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Class BaseTrashLootSettingsConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Loot.TrashLootSettings.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseTrashLootSettingsConfigurator<T, TBuilder>
TrashLootSettingsConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Loot
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseTrashLootSettingsConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : TrashLootSettings where TBuilder : BaseTrashLootSettingsConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseTrashLootSettingsConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseTrashLootSettingsConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToChanceToIncreaseItemsCount(Int32[])

Adds to the contents of Kingmaker.Blueprints.Loot.TrashLootSettings.ChanceToIncreaseItemsCount

Declaration
public TBuilder AddToChanceToIncreaseItemsCount(params int[] chanceToIncreaseItemsCount)
Parameters
Type Name Description
System.Int32[] chanceToIncreaseItemsCount
Returns
Type Description
TBuilder
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AddToCRToCost(Int32[])

Adds to the contents of Kingmaker.Blueprints.Loot.TrashLootSettings.CRToCost

Declaration
public TBuilder AddToCRToCost(params int[] cRToCost)
Parameters
Type Name Description
System.Int32[] cRToCost
Returns
Type Description
TBuilder
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AddToSuperTrashLoot(TrashLootSettings.SettingAndItems[])

Adds to the contents of Kingmaker.Blueprints.Loot.TrashLootSettings.SuperTrashLoot

Declaration
public TBuilder AddToSuperTrashLoot(params TrashLootSettings.SettingAndItems[] superTrashLoot)
Parameters
Type Name Description
Kingmaker.Blueprints.Loot.TrashLootSettings.SettingAndItems[] superTrashLoot
Returns
Type Description
TBuilder
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AddToTable(TrashLootSettings.TypeChance[])

Adds to the contents of Kingmaker.Blueprints.Loot.TrashLootSettings.Table

Declaration
public TBuilder AddToTable(params TrashLootSettings.TypeChance[] table)
Parameters
Type Name Description
Kingmaker.Blueprints.Loot.TrashLootSettings.TypeChance[] table
Returns
Type Description
TBuilder
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AddToTypes(TrashLootSettings.TypeSettings[])

Adds to the contents of Kingmaker.Blueprints.Loot.TrashLootSettings.Types

Declaration
public TBuilder AddToTypes(params TrashLootSettings.TypeSettings[] types)
Parameters
Type Name Description
Kingmaker.Blueprints.Loot.TrashLootSettings.TypeSettings[] types
Returns
Type Description
TBuilder
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ClearChanceToIncreaseItemsCount()

Removes all elements from Kingmaker.Blueprints.Loot.TrashLootSettings.ChanceToIncreaseItemsCount

Declaration
public TBuilder ClearChanceToIncreaseItemsCount()
Returns
Type Description
TBuilder
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ClearCRToCost()

Removes all elements from Kingmaker.Blueprints.Loot.TrashLootSettings.CRToCost

Declaration
public TBuilder ClearCRToCost()
Returns
Type Description
TBuilder
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ClearSuperTrashLoot()

Removes all elements from Kingmaker.Blueprints.Loot.TrashLootSettings.SuperTrashLoot

Declaration
public TBuilder ClearSuperTrashLoot()
Returns
Type Description
TBuilder
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ClearTable()

Removes all elements from Kingmaker.Blueprints.Loot.TrashLootSettings.Table

Declaration
public TBuilder ClearTable()
Returns
Type Description
TBuilder
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ClearTypes()

Removes all elements from Kingmaker.Blueprints.Loot.TrashLootSettings.Types

Declaration
public TBuilder ClearTypes()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<TrashLootSettings>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<TrashLootSettings>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Loot.TrashLootSettings>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<TrashLootSettings>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<TrashLootSettings>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Loot.TrashLootSettings>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyChanceToIncreaseItemsCount(Action<Int32>)

Modifies Kingmaker.Blueprints.Loot.TrashLootSettings.ChanceToIncreaseItemsCount by invoking the provided action on each element.

Declaration
public TBuilder ModifyChanceToIncreaseItemsCount(Action<int> action)
Parameters
Type Name Description
System.Action<System.Int32> action
Returns
Type Description
TBuilder
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ModifyCRToCost(Action<Int32>)

Modifies Kingmaker.Blueprints.Loot.TrashLootSettings.CRToCost by invoking the provided action on each element.

Declaration
public TBuilder ModifyCRToCost(Action<int> action)
Parameters
Type Name Description
System.Action<System.Int32> action
Returns
Type Description
TBuilder
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ModifySuperTrashLoot(Action<TrashLootSettings.SettingAndItems>)

Modifies Kingmaker.Blueprints.Loot.TrashLootSettings.SuperTrashLoot by invoking the provided action on each element.

Declaration
public TBuilder ModifySuperTrashLoot(Action<TrashLootSettings.SettingAndItems> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Loot.TrashLootSettings.SettingAndItems> action
Returns
Type Description
TBuilder
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ModifyTable(Action<TrashLootSettings.TypeChance>)

Modifies Kingmaker.Blueprints.Loot.TrashLootSettings.Table by invoking the provided action on each element.

Declaration
public TBuilder ModifyTable(Action<TrashLootSettings.TypeChance> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Loot.TrashLootSettings.TypeChance> action
Returns
Type Description
TBuilder
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ModifyTypes(Action<TrashLootSettings.TypeSettings>)

Modifies Kingmaker.Blueprints.Loot.TrashLootSettings.Types by invoking the provided action on each element.

Declaration
public TBuilder ModifyTypes(Action<TrashLootSettings.TypeSettings> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Loot.TrashLootSettings.TypeSettings> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromChanceToIncreaseItemsCount(Func<Int32, Boolean>)

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.ChanceToIncreaseItemsCount that match the provided predicate.

Declaration
public TBuilder RemoveFromChanceToIncreaseItemsCount(Func<int, bool> predicate)
Parameters
Type Name Description
System.Func<System.Int32, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromChanceToIncreaseItemsCount(Int32[])

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.ChanceToIncreaseItemsCount

Declaration
public TBuilder RemoveFromChanceToIncreaseItemsCount(params int[] chanceToIncreaseItemsCount)
Parameters
Type Name Description
System.Int32[] chanceToIncreaseItemsCount
Returns
Type Description
TBuilder
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RemoveFromCRToCost(Func<Int32, Boolean>)

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.CRToCost that match the provided predicate.

Declaration
public TBuilder RemoveFromCRToCost(Func<int, bool> predicate)
Parameters
Type Name Description
System.Func<System.Int32, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromCRToCost(Int32[])

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.CRToCost

Declaration
public TBuilder RemoveFromCRToCost(params int[] cRToCost)
Parameters
Type Name Description
System.Int32[] cRToCost
Returns
Type Description
TBuilder
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RemoveFromSuperTrashLoot(TrashLootSettings.SettingAndItems[])

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.SuperTrashLoot

Declaration
public TBuilder RemoveFromSuperTrashLoot(params TrashLootSettings.SettingAndItems[] superTrashLoot)
Parameters
Type Name Description
Kingmaker.Blueprints.Loot.TrashLootSettings.SettingAndItems[] superTrashLoot
Returns
Type Description
TBuilder
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RemoveFromSuperTrashLoot(Func<TrashLootSettings.SettingAndItems, Boolean>)

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.SuperTrashLoot that match the provided predicate.

Declaration
public TBuilder RemoveFromSuperTrashLoot(Func<TrashLootSettings.SettingAndItems, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Loot.TrashLootSettings.SettingAndItems, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromTable(TrashLootSettings.TypeChance[])

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.Table

Declaration
public TBuilder RemoveFromTable(params TrashLootSettings.TypeChance[] table)
Parameters
Type Name Description
Kingmaker.Blueprints.Loot.TrashLootSettings.TypeChance[] table
Returns
Type Description
TBuilder
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RemoveFromTable(Func<TrashLootSettings.TypeChance, Boolean>)

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.Table that match the provided predicate.

Declaration
public TBuilder RemoveFromTable(Func<TrashLootSettings.TypeChance, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Loot.TrashLootSettings.TypeChance, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromTypes(TrashLootSettings.TypeSettings[])

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.Types

Declaration
public TBuilder RemoveFromTypes(params TrashLootSettings.TypeSettings[] types)
Parameters
Type Name Description
Kingmaker.Blueprints.Loot.TrashLootSettings.TypeSettings[] types
Returns
Type Description
TBuilder
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RemoveFromTypes(Func<TrashLootSettings.TypeSettings, Boolean>)

Removes elements from Kingmaker.Blueprints.Loot.TrashLootSettings.Types that match the provided predicate.

Declaration
public TBuilder RemoveFromTypes(Func<TrashLootSettings.TypeSettings, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Loot.TrashLootSettings.TypeSettings, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetChanceToIncreaseItemsCount(Int32[])

Sets the value of Kingmaker.Blueprints.Loot.TrashLootSettings.ChanceToIncreaseItemsCount

Declaration
public TBuilder SetChanceToIncreaseItemsCount(params int[] chanceToIncreaseItemsCount)
Parameters
Type Name Description
System.Int32[] chanceToIncreaseItemsCount
Returns
Type Description
TBuilder
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SetCRToCost(Int32[])

Sets the value of Kingmaker.Blueprints.Loot.TrashLootSettings.CRToCost

Declaration
public TBuilder SetCRToCost(params int[] cRToCost)
Parameters
Type Name Description
System.Int32[] cRToCost
Returns
Type Description
TBuilder
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SetSuperTrashLoot(TrashLootSettings.SettingAndItems[])

Sets the value of Kingmaker.Blueprints.Loot.TrashLootSettings.SuperTrashLoot

Declaration
public TBuilder SetSuperTrashLoot(params TrashLootSettings.SettingAndItems[] superTrashLoot)
Parameters
Type Name Description
Kingmaker.Blueprints.Loot.TrashLootSettings.SettingAndItems[] superTrashLoot
Returns
Type Description
TBuilder
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SetTable(TrashLootSettings.TypeChance[])

Sets the value of Kingmaker.Blueprints.Loot.TrashLootSettings.Table

Declaration
public TBuilder SetTable(params TrashLootSettings.TypeChance[] table)
Parameters
Type Name Description
Kingmaker.Blueprints.Loot.TrashLootSettings.TypeChance[] table
Returns
Type Description
TBuilder
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SetTypes(TrashLootSettings.TypeSettings[])

Sets the value of Kingmaker.Blueprints.Loot.TrashLootSettings.Types

Declaration
public TBuilder SetTypes(params TrashLootSettings.TypeSettings[] types)
Parameters
Type Name Description
Kingmaker.Blueprints.Loot.TrashLootSettings.TypeSettings[] types
Returns
Type Description
TBuilder
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In This Article
  • Constructors
    • BaseTrashLootSettingsConfigurator(Blueprint<BlueprintReference<T>>)
  • Methods
    • AddToChanceToIncreaseItemsCount(Int32[])
    • AddToCRToCost(Int32[])
    • AddToSuperTrashLoot(TrashLootSettings.SettingAndItems[])
    • AddToTable(TrashLootSettings.TypeChance[])
    • AddToTypes(TrashLootSettings.TypeSettings[])
    • ClearChanceToIncreaseItemsCount()
    • ClearCRToCost()
    • ClearSuperTrashLoot()
    • ClearTable()
    • ClearTypes()
    • CopyFrom(Blueprint<BlueprintReference<TrashLootSettings>>, Predicate<BlueprintComponent>)
    • CopyFrom(Blueprint<BlueprintReference<TrashLootSettings>>, Type[])
    • ModifyChanceToIncreaseItemsCount(Action<Int32>)
    • ModifyCRToCost(Action<Int32>)
    • ModifySuperTrashLoot(Action<TrashLootSettings.SettingAndItems>)
    • ModifyTable(Action<TrashLootSettings.TypeChance>)
    • ModifyTypes(Action<TrashLootSettings.TypeSettings>)
    • OnConfigureCompleted()
    • RemoveFromChanceToIncreaseItemsCount(Func<Int32, Boolean>)
    • RemoveFromChanceToIncreaseItemsCount(Int32[])
    • RemoveFromCRToCost(Func<Int32, Boolean>)
    • RemoveFromCRToCost(Int32[])
    • RemoveFromSuperTrashLoot(TrashLootSettings.SettingAndItems[])
    • RemoveFromSuperTrashLoot(Func<TrashLootSettings.SettingAndItems, Boolean>)
    • RemoveFromTable(TrashLootSettings.TypeChance[])
    • RemoveFromTable(Func<TrashLootSettings.TypeChance, Boolean>)
    • RemoveFromTypes(TrashLootSettings.TypeSettings[])
    • RemoveFromTypes(Func<TrashLootSettings.TypeSettings, Boolean>)
    • SetChanceToIncreaseItemsCount(Int32[])
    • SetCRToCost(Int32[])
    • SetSuperTrashLoot(TrashLootSettings.SettingAndItems[])
    • SetTable(TrashLootSettings.TypeChance[])
    • SetTypes(TrashLootSettings.TypeSettings[])
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