Class BaseGlobalMapConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.
Inheritance
System.Object
BaseGlobalMapConfigurator<T, TBuilder>
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseGlobalMapConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintGlobalMap where TBuilder : BaseGlobalMapConfigurator<T, TBuilder>
Type Parameters
Name |
Description |
T |
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TBuilder |
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Constructors
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BaseGlobalMapConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseGlobalMapConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> |
blueprint |
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Methods
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AddToEdges(Blueprint<BlueprintGlobalMapEdge.Reference>[])
Adds to the contents of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Edges
Declaration
public TBuilder AddToEdges(params Blueprint<BlueprintGlobalMapEdge.Reference>[] edges)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapEdge.Reference>[] |
edges |
Blueprint of type BlueprintGlobalMapEdge. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToPoints(Blueprint<BlueprintGlobalMapPoint.Reference>[])
Adds to the contents of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Points
Declaration
public TBuilder AddToPoints(params Blueprint<BlueprintGlobalMapPoint.Reference>[] points)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference>[] |
points |
Blueprint of type BlueprintGlobalMapPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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ClearEdges()
Removes all elements from Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Edges
Declaration
public TBuilder ClearEdges()
Returns
Type |
Description |
TBuilder |
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ClearPoints()
Removes all elements from Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Points
Declaration
public TBuilder ClearPoints()
Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintGlobalMap>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintGlobalMap>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap>> |
blueprint |
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System.Predicate<Kingmaker.Blueprints.BlueprintComponent> |
componentMatcher |
Any components in blueprint matching the predicate are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintGlobalMap>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintGlobalMap>> blueprint, params Type[] componentTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap>> |
blueprint |
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System.Type[] |
componentTypes |
Any components in blueprint of the listed types are copied. These are shallow copies that
are shared by both blueprints.
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Returns
Type |
Description |
TBuilder |
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ModifyCampLocation(Action<BlueprintGlobalMapPoint.Reference>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.CampLocation by invoking the provided action.
Declaration
public TBuilder ModifyCampLocation(Action<BlueprintGlobalMapPoint.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyClaimedResourceVisual(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.ClaimedResourceVisual by invoking the provided action.
Declaration
public TBuilder ModifyClaimedResourceVisual(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyEdges(Action<BlueprintGlobalMapEdge.Reference>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Edges by invoking the provided action on each element.
Declaration
public TBuilder ModifyEdges(Action<BlueprintGlobalMapEdge.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapEdge.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyEnterAzataIslandAction(Action<ActionList>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.EnterAzataIslandAction by invoking the provided action.
Declaration
public TBuilder ModifyEnterAzataIslandAction(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyEnterWarCampAction(Action<ActionList>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.EnterWarCampAction by invoking the provided action.
Declaration
public TBuilder ModifyEnterWarCampAction(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyExploredLocationVisual(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.ExploredLocationVisual by invoking the provided action.
Declaration
public TBuilder ModifyExploredLocationVisual(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyGarrisonPrefab(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.GarrisonPrefab by invoking the provided action.
Declaration
public TBuilder ModifyGarrisonPrefab(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyGlobalMapEnterPoint(Action<BlueprintAreaEnterPointReference>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.m_GlobalMapEnterPoint by invoking the provided action.
Declaration
public TBuilder ModifyGlobalMapEnterPoint(Action<BlueprintAreaEnterPointReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAreaEnterPointReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyLineTemplate(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.LineTemplate by invoking the provided action.
Declaration
public TBuilder ModifyLineTemplate(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
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Returns
Type |
Description |
TBuilder |
|
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ModifyOrdinaryDemonsArmyPawnPrefab(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.OrdinaryDemonsArmyPawnPrefab by invoking the provided action.
Declaration
public TBuilder ModifyOrdinaryDemonsArmyPawnPrefab(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyPlayerArmyPawnPrefab(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.PlayerArmyPawnPrefab by invoking the provided action.
Declaration
public TBuilder ModifyPlayerArmyPawnPrefab(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyPoints(Action<BlueprintGlobalMapPoint.Reference>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Points by invoking the provided action on each element.
Declaration
public TBuilder ModifyPoints(Action<BlueprintGlobalMapPoint.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyRegionsMask(Action<RegionsMask>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.m_RegionsMask by invoking the provided action.
Declaration
public TBuilder ModifyRegionsMask(Action<RegionsMask> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Kingdom.Blueprints.RegionsMask> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifySpecialDemonsArmyPawnPrefab(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.SpecialDemonsArmyPawnPrefab by invoking the provided action.
Declaration
public TBuilder ModifySpecialDemonsArmyPawnPrefab(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyStartLocation(Action<BlueprintGlobalMapPoint.Reference>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.m_StartLocation by invoking the provided action.
Declaration
public TBuilder ModifyStartLocation(Action<BlueprintGlobalMapPoint.Reference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyTravellingDemonsArmyPawnPrefab(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.TravellingDemonsArmyPawnPrefab by invoking the provided action.
Declaration
public TBuilder ModifyTravellingDemonsArmyPawnPrefab(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyUnexploredLocationVisual(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.UnexploredLocationVisual by invoking the provided action.
Declaration
public TBuilder ModifyUnexploredLocationVisual(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyWaypointVisual(Action<PrefabLink>)
Modifies Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.WaypointVisual by invoking the provided action.
Declaration
public TBuilder ModifyWaypointVisual(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
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Returns
Type |
Description |
TBuilder |
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Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromEdges(Blueprint<BlueprintGlobalMapEdge.Reference>[])
Removes elements from Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Edges
Declaration
public TBuilder RemoveFromEdges(params Blueprint<BlueprintGlobalMapEdge.Reference>[] edges)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapEdge.Reference>[] |
edges |
Blueprint of type BlueprintGlobalMapEdge. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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RemoveFromEdges(Func<BlueprintGlobalMapEdge.Reference, Boolean>)
Removes elements from Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Edges that match the provided predicate.
Declaration
public TBuilder RemoveFromEdges(Func<BlueprintGlobalMapEdge.Reference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapEdge.Reference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromPoints(Blueprint<BlueprintGlobalMapPoint.Reference>[])
Removes elements from Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Points
Declaration
public TBuilder RemoveFromPoints(params Blueprint<BlueprintGlobalMapPoint.Reference>[] points)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference>[] |
points |
Blueprint of type BlueprintGlobalMapPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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RemoveFromPoints(Func<BlueprintGlobalMapPoint.Reference, Boolean>)
Removes elements from Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Points that match the provided predicate.
Declaration
public TBuilder RemoveFromPoints(Func<BlueprintGlobalMapPoint.Reference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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SetArmyGoToPointSpeedMultiplier(Single)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.ArmyGoToPointSpeedMultiplier
Declaration
public TBuilder SetArmyGoToPointSpeedMultiplier(float armyGoToPointSpeedMultiplier)
Parameters
Type |
Name |
Description |
System.Single |
armyGoToPointSpeedMultiplier |
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Returns
Type |
Description |
TBuilder |
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SetArmySpeedFactor(Single)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.ArmySpeedFactor
Declaration
public TBuilder SetArmySpeedFactor(float armySpeedFactor)
Parameters
Type |
Name |
Description |
System.Single |
armySpeedFactor |
|
Returns
Type |
Description |
TBuilder |
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SetCampLocation(Blueprint<BlueprintGlobalMapPoint.Reference>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.CampLocation
Declaration
public TBuilder SetCampLocation(Blueprint<BlueprintGlobalMapPoint.Reference> campLocation)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference> |
campLocation |
Blueprint of type BlueprintGlobalMapPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetClaimedResourceVisual(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.ClaimedResourceVisual
Declaration
public TBuilder SetClaimedResourceVisual(AssetLink<PrefabLink> claimedResourceVisual)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
claimedResourceVisual |
You can pass in the animation using a PrefabLink or it's AssetId.
|
Returns
Type |
Description |
TBuilder |
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SetEdges(Blueprint<BlueprintGlobalMapEdge.Reference>[])
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Edges
Declaration
public TBuilder SetEdges(params Blueprint<BlueprintGlobalMapEdge.Reference>[] edges)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapEdge.Reference>[] |
edges |
Blueprint of type BlueprintGlobalMapEdge. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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SetEnterAzataIslandAction(ActionsBuilder)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.EnterAzataIslandAction
Declaration
public TBuilder SetEnterAzataIslandAction(ActionsBuilder enterAzataIslandAction)
Parameters
Returns
Type |
Description |
TBuilder |
|
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SetEnterWarCampAction(ActionsBuilder)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.EnterWarCampAction
Declaration
public TBuilder SetEnterWarCampAction(ActionsBuilder enterWarCampAction)
Parameters
Returns
Type |
Description |
TBuilder |
|
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SetExploreDistance(Single)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.ExploreDistance
Declaration
public TBuilder SetExploreDistance(float exploreDistance)
Parameters
Type |
Name |
Description |
System.Single |
exploreDistance |
Tooltip: How long path does pawn see from its position
|
Returns
Type |
Description |
TBuilder |
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SetExploredLocationVisual(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.ExploredLocationVisual
Declaration
public TBuilder SetExploredLocationVisual(AssetLink<PrefabLink> exploredLocationVisual)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
exploredLocationVisual |
You can pass in the animation using a PrefabLink or it's AssetId.
|
Returns
Type |
Description |
TBuilder |
|
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SetGarrisonPrefab(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.GarrisonPrefab
Declaration
public TBuilder SetGarrisonPrefab(AssetLink<PrefabLink> garrisonPrefab)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
garrisonPrefab |
You can pass in the animation using a PrefabLink or it's AssetId.
|
Returns
Type |
Description |
TBuilder |
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SetGlobalMapEnterPoint(Blueprint<BlueprintAreaEnterPointReference>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.m_GlobalMapEnterPoint
Declaration
public TBuilder SetGlobalMapEnterPoint(Blueprint<BlueprintAreaEnterPointReference> globalMapEnterPoint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAreaEnterPointReference> |
globalMapEnterPoint |
Blueprint of type BlueprintAreaEnterPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetIsKenabres(Boolean)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.IsKenabres
Declaration
public TBuilder SetIsKenabres(bool isKenabres = true)
Parameters
Type |
Name |
Description |
System.Boolean |
isKenabres |
|
Returns
Type |
Description |
TBuilder |
|
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SetLineTemplate(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.LineTemplate
Declaration
public TBuilder SetLineTemplate(AssetLink<PrefabLink> lineTemplate)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
lineTemplate |
You can pass in the animation using a PrefabLink or it's AssetId.
|
Returns
Type |
Description |
TBuilder |
|
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SetMechanicsSpeedBase(Single)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.MechanicsSpeedBase
Declaration
public TBuilder SetMechanicsSpeedBase(float mechanicsSpeedBase)
Parameters
Type |
Name |
Description |
System.Single |
mechanicsSpeedBase |
Tooltip: Miles per hour
|
Returns
Type |
Description |
TBuilder |
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SetOrdinaryDemonsArmyPawnPrefab(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.OrdinaryDemonsArmyPawnPrefab
Declaration
public TBuilder SetOrdinaryDemonsArmyPawnPrefab(AssetLink<PrefabLink> ordinaryDemonsArmyPawnPrefab)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
ordinaryDemonsArmyPawnPrefab |
You can pass in the animation using a PrefabLink or it's AssetId.
|
Returns
Type |
Description |
TBuilder |
|
|
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SetPartySpeedFactor(Single)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.PartySpeedFactor
Declaration
public TBuilder SetPartySpeedFactor(float partySpeedFactor)
Parameters
Type |
Name |
Description |
System.Single |
partySpeedFactor |
|
Returns
Type |
Description |
TBuilder |
|
|
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SetPlayerArmyPawnPrefab(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.PlayerArmyPawnPrefab
Declaration
public TBuilder SetPlayerArmyPawnPrefab(AssetLink<PrefabLink> playerArmyPawnPrefab)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
playerArmyPawnPrefab |
You can pass in the animation using a PrefabLink or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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SetPoints(Blueprint<BlueprintGlobalMapPoint.Reference>[])
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.Points
Declaration
public TBuilder SetPoints(params Blueprint<BlueprintGlobalMapPoint.Reference>[] points)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference>[] |
points |
Blueprint of type BlueprintGlobalMapPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetRandomEncounterTimer(Single)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.RandomEncounterTimer
Declaration
public TBuilder SetRandomEncounterTimer(float randomEncounterTimer)
Parameters
Type |
Name |
Description |
System.Single |
randomEncounterTimer |
Tooltip: Interface animation duration for starting random encounter. Seconds.
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Returns
Type |
Description |
TBuilder |
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SetRegionsMask(RegionsMask)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.m_RegionsMask
Declaration
public TBuilder SetRegionsMask(RegionsMask regionsMask)
Parameters
Type |
Name |
Description |
Kingmaker.Kingdom.Blueprints.RegionsMask |
regionsMask |
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Returns
Type |
Description |
TBuilder |
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SetRestrictTravelingToClosedLocations(Boolean)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.RestrictTravelingToClosedLocations
Declaration
public TBuilder SetRestrictTravelingToClosedLocations(bool restrictTravelingToClosedLocations = true)
Parameters
Type |
Name |
Description |
System.Boolean |
restrictTravelingToClosedLocations |
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Returns
Type |
Description |
TBuilder |
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SetSpecialDemonsArmyPawnPrefab(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.SpecialDemonsArmyPawnPrefab
Declaration
public TBuilder SetSpecialDemonsArmyPawnPrefab(AssetLink<PrefabLink> specialDemonsArmyPawnPrefab)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
specialDemonsArmyPawnPrefab |
You can pass in the animation using a PrefabLink or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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SetStartLocation(Blueprint<BlueprintGlobalMapPoint.Reference>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.m_StartLocation
Declaration
public TBuilder SetStartLocation(Blueprint<BlueprintGlobalMapPoint.Reference> startLocation)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Globalmap.Blueprints.BlueprintGlobalMapPoint.Reference> |
startLocation |
Blueprint of type BlueprintGlobalMapPoint. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetTravellingDemonsArmyPawnPrefab(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.TravellingDemonsArmyPawnPrefab
Declaration
public TBuilder SetTravellingDemonsArmyPawnPrefab(AssetLink<PrefabLink> travellingDemonsArmyPawnPrefab)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
travellingDemonsArmyPawnPrefab |
You can pass in the animation using a PrefabLink or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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SetUnexploredLocationVisual(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.UnexploredLocationVisual
Declaration
public TBuilder SetUnexploredLocationVisual(AssetLink<PrefabLink> unexploredLocationVisual)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
unexploredLocationVisual |
You can pass in the animation using a PrefabLink or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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SetVisualSpeedBase(Single)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.VisualSpeedBase
Declaration
public TBuilder SetVisualSpeedBase(float visualSpeedBase)
Parameters
Type |
Name |
Description |
System.Single |
visualSpeedBase |
Tooltip: Miles per second
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Returns
Type |
Description |
TBuilder |
|
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SetWaypointVisual(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Globalmap.Blueprints.BlueprintGlobalMap.WaypointVisual
Declaration
public TBuilder SetWaypointVisual(AssetLink<PrefabLink> waypointVisual)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
waypointVisual |
You can pass in the animation using a PrefabLink or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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