Class BaseAppsflyerRootConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Root.AppsflyerRoot.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.Root
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseAppsflyerRootConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : AppsflyerRoot where TBuilder : BaseAppsflyerRootConfigurator<T, TBuilder>
Type Parameters
| Name | Description |
|---|---|
| T | |
| TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string) to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New() is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New() returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure() is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint) to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseAppsflyerRootConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseAppsflyerRootConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceAddToAvailableStores(StoreTypeFlags[])
Adds to the contents of Kingmaker.Blueprints.Root.AppsflyerRoot.AvailableStores
Declaration
public TBuilder AddToAvailableStores(params StoreTypeFlags[] availableStores)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Stores.StoreTypeFlags[] | availableStores |
Returns
| Type | Description |
|---|---|
| TBuilder |
CopyFrom(Blueprint<BlueprintReference<AppsflyerRoot>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<AppsflyerRoot>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Root.AppsflyerRoot>> | blueprint | |
| System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<AppsflyerRoot>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<AppsflyerRoot>> blueprint, params Type[] componentTypes)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Root.AppsflyerRoot>> | blueprint | |
| System.Type[] | componentTypes | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyDevKey(Action<String>)
Modifies Kingmaker.Blueprints.Root.AppsflyerRoot.DevKey by invoking the provided action.
Declaration
public TBuilder ModifyDevKey(Action<string> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<System.String> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyPlayStationAppId(Action<String>)
Modifies Kingmaker.Blueprints.Root.AppsflyerRoot.PlayStationAppId by invoking the provided action.
Declaration
public TBuilder ModifyPlayStationAppId(Action<string> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<System.String> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifySteamAppId(Action<String>)
Modifies Kingmaker.Blueprints.Root.AppsflyerRoot.SteamAppId by invoking the provided action.
Declaration
public TBuilder ModifySteamAppId(Action<string> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<System.String> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyXboxAppId(Action<String>)
Modifies Kingmaker.Blueprints.Root.AppsflyerRoot.XboxAppId by invoking the provided action.
Declaration
public TBuilder ModifyXboxAppId(Action<string> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<System.String> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromAvailableStores(StoreTypeFlags[])
Removes elements from Kingmaker.Blueprints.Root.AppsflyerRoot.AvailableStores
Declaration
public TBuilder RemoveFromAvailableStores(params StoreTypeFlags[] availableStores)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Stores.StoreTypeFlags[] | availableStores |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetAvailableStores(StoreTypeFlags[])
Sets the value of Kingmaker.Blueprints.Root.AppsflyerRoot.AvailableStores
Declaration
public TBuilder SetAvailableStores(params StoreTypeFlags[] availableStores)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Stores.StoreTypeFlags[] | availableStores |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetDevKey(String)
Sets the value of Kingmaker.Blueprints.Root.AppsflyerRoot.DevKey
Declaration
public TBuilder SetDevKey(string devKey)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | devKey |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetPlayStationAppId(String)
Sets the value of Kingmaker.Blueprints.Root.AppsflyerRoot.PlayStationAppId
Declaration
public TBuilder SetPlayStationAppId(string playStationAppId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | playStationAppId |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetSteamAppId(String)
Sets the value of Kingmaker.Blueprints.Root.AppsflyerRoot.SteamAppId
Declaration
public TBuilder SetSteamAppId(string steamAppId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | steamAppId |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetXboxAppId(String)
Sets the value of Kingmaker.Blueprints.Root.AppsflyerRoot.XboxAppId
Declaration
public TBuilder SetXboxAppId(string xboxAppId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | xboxAppId |
Returns
| Type | Description |
|---|---|
| TBuilder |