Class BaseKingdomMoraleFlagConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.Kingdom.Flags
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseKingdomMoraleFlagConfigurator<T, TBuilder> : BaseFactConfigurator<T, TBuilder> where T : BlueprintKingdomMoraleFlag where TBuilder : BaseKingdomMoraleFlagConfigurator<T, TBuilder>
Type Parameters
| Name | Description |
|---|---|
| T | |
| TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string) to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New() is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New() returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure() is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint) to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseKingdomMoraleFlagConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseKingdomMoraleFlagConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceCopyFrom(Blueprint<BlueprintReference<BlueprintKingdomMoraleFlag>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintKingdomMoraleFlag>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag>> | blueprint | |
| System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<BlueprintKingdomMoraleFlag>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintKingdomMoraleFlag>> blueprint, params Type[] componentTypes)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag>> | blueprint | |
| System.Type[] | componentTypes | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyDescription(Action<LocalizedString>)
Modifies Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_Description by invoking the provided action.
Declaration
public TBuilder ModifyDescription(Action<LocalizedString> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Localization.LocalizedString> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyDisplayName(Action<LocalizedString>)
Modifies Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_DisplayName by invoking the provided action.
Declaration
public TBuilder ModifyDisplayName(Action<LocalizedString> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Localization.LocalizedString> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
SetCounterDecrementPerDay(Int32)
Sets the value of Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_CounterDecrementPerDay
Declaration
public TBuilder SetCounterDecrementPerDay(int counterDecrementPerDay)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | counterDecrementPerDay |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetDescription(LocalString)
Sets the value of Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_Description
Declaration
public TBuilder SetDescription(LocalString description)
Parameters
| Type | Name | Description |
|---|---|---|
| LocalString | description | You can pass in the string using a LocalizedString or the Key to a LocalizedString. |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetDisplayName(LocalString)
Sets the value of Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_DisplayName
Declaration
public TBuilder SetDisplayName(LocalString displayName)
Parameters
| Type | Name | Description |
|---|---|---|
| LocalString | displayName | You can pass in the string using a LocalizedString or the Key to a LocalizedString. |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetFlagType(BlueprintKingdomMoraleFlag.FlagType)
Sets the value of Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_FlagType
Declaration
public TBuilder SetFlagType(BlueprintKingdomMoraleFlag.FlagType flagType)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.FlagType | flagType |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetNegativeWarningDuration(Int32)
Sets the value of Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_NegativeWarningDuration
Declaration
public TBuilder SetNegativeWarningDuration(int negativeWarningDuration)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | negativeWarningDuration |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetNeutralDuration(Int32)
Sets the value of Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_NeutralDuration
Declaration
public TBuilder SetNeutralDuration(int neutralDuration)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | neutralDuration |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetPerDayBonus(Int32)
Sets the value of Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_PerDayBonus
Declaration
public TBuilder SetPerDayBonus(int perDayBonus)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | perDayBonus |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetPerDayPenalty(Int32)
Sets the value of Kingmaker.Kingdom.Flags.BlueprintKingdomMoraleFlag.m_PerDayPenalty
Declaration
public TBuilder SetPerDayPenalty(int perDayPenalty)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | perDayPenalty |
Returns
| Type | Description |
|---|---|
| TBuilder |