Class BaseRandomEncountersRootConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.
Inheritance
System.Object
BaseRandomEncountersRootConfigurator<T, TBuilder>
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseRandomEncountersRootConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : RandomEncountersRoot where TBuilder : BaseRandomEncountersRootConfigurator<T, TBuilder>
Type Parameters
Name |
Description |
T |
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TBuilder |
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Remarks
Constructors
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BaseRandomEncountersRootConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseRandomEncountersRootConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> |
blueprint |
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Methods
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AddToArmies(ArmySettings[])
Adds to the contents of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.Armies
Declaration
public TBuilder AddToArmies(params ArmySettings[] armies)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.ArmySettings[] |
armies |
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Returns
Type |
Description |
TBuilder |
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AddToChapters(RandomEncounterChapterSettings[])
Adds to the contents of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Chapters
Declaration
public TBuilder AddToChapters(params RandomEncounterChapterSettings[] chapters)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.RandomEncounterChapterSettings[] |
chapters |
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Returns
Type |
Description |
TBuilder |
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AddToEncounters(Blueprint<BlueprintRandomEncounterReference>[])
Adds to the contents of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Encounters
Declaration
public TBuilder AddToEncounters(params Blueprint<BlueprintRandomEncounterReference>[] encounters)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintRandomEncounterReference>[] |
encounters |
Blueprint of type BlueprintRandomEncounter. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToZoneSettings(ZoneCombatRandomEncounterSettings[])
Adds to the contents of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.ZoneSettings
Declaration
public TBuilder AddToZoneSettings(params ZoneCombatRandomEncounterSettings[] zoneSettings)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.ZoneCombatRandomEncounterSettings[] |
zoneSettings |
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Returns
Type |
Description |
TBuilder |
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ClearArmies()
Removes all elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.Armies
Declaration
public TBuilder ClearArmies()
Returns
Type |
Description |
TBuilder |
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ClearChapters()
Removes all elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Chapters
Declaration
public TBuilder ClearChapters()
Returns
Type |
Description |
TBuilder |
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ClearEncounters()
Removes all elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Encounters
Declaration
public TBuilder ClearEncounters()
Returns
Type |
Description |
TBuilder |
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ClearZoneSettings()
Removes all elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.ZoneSettings
Declaration
public TBuilder ClearZoneSettings()
Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<RandomEncountersRoot>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<RandomEncountersRoot>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.RandomEncounters.Settings.RandomEncountersRoot>> |
blueprint |
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System.Predicate<Kingmaker.Blueprints.BlueprintComponent> |
componentMatcher |
Any components in blueprint matching the predicate are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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Remarks
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CopyFrom(Blueprint<BlueprintReference<RandomEncountersRoot>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<RandomEncountersRoot>> blueprint, params Type[] componentTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.RandomEncounters.Settings.RandomEncountersRoot>> |
blueprint |
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System.Type[] |
componentTypes |
Any components in blueprint of the listed types are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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Remarks
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ModifyArmies(Action<ArmySettings>)
Modifies Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.Armies by invoking the provided action on each element.
Declaration
public TBuilder ModifyArmies(Action<ArmySettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.RandomEncounters.Settings.ArmySettings> |
action |
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Returns
Type |
Description |
TBuilder |
|
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ModifyChapters(Action<RandomEncounterChapterSettings>)
Modifies Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Chapters by invoking the provided action on each element.
Declaration
public TBuilder ModifyChapters(Action<RandomEncounterChapterSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.RandomEncounters.Settings.RandomEncounterChapterSettings> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyEncounterPawnPrefab(Action<GlobalMapRandomEncounterPawn>)
Modifies Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.EncounterPawnPrefab by invoking the provided action.
Declaration
public TBuilder ModifyEncounterPawnPrefab(Action<GlobalMapRandomEncounterPawn> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Globalmap.View.GlobalMapRandomEncounterPawn> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyEncounters(Action<BlueprintRandomEncounterReference>)
Modifies Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Encounters by invoking the provided action on each element.
Declaration
public TBuilder ModifyEncounters(Action<BlueprintRandomEncounterReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintRandomEncounterReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyTrashLootSettings(Action<TrashLootSettingsReference>)
Modifies Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_TrashLootSettings by invoking the provided action.
Declaration
public TBuilder ModifyTrashLootSettings(Action<TrashLootSettingsReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.TrashLootSettingsReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyVendor(Action<REVendor>)
Modifies Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Vendor by invoking the provided action.
Declaration
public TBuilder ModifyVendor(Action<REVendor> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.RandomEncounters.Settings.REVendor> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyZoneSettings(Action<ZoneCombatRandomEncounterSettings>)
Modifies Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.ZoneSettings by invoking the provided action on each element.
Declaration
public TBuilder ModifyZoneSettings(Action<ZoneCombatRandomEncounterSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.RandomEncounters.Settings.ZoneCombatRandomEncounterSettings> |
action |
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Returns
Type |
Description |
TBuilder |
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Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromArmies(ArmySettings[])
Removes elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.Armies
Declaration
public TBuilder RemoveFromArmies(params ArmySettings[] armies)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.ArmySettings[] |
armies |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromArmies(Func<ArmySettings, Boolean>)
Removes elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.Armies that match the provided predicate.
Declaration
public TBuilder RemoveFromArmies(Func<ArmySettings, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.RandomEncounters.Settings.ArmySettings, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromChapters(RandomEncounterChapterSettings[])
Removes elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Chapters
Declaration
public TBuilder RemoveFromChapters(params RandomEncounterChapterSettings[] chapters)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.RandomEncounterChapterSettings[] |
chapters |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromChapters(Func<RandomEncounterChapterSettings, Boolean>)
Removes elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Chapters that match the provided predicate.
Declaration
public TBuilder RemoveFromChapters(Func<RandomEncounterChapterSettings, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.RandomEncounters.Settings.RandomEncounterChapterSettings, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromEncounters(Blueprint<BlueprintRandomEncounterReference>[])
Removes elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Encounters
Declaration
public TBuilder RemoveFromEncounters(params Blueprint<BlueprintRandomEncounterReference>[] encounters)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintRandomEncounterReference>[] |
encounters |
Blueprint of type BlueprintRandomEncounter. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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RemoveFromEncounters(Func<BlueprintRandomEncounterReference, Boolean>)
Removes elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Encounters that match the provided predicate.
Declaration
public TBuilder RemoveFromEncounters(Func<BlueprintRandomEncounterReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintRandomEncounterReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromZoneSettings(ZoneCombatRandomEncounterSettings[])
Removes elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.ZoneSettings
Declaration
public TBuilder RemoveFromZoneSettings(params ZoneCombatRandomEncounterSettings[] zoneSettings)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.ZoneCombatRandomEncounterSettings[] |
zoneSettings |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromZoneSettings(Func<ZoneCombatRandomEncounterSettings, Boolean>)
Removes elements from Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.ZoneSettings that match the provided predicate.
Declaration
public TBuilder RemoveFromZoneSettings(Func<ZoneCombatRandomEncounterSettings, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.RandomEncounters.Settings.ZoneCombatRandomEncounterSettings, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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SetArmies(ArmySettings[])
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.Armies
Declaration
public TBuilder SetArmies(params ArmySettings[] armies)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.ArmySettings[] |
armies |
|
Returns
Type |
Description |
TBuilder |
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SetChapters(RandomEncounterChapterSettings[])
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Chapters
Declaration
public TBuilder SetChapters(params RandomEncounterChapterSettings[] chapters)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.RandomEncounterChapterSettings[] |
chapters |
|
Returns
Type |
Description |
TBuilder |
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SetEncounterPawnDistanceFromLocation(Single)
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.EncounterPawnDistanceFromLocation
Declaration
public TBuilder SetEncounterPawnDistanceFromLocation(float encounterPawnDistanceFromLocation)
Parameters
Type |
Name |
Description |
System.Single |
encounterPawnDistanceFromLocation |
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Returns
Type |
Description |
TBuilder |
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SetEncounterPawnOffset(Single)
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.EncounterPawnOffset
Declaration
public TBuilder SetEncounterPawnOffset(float encounterPawnOffset)
Parameters
Type |
Name |
Description |
System.Single |
encounterPawnOffset |
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Returns
Type |
Description |
TBuilder |
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SetEncounterPawnPrefab(GlobalMapRandomEncounterPawn)
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.EncounterPawnPrefab
Declaration
public TBuilder SetEncounterPawnPrefab(GlobalMapRandomEncounterPawn encounterPawnPrefab)
Parameters
Type |
Name |
Description |
Kingmaker.Globalmap.View.GlobalMapRandomEncounterPawn |
encounterPawnPrefab |
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Returns
Type |
Description |
TBuilder |
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SetEncounters(Blueprint<BlueprintRandomEncounterReference>[])
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Encounters
Declaration
public TBuilder SetEncounters(params Blueprint<BlueprintRandomEncounterReference>[] encounters)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintRandomEncounterReference>[] |
encounters |
Blueprint of type BlueprintRandomEncounter. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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SetEncountersEnabled(Boolean)
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.EncountersEnabled
Declaration
public TBuilder SetEncountersEnabled(bool encountersEnabled = true)
Parameters
Type |
Name |
Description |
System.Boolean |
encountersEnabled |
|
Returns
Type |
Description |
TBuilder |
|
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SetMaxExperiencePerUnitDivisor(Int32)
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.MaxExperiencePerUnitDivisor
Declaration
public TBuilder SetMaxExperiencePerUnitDivisor(int maxExperiencePerUnitDivisor)
Parameters
Type |
Name |
Description |
System.Int32 |
maxExperiencePerUnitDivisor |
|
Returns
Type |
Description |
TBuilder |
|
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SetMaxTargetExperienceDivisor(Int32)
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.MaxTargetExperienceDivisor
Declaration
public TBuilder SetMaxTargetExperienceDivisor(int maxTargetExperienceDivisor)
Parameters
Type |
Name |
Description |
System.Int32 |
maxTargetExperienceDivisor |
|
Returns
Type |
Description |
TBuilder |
|
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SetMinExperiencePerUnitDivisor(Int32)
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.MinExperiencePerUnitDivisor
Declaration
public TBuilder SetMinExperiencePerUnitDivisor(int minExperiencePerUnitDivisor)
Parameters
Type |
Name |
Description |
System.Int32 |
minExperiencePerUnitDivisor |
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Returns
Type |
Description |
TBuilder |
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SetTrashLootSettings(Blueprint<TrashLootSettingsReference>)
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_TrashLootSettings
Declaration
public TBuilder SetTrashLootSettings(Blueprint<TrashLootSettingsReference> trashLootSettings)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.TrashLootSettingsReference> |
trashLootSettings |
Blueprint of type TrashLootSettings. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
|
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SetVendor(REVendor)
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.m_Vendor
Declaration
public TBuilder SetVendor(REVendor vendor)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.REVendor |
vendor |
|
Returns
Type |
Description |
TBuilder |
|
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SetZoneSettings(ZoneCombatRandomEncounterSettings[])
Sets the value of Kingmaker.RandomEncounters.Settings.RandomEncountersRoot.ZoneSettings
Declaration
public TBuilder SetZoneSettings(params ZoneCombatRandomEncounterSettings[] zoneSettings)
Parameters
Type |
Name |
Description |
Kingmaker.RandomEncounters.Settings.ZoneCombatRandomEncounterSettings[] |
zoneSettings |
|
Returns
Type |
Description |
TBuilder |
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