip

Declaration
public TBuilder AddToTooltip(params BlueprintUISound.UISound[] tooltip)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] tooltip
Returns
Type Description
TBuilder
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ClearArmyManagement()

Removes all elements from Kingmaker.UI.BlueprintUISound.ArmyManagement

Declaration
public TBuilder ClearArmyManagement()
Returns
Type Description
TBuilder
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ClearCardInterface()

Removes all elements from Kingmaker.UI.BlueprintUISound.CardInterface

Declaration
public TBuilder ClearCardInterface()
Returns
Type Description
TBuilder
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ClearSounds()

Removes all elements from Kingmaker.UI.BlueprintUISound.Sounds

Declaration
public TBuilder ClearSounds()
Returns
Type Description
TBuilder
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ClearTooltip()

Removes all elements from Kingmaker.UI.BlueprintUISound.Tooltip

Declaration
public TBuilder ClearTooltip()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintUISound>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintUISound>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.UI.BlueprintUISound>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintUISound>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintUISound>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.UI.BlueprintUISound>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyArmyManagement(Action<BlueprintUISound.UISound>)

Modifies Kingmaker.UI.BlueprintUISound.ArmyManagement by invoking the provided action on each element.

Declaration
public TBuilder ModifyArmyManagement(Action<BlueprintUISound.UISound> action)
Parameters
Type Name Description
System.Action<Kingmaker.UI.BlueprintUISound.UISound> action
Returns
Type Description
TBuilder
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ModifyCardInterface(Action<BlueprintUISound.UISound>)

Modifies Kingmaker.UI.BlueprintUISound.CardInterface by invoking the provided action on each element.

Declaration
public TBuilder ModifyCardInterface(Action<BlueprintUISound.UISound> action)
Parameters
Type Name Description
System.Action<Kingmaker.UI.BlueprintUISound.UISound> action
Returns
Type Description
TBuilder
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ModifySounds(Action<BlueprintUISound.UISound>)

Modifies Kingmaker.UI.BlueprintUISound.Sounds by invoking the provided action on each element.

Declaration
public TBuilder ModifySounds(Action<BlueprintUISound.UISound> action)
Parameters
Type Name Description
System.Action<Kingmaker.UI.BlueprintUISound.UISound> action
Returns
Type Description
TBuilder
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ModifyTooltip(Action<BlueprintUISound.UISound>)

Modifies Kingmaker.UI.BlueprintUISound.Tooltip by invoking the provided action on each element.

Declaration
public TBuilder ModifyTooltip(Action<BlueprintUISound.UISound> action)
Parameters
Type Name Description
System.Action<Kingmaker.UI.BlueprintUISound.UISound> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromArmyManagement(BlueprintUISound.UISound[])

Removes elements from Kingmaker.UI.BlueprintUISound.ArmyManagement

Declaration
public TBuilder RemoveFromArmyManagement(params BlueprintUISound.UISound[] armyManagement)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] armyManagement
Returns
Type Description
TBuilder
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RemoveFromArmyManagement(Func<BlueprintUISound.UISound, Boolean>)

Removes elements from Kingmaker.UI.BlueprintUISound.ArmyManagement that match the provided predicate.

Declaration
public TBuilder RemoveFromArmyManagement(Func<BlueprintUISound.UISound, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.UI.BlueprintUISound.UISound, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromCardInterface(BlueprintUISound.UISound[])

Removes elements from Kingmaker.UI.BlueprintUISound.CardInterface

Declaration
public TBuilder RemoveFromCardInterface(params BlueprintUISound.UISound[] cardInterface)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] cardInterface
Returns
Type Description
TBuilder
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RemoveFromCardInterface(Func<BlueprintUISound.UISound, Boolean>)

Removes elements from Kingmaker.UI.BlueprintUISound.CardInterface that match the provided predicate.

Declaration
public TBuilder RemoveFromCardInterface(Func<BlueprintUISound.UISound, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.UI.BlueprintUISound.UISound, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromSounds(BlueprintUISound.UISound[])

Removes elements from Kingmaker.UI.BlueprintUISound.Sounds

Declaration
public TBuilder RemoveFromSounds(params BlueprintUISound.UISound[] sounds)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] sounds
Returns
Type Description
TBuilder
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RemoveFromSounds(Func<BlueprintUISound.UISound, Boolean>)

Removes elements from Kingmaker.UI.BlueprintUISound.Sounds that match the provided predicate.

Declaration
public TBuilder RemoveFromSounds(Func<BlueprintUISound.UISound, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.UI.BlueprintUISound.UISound, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromTooltip(BlueprintUISound.UISound[])

Removes elements from Kingmaker.UI.BlueprintUISound.Tooltip

Declaration
public TBuilder RemoveFromTooltip(params BlueprintUISound.UISound[] tooltip)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] tooltip
Returns
Type Description
TBuilder
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RemoveFromTooltip(Func<BlueprintUISound.UISound, Boolean>)

Removes elements from Kingmaker.UI.BlueprintUISound.Tooltip that match the provided predicate.

Declaration
public TBuilder RemoveFromTooltip(Func<BlueprintUISound.UISound, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.UI.BlueprintUISound.UISound, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetArmyManagement(BlueprintUISound.UISound[])

Sets the value of Kingmaker.UI.BlueprintUISound.ArmyManagement

Declaration
public TBuilder SetArmyManagement(params BlueprintUISound.UISound[] armyManagement)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] armyManagement
Returns
Type Description
TBuilder
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SetCardInterface(BlueprintUISound.UISound[])

Sets the value of Kingmaker.UI.BlueprintUISound.CardInterface

Declaration
public TBuilder SetCardInterface(params BlueprintUISound.UISound[] cardInterface)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] cardInterface
Returns
Type Description
TBuilder
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SetSounds(BlueprintUISound.UISound[])

Sets the value of Kingmaker.UI.BlueprintUISound.Sounds

Declaration
public TBuilder SetSounds(params BlueprintUISound.UISound[] sounds)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] sounds
Returns
Type Description
TBuilder
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SetTooltip(BlueprintUISound.UISound[])

Sets the value of Kingmaker.UI.BlueprintUISound.Tooltip

Declaration
public TBuilder SetTooltip(params BlueprintUISound.UISound[] tooltip)
Parameters
Type Name Description
Kingmaker.UI.BlueprintUISound.UISound[] tooltip
Returns
Type Description
TBuilder
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