Class BaseRootConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Root.BlueprintRoot.
Inheritance
System.Object
BaseRootConfigurator<T, TBuilder>
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseRootConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintRoot where TBuilder : BaseRootConfigurator<T, TBuilder>
Type Parameters
Name |
Description |
T |
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TBuilder |
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Constructors
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BaseRootConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseRootConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> |
blueprint |
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Methods
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AddToSelectablePlayerCharacters(Blueprint<BlueprintUnitReference>[])
Adds to the contents of Kingmaker.Blueprints.Root.BlueprintRoot.m_SelectablePlayerCharacters
Declaration
public TBuilder AddToSelectablePlayerCharacters(params Blueprint<BlueprintUnitReference>[] selectablePlayerCharacters)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
selectablePlayerCharacters |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToUnitTypes(Blueprint<BlueprintUnitTypeReference>[])
Adds to the contents of Kingmaker.Blueprints.Root.BlueprintRoot.m_UnitTypes
Declaration
public TBuilder AddToUnitTypes(params Blueprint<BlueprintUnitTypeReference>[] unitTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitTypeReference>[] |
unitTypes |
Blueprint of type BlueprintUnitType. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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ClearSelectablePlayerCharacters()
Removes all elements from Kingmaker.Blueprints.Root.BlueprintRoot.m_SelectablePlayerCharacters
Declaration
public TBuilder ClearSelectablePlayerCharacters()
Returns
Type |
Description |
TBuilder |
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ClearUnitTypes()
Removes all elements from Kingmaker.Blueprints.Root.BlueprintRoot.m_UnitTypes
Declaration
public TBuilder ClearUnitTypes()
Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintRoot>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintRoot>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Root.BlueprintRoot>> |
blueprint |
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System.Predicate<Kingmaker.Blueprints.BlueprintComponent> |
componentMatcher |
Any components in blueprint matching the predicate are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintRoot>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintRoot>> blueprint, params Type[] componentTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Root.BlueprintRoot>> |
blueprint |
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System.Type[] |
componentTypes |
Any components in blueprint of the listed types are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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ModifyAchievements(Action<AchievementsRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Achievements by invoking the provided action.
Declaration
public TBuilder ModifyAchievements(Action<AchievementsRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.AchievementsRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyAnimation(Action<AnimationRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Animation by invoking the provided action.
Declaration
public TBuilder ModifyAnimation(Action<AnimationRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.AnimationRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyArmyRoot(Action<ArmyRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_ArmyRoot by invoking the provided action.
Declaration
public TBuilder ModifyArmyRoot(Action<ArmyRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.ArmyRootReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyBeltItemModelSizing(Action<BeltItemModelSizeSettings>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.BeltItemModelSizing by invoking the provided action.
Declaration
public TBuilder ModifyBeltItemModelSizing(Action<BeltItemModelSizeSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.BeltItemModelSizeSettings> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyBlueprintBugReportTutorialReference(Action<BlueprintTutorial.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_BlueprintBugReportTutorialReference by invoking the provided action.
Declaration
public TBuilder ModifyBlueprintBugReportTutorialReference(Action<BlueprintTutorial.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Tutorial.BlueprintTutorial.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyBlueprintMythicsSettingsReference(Action<BlueprintMythicsSettingsReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_BlueprintMythicsSettingsReference by invoking the provided action.
Declaration
public TBuilder ModifyBlueprintMythicsSettingsReference(Action<BlueprintMythicsSettingsReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintMythicsSettingsReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyBlueprintTrapSettingsRoot(Action<BlueprintTrapSettingsRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_BlueprintTrapSettingsRoot by invoking the provided action.
Declaration
public TBuilder ModifyBlueprintTrapSettingsRoot(Action<BlueprintTrapSettingsRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintTrapSettingsRootReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyBuffForRest(Action<BlueprintBuffReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_BuffForRest by invoking the provided action.
Declaration
public TBuilder ModifyBuffForRest(Action<BlueprintBuffReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintBuffReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCalendar(Action<CalendarRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Calendar by invoking the provided action.
Declaration
public TBuilder ModifyCalendar(Action<CalendarRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.CalendarRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCamping(Action<CampingRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Camping by invoking the provided action.
Declaration
public TBuilder ModifyCamping(Action<CampingRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.CampingRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCharGen(Action<CharGenRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.CharGen by invoking the provided action.
Declaration
public TBuilder ModifyCharGen(Action<CharGenRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.CharGenRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCheats(Action<CheatRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Cheats by invoking the provided action.
Declaration
public TBuilder ModifyCheats(Action<CheatRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.CheatRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCoinItem(Action<BlueprintItemReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_CoinItem by invoking the provided action.
Declaration
public TBuilder ModifyCoinItem(Action<BlueprintItemReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintItemReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCombat(Action<CombatRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Combat by invoking the provided action.
Declaration
public TBuilder ModifyCombat(Action<CombatRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.CombatRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyConsoleRoot(Action<ConsoleRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_ConsoleRoot by invoking the provided action.
Declaration
public TBuilder ModifyConsoleRoot(Action<ConsoleRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.ConsoleRootReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCorruptionRoot(Action<BlueprintCorruptionRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_CorruptionRoot by invoking the provided action.
Declaration
public TBuilder ModifyCorruptionRoot(Action<BlueprintCorruptionRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Corruption.BlueprintCorruptionRoot.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCraftRoot(Action<CraftRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_CraftRoot by invoking the provided action.
Declaration
public TBuilder ModifyCraftRoot(Action<CraftRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Craft.CraftRoot.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCursors(Action<CursorRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Cursors by invoking the provided action.
Declaration
public TBuilder ModifyCursors(Action<CursorRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.CursorRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCustomAiConsiderations(Action<CustomAiConsiderationsRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_CustomAiConsiderations by invoking the provided action.
Declaration
public TBuilder ModifyCustomAiConsiderations(Action<CustomAiConsiderationsRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.AI.Blueprints.CustomAiConsiderationsRoot.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCustomCompanion(Action<BlueprintUnitReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_CustomCompanion by invoking the provided action.
Declaration
public TBuilder ModifyCustomCompanion(Action<BlueprintUnitReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyCutscenesRoot(Action<CutscenesRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_CutscenesRoot by invoking the provided action.
Declaration
public TBuilder ModifyCutscenesRoot(Action<CutscenesRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.CutscenesRoot.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyDefaultDissolveTexture(Action<Texture2D>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.DefaultDissolveTexture by invoking the provided action.
Declaration
public TBuilder ModifyDefaultDissolveTexture(Action<Texture2D> action)
Parameters
Type |
Name |
Description |
System.Action<UnityEngine.Texture2D> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyDefaultPlayerCharacter(Action<BlueprintUnitReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_DefaultPlayerCharacter by invoking the provided action.
Declaration
public TBuilder ModifyDefaultPlayerCharacter(Action<BlueprintUnitReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyDialog(Action<DialogRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Dialog by invoking the provided action.
Declaration
public TBuilder ModifyDialog(Action<DialogRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.DialogRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyDifficultyList(Action<DifficultyPresetsList>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_DifficultyList by invoking the provided action.
Declaration
public TBuilder ModifyDifficultyList(Action<DifficultyPresetsList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Settings.Difficulty.DifficultyPresetsList> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyDlcSettings(Action<DlcRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.DlcSettings by invoking the provided action.
Declaration
public TBuilder ModifyDlcSettings(Action<DlcRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.DlcRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyDungeon(Action<BlueprintDungeonRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_Dungeon by invoking the provided action.
Declaration
public TBuilder ModifyDungeon(Action<BlueprintDungeonRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintDungeonRootReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyExitStealthEffectPrefab(Action<GameObject>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.ExitStealthEffectPrefab by invoking the provided action.
Declaration
public TBuilder ModifyExitStealthEffectPrefab(Action<GameObject> action)
Parameters
Type |
Name |
Description |
System.Action<UnityEngine.GameObject> |
action |
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Returns
Type |
Description |
TBuilder |
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Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_Formations by invoking the provided action.
Declaration
public TBuilder ModifyFormations(Action<FormationsRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.FormationsRootReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyFxRoot(Action<FxRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_FxRoot by invoking the provided action.
Declaration
public TBuilder ModifyFxRoot(Action<FxRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.FxRootReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyGameUIConfig(Action<GameUIConfig.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_GameUIConfig by invoking the provided action.
Declaration
public TBuilder ModifyGameUIConfig(Action<GameUIConfig.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.GameUIConfig.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyGlobalMap(Action<GlobalMapRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_GlobalMap by invoking the provided action.
Declaration
public TBuilder ModifyGlobalMap(Action<GlobalMapRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.GlobalMapRoot> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyHitSystemRoot(Action<HitSystemRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_HitSystemRoot by invoking the provided action.
Declaration
public TBuilder ModifyHitSystemRoot(Action<HitSystemRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.HitSystemRootReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyHumanAnimationSet(Action<AnimationSet>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.HumanAnimationSet by invoking the provided action.
Declaration
public TBuilder ModifyHumanAnimationSet(Action<AnimationSet> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Visual.Animation.AnimationSet> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyInteractionRoot(Action<BlueprintInteractionRoot.Referense>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_InteractionRoot by invoking the provided action.
Declaration
public TBuilder ModifyInteractionRoot(Action<BlueprintInteractionRoot.Referense> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Interaction.BlueprintInteractionRoot.Referense> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyInvisibleKittenUnit(Action<BlueprintUnitReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_InvisibleKittenUnit by invoking the provided action.
Declaration
public TBuilder ModifyInvisibleKittenUnit(Action<BlueprintUnitReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyKingdom(Action<KingdomRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_Kingdom by invoking the provided action.
Declaration
public TBuilder ModifyKingdom(Action<KingdomRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.KingdomRootReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyKingFlag(Action<BlueprintUnlockableFlagReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_KingFlag by invoking the provided action.
Declaration
public TBuilder ModifyKingFlag(Action<BlueprintUnlockableFlagReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnlockableFlagReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyLeadersRoot(Action<LeadersRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_LeadersRoot by invoking the provided action.
Declaration
public TBuilder ModifyLeadersRoot(Action<LeadersRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.LeadersRootReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyLocalizedTexts(Action<LocalizedTexts>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.LocalizedTexts by invoking the provided action.
Declaration
public TBuilder ModifyLocalizedTexts(Action<LocalizedTexts> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.LocalizedTexts> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyMoraleRoot(Action<MoraleRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_MoraleRoot by invoking the provided action.
Declaration
public TBuilder ModifyMoraleRoot(Action<MoraleRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Armies.Blueprints.MoraleRoot.Reference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyMountModelSizing(Action<MountModelSizeSetting>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.MountModelSizing by invoking the provided action.
Declaration
public TBuilder ModifyMountModelSizing(Action<MountModelSizeSetting> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.MountModelSizeSetting> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyNewGamePreset(Action<BlueprintAreaPresetReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_NewGamePreset by invoking the provided action.
Declaration
public TBuilder ModifyNewGamePreset(Action<BlueprintAreaPresetReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAreaPresetReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyNewGameSettings(Action<NewGameRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.NewGameSettings by invoking the provided action.
Declaration
public TBuilder ModifyNewGameSettings(Action<NewGameRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.NewGameRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyOccludedCharacterColors(Action<OccludedCharacterColors>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.OccludedCharacterColors by invoking the provided action.
Declaration
public TBuilder ModifyOccludedCharacterColors(Action<OccludedCharacterColors> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.OccludedCharacterColors> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyOptimizationDummyUnit(Action<PrefabLink>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.OptimizationDummyUnit by invoking the provided action.
Declaration
public TBuilder ModifyOptimizationDummyUnit(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyOverrideLegacyUnits(Action<OverrideLegacyUnits.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_OverrideLegacyUnits by invoking the provided action.
Declaration
public TBuilder ModifyOverrideLegacyUnits(Action<OverrideLegacyUnits.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.OverrideLegacyUnits.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyPersonageLimits(Action<BlueprintPersonageLimitsReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_PersonageLimits by invoking the provided action.
Declaration
public TBuilder ModifyPersonageLimits(Action<BlueprintPersonageLimitsReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintPersonageLimitsReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyPhotoModeRoot(Action<BlueprintPhotoModeRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_PhotoModeRoot by invoking the provided action.
Declaration
public TBuilder ModifyPhotoModeRoot(Action<BlueprintPhotoModeRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintPhotoModeRootReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyPhotoModeValues(Action<PhotoModeValues>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.PhotoModeValues by invoking the provided action.
Declaration
public TBuilder ModifyPhotoModeValues(Action<PhotoModeValues> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.UI.PhotoMode.PhotoModeValues> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyPlayerFaction(Action<BlueprintFactionReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_PlayerFaction by invoking the provided action.
Declaration
public TBuilder ModifyPlayerFaction(Action<BlueprintFactionReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintFactionReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyPlayerUpgradeActions(Action<PlayerUpgradeActionsRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_PlayerUpgradeActions by invoking the provided action.
Declaration
public TBuilder ModifyPlayerUpgradeActions(Action<PlayerUpgradeActionsRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.PlayerUpgradeActionsRoot.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyPrefabs(Action<Prefabs>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Prefabs by invoking the provided action.
Declaration
public TBuilder ModifyPrefabs(Action<Prefabs> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.Prefabs> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyProgression(Action<ProgressionRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Progression by invoking the provided action.
Declaration
public TBuilder ModifyProgression(Action<ProgressionRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.ProgressionRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyPSNObjects(Action<BlueprintPSNObjectsRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_PSNObjects by invoking the provided action.
Declaration
public TBuilder ModifyPSNObjects(Action<BlueprintPSNObjectsRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Console.PS5.PSNObjects.BlueprintPSNObjectsRoot.Reference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyQuests(Action<QuestsRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Quests by invoking the provided action.
Declaration
public TBuilder ModifyQuests(Action<QuestsRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.QuestsRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyRazerColorData(Action<RazerColorData>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.RazerColorData by invoking the provided action.
Declaration
public TBuilder ModifyRazerColorData(Action<RazerColorData> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.RazerChroma.RazerColorData> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyRE(Action<RandomEncountersRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_RE by invoking the provided action.
Declaration
public TBuilder ModifyRE(Action<RandomEncountersRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.RandomEncountersRootReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyScenesRoot(Action<ScenesRootReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_ScenesRoot by invoking the provided action.
Declaration
public TBuilder ModifyScenesRoot(Action<ScenesRootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.ScenesRootReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifySelectablePlayerCharacters(Action<BlueprintUnitReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_SelectablePlayerCharacters by invoking the provided action on each element.
Declaration
public TBuilder ModifySelectablePlayerCharacters(Action<BlueprintUnitReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifySettingsRoot(Action<UISettingsRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.SettingsRoot by invoking the provided action.
Declaration
public TBuilder ModifySettingsRoot(Action<UISettingsRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.UI.SettingsUI.UISettingsRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifySettingsValues(Action<SettingsValues>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.SettingsValues by invoking the provided action.
Declaration
public TBuilder ModifySettingsValues(Action<SettingsValues> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Settings.SettingsValues> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifySettingsWindowConfig(Action<SettingsWindowConfig.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_SettingsWindowConfig by invoking the provided action.
Declaration
public TBuilder ModifySettingsWindowConfig(Action<SettingsWindowConfig.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.SettingsWindowConfig.Reference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifySound(Action<SoundRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Sound by invoking the provided action.
Declaration
public TBuilder ModifySound(Action<SoundRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.SoundRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifySpellSchoolRoot(Action<SpellSchoolRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_SpellSchoolRoot by invoking the provided action.
Declaration
public TBuilder ModifySpellSchoolRoot(Action<SpellSchoolRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.SpellSchoolRoot.Reference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyStartGameActions(Action<ActionList>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.StartGameActions by invoking the provided action.
Declaration
public TBuilder ModifyStartGameActions(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyStatusBuffs(Action<StatusBuffsRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.StatusBuffs by invoking the provided action.
Declaration
public TBuilder ModifyStatusBuffs(Action<StatusBuffsRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.StatusBuffsRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyStealthEffectPrefab(Action<GameObject>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.StealthEffectPrefab by invoking the provided action.
Declaration
public TBuilder ModifyStealthEffectPrefab(Action<GameObject> action)
Parameters
Type |
Name |
Description |
System.Action<UnityEngine.GameObject> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifySurfaceTypeData(Action<SurfaceTypeData>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.SurfaceTypeData by invoking the provided action.
Declaration
public TBuilder ModifySurfaceTypeData(Action<SurfaceTypeData> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Visual.Sound.SurfaceTypeData> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifySystemMechanics(Action<SystemMechanicsRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.SystemMechanics by invoking the provided action.
Declaration
public TBuilder ModifySystemMechanics(Action<SystemMechanicsRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.SystemMechanicsRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyTacticalCombat(Action<BlueprintTacticalCombatRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_TacticalCombat by invoking the provided action.
Declaration
public TBuilder ModifyTacticalCombat(Action<BlueprintTacticalCombatRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Armies.TacticalCombat.Blueprints.BlueprintTacticalCombatRoot.Reference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyTestUIStyles(Action<TestUIStylesRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.TestUIStyles by invoking the provided action.
Declaration
public TBuilder ModifyTestUIStyles(Action<TestUIStylesRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.TestUIStylesRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyTimelineRoot(Action<BlueprintTimelineRoot.Reference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_TimelineRoot by invoking the provided action.
Declaration
public TBuilder ModifyTimelineRoot(Action<BlueprintTimelineRoot.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.BlueprintTimelineRoot.Reference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyUIPhotoModeRoot(Action<UIPhotoModeRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.UIPhotoModeRoot by invoking the provided action.
Declaration
public TBuilder ModifyUIPhotoModeRoot(Action<UIPhotoModeRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.UI.PhotoMode.UIPhotoModeRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyUIRoot(Action<UIRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.UIRoot by invoking the provided action.
Declaration
public TBuilder ModifyUIRoot(Action<UIRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.UIRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyUnitTypes(Action<BlueprintUnitTypeReference>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.m_UnitTypes by invoking the provided action on each element.
Declaration
public TBuilder ModifyUnitTypes(Action<BlueprintUnitTypeReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitTypeReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyVendors(Action<VendorsRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.Vendors by invoking the provided action.
Declaration
public TBuilder ModifyVendors(Action<VendorsRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.VendorsRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyWeaponModelSizing(Action<WeaponModelSizeSettings>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.WeaponModelSizing by invoking the provided action.
Declaration
public TBuilder ModifyWeaponModelSizing(Action<WeaponModelSizeSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.WeaponModelSizeSettings> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyWeatherSettings(Action<WeatherRoot>)
Modifies Kingmaker.Blueprints.Root.BlueprintRoot.WeatherSettings by invoking the provided action.
Declaration
public TBuilder ModifyWeatherSettings(Action<WeatherRoot> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.Root.WeatherRoot> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromSelectablePlayerCharacters(Blueprint<BlueprintUnitReference>[])
Removes elements from Kingmaker.Blueprints.Root.BlueprintRoot.m_SelectablePlayerCharacters
Declaration
public TBuilder RemoveFromSelectablePlayerCharacters(params Blueprint<BlueprintUnitReference>[] selectablePlayerCharacters)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
selectablePlayerCharacters |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromSelectablePlayerCharacters(Func<BlueprintUnitReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Root.BlueprintRoot.m_SelectablePlayerCharacters that match the provided predicate.
Declaration
public TBuilder RemoveFromSelectablePlayerCharacters(Func<BlueprintUnitReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintUnitReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromUnitTypes(Blueprint<BlueprintUnitTypeReference>[])
Removes elements from Kingmaker.Blueprints.Root.BlueprintRoot.m_UnitTypes
Declaration
public TBuilder RemoveFromUnitTypes(params Blueprint<BlueprintUnitTypeReference>[] unitTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitTypeReference>[] |
unitTypes |
Blueprint of type BlueprintUnitType. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromUnitTypes(Func<BlueprintUnitTypeReference, Boolean>)
Removes elements from Kingmaker.Blueprints.Root.BlueprintRoot.m_UnitTypes that match the provided predicate.
Declaration
public TBuilder RemoveFromUnitTypes(Func<BlueprintUnitTypeReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintUnitTypeReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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SetAchievements(AchievementsRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Achievements
Declaration
public TBuilder SetAchievements(AchievementsRoot achievements)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.AchievementsRoot |
achievements |
|
Returns
Type |
Description |
TBuilder |
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SetAnimation(AnimationRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Animation
Declaration
public TBuilder SetAnimation(AnimationRoot animation)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.AnimationRoot |
animation |
|
Returns
Type |
Description |
TBuilder |
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SetAnnoyingConditionsAutoDestroySeconds(Int32)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.AnnoyingConditionsAutoDestroySeconds
Declaration
public TBuilder SetAnnoyingConditionsAutoDestroySeconds(int annoyingConditionsAutoDestroySeconds)
Parameters
Type |
Name |
Description |
System.Int32 |
annoyingConditionsAutoDestroySeconds |
|
Returns
Type |
Description |
TBuilder |
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SetAreaEffectAutoDestroySeconds(Int32)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.AreaEffectAutoDestroySeconds
Declaration
public TBuilder SetAreaEffectAutoDestroySeconds(int areaEffectAutoDestroySeconds)
Parameters
Type |
Name |
Description |
System.Int32 |
areaEffectAutoDestroySeconds |
|
Returns
Type |
Description |
TBuilder |
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SetArmyRoot(Blueprint<ArmyRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_ArmyRoot
Declaration
public TBuilder SetArmyRoot(Blueprint<ArmyRootReference> armyRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.ArmyRootReference> |
armyRoot |
Blueprint of type ArmyRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetBeltItemModelSizing(BeltItemModelSizeSettings)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.BeltItemModelSizing
Declaration
public TBuilder SetBeltItemModelSizing(BeltItemModelSizeSettings beltItemModelSizing)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.BeltItemModelSizeSettings |
beltItemModelSizing |
|
Returns
Type |
Description |
TBuilder |
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SetBlueprintBugReportTutorialReference(Blueprint<BlueprintTutorial.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_BlueprintBugReportTutorialReference
Declaration
public TBuilder SetBlueprintBugReportTutorialReference(Blueprint<BlueprintTutorial.Reference> blueprintBugReportTutorialReference)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Tutorial.BlueprintTutorial.Reference> |
blueprintBugReportTutorialReference |
Blueprint of type BlueprintTutorial. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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SetBlueprintMythicsSettingsReference(Blueprint<BlueprintMythicsSettingsReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_BlueprintMythicsSettingsReference
Declaration
public TBuilder SetBlueprintMythicsSettingsReference(Blueprint<BlueprintMythicsSettingsReference> blueprintMythicsSettingsReference)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintMythicsSettingsReference> |
blueprintMythicsSettingsReference |
Blueprint of type BlueprintMythicsSettings. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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SetBlueprintTrapSettingsRoot(Blueprint<BlueprintTrapSettingsRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_BlueprintTrapSettingsRoot
Declaration
public TBuilder SetBlueprintTrapSettingsRoot(Blueprint<BlueprintTrapSettingsRootReference> blueprintTrapSettingsRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintTrapSettingsRootReference> |
blueprintTrapSettingsRoot |
Blueprint of type BlueprintTrapSettingsRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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SetBuffForRest(Blueprint<BlueprintBuffReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_BuffForRest
Declaration
public TBuilder SetBuffForRest(Blueprint<BlueprintBuffReference> buffForRest)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintBuffReference> |
buffForRest |
Blueprint of type BlueprintBuff. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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SetCalendar(CalendarRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Calendar
Declaration
public TBuilder SetCalendar(CalendarRoot calendar)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.CalendarRoot |
calendar |
|
Returns
Type |
Description |
TBuilder |
|
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SetCamping(CampingRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Camping
Declaration
public TBuilder SetCamping(CampingRoot camping)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.CampingRoot |
camping |
|
Returns
Type |
Description |
TBuilder |
|
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SetCharGen(CharGenRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.CharGen
Declaration
public TBuilder SetCharGen(CharGenRoot charGen)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.CharGenRoot |
charGen |
|
Returns
Type |
Description |
TBuilder |
|
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SetCheats(CheatRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Cheats
Declaration
public TBuilder SetCheats(CheatRoot cheats)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.CheatRoot |
cheats |
|
Returns
Type |
Description |
TBuilder |
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SetCoinItem(Blueprint<BlueprintItemReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_CoinItem
Declaration
public TBuilder SetCoinItem(Blueprint<BlueprintItemReference> coinItem)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintItemReference> |
coinItem |
Blueprint of type BlueprintItem. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetCombat(CombatRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Combat
Declaration
public TBuilder SetCombat(CombatRoot combat)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.CombatRoot |
combat |
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Returns
Type |
Description |
TBuilder |
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SetCompanionsAI(Boolean)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.CompanionsAI
Declaration
public TBuilder SetCompanionsAI(bool companionsAI = true)
Parameters
Type |
Name |
Description |
System.Boolean |
companionsAI |
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Returns
Type |
Description |
TBuilder |
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SetConsoleRoot(Blueprint<ConsoleRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_ConsoleRoot
Declaration
public TBuilder SetConsoleRoot(Blueprint<ConsoleRootReference> consoleRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.ConsoleRootReference> |
consoleRoot |
Blueprint of type ConsoleRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetCorruptionRoot(Blueprint<BlueprintCorruptionRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_CorruptionRoot
Declaration
public TBuilder SetCorruptionRoot(Blueprint<BlueprintCorruptionRoot.Reference> corruptionRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Corruption.BlueprintCorruptionRoot.Reference> |
corruptionRoot |
Blueprint of type BlueprintCorruptionRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetCraftRoot(Blueprint<CraftRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_CraftRoot
Declaration
public TBuilder SetCraftRoot(Blueprint<CraftRoot.Reference> craftRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Craft.CraftRoot.Reference> |
craftRoot |
Blueprint of type CraftRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetCursors(CursorRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Cursors
Declaration
public TBuilder SetCursors(CursorRoot cursors)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.CursorRoot |
cursors |
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Returns
Type |
Description |
TBuilder |
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SetCustomAiConsiderations(Blueprint<CustomAiConsiderationsRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_CustomAiConsiderations
Declaration
public TBuilder SetCustomAiConsiderations(Blueprint<CustomAiConsiderationsRoot.Reference> customAiConsiderations)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.AI.Blueprints.CustomAiConsiderationsRoot.Reference> |
customAiConsiderations |
Blueprint of type CustomAiConsiderationsRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetCustomCompanion(Blueprint<BlueprintUnitReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_CustomCompanion
Declaration
public TBuilder SetCustomCompanion(Blueprint<BlueprintUnitReference> customCompanion)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference> |
customCompanion |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetCustomCompanionBaseCost(Int32)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.CustomCompanionBaseCost
Declaration
public TBuilder SetCustomCompanionBaseCost(int customCompanionBaseCost)
Parameters
Type |
Name |
Description |
System.Int32 |
customCompanionBaseCost |
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Returns
Type |
Description |
TBuilder |
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SetCutscenesRoot(Blueprint<CutscenesRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_CutscenesRoot
Declaration
public TBuilder SetCutscenesRoot(Blueprint<CutscenesRoot.Reference> cutscenesRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.Root.CutscenesRoot.Reference> |
cutscenesRoot |
Blueprint of type CutscenesRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetDefaultDissolveTexture(Asset<Texture2D>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.DefaultDissolveTexture
Declaration
public TBuilder SetDefaultDissolveTexture(Asset<Texture2D> defaultDissolveTexture)
Parameters
Type |
Name |
Description |
Asset<UnityEngine.Texture2D> |
defaultDissolveTexture |
You can pass in the animation using a Texture2D or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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SetDefaultPlayerCharacter(Blueprint<BlueprintUnitReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_DefaultPlayerCharacter
Declaration
public TBuilder SetDefaultPlayerCharacter(Blueprint<BlueprintUnitReference> defaultPlayerCharacter)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference> |
defaultPlayerCharacter |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetDialog(DialogRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Dialog
Declaration
public TBuilder SetDialog(DialogRoot dialog)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.DialogRoot |
dialog |
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Returns
Type |
Description |
TBuilder |
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SetDifficultyList(DifficultyPresetsList)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_DifficultyList
Declaration
public TBuilder SetDifficultyList(DifficultyPresetsList difficultyList)
Parameters
Type |
Name |
Description |
Kingmaker.Settings.Difficulty.DifficultyPresetsList |
difficultyList |
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Returns
Type |
Description |
TBuilder |
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SetDlcSettings(DlcRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.DlcSettings
Declaration
public TBuilder SetDlcSettings(DlcRoot dlcSettings)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.DlcRoot |
dlcSettings |
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Returns
Type |
Description |
TBuilder |
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SetDungeon(Blueprint<BlueprintDungeonRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_Dungeon
Declaration
public TBuilder SetDungeon(Blueprint<BlueprintDungeonRootReference> dungeon)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintDungeonRootReference> |
dungeon |
Blueprint of type BlueprintDungeonRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetExitStealthEffectPrefab(Asset<GameObject>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.ExitStealthEffectPrefab
Declaration
public TBuilder SetExitStealthEffectPrefab(Asset<GameObject> exitStealthEffectPrefab)
Parameters
Type |
Name |
Description |
Asset<UnityEngine.GameObject> |
exitStealthEffectPrefab |
You can pass in the animation using a GameObject or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_Formations
Declaration
public TBuilder SetFormations(Blueprint<FormationsRootReference> formations)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.FormationsRootReference> |
formations |
Blueprint of type FormationsRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetFxRoot(Blueprint<FxRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_FxRoot
Declaration
public TBuilder SetFxRoot(Blueprint<FxRootReference> fxRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.FxRootReference> |
fxRoot |
Blueprint of type FxRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetGameUIConfig(Blueprint<GameUIConfig.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_GameUIConfig
Declaration
public TBuilder SetGameUIConfig(Blueprint<GameUIConfig.Reference> gameUIConfig)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.GameUIConfig.Reference> |
gameUIConfig |
Blueprint of type GameUIConfig. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetGlobalMap(GlobalMapRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_GlobalMap
Declaration
public TBuilder SetGlobalMap(GlobalMapRoot globalMap)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.GlobalMapRoot |
globalMap |
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Returns
Type |
Description |
TBuilder |
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SetHitSystemRoot(Blueprint<HitSystemRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_HitSystemRoot
Declaration
public TBuilder SetHitSystemRoot(Blueprint<HitSystemRootReference> hitSystemRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.HitSystemRootReference> |
hitSystemRoot |
Blueprint of type HitSystemRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetHumanAnimationSet(AnimationSet)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.HumanAnimationSet
Declaration
public TBuilder SetHumanAnimationSet(AnimationSet humanAnimationSet)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.Animation.AnimationSet |
humanAnimationSet |
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Returns
Type |
Description |
TBuilder |
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SetInteractionRoot(Blueprint<BlueprintInteractionRoot.Referense>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_InteractionRoot
Declaration
public TBuilder SetInteractionRoot(Blueprint<BlueprintInteractionRoot.Referense> interactionRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Interaction.BlueprintInteractionRoot.Referense> |
interactionRoot |
Blueprint of type BlueprintInteractionRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetInvisibleKittenUnit(Blueprint<BlueprintUnitReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_InvisibleKittenUnit
Declaration
public TBuilder SetInvisibleKittenUnit(Blueprint<BlueprintUnitReference> invisibleKittenUnit)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference> |
invisibleKittenUnit |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetKingdom(Blueprint<KingdomRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_Kingdom
Declaration
public TBuilder SetKingdom(Blueprint<KingdomRootReference> kingdom)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.KingdomRootReference> |
kingdom |
Blueprint of type KingdomRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetKingFlag(Blueprint<BlueprintUnlockableFlagReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_KingFlag
Declaration
public TBuilder SetKingFlag(Blueprint<BlueprintUnlockableFlagReference> kingFlag)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnlockableFlagReference> |
kingFlag |
Blueprint of type BlueprintUnlockableFlag. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetLeadersRoot(Blueprint<LeadersRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_LeadersRoot
Declaration
public TBuilder SetLeadersRoot(Blueprint<LeadersRootReference> leadersRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.LeadersRootReference> |
leadersRoot |
Blueprint of type LeadersRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetLocalizedTexts(LocalizedTexts)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.LocalizedTexts
Declaration
public TBuilder SetLocalizedTexts(LocalizedTexts localizedTexts)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.LocalizedTexts |
localizedTexts |
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Returns
Type |
Description |
TBuilder |
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SetMaxProjectileMissDeviation(Single)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.MaxProjectileMissDeviation
Declaration
public TBuilder SetMaxProjectileMissDeviation(float maxProjectileMissDeviation)
Parameters
Type |
Name |
Description |
System.Single |
maxProjectileMissDeviation |
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Returns
Type |
Description |
TBuilder |
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SetMinProjectileMissDeviation(Single)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.MinProjectileMissDeviation
Declaration
public TBuilder SetMinProjectileMissDeviation(float minProjectileMissDeviation)
Parameters
Type |
Name |
Description |
System.Single |
minProjectileMissDeviation |
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Returns
Type |
Description |
TBuilder |
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SetMoraleRoot(Blueprint<MoraleRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_MoraleRoot
Declaration
public TBuilder SetMoraleRoot(Blueprint<MoraleRoot.Reference> moraleRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Armies.Blueprints.MoraleRoot.Reference> |
moraleRoot |
Blueprint of type MoraleRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetMountModelSizing(MountModelSizeSetting)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.MountModelSizing
Declaration
public TBuilder SetMountModelSizing(MountModelSizeSetting mountModelSizing)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.MountModelSizeSetting |
mountModelSizing |
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Returns
Type |
Description |
TBuilder |
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SetNewGamePreset(Blueprint<BlueprintAreaPresetReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_NewGamePreset
Declaration
public TBuilder SetNewGamePreset(Blueprint<BlueprintAreaPresetReference> newGamePreset)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAreaPresetReference> |
newGamePreset |
Blueprint of type BlueprintAreaPreset. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetNewGameSettings(NewGameRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.NewGameSettings
Declaration
public TBuilder SetNewGameSettings(NewGameRoot newGameSettings)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.NewGameRoot |
newGameSettings |
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Returns
Type |
Description |
TBuilder |
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SetOccludedCharacterColors(OccludedCharacterColors)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.OccludedCharacterColors
Declaration
public TBuilder SetOccludedCharacterColors(OccludedCharacterColors occludedCharacterColors)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.OccludedCharacterColors |
occludedCharacterColors |
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Returns
Type |
Description |
TBuilder |
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SetOptimizationDummyUnit(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.OptimizationDummyUnit
Declaration
public TBuilder SetOptimizationDummyUnit(AssetLink<PrefabLink> optimizationDummyUnit)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
optimizationDummyUnit |
You can pass in the animation using a PrefabLink or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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SetOverrideLegacyUnits(Blueprint<OverrideLegacyUnits.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_OverrideLegacyUnits
Declaration
public TBuilder SetOverrideLegacyUnits(Blueprint<OverrideLegacyUnits.Reference> overrideLegacyUnits)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.OverrideLegacyUnits.Reference> |
overrideLegacyUnits |
Blueprint of type OverrideLegacyUnits. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetPersonageLimits(Blueprint<BlueprintPersonageLimitsReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_PersonageLimits
Declaration
public TBuilder SetPersonageLimits(Blueprint<BlueprintPersonageLimitsReference> personageLimits)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintPersonageLimitsReference> |
personageLimits |
Blueprint of type BlueprintPersonageLimits. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetPhotoModeRoot(Blueprint<BlueprintPhotoModeRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_PhotoModeRoot
Declaration
public TBuilder SetPhotoModeRoot(Blueprint<BlueprintPhotoModeRootReference> photoModeRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintPhotoModeRootReference> |
photoModeRoot |
Blueprint of type BlueprintPhotoModeRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetPhotoModeValues(PhotoModeValues)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.PhotoModeValues
Declaration
public TBuilder SetPhotoModeValues(PhotoModeValues photoModeValues)
Parameters
Type |
Name |
Description |
Kingmaker.UI.PhotoMode.PhotoModeValues |
photoModeValues |
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Returns
Type |
Description |
TBuilder |
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SetPlayerFaction(Blueprint<BlueprintFactionReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_PlayerFaction
Declaration
public TBuilder SetPlayerFaction(Blueprint<BlueprintFactionReference> playerFaction)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintFactionReference> |
playerFaction |
Blueprint of type BlueprintFaction. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetPlayerUpgradeActions(Blueprint<PlayerUpgradeActionsRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_PlayerUpgradeActions
Declaration
public TBuilder SetPlayerUpgradeActions(Blueprint<PlayerUpgradeActionsRoot.Reference> playerUpgradeActions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.Root.PlayerUpgradeActionsRoot.Reference> |
playerUpgradeActions |
Blueprint of type PlayerUpgradeActionsRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetPrefabs(Prefabs)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Prefabs
Declaration
public TBuilder SetPrefabs(Prefabs prefabs)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.Prefabs |
prefabs |
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Returns
Type |
Description |
TBuilder |
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SetProgression(ProgressionRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Progression
Declaration
public TBuilder SetProgression(ProgressionRoot progression)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.ProgressionRoot |
progression |
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Returns
Type |
Description |
TBuilder |
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SetPSNObjects(Blueprint<BlueprintPSNObjectsRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_PSNObjects
Declaration
public TBuilder SetPSNObjects(Blueprint<BlueprintPSNObjectsRoot.Reference> pSNObjects)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Console.PS5.PSNObjects.BlueprintPSNObjectsRoot.Reference> |
pSNObjects |
Blueprint of type BlueprintPSNObjectsRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetQuests(QuestsRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Quests
Declaration
public TBuilder SetQuests(QuestsRoot quests)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.QuestsRoot |
quests |
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Returns
Type |
Description |
TBuilder |
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SetRazerColorData(RazerColorData)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.RazerColorData
Declaration
public TBuilder SetRazerColorData(RazerColorData razerColorData)
Parameters
Type |
Name |
Description |
Kingmaker.RazerChroma.RazerColorData |
razerColorData |
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Returns
Type |
Description |
TBuilder |
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SetRE(Blueprint<RandomEncountersRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_RE
Declaration
public TBuilder SetRE(Blueprint<RandomEncountersRootReference> rE)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.RandomEncountersRootReference> |
rE |
Blueprint of type RandomEncountersRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetScenesRoot(Blueprint<ScenesRootReference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_ScenesRoot
Declaration
public TBuilder SetScenesRoot(Blueprint<ScenesRootReference> scenesRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.ScenesRootReference> |
scenesRoot |
Blueprint of type ScenesRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetSelectablePlayerCharacters(Blueprint<BlueprintUnitReference>[])
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_SelectablePlayerCharacters
Declaration
public TBuilder SetSelectablePlayerCharacters(params Blueprint<BlueprintUnitReference>[] selectablePlayerCharacters)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitReference>[] |
selectablePlayerCharacters |
Blueprint of type BlueprintUnit. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetSettingsRoot(UISettingsRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.SettingsRoot
Declaration
public TBuilder SetSettingsRoot(UISettingsRoot settingsRoot)
Parameters
Type |
Name |
Description |
Kingmaker.UI.SettingsUI.UISettingsRoot |
settingsRoot |
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Returns
Type |
Description |
TBuilder |
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SetSettingsValues(SettingsValues)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.SettingsValues
Declaration
public TBuilder SetSettingsValues(SettingsValues settingsValues)
Parameters
Type |
Name |
Description |
Kingmaker.Settings.SettingsValues |
settingsValues |
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Returns
Type |
Description |
TBuilder |
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SetSettingsWindowConfig(Blueprint<SettingsWindowConfig.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_SettingsWindowConfig
Declaration
public TBuilder SetSettingsWindowConfig(Blueprint<SettingsWindowConfig.Reference> settingsWindowConfig)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.SettingsWindowConfig.Reference> |
settingsWindowConfig |
Blueprint of type SettingsWindowConfig. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetSound(SoundRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Sound
Declaration
public TBuilder SetSound(SoundRoot sound)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.SoundRoot |
sound |
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Returns
Type |
Description |
TBuilder |
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SetSpellSchoolRoot(Blueprint<SpellSchoolRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_SpellSchoolRoot
Declaration
public TBuilder SetSpellSchoolRoot(Blueprint<SpellSchoolRoot.Reference> spellSchoolRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.Root.SpellSchoolRoot.Reference> |
spellSchoolRoot |
Blueprint of type SpellSchoolRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetStandartPerceptionRadius(Int32)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.StandartPerceptionRadius
Declaration
public TBuilder SetStandartPerceptionRadius(int standartPerceptionRadius)
Parameters
Type |
Name |
Description |
System.Int32 |
standartPerceptionRadius |
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Returns
Type |
Description |
TBuilder |
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SetStartGameActions(ActionsBuilder)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.StartGameActions
Declaration
public TBuilder SetStartGameActions(ActionsBuilder startGameActions)
Parameters
Returns
Type |
Description |
TBuilder |
|
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SetStatusBuffs(StatusBuffsRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.StatusBuffs
Declaration
public TBuilder SetStatusBuffs(StatusBuffsRoot statusBuffs)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.StatusBuffsRoot |
statusBuffs |
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Returns
Type |
Description |
TBuilder |
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SetStealthEffectPrefab(Asset<GameObject>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.StealthEffectPrefab
Declaration
public TBuilder SetStealthEffectPrefab(Asset<GameObject> stealthEffectPrefab)
Parameters
Type |
Name |
Description |
Asset<UnityEngine.GameObject> |
stealthEffectPrefab |
You can pass in the animation using a GameObject or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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SetSurfaceTypeData(SurfaceTypeData)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.SurfaceTypeData
Declaration
public TBuilder SetSurfaceTypeData(SurfaceTypeData surfaceTypeData)
Parameters
Type |
Name |
Description |
Kingmaker.Visual.Sound.SurfaceTypeData |
surfaceTypeData |
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Returns
Type |
Description |
TBuilder |
|
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SetSystemMechanics(SystemMechanicsRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.SystemMechanics
Declaration
public TBuilder SetSystemMechanics(SystemMechanicsRoot systemMechanics)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.SystemMechanicsRoot |
systemMechanics |
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Returns
Type |
Description |
TBuilder |
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SetTacticalCombat(Blueprint<BlueprintTacticalCombatRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_TacticalCombat
Declaration
public TBuilder SetTacticalCombat(Blueprint<BlueprintTacticalCombatRoot.Reference> tacticalCombat)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Armies.TacticalCombat.Blueprints.BlueprintTacticalCombatRoot.Reference> |
tacticalCombat |
Blueprint of type BlueprintTacticalCombatRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetTestUIStyles(TestUIStylesRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.TestUIStyles
Declaration
public TBuilder SetTestUIStyles(TestUIStylesRoot testUIStyles)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.TestUIStylesRoot |
testUIStyles |
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Returns
Type |
Description |
TBuilder |
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SetTimelineRoot(Blueprint<BlueprintTimelineRoot.Reference>)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_TimelineRoot
Declaration
public TBuilder SetTimelineRoot(Blueprint<BlueprintTimelineRoot.Reference> timelineRoot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.Root.BlueprintTimelineRoot.Reference> |
timelineRoot |
Blueprint of type BlueprintTimelineRoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetUIPhotoModeRoot(UIPhotoModeRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.UIPhotoModeRoot
Declaration
public TBuilder SetUIPhotoModeRoot(UIPhotoModeRoot uIPhotoModeRoot)
Parameters
Type |
Name |
Description |
Kingmaker.UI.PhotoMode.UIPhotoModeRoot |
uIPhotoModeRoot |
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Returns
Type |
Description |
TBuilder |
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SetUIRoot(UIRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.UIRoot
Declaration
public TBuilder SetUIRoot(UIRoot uIRoot)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.UIRoot |
uIRoot |
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Returns
Type |
Description |
TBuilder |
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SetUnitTypes(Blueprint<BlueprintUnitTypeReference>[])
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.m_UnitTypes
Declaration
public TBuilder SetUnitTypes(params Blueprint<BlueprintUnitTypeReference>[] unitTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitTypeReference>[] |
unitTypes |
Blueprint of type BlueprintUnitType. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetVendors(VendorsRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.Vendors
Declaration
public TBuilder SetVendors(VendorsRoot vendors)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.VendorsRoot |
vendors |
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Returns
Type |
Description |
TBuilder |
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SetWeaponModelSizing(WeaponModelSizeSettings)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.WeaponModelSizing
Declaration
public TBuilder SetWeaponModelSizing(WeaponModelSizeSettings weaponModelSizing)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.WeaponModelSizeSettings |
weaponModelSizing |
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Returns
Type |
Description |
TBuilder |
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SetWeatherSettings(WeatherRoot)
Sets the value of Kingmaker.Blueprints.Root.BlueprintRoot.WeatherSettings
Declaration
public TBuilder SetWeatherSettings(WeatherRoot weatherSettings)
Parameters
Type |
Name |
Description |
Kingmaker.Blueprints.Root.WeatherRoot |
weatherSettings |
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Returns
Type |
Description |
TBuilder |
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