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Class BaseEncyclopediaPageConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseEncyclopediaNodeConfigurator<T, TBuilder>
BaseEncyclopediaPageConfigurator<T, TBuilder>
BaseEncyclopediaChapterConfigurator<T, TBuilder>
EncyclopediaPageConfigurator
Inherited Members
BaseEncyclopediaNodeConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintEncyclopediaNode>>, Type[])
BaseEncyclopediaNodeConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintEncyclopediaNode>>, Predicate<BlueprintComponent>)
BaseEncyclopediaNodeConfigurator<T, TBuilder>.SetTitle(LocalString)
BaseEncyclopediaNodeConfigurator<T, TBuilder>.ModifyTitle(Action<LocalizedString>)
BaseEncyclopediaNodeConfigurator<T, TBuilder>.SetExpanded(Boolean)
BaseEncyclopediaNodeConfigurator<T, TBuilder>.SetChildPages(Blueprint<BlueprintEncyclopediaPageReference>[])
BaseEncyclopediaNodeConfigurator<T, TBuilder>.AddToChildPages(Blueprint<BlueprintEncyclopediaPageReference>[])
BaseEncyclopediaNodeConfigurator<T, TBuilder>.RemoveFromChildPages(Blueprint<BlueprintEncyclopediaPageReference>[])
BaseEncyclopediaNodeConfigurator<T, TBuilder>.RemoveFromChildPages(Func<BlueprintEncyclopediaPageReference, Boolean>)
BaseEncyclopediaNodeConfigurator<T, TBuilder>.ClearChildPages()
BaseEncyclopediaNodeConfigurator<T, TBuilder>.ModifyChildPages(Action<BlueprintEncyclopediaPageReference>)
BaseEncyclopediaNodeConfigurator<T, TBuilder>.OnConfigureCompleted()
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Encyclopedia
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseEncyclopediaPageConfigurator<T, TBuilder> : BaseEncyclopediaNodeConfigurator<T, TBuilder> where T : BlueprintEncyclopediaPage where TBuilder : BaseEncyclopediaPageConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseEncyclopediaPageConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseEncyclopediaPageConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToBlocks(BlueprintEncyclopediaBlock[])

Adds to the contents of Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.Blocks

Declaration
public TBuilder AddToBlocks(params BlueprintEncyclopediaBlock[] blocks)
Parameters
Type Name Description
Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock[] blocks
Returns
Type Description
TBuilder
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AddToConsoleBlocks(BlueprintEncyclopediaBlock[])

Adds to the contents of Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.ConsoleBlocks

Declaration
public TBuilder AddToConsoleBlocks(params BlueprintEncyclopediaBlock[] consoleBlocks)
Parameters
Type Name Description
Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock[] consoleBlocks
Returns
Type Description
TBuilder
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ClearBlocks()

Removes all elements from Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.Blocks

Declaration
public TBuilder ClearBlocks()
Returns
Type Description
TBuilder
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ClearConsoleBlocks()

Removes all elements from Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.ConsoleBlocks

Declaration
public TBuilder ClearConsoleBlocks()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintEncyclopediaPage>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintEncyclopediaPage>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintEncyclopediaPage>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintEncyclopediaPage>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyBlocks(Action<BlueprintEncyclopediaBlock>)

Modifies Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.Blocks by invoking the provided action on each element.

Declaration
public TBuilder ModifyBlocks(Action<BlueprintEncyclopediaBlock> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock> action
Returns
Type Description
TBuilder
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ModifyConsoleBlocks(Action<BlueprintEncyclopediaBlock>)

Modifies Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.ConsoleBlocks by invoking the provided action on each element.

Declaration
public TBuilder ModifyConsoleBlocks(Action<BlueprintEncyclopediaBlock> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock> action
Returns
Type Description
TBuilder
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ModifyParentAsset(Action<BlueprintEncyclopediaNodeReference>)

Modifies Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.m_ParentAsset by invoking the provided action.

Declaration
public TBuilder ModifyParentAsset(Action<BlueprintEncyclopediaNodeReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintEncyclopediaNodeReference> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.Configurators.Encyclopedia.BaseEncyclopediaNodeConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromBlocks(BlueprintEncyclopediaBlock[])

Removes elements from Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.Blocks

Declaration
public TBuilder RemoveFromBlocks(params BlueprintEncyclopediaBlock[] blocks)
Parameters
Type Name Description
Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock[] blocks
Returns
Type Description
TBuilder
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RemoveFromBlocks(Func<BlueprintEncyclopediaBlock, Boolean>)

Removes elements from Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.Blocks that match the provided predicate.

Declaration
public TBuilder RemoveFromBlocks(Func<BlueprintEncyclopediaBlock, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromConsoleBlocks(BlueprintEncyclopediaBlock[])

Removes elements from Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.ConsoleBlocks

Declaration
public TBuilder RemoveFromConsoleBlocks(params BlueprintEncyclopediaBlock[] consoleBlocks)
Parameters
Type Name Description
Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock[] consoleBlocks
Returns
Type Description
TBuilder
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RemoveFromConsoleBlocks(Func<BlueprintEncyclopediaBlock, Boolean>)

Removes elements from Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.ConsoleBlocks that match the provided predicate.

Declaration
public TBuilder RemoveFromConsoleBlocks(Func<BlueprintEncyclopediaBlock, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetBlocks(BlueprintEncyclopediaBlock[])

Sets the value of Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.Blocks

Declaration
public TBuilder SetBlocks(params BlueprintEncyclopediaBlock[] blocks)
Parameters
Type Name Description
Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock[] blocks
Returns
Type Description
TBuilder
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SetConsoleBlocks(BlueprintEncyclopediaBlock[])

Sets the value of Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.ConsoleBlocks

Declaration
public TBuilder SetConsoleBlocks(params BlueprintEncyclopediaBlock[] consoleBlocks)
Parameters
Type Name Description
Kingmaker.Blueprints.Encyclopedia.Blocks.BlueprintEncyclopediaBlock[] consoleBlocks
Returns
Type Description
TBuilder
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SetParentAsset(Blueprint<BlueprintEncyclopediaNodeReference>)

Sets the value of Kingmaker.Blueprints.Encyclopedia.BlueprintEncyclopediaPage.m_ParentAsset

Declaration
public TBuilder SetParentAsset(Blueprint<BlueprintEncyclopediaNodeReference> parentAsset)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintEncyclopediaNodeReference> parentAsset

Blueprint of type BlueprintEncyclopediaNode. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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