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Class BasePhotoModeRootConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BasePhotoModeRootConfigurator<T, TBuilder>
PhotoModeRootConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Dungeon
Assembly: BlueprintCore.dll
Syntax
public abstract class BasePhotoModeRootConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintPhotoModeRoot where TBuilder : BasePhotoModeRootConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BasePhotoModeRootConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BasePhotoModeRootConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToFrames(AssetLink<SpriteLink>[])

Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Frames

Declaration
public TBuilder AddToFrames(params AssetLink<SpriteLink>[] frames)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] frames

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
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AddToIcons(AssetLink<SpriteLink>[])

Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Icons

Declaration
public TBuilder AddToIcons(params AssetLink<SpriteLink>[] icons)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] icons

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
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AddToSkyBoxes(MaterialLink[])

Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.SkyBoxes

Declaration
public TBuilder AddToSkyBoxes(params MaterialLink[] skyBoxes)
Parameters
Type Name Description
Kingmaker.ResourceLinks.MaterialLink[] skyBoxes
Returns
Type Description
TBuilder
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AddToStickers(AssetLink<SpriteLink>[])

Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Stickers

Declaration
public TBuilder AddToStickers(params AssetLink<SpriteLink>[] stickers)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] stickers

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
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AddToWeatherProfiles(WeatherProfile[])

Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.m_WeatherProfiles

Declaration
public TBuilder AddToWeatherProfiles(params WeatherProfile[] weatherProfiles)
Parameters
Type Name Description
Owlcat.Runtime.Visual.Effects.WeatherSystem.WeatherProfile[] weatherProfiles
Returns
Type Description
TBuilder
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ClearFrames()

Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Frames

Declaration
public TBuilder ClearFrames()
Returns
Type Description
TBuilder
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ClearIcons()

Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Icons

Declaration
public TBuilder ClearIcons()
Returns
Type Description
TBuilder
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ClearSkyBoxes()

Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.SkyBoxes

Declaration
public TBuilder ClearSkyBoxes()
Returns
Type Description
TBuilder
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ClearStickers()

Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Stickers

Declaration
public TBuilder ClearStickers()
Returns
Type Description
TBuilder
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ClearWeatherProfiles()

Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.m_WeatherProfiles

Declaration
public TBuilder ClearWeatherProfiles()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintPhotoModeRoot>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintPhotoModeRoot>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintPhotoModeRoot>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintPhotoModeRoot>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyFrames(Action<SpriteLink>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Frames by invoking the provided action on each element.

Declaration
public TBuilder ModifyFrames(Action<SpriteLink> action)
Parameters
Type Name Description
System.Action<Kingmaker.ResourceLinks.SpriteLink> action
Returns
Type Description
TBuilder
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ModifyIcons(Action<SpriteLink>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Icons by invoking the provided action on each element.

Declaration
public TBuilder ModifyIcons(Action<SpriteLink> action)
Parameters
Type Name Description
System.Action<Kingmaker.ResourceLinks.SpriteLink> action
Returns
Type Description
TBuilder
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ModifySkyBoxes(Action<MaterialLink>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.SkyBoxes by invoking the provided action on each element.

Declaration
public TBuilder ModifySkyBoxes(Action<MaterialLink> action)
Parameters
Type Name Description
System.Action<Kingmaker.ResourceLinks.MaterialLink> action
Returns
Type Description
TBuilder
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ModifyStickers(Action<SpriteLink>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Stickers by invoking the provided action on each element.

Declaration
public TBuilder ModifyStickers(Action<SpriteLink> action)
Parameters
Type Name Description
System.Action<Kingmaker.ResourceLinks.SpriteLink> action
Returns
Type Description
TBuilder
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ModifyWeatherProfiles(Action<WeatherProfile>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.m_WeatherProfiles by invoking the provided action on each element.

Declaration
public TBuilder ModifyWeatherProfiles(Action<WeatherProfile> action)
Parameters
Type Name Description
System.Action<Owlcat.Runtime.Visual.Effects.WeatherSystem.WeatherProfile> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromFrames(AssetLink<SpriteLink>[])

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Frames

Declaration
public TBuilder RemoveFromFrames(params AssetLink<SpriteLink>[] frames)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] frames

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
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RemoveFromFrames(Func<SpriteLink, Boolean>)

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Frames that match the provided predicate.

Declaration
public TBuilder RemoveFromFrames(Func<SpriteLink, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.ResourceLinks.SpriteLink, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromIcons(AssetLink<SpriteLink>[])

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Icons

Declaration
public TBuilder RemoveFromIcons(params AssetLink<SpriteLink>[] icons)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] icons

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
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RemoveFromIcons(Func<SpriteLink, Boolean>)

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Icons that match the provided predicate.

Declaration
public TBuilder RemoveFromIcons(Func<SpriteLink, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.ResourceLinks.SpriteLink, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromSkyBoxes(MaterialLink[])

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.SkyBoxes

Declaration
public TBuilder RemoveFromSkyBoxes(params MaterialLink[] skyBoxes)
Parameters
Type Name Description
Kingmaker.ResourceLinks.MaterialLink[] skyBoxes
Returns
Type Description
TBuilder
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RemoveFromSkyBoxes(Func<MaterialLink, Boolean>)

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.SkyBoxes that match the provided predicate.

Declaration
public TBuilder RemoveFromSkyBoxes(Func<MaterialLink, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.ResourceLinks.MaterialLink, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromStickers(AssetLink<SpriteLink>[])

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Stickers

Declaration
public TBuilder RemoveFromStickers(params AssetLink<SpriteLink>[] stickers)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] stickers

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
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RemoveFromStickers(Func<SpriteLink, Boolean>)

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Stickers that match the provided predicate.

Declaration
public TBuilder RemoveFromStickers(Func<SpriteLink, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.ResourceLinks.SpriteLink, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromWeatherProfiles(WeatherProfile[])

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.m_WeatherProfiles

Declaration
public TBuilder RemoveFromWeatherProfiles(params WeatherProfile[] weatherProfiles)
Parameters
Type Name Description
Owlcat.Runtime.Visual.Effects.WeatherSystem.WeatherProfile[] weatherProfiles
Returns
Type Description
TBuilder
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RemoveFromWeatherProfiles(Func<WeatherProfile, Boolean>)

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.m_WeatherProfiles that match the provided predicate.

Declaration
public TBuilder RemoveFromWeatherProfiles(Func<WeatherProfile, bool> predicate)
Parameters
Type Name Description
System.Func<Owlcat.Runtime.Visual.Effects.WeatherSystem.WeatherProfile, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetFrames(AssetLink<SpriteLink>[])

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Frames

Declaration
public TBuilder SetFrames(params AssetLink<SpriteLink>[] frames)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] frames

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
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SetIcons(AssetLink<SpriteLink>[])

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Icons

Declaration
public TBuilder SetIcons(params AssetLink<SpriteLink>[] icons)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] icons

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
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SetSkyBoxes(MaterialLink[])

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.SkyBoxes

Declaration
public TBuilder SetSkyBoxes(params MaterialLink[] skyBoxes)
Parameters
Type Name Description
Kingmaker.ResourceLinks.MaterialLink[] skyBoxes
Returns
Type Description
TBuilder
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SetStickers(AssetLink<SpriteLink>[])

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.Stickers

Declaration
public TBuilder SetStickers(params AssetLink<SpriteLink>[] stickers)
Parameters
Type Name Description
AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] stickers

You can pass in the animation using a SpriteLink or it's AssetId.

Returns
Type Description
TBuilder
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SetWeatherProfiles(WeatherProfile[])

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintPhotoModeRoot.m_WeatherProfiles

Declaration
public TBuilder SetWeatherProfiles(params WeatherProfile[] weatherProfiles)
Parameters
Type Name Description
Owlcat.Runtime.Visual.Effects.WeatherSystem.WeatherProfile[] weatherProfiles
Returns
Type Description
TBuilder
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