Class BaseDungeonRootConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.
Inheritance
System.Object
BaseDungeonRootConfigurator<T, TBuilder>
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseDungeonRootConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintDungeonRoot where TBuilder : BaseDungeonRootConfigurator<T, TBuilder>
Type Parameters
Name |
Description |
T |
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TBuilder |
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Constructors
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BaseDungeonRootConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseDungeonRootConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> |
blueprint |
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Methods
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AddToAddedDCForRest(Int32[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_AddedDCForRest
Declaration
public TBuilder AddToAddedDCForRest(params int[] addedDCForRest)
Parameters
Type |
Name |
Description |
System.Int32[] |
addedDCForRest |
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Returns
Type |
Description |
TBuilder |
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AddToArmies(Blueprint<BlueprintDungeonArmyReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Armies
Declaration
public TBuilder AddToArmies(params Blueprint<BlueprintDungeonArmyReference>[] armies)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference>[] |
armies |
Blueprint of type BlueprintDungeonArmy. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToBesmaritIslands(Blueprint<BlueprintDungeonIslandReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritIslands
Declaration
public TBuilder AddToBesmaritIslands(params Blueprint<BlueprintDungeonIslandReference>[] besmaritIslands)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference>[] |
besmaritIslands |
Blueprint of type BlueprintDungeonIsland. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToBesmaritSceneChests(MapObjectFromScene[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritSceneChests
Declaration
public TBuilder AddToBesmaritSceneChests(params MapObjectFromScene[] besmaritSceneChests)
Parameters
Type |
Name |
Description |
Kingmaker.Designers.EventConditionActionSystem.Evaluators.MapObjectFromScene[] |
besmaritSceneChests |
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Returns
Type |
Description |
TBuilder |
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AddToBoons(Blueprint<BlueprintDungeonBoonReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Boons
Declaration
public TBuilder AddToBoons(params Blueprint<BlueprintDungeonBoonReference>[] boons)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonBoonReference>[] |
boons |
Blueprint of type BlueprintDungeonBoon. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToCarryOverItemsBlacklist(Blueprint<BlueprintItemReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_CarryOverItemsBlacklist
Declaration
public TBuilder AddToCarryOverItemsBlacklist(params Blueprint<BlueprintItemReference>[] carryOverItemsBlacklist)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintItemReference>[] |
carryOverItemsBlacklist |
Blueprint of type BlueprintItem. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToCountOfChestLocked(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfChestLocked
Declaration
public TBuilder AddToCountOfChestLocked(params IntegerWeighted[] countOfChestLocked)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfChestLocked |
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Returns
Type |
Description |
TBuilder |
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AddToCountOfObjectsPerModificator(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfObjectsPerModificator
Declaration
public TBuilder AddToCountOfObjectsPerModificator(params IntegerWeighted[] countOfObjectsPerModificator)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfObjectsPerModificator |
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Returns
Type |
Description |
TBuilder |
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AddToCountOfRandomTemplates(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRandomTemplates
Declaration
public TBuilder AddToCountOfRandomTemplates(params IntegerWeighted[] countOfRandomTemplates)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfRandomTemplates |
Tooltip: For diversity templates can be applied to random units even if there are enough other units in the army with the CR necessary.
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Returns
Type |
Description |
TBuilder |
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AddToCountOfRoomsWithLoot(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithLoot
Declaration
public TBuilder AddToCountOfRoomsWithLoot(params IntegerWeighted[] countOfRoomsWithLoot)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfRoomsWithLoot |
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Returns
Type |
Description |
TBuilder |
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AddToCountOfRoomsWithUnits(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithUnits
Declaration
public TBuilder AddToCountOfRoomsWithUnits(params IntegerWeighted[] countOfRoomsWithUnits)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfRoomsWithUnits |
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Returns
Type |
Description |
TBuilder |
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AddToCountOfSecretRooms(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfSecretRooms
Declaration
public TBuilder AddToCountOfSecretRooms(params IntegerWeighted[] countOfSecretRooms)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfSecretRooms |
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Returns
Type |
Description |
TBuilder |
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AddToCountOfTraps(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfTraps
Declaration
public TBuilder AddToCountOfTraps(params IntegerWeighted[] countOfTraps)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfTraps |
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Returns
Type |
Description |
TBuilder |
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AddToCountOfUnitsInRandomEncounter(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRandomEncounter
Declaration
public TBuilder AddToCountOfUnitsInRandomEncounter(params IntegerWeighted[] countOfUnitsInRandomEncounter)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfUnitsInRandomEncounter |
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Returns
Type |
Description |
TBuilder |
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AddToCountOfUnitsInRoom(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRoom
Declaration
public TBuilder AddToCountOfUnitsInRoom(params IntegerWeighted[] countOfUnitsInRoom)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfUnitsInRoom |
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Returns
Type |
Description |
TBuilder |
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AddToCrToChestCost(Int32[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToChestCost
Declaration
public TBuilder AddToCrToChestCost(params int[] crToChestCost)
Parameters
Type |
Name |
Description |
System.Int32[] |
crToChestCost |
Tooltip: Chest budget dependecy from the stage CR.
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Returns
Type |
Description |
TBuilder |
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AddToCrToExperience(Int32[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToExperience
Declaration
public TBuilder AddToCrToExperience(params int[] crToExperience)
Parameters
Type |
Name |
Description |
System.Int32[] |
crToExperience |
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Returns
Type |
Description |
TBuilder |
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AddToDifficultyCurves(Blueprint<BlueprintDungeonDifficultyCurveReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DifficultyCurves
Declaration
public TBuilder AddToDifficultyCurves(params Blueprint<BlueprintDungeonDifficultyCurveReference>[] difficultyCurves)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonDifficultyCurveReference>[] |
difficultyCurves |
Blueprint of type BlueprintDungeonDifficultyCurve. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToExpeditions(Blueprint<BlueprintDungeonExpeditionReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Expeditions
Declaration
public TBuilder AddToExpeditions(params Blueprint<BlueprintDungeonExpeditionReference>[] expeditions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonExpeditionReference>[] |
expeditions |
Blueprint of type BlueprintDungeonExpedition. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToExperience(Int32[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Experience
Declaration
public TBuilder AddToExperience(params int[] experience)
Parameters
Type |
Name |
Description |
System.Int32[] |
experience |
Tooltip: Experience per island
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Returns
Type |
Description |
TBuilder |
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AddToIslands(Blueprint<BlueprintDungeonIslandReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Islands
Declaration
public TBuilder AddToIslands(params Blueprint<BlueprintDungeonIslandReference>[] islands)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference>[] |
islands |
Tooltip: Islands to choose from.
Blueprint of type BlueprintDungeonIsland. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToLoot(Blueprint<BlueprintDungeonLootReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Loot
Declaration
public TBuilder AddToLoot(params Blueprint<BlueprintDungeonLootReference>[] loot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLootReference>[] |
loot |
Blueprint of type BlueprintDungeonLoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToLootContainers(Blueprint<BlueprintDynamicMapObjectReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_LootContainers
Declaration
public TBuilder AddToLootContainers(params Blueprint<BlueprintDynamicMapObjectReference>[] lootContainers)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintDynamicMapObjectReference>[] |
lootContainers |
Blueprint of type BlueprintDynamicMapObject. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToMapDecorationGroups(BlueprintDungeonRoot.MapDecorationGroup[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroups
Declaration
public TBuilder AddToMapDecorationGroups(params BlueprintDungeonRoot.MapDecorationGroup[] mapDecorationGroups)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroup[] |
mapDecorationGroups |
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Returns
Type |
Description |
TBuilder |
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AddToMaps(Blueprint<BlueprintDungeonMapReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Maps
Declaration
public TBuilder AddToMaps(params Blueprint<BlueprintDungeonMapReference>[] maps)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonMapReference>[] |
maps |
Blueprint of type BlueprintDungeonMap. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToModificators(Blueprint<BlueprintDungeonModificatorReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Modificators
Declaration
public TBuilder AddToModificators(params Blueprint<BlueprintDungeonModificatorReference>[] modificators)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificatorReference>[] |
modificators |
Blueprint of type BlueprintDungeonModificator. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToModifierSubeffects(Blueprint<BlueprintBuffReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_ModifierSubeffects
Declaration
public TBuilder AddToModifierSubeffects(params Blueprint<BlueprintBuffReference>[] modifierSubeffects)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintBuffReference>[] |
modifierSubeffects |
Tooltip: Buffs that will be removed when leaving the island
Blueprint of type BlueprintBuff. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToOverrideCountByUnitTagEntries(BlueprintDungeonRoot.OverrideCountByUnitTagEntry[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_OverrideCountByUnitTagEntries
Declaration
public TBuilder AddToOverrideCountByUnitTagEntries(params BlueprintDungeonRoot.OverrideCountByUnitTagEntry[] overrideCountByUnitTagEntries)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.OverrideCountByUnitTagEntry[] |
overrideCountByUnitTagEntries |
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Returns
Type |
Description |
TBuilder |
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AddToRandomEncounterArmies(Blueprint<BlueprintDungeonArmyReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_RandomEncounterArmies
Declaration
public TBuilder AddToRandomEncounterArmies(params Blueprint<BlueprintDungeonArmyReference>[] randomEncounterArmies)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference>[] |
randomEncounterArmies |
Blueprint of type BlueprintDungeonArmy. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToRoomArmyCountProbabilities(IntegerWeighted[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RoomArmyCountProbabilities
Declaration
public TBuilder AddToRoomArmyCountProbabilities(params IntegerWeighted[] roomArmyCountProbabilities)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
roomArmyCountProbabilities |
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Returns
Type |
Description |
TBuilder |
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AddToTemplates(Blueprint<BlueprintUnitTemplateReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Templates
Declaration
public TBuilder AddToTemplates(params Blueprint<BlueprintUnitTemplateReference>[] templates)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitTemplateReference>[] |
templates |
Blueprint of type BlueprintUnitTemplate. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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AddToTiers(Blueprint<BlueprintDungeonTierReference>[])
Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Tiers
Declaration
public TBuilder AddToTiers(params Blueprint<BlueprintDungeonTierReference>[] tiers)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference>[] |
tiers |
Blueprint of type BlueprintDungeonTier. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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ClearAddedDCForRest()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_AddedDCForRest
Declaration
public TBuilder ClearAddedDCForRest()
Returns
Type |
Description |
TBuilder |
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ClearArmies()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Armies
Declaration
public TBuilder ClearArmies()
Returns
Type |
Description |
TBuilder |
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ClearBesmaritIslands()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritIslands
Declaration
public TBuilder ClearBesmaritIslands()
Returns
Type |
Description |
TBuilder |
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ClearBesmaritSceneChests()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritSceneChests
Declaration
public TBuilder ClearBesmaritSceneChests()
Returns
Type |
Description |
TBuilder |
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ClearBoons()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Boons
Declaration
public TBuilder ClearBoons()
Returns
Type |
Description |
TBuilder |
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ClearCarryOverItemsBlacklist()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_CarryOverItemsBlacklist
Declaration
public TBuilder ClearCarryOverItemsBlacklist()
Returns
Type |
Description |
TBuilder |
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ClearCountOfChestLocked()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfChestLocked
Declaration
public TBuilder ClearCountOfChestLocked()
Returns
Type |
Description |
TBuilder |
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ClearCountOfObjectsPerModificator()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfObjectsPerModificator
Declaration
public TBuilder ClearCountOfObjectsPerModificator()
Returns
Type |
Description |
TBuilder |
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ClearCountOfRandomTemplates()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRandomTemplates
Declaration
public TBuilder ClearCountOfRandomTemplates()
Returns
Type |
Description |
TBuilder |
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ClearCountOfRoomsWithLoot()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithLoot
Declaration
public TBuilder ClearCountOfRoomsWithLoot()
Returns
Type |
Description |
TBuilder |
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ClearCountOfRoomsWithUnits()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithUnits
Declaration
public TBuilder ClearCountOfRoomsWithUnits()
Returns
Type |
Description |
TBuilder |
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ClearCountOfSecretRooms()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfSecretRooms
Declaration
public TBuilder ClearCountOfSecretRooms()
Returns
Type |
Description |
TBuilder |
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ClearCountOfTraps()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfTraps
Declaration
public TBuilder ClearCountOfTraps()
Returns
Type |
Description |
TBuilder |
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ClearCountOfUnitsInRandomEncounter()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRandomEncounter
Declaration
public TBuilder ClearCountOfUnitsInRandomEncounter()
Returns
Type |
Description |
TBuilder |
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ClearCountOfUnitsInRoom()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRoom
Declaration
public TBuilder ClearCountOfUnitsInRoom()
Returns
Type |
Description |
TBuilder |
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ClearCrToChestCost()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToChestCost
Declaration
public TBuilder ClearCrToChestCost()
Returns
Type |
Description |
TBuilder |
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ClearCrToExperience()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToExperience
Declaration
public TBuilder ClearCrToExperience()
Returns
Type |
Description |
TBuilder |
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ClearDifficultyCurves()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DifficultyCurves
Declaration
public TBuilder ClearDifficultyCurves()
Returns
Type |
Description |
TBuilder |
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ClearExpeditions()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Expeditions
Declaration
public TBuilder ClearExpeditions()
Returns
Type |
Description |
TBuilder |
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ClearExperience()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Experience
Declaration
public TBuilder ClearExperience()
Returns
Type |
Description |
TBuilder |
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ClearIslands()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Islands
Declaration
public TBuilder ClearIslands()
Returns
Type |
Description |
TBuilder |
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ClearLoot()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Loot
Declaration
public TBuilder ClearLoot()
Returns
Type |
Description |
TBuilder |
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ClearLootContainers()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_LootContainers
Declaration
public TBuilder ClearLootContainers()
Returns
Type |
Description |
TBuilder |
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ClearMapDecorationGroups()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroups
Declaration
public TBuilder ClearMapDecorationGroups()
Returns
Type |
Description |
TBuilder |
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ClearMaps()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Maps
Declaration
public TBuilder ClearMaps()
Returns
Type |
Description |
TBuilder |
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ClearModificators()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Modificators
Declaration
public TBuilder ClearModificators()
Returns
Type |
Description |
TBuilder |
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ClearModifierSubeffects()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_ModifierSubeffects
Declaration
public TBuilder ClearModifierSubeffects()
Returns
Type |
Description |
TBuilder |
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ClearOverrideCountByUnitTagEntries()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_OverrideCountByUnitTagEntries
Declaration
public TBuilder ClearOverrideCountByUnitTagEntries()
Returns
Type |
Description |
TBuilder |
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ClearRandomEncounterArmies()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_RandomEncounterArmies
Declaration
public TBuilder ClearRandomEncounterArmies()
Returns
Type |
Description |
TBuilder |
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ClearRoomArmyCountProbabilities()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RoomArmyCountProbabilities
Declaration
public TBuilder ClearRoomArmyCountProbabilities()
Returns
Type |
Description |
TBuilder |
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ClearTemplates()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Templates
Declaration
public TBuilder ClearTemplates()
Returns
Type |
Description |
TBuilder |
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ClearTiers()
Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Tiers
Declaration
public TBuilder ClearTiers()
Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonRoot>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonRoot>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot>> |
blueprint |
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System.Predicate<Kingmaker.Blueprints.BlueprintComponent> |
componentMatcher |
Any components in blueprint matching the predicate are copied. These are shallow copies that
are shared by both blueprints.
|
Returns
Type |
Description |
TBuilder |
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CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonRoot>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonRoot>> blueprint, params Type[] componentTypes)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot>> |
blueprint |
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System.Type[] |
componentTypes |
Any components in blueprint of the listed types are copied. These are shallow copies that
are shared by both blueprints.
|
Returns
Type |
Description |
TBuilder |
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ModifyActionsAfterChargen(Action<ActionList>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsAfterChargen by invoking the provided action.
Declaration
public TBuilder ModifyActionsAfterChargen(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyActionsAfterExpeditionRestart(Action<ActionList>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsAfterExpeditionRestart by invoking the provided action.
Declaration
public TBuilder ModifyActionsAfterExpeditionRestart(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyActionsAfterRestart(Action<ActionList>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsAfterRestart by invoking the provided action.
Declaration
public TBuilder ModifyActionsAfterRestart(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyActionsBeforeExpeditionRestart(Action<ActionList>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsBeforeExpeditionRestart by invoking the provided action.
Declaration
public TBuilder ModifyActionsBeforeExpeditionRestart(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyActionsBeforeRestart(Action<ActionList>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsBeforeRestart by invoking the provided action.
Declaration
public TBuilder ModifyActionsBeforeRestart(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyActionsOnRandomEncounter(Action<ActionList>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsOnRandomEncounter by invoking the provided action.
Declaration
public TBuilder ModifyActionsOnRandomEncounter(Action<ActionList> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ElementsSystem.ActionList> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyAddedDCForRest(Action<Int32>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_AddedDCForRest by invoking the provided action on each element.
Declaration
public TBuilder ModifyAddedDCForRest(Action<int> action)
Parameters
Type |
Name |
Description |
System.Action<System.Int32> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyArmies(Action<BlueprintDungeonArmyReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Armies by invoking the provided action on each element.
Declaration
public TBuilder ModifyArmies(Action<BlueprintDungeonArmyReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyBesmaritBossIsland(Action<BlueprintDungeonIslandReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritBossIsland by invoking the provided action.
Declaration
public TBuilder ModifyBesmaritBossIsland(Action<BlueprintDungeonIslandReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyBesmaritBossReward(Action<BlueprintDungeonIslandRewardLootReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritBossReward by invoking the provided action.
Declaration
public TBuilder ModifyBesmaritBossReward(Action<BlueprintDungeonIslandRewardLootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandRewardLootReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyBesmaritChest(Action<BlueprintDungeonRoot.BesmaritChestSettings>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritChest by invoking the provided action.
Declaration
public TBuilder ModifyBesmaritChest(Action<BlueprintDungeonRoot.BesmaritChestSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.BesmaritChestSettings> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyBesmaritFinishFlag(Action<BlueprintUnlockableFlagReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritFinishFlag by invoking the provided action.
Declaration
public TBuilder ModifyBesmaritFinishFlag(Action<BlueprintUnlockableFlagReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnlockableFlagReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyBesmaritIslands(Action<BlueprintDungeonIslandReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritIslands by invoking the provided action on each element.
Declaration
public TBuilder ModifyBesmaritIslands(Action<BlueprintDungeonIslandReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyBesmaritModificator(Action<BlueprintDungeonModificatorReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritModificator by invoking the provided action.
Declaration
public TBuilder ModifyBesmaritModificator(Action<BlueprintDungeonModificatorReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificatorReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyBesmaritReward(Action<BlueprintDungeonIslandRewardLootReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritReward by invoking the provided action.
Declaration
public TBuilder ModifyBesmaritReward(Action<BlueprintDungeonIslandRewardLootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandRewardLootReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyBesmaritSceneChests(Action<MapObjectFromScene>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritSceneChests by invoking the provided action on each element.
Declaration
public TBuilder ModifyBesmaritSceneChests(Action<MapObjectFromScene> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Designers.EventConditionActionSystem.Evaluators.MapObjectFromScene> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyBoons(Action<BlueprintDungeonBoonReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Boons by invoking the provided action on each element.
Declaration
public TBuilder ModifyBoons(Action<BlueprintDungeonBoonReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonBoonReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCarryOverItemsBlacklist(Action<BlueprintItemReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_CarryOverItemsBlacklist by invoking the provided action on each element.
Declaration
public TBuilder ModifyCarryOverItemsBlacklist(Action<BlueprintItemReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintItemReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyCountOfChestLocked(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfChestLocked by invoking the provided action on each element.
Declaration
public TBuilder ModifyCountOfChestLocked(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCountOfObjectsPerModificator(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfObjectsPerModificator by invoking the provided action on each element.
Declaration
public TBuilder ModifyCountOfObjectsPerModificator(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyCountOfRandomTemplates(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRandomTemplates by invoking the provided action on each element.
Declaration
public TBuilder ModifyCountOfRandomTemplates(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCountOfRoomsWithLoot(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithLoot by invoking the provided action on each element.
Declaration
public TBuilder ModifyCountOfRoomsWithLoot(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCountOfRoomsWithUnits(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithUnits by invoking the provided action on each element.
Declaration
public TBuilder ModifyCountOfRoomsWithUnits(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCountOfSecretRooms(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfSecretRooms by invoking the provided action on each element.
Declaration
public TBuilder ModifyCountOfSecretRooms(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCountOfTraps(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfTraps by invoking the provided action on each element.
Declaration
public TBuilder ModifyCountOfTraps(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCountOfUnitsInRandomEncounter(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRandomEncounter by invoking the provided action on each element.
Declaration
public TBuilder ModifyCountOfUnitsInRandomEncounter(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCountOfUnitsInRoom(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRoom by invoking the provided action on each element.
Declaration
public TBuilder ModifyCountOfUnitsInRoom(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCrToChestCost(Action<Int32>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToChestCost by invoking the provided action on each element.
Declaration
public TBuilder ModifyCrToChestCost(Action<int> action)
Parameters
Type |
Name |
Description |
System.Action<System.Int32> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyCrToExperience(Action<Int32>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToExperience by invoking the provided action on each element.
Declaration
public TBuilder ModifyCrToExperience(Action<int> action)
Parameters
Type |
Name |
Description |
System.Action<System.Int32> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyDebugOutput(Action<BlueprintDungeonRoot.DebugOutputSettings>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.DebugOutput by invoking the provided action.
Declaration
public TBuilder ModifyDebugOutput(Action<BlueprintDungeonRoot.DebugOutputSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.DebugOutputSettings> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyDifficultyCurves(Action<BlueprintDungeonDifficultyCurveReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DifficultyCurves by invoking the provided action on each element.
Declaration
public TBuilder ModifyDifficultyCurves(Action<BlueprintDungeonDifficultyCurveReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonDifficultyCurveReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyDifficultyToCurve(Action<Dictionary<DungeonDifficulty, BlueprintDungeonDifficultyCurve>>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DifficultyToCurve by invoking the provided action.
Declaration
public TBuilder ModifyDifficultyToCurve(Action<Dictionary<DungeonDifficulty, BlueprintDungeonDifficultyCurve>> action)
Parameters
Type |
Name |
Description |
System.Action<System.Collections.Generic.Dictionary<Kingmaker.Dungeon.Enums.DungeonDifficulty, Kingmaker.Dungeon.Blueprints.BlueprintDungeonDifficultyCurve>> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyDivineVendorTable(Action<BlueprintSharedVendorTableReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DivineVendorTable by invoking the provided action.
Declaration
public TBuilder ModifyDivineVendorTable(Action<BlueprintSharedVendorTableReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintSharedVendorTableReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyDungeonCampaign(Action<BlueprintDungeonCampaignReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DungeonCampaign by invoking the provided action.
Declaration
public TBuilder ModifyDungeonCampaign(Action<BlueprintDungeonCampaignReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintDungeonCampaignReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyExpeditions(Action<BlueprintDungeonExpeditionReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Expeditions by invoking the provided action on each element.
Declaration
public TBuilder ModifyExpeditions(Action<BlueprintDungeonExpeditionReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonExpeditionReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyExperience(Action<Int32>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Experience by invoking the provided action on each element.
Declaration
public TBuilder ModifyExperience(Action<int> action)
Parameters
Type |
Name |
Description |
System.Action<System.Int32> |
action |
|
Returns
Type |
Description |
TBuilder |
|
|
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ModifyIslands(Action<BlueprintDungeonIslandReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Islands by invoking the provided action on each element.
Declaration
public TBuilder ModifyIslands(Action<BlueprintDungeonIslandReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyLocalization(Action<BlueprintDungeonLocalizedStringsReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Localization by invoking the provided action.
Declaration
public TBuilder ModifyLocalization(Action<BlueprintDungeonLocalizedStringsReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintDungeonLocalizedStringsReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyLoot(Action<BlueprintDungeonLootReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Loot by invoking the provided action on each element.
Declaration
public TBuilder ModifyLoot(Action<BlueprintDungeonLootReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLootReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyLootContainers(Action<BlueprintDynamicMapObjectReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_LootContainers by invoking the provided action on each element.
Declaration
public TBuilder ModifyLootContainers(Action<BlueprintDynamicMapObjectReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintDynamicMapObjectReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyMainVendorTable(Action<BlueprintSharedVendorTableReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_MainVendorTable by invoking the provided action.
Declaration
public TBuilder ModifyMainVendorTable(Action<BlueprintSharedVendorTableReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintSharedVendorTableReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyMapDecorationGroups(Action<BlueprintDungeonRoot.MapDecorationGroup>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroups by invoking the provided action on each element.
Declaration
public TBuilder ModifyMapDecorationGroups(Action<BlueprintDungeonRoot.MapDecorationGroup> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroup> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyMapFinalIslandPawnPosition(Action<Vector2>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapFinalIslandPawnPosition by invoking the provided action.
Declaration
public TBuilder ModifyMapFinalIslandPawnPosition(Action<Vector2> action)
Parameters
Type |
Name |
Description |
System.Action<UnityEngine.Vector2> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyMapPlayerPawnLink(Action<SpriteLink>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_MapPlayerPawnLink by invoking the provided action.
Declaration
public TBuilder ModifyMapPlayerPawnLink(Action<SpriteLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.SpriteLink> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyMaps(Action<BlueprintDungeonMapReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Maps by invoking the provided action on each element.
Declaration
public TBuilder ModifyMaps(Action<BlueprintDungeonMapReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonMapReference> |
action |
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Returns
Type |
Description |
TBuilder |
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ModifyMapStartIslandPawnPosition(Action<Vector2>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapStartIslandPawnPosition by invoking the provided action.
Declaration
public TBuilder ModifyMapStartIslandPawnPosition(Action<Vector2> action)
Parameters
Type |
Name |
Description |
System.Action<UnityEngine.Vector2> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyMobFaction(Action<BlueprintFactionReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_MobFaction by invoking the provided action.
Declaration
public TBuilder ModifyMobFaction(Action<BlueprintFactionReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintFactionReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyMobSummonPool(Action<BlueprintSummonPoolReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_MobSummonPool by invoking the provided action.
Declaration
public TBuilder ModifyMobSummonPool(Action<BlueprintSummonPoolReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintSummonPoolReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyModificators(Action<BlueprintDungeonModificatorReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Modificators by invoking the provided action on each element.
Declaration
public TBuilder ModifyModificators(Action<BlueprintDungeonModificatorReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificatorReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyModifierSubeffects(Action<BlueprintBuffReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_ModifierSubeffects by invoking the provided action on each element.
Declaration
public TBuilder ModifyModifierSubeffects(Action<BlueprintBuffReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintBuffReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyOverrideCountByUnitTagEntries(Action<BlueprintDungeonRoot.OverrideCountByUnitTagEntry>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_OverrideCountByUnitTagEntries by invoking the provided action on each element.
Declaration
public TBuilder ModifyOverrideCountByUnitTagEntries(Action<BlueprintDungeonRoot.OverrideCountByUnitTagEntry> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.OverrideCountByUnitTagEntry> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyPort(Action<BlueprintAreaReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Port by invoking the provided action.
Declaration
public TBuilder ModifyPort(Action<BlueprintAreaReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAreaReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyRandomEncounterArmies(Action<BlueprintDungeonArmyReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_RandomEncounterArmies by invoking the provided action on each element.
Declaration
public TBuilder ModifyRandomEncounterArmies(Action<BlueprintDungeonArmyReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyRewardRevealFx(Action<PrefabLink>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RewardRevealFx by invoking the provided action.
Declaration
public TBuilder ModifyRewardRevealFx(Action<PrefabLink> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.ResourceLinks.PrefabLink> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyRoaming(Action<RoamingUnitSettings>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Roaming by invoking the provided action.
Declaration
public TBuilder ModifyRoaming(Action<RoamingUnitSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.View.Roaming.RoamingUnitSettings> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyRoomArmyCountProbabilities(Action<IntegerWeighted>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RoomArmyCountProbabilities by invoking the provided action on each element.
Declaration
public TBuilder ModifyRoomArmyCountProbabilities(Action<IntegerWeighted> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.IntegerWeighted> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyShip(Action<BlueprintAreaReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Ship by invoking the provided action.
Declaration
public TBuilder ModifyShip(Action<BlueprintAreaReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintAreaReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyTemplates(Action<BlueprintUnitTemplateReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Templates by invoking the provided action on each element.
Declaration
public TBuilder ModifyTemplates(Action<BlueprintUnitTemplateReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintUnitTemplateReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyTest(Action<BlueprintDungeonRoot.TestSettings>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Test by invoking the provided action.
Declaration
public TBuilder ModifyTest(Action<BlueprintDungeonRoot.TestSettings> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TestSettings> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyTiers(Action<BlueprintDungeonTierReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Tiers by invoking the provided action on each element.
Declaration
public TBuilder ModifyTiers(Action<BlueprintDungeonTierReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyTrapDisabledEvent(Action<String>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TrapDisabledEvent by invoking the provided action.
Declaration
public TBuilder ModifyTrapDisabledEvent(Action<string> action)
Parameters
Type |
Name |
Description |
System.Action<System.String> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyTrapDisableFailedEvent(Action<String>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TrapDisableFailedEvent by invoking the provided action.
Declaration
public TBuilder ModifyTrapDisableFailedEvent(Action<string> action)
Parameters
Type |
Name |
Description |
System.Action<System.String> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyTrapInteractionEndedEvent(Action<String>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TrapInteractionEndedEvent by invoking the provided action.
Declaration
public TBuilder ModifyTrapInteractionEndedEvent(Action<string> action)
Parameters
Type |
Name |
Description |
System.Action<System.String> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyTrapInteractionStartedEvent(Action<String>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TrapInteractionStartedEvent by invoking the provided action.
Declaration
public TBuilder ModifyTrapInteractionStartedEvent(Action<string> action)
Parameters
Type |
Name |
Description |
System.Action<System.String> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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ModifyTrapSpells(Action<BlueprintDungeonTrapSpellListReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_TrapSpells by invoking the provided action.
Declaration
public TBuilder ModifyTrapSpells(Action<BlueprintDungeonTrapSpellListReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTrapSpellListReference> |
action |
|
Returns
Type |
Description |
TBuilder |
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ModifyUnitsWithQuestItems(Action<BlueprintSummonPoolReference>)
Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_UnitsWithQuestItems by invoking the provided action.
Declaration
public TBuilder ModifyUnitsWithQuestItems(Action<BlueprintSummonPoolReference> action)
Parameters
Type |
Name |
Description |
System.Action<Kingmaker.Blueprints.BlueprintSummonPoolReference> |
action |
|
Returns
Type |
Description |
TBuilder |
|
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Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromAddedDCForRest(Func<Int32, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_AddedDCForRest that match the provided predicate.
Declaration
public TBuilder RemoveFromAddedDCForRest(Func<int, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<System.Int32, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromAddedDCForRest(Int32[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_AddedDCForRest
Declaration
public TBuilder RemoveFromAddedDCForRest(params int[] addedDCForRest)
Parameters
Type |
Name |
Description |
System.Int32[] |
addedDCForRest |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromArmies(Blueprint<BlueprintDungeonArmyReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Armies
Declaration
public TBuilder RemoveFromArmies(params Blueprint<BlueprintDungeonArmyReference>[] armies)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference>[] |
armies |
Blueprint of type BlueprintDungeonArmy. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromArmies(Func<BlueprintDungeonArmyReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Armies that match the provided predicate.
Declaration
public TBuilder RemoveFromArmies(Func<BlueprintDungeonArmyReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromBesmaritIslands(Blueprint<BlueprintDungeonIslandReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritIslands
Declaration
public TBuilder RemoveFromBesmaritIslands(params Blueprint<BlueprintDungeonIslandReference>[] besmaritIslands)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference>[] |
besmaritIslands |
Blueprint of type BlueprintDungeonIsland. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromBesmaritIslands(Func<BlueprintDungeonIslandReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritIslands that match the provided predicate.
Declaration
public TBuilder RemoveFromBesmaritIslands(Func<BlueprintDungeonIslandReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromBesmaritSceneChests(MapObjectFromScene[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritSceneChests
Declaration
public TBuilder RemoveFromBesmaritSceneChests(params MapObjectFromScene[] besmaritSceneChests)
Parameters
Type |
Name |
Description |
Kingmaker.Designers.EventConditionActionSystem.Evaluators.MapObjectFromScene[] |
besmaritSceneChests |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromBesmaritSceneChests(Func<MapObjectFromScene, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritSceneChests that match the provided predicate.
Declaration
public TBuilder RemoveFromBesmaritSceneChests(Func<MapObjectFromScene, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Designers.EventConditionActionSystem.Evaluators.MapObjectFromScene, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromBoons(Blueprint<BlueprintDungeonBoonReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Boons
Declaration
public TBuilder RemoveFromBoons(params Blueprint<BlueprintDungeonBoonReference>[] boons)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonBoonReference>[] |
boons |
Blueprint of type BlueprintDungeonBoon. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromBoons(Func<BlueprintDungeonBoonReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Boons that match the provided predicate.
Declaration
public TBuilder RemoveFromBoons(Func<BlueprintDungeonBoonReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonBoonReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCarryOverItemsBlacklist(Blueprint<BlueprintItemReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_CarryOverItemsBlacklist
Declaration
public TBuilder RemoveFromCarryOverItemsBlacklist(params Blueprint<BlueprintItemReference>[] carryOverItemsBlacklist)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintItemReference>[] |
carryOverItemsBlacklist |
Blueprint of type BlueprintItem. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCarryOverItemsBlacklist(Func<BlueprintItemReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_CarryOverItemsBlacklist that match the provided predicate.
Declaration
public TBuilder RemoveFromCarryOverItemsBlacklist(Func<BlueprintItemReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintItemReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfChestLocked(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfChestLocked
Declaration
public TBuilder RemoveFromCountOfChestLocked(params IntegerWeighted[] countOfChestLocked)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfChestLocked |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfChestLocked(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfChestLocked that match the provided predicate.
Declaration
public TBuilder RemoveFromCountOfChestLocked(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfObjectsPerModificator(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfObjectsPerModificator
Declaration
public TBuilder RemoveFromCountOfObjectsPerModificator(params IntegerWeighted[] countOfObjectsPerModificator)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfObjectsPerModificator |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfObjectsPerModificator(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfObjectsPerModificator that match the provided predicate.
Declaration
public TBuilder RemoveFromCountOfObjectsPerModificator(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfRandomTemplates(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRandomTemplates
Declaration
public TBuilder RemoveFromCountOfRandomTemplates(params IntegerWeighted[] countOfRandomTemplates)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfRandomTemplates |
Tooltip: For diversity templates can be applied to random units even if there are enough other units in the army with the CR necessary.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfRandomTemplates(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRandomTemplates that match the provided predicate.
Declaration
public TBuilder RemoveFromCountOfRandomTemplates(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromCountOfRoomsWithLoot(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithLoot
Declaration
public TBuilder RemoveFromCountOfRoomsWithLoot(params IntegerWeighted[] countOfRoomsWithLoot)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfRoomsWithLoot |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfRoomsWithLoot(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithLoot that match the provided predicate.
Declaration
public TBuilder RemoveFromCountOfRoomsWithLoot(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
|
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RemoveFromCountOfRoomsWithUnits(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithUnits
Declaration
public TBuilder RemoveFromCountOfRoomsWithUnits(params IntegerWeighted[] countOfRoomsWithUnits)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfRoomsWithUnits |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfRoomsWithUnits(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithUnits that match the provided predicate.
Declaration
public TBuilder RemoveFromCountOfRoomsWithUnits(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfSecretRooms(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfSecretRooms
Declaration
public TBuilder RemoveFromCountOfSecretRooms(params IntegerWeighted[] countOfSecretRooms)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfSecretRooms |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfSecretRooms(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfSecretRooms that match the provided predicate.
Declaration
public TBuilder RemoveFromCountOfSecretRooms(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfTraps(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfTraps
Declaration
public TBuilder RemoveFromCountOfTraps(params IntegerWeighted[] countOfTraps)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfTraps |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfTraps(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfTraps that match the provided predicate.
Declaration
public TBuilder RemoveFromCountOfTraps(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfUnitsInRandomEncounter(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRandomEncounter
Declaration
public TBuilder RemoveFromCountOfUnitsInRandomEncounter(params IntegerWeighted[] countOfUnitsInRandomEncounter)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfUnitsInRandomEncounter |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfUnitsInRandomEncounter(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRandomEncounter that match the provided predicate.
Declaration
public TBuilder RemoveFromCountOfUnitsInRandomEncounter(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfUnitsInRoom(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRoom
Declaration
public TBuilder RemoveFromCountOfUnitsInRoom(params IntegerWeighted[] countOfUnitsInRoom)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfUnitsInRoom |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCountOfUnitsInRoom(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRoom that match the provided predicate.
Declaration
public TBuilder RemoveFromCountOfUnitsInRoom(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCrToChestCost(Func<Int32, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToChestCost that match the provided predicate.
Declaration
public TBuilder RemoveFromCrToChestCost(Func<int, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<System.Int32, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromCrToChestCost(Int32[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToChestCost
Declaration
public TBuilder RemoveFromCrToChestCost(params int[] crToChestCost)
Parameters
Type |
Name |
Description |
System.Int32[] |
crToChestCost |
Tooltip: Chest budget dependecy from the stage CR.
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Returns
Type |
Description |
TBuilder |
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RemoveFromCrToExperience(Func<Int32, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToExperience that match the provided predicate.
Declaration
public TBuilder RemoveFromCrToExperience(Func<int, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<System.Int32, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromCrToExperience(Int32[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToExperience
Declaration
public TBuilder RemoveFromCrToExperience(params int[] crToExperience)
Parameters
Type |
Name |
Description |
System.Int32[] |
crToExperience |
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Returns
Type |
Description |
TBuilder |
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RemoveFromDifficultyCurves(Blueprint<BlueprintDungeonDifficultyCurveReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DifficultyCurves
Declaration
public TBuilder RemoveFromDifficultyCurves(params Blueprint<BlueprintDungeonDifficultyCurveReference>[] difficultyCurves)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonDifficultyCurveReference>[] |
difficultyCurves |
Blueprint of type BlueprintDungeonDifficultyCurve. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromDifficultyCurves(Func<BlueprintDungeonDifficultyCurveReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DifficultyCurves that match the provided predicate.
Declaration
public TBuilder RemoveFromDifficultyCurves(Func<BlueprintDungeonDifficultyCurveReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonDifficultyCurveReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromExpeditions(Blueprint<BlueprintDungeonExpeditionReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Expeditions
Declaration
public TBuilder RemoveFromExpeditions(params Blueprint<BlueprintDungeonExpeditionReference>[] expeditions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonExpeditionReference>[] |
expeditions |
Blueprint of type BlueprintDungeonExpedition. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromExpeditions(Func<BlueprintDungeonExpeditionReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Expeditions that match the provided predicate.
Declaration
public TBuilder RemoveFromExpeditions(Func<BlueprintDungeonExpeditionReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonExpeditionReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromExperience(Func<Int32, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Experience that match the provided predicate.
Declaration
public TBuilder RemoveFromExperience(Func<int, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<System.Int32, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromExperience(Int32[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Experience
Declaration
public TBuilder RemoveFromExperience(params int[] experience)
Parameters
Type |
Name |
Description |
System.Int32[] |
experience |
Tooltip: Experience per island
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Returns
Type |
Description |
TBuilder |
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RemoveFromIslands(Blueprint<BlueprintDungeonIslandReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Islands
Declaration
public TBuilder RemoveFromIslands(params Blueprint<BlueprintDungeonIslandReference>[] islands)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference>[] |
islands |
Tooltip: Islands to choose from.
Blueprint of type BlueprintDungeonIsland. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromIslands(Func<BlueprintDungeonIslandReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Islands that match the provided predicate.
Declaration
public TBuilder RemoveFromIslands(Func<BlueprintDungeonIslandReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromLoot(Blueprint<BlueprintDungeonLootReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Loot
Declaration
public TBuilder RemoveFromLoot(params Blueprint<BlueprintDungeonLootReference>[] loot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLootReference>[] |
loot |
Blueprint of type BlueprintDungeonLoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromLoot(Func<BlueprintDungeonLootReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Loot that match the provided predicate.
Declaration
public TBuilder RemoveFromLoot(Func<BlueprintDungeonLootReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLootReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromLootContainers(Blueprint<BlueprintDynamicMapObjectReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_LootContainers
Declaration
public TBuilder RemoveFromLootContainers(params Blueprint<BlueprintDynamicMapObjectReference>[] lootContainers)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintDynamicMapObjectReference>[] |
lootContainers |
Blueprint of type BlueprintDynamicMapObject. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromLootContainers(Func<BlueprintDynamicMapObjectReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_LootContainers that match the provided predicate.
Declaration
public TBuilder RemoveFromLootContainers(Func<BlueprintDynamicMapObjectReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintDynamicMapObjectReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromMapDecorationGroups(BlueprintDungeonRoot.MapDecorationGroup[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroups
Declaration
public TBuilder RemoveFromMapDecorationGroups(params BlueprintDungeonRoot.MapDecorationGroup[] mapDecorationGroups)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroup[] |
mapDecorationGroups |
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Returns
Type |
Description |
TBuilder |
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RemoveFromMapDecorationGroups(Func<BlueprintDungeonRoot.MapDecorationGroup, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroups that match the provided predicate.
Declaration
public TBuilder RemoveFromMapDecorationGroups(Func<BlueprintDungeonRoot.MapDecorationGroup, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroup, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromMaps(Blueprint<BlueprintDungeonMapReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Maps
Declaration
public TBuilder RemoveFromMaps(params Blueprint<BlueprintDungeonMapReference>[] maps)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonMapReference>[] |
maps |
Blueprint of type BlueprintDungeonMap. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromMaps(Func<BlueprintDungeonMapReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Maps that match the provided predicate.
Declaration
public TBuilder RemoveFromMaps(Func<BlueprintDungeonMapReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonMapReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromModificators(Blueprint<BlueprintDungeonModificatorReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Modificators
Declaration
public TBuilder RemoveFromModificators(params Blueprint<BlueprintDungeonModificatorReference>[] modificators)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificatorReference>[] |
modificators |
Blueprint of type BlueprintDungeonModificator. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromModificators(Func<BlueprintDungeonModificatorReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Modificators that match the provided predicate.
Declaration
public TBuilder RemoveFromModificators(Func<BlueprintDungeonModificatorReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificatorReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromModifierSubeffects(Blueprint<BlueprintBuffReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_ModifierSubeffects
Declaration
public TBuilder RemoveFromModifierSubeffects(params Blueprint<BlueprintBuffReference>[] modifierSubeffects)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintBuffReference>[] |
modifierSubeffects |
Tooltip: Buffs that will be removed when leaving the island
Blueprint of type BlueprintBuff. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromModifierSubeffects(Func<BlueprintBuffReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_ModifierSubeffects that match the provided predicate.
Declaration
public TBuilder RemoveFromModifierSubeffects(Func<BlueprintBuffReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintBuffReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromOverrideCountByUnitTagEntries(BlueprintDungeonRoot.OverrideCountByUnitTagEntry[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_OverrideCountByUnitTagEntries
Declaration
public TBuilder RemoveFromOverrideCountByUnitTagEntries(params BlueprintDungeonRoot.OverrideCountByUnitTagEntry[] overrideCountByUnitTagEntries)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.OverrideCountByUnitTagEntry[] |
overrideCountByUnitTagEntries |
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Returns
Type |
Description |
TBuilder |
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RemoveFromOverrideCountByUnitTagEntries(Func<BlueprintDungeonRoot.OverrideCountByUnitTagEntry, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_OverrideCountByUnitTagEntries that match the provided predicate.
Declaration
public TBuilder RemoveFromOverrideCountByUnitTagEntries(Func<BlueprintDungeonRoot.OverrideCountByUnitTagEntry, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.OverrideCountByUnitTagEntry, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromRandomEncounterArmies(Blueprint<BlueprintDungeonArmyReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_RandomEncounterArmies
Declaration
public TBuilder RemoveFromRandomEncounterArmies(params Blueprint<BlueprintDungeonArmyReference>[] randomEncounterArmies)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference>[] |
randomEncounterArmies |
Blueprint of type BlueprintDungeonArmy. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromRandomEncounterArmies(Func<BlueprintDungeonArmyReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_RandomEncounterArmies that match the provided predicate.
Declaration
public TBuilder RemoveFromRandomEncounterArmies(Func<BlueprintDungeonArmyReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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RemoveFromRoomArmyCountProbabilities(IntegerWeighted[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RoomArmyCountProbabilities
Declaration
public TBuilder RemoveFromRoomArmyCountProbabilities(params IntegerWeighted[] roomArmyCountProbabilities)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
roomArmyCountProbabilities |
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Returns
Type |
Description |
TBuilder |
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RemoveFromRoomArmyCountProbabilities(Func<IntegerWeighted, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RoomArmyCountProbabilities that match the provided predicate.
Declaration
public TBuilder RemoveFromRoomArmyCountProbabilities(Func<IntegerWeighted, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.IntegerWeighted, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromTemplates(Blueprint<BlueprintUnitTemplateReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Templates
Declaration
public TBuilder RemoveFromTemplates(params Blueprint<BlueprintUnitTemplateReference>[] templates)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitTemplateReference>[] |
templates |
Blueprint of type BlueprintUnitTemplate. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromTemplates(Func<BlueprintUnitTemplateReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Templates that match the provided predicate.
Declaration
public TBuilder RemoveFromTemplates(Func<BlueprintUnitTemplateReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Blueprints.BlueprintUnitTemplateReference, System.Boolean> |
predicate |
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Returns
Type |
Description |
TBuilder |
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RemoveFromTiers(Blueprint<BlueprintDungeonTierReference>[])
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Tiers
Declaration
public TBuilder RemoveFromTiers(params Blueprint<BlueprintDungeonTierReference>[] tiers)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference>[] |
tiers |
Blueprint of type BlueprintDungeonTier. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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RemoveFromTiers(Func<BlueprintDungeonTierReference, Boolean>)
Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Tiers that match the provided predicate.
Declaration
public TBuilder RemoveFromTiers(Func<BlueprintDungeonTierReference, bool> predicate)
Parameters
Type |
Name |
Description |
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference, System.Boolean> |
predicate |
|
Returns
Type |
Description |
TBuilder |
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SetActionsAfterChargen(ActionsBuilder)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsAfterChargen
Declaration
public TBuilder SetActionsAfterChargen(ActionsBuilder actionsAfterChargen)
Parameters
Returns
Type |
Description |
TBuilder |
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SetActionsAfterExpeditionRestart(ActionsBuilder)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsAfterExpeditionRestart
Declaration
public TBuilder SetActionsAfterExpeditionRestart(ActionsBuilder actionsAfterExpeditionRestart)
Parameters
Returns
Type |
Description |
TBuilder |
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SetActionsAfterRestart(ActionsBuilder)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsAfterRestart
Declaration
public TBuilder SetActionsAfterRestart(ActionsBuilder actionsAfterRestart)
Parameters
Returns
Type |
Description |
TBuilder |
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SetActionsBeforeExpeditionRestart(ActionsBuilder)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsBeforeExpeditionRestart
Declaration
public TBuilder SetActionsBeforeExpeditionRestart(ActionsBuilder actionsBeforeExpeditionRestart)
Parameters
Returns
Type |
Description |
TBuilder |
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SetActionsBeforeRestart(ActionsBuilder)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsBeforeRestart
Declaration
public TBuilder SetActionsBeforeRestart(ActionsBuilder actionsBeforeRestart)
Parameters
Returns
Type |
Description |
TBuilder |
|
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SetActionsOnRandomEncounter(ActionsBuilder)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ActionsOnRandomEncounter
Declaration
public TBuilder SetActionsOnRandomEncounter(ActionsBuilder actionsOnRandomEncounter)
Parameters
Returns
Type |
Description |
TBuilder |
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SetAddedDCForRest(Int32[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_AddedDCForRest
Declaration
public TBuilder SetAddedDCForRest(params int[] addedDCForRest)
Parameters
Type |
Name |
Description |
System.Int32[] |
addedDCForRest |
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Returns
Type |
Description |
TBuilder |
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SetArmies(Blueprint<BlueprintDungeonArmyReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Armies
Declaration
public TBuilder SetArmies(params Blueprint<BlueprintDungeonArmyReference>[] armies)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference>[] |
armies |
Blueprint of type BlueprintDungeonArmy. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetBesmaritBossIsland(Blueprint<BlueprintDungeonIslandReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritBossIsland
Declaration
public TBuilder SetBesmaritBossIsland(Blueprint<BlueprintDungeonIslandReference> besmaritBossIsland)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference> |
besmaritBossIsland |
Blueprint of type BlueprintDungeonIsland. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetBesmaritBossReward(Blueprint<BlueprintDungeonIslandRewardLootReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritBossReward
Declaration
public TBuilder SetBesmaritBossReward(Blueprint<BlueprintDungeonIslandRewardLootReference> besmaritBossReward)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandRewardLootReference> |
besmaritBossReward |
Tooltip: Empty reward
Blueprint of type BlueprintDungeonIslandRewardLoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetBesmaritChest(BlueprintDungeonRoot.BesmaritChestSettings)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritChest
Declaration
public TBuilder SetBesmaritChest(BlueprintDungeonRoot.BesmaritChestSettings besmaritChest)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.BesmaritChestSettings |
besmaritChest |
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Returns
Type |
Description |
TBuilder |
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SetBesmaritFinishFlag(Blueprint<BlueprintUnlockableFlagReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritFinishFlag
Declaration
public TBuilder SetBesmaritFinishFlag(Blueprint<BlueprintUnlockableFlagReference> besmaritFinishFlag)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnlockableFlagReference> |
besmaritFinishFlag |
Blueprint of type BlueprintUnlockableFlag. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetBesmaritIslands(Blueprint<BlueprintDungeonIslandReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritIslands
Declaration
public TBuilder SetBesmaritIslands(params Blueprint<BlueprintDungeonIslandReference>[] besmaritIslands)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference>[] |
besmaritIslands |
Blueprint of type BlueprintDungeonIsland. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetBesmaritModificator(Blueprint<BlueprintDungeonModificatorReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritModificator
Declaration
public TBuilder SetBesmaritModificator(Blueprint<BlueprintDungeonModificatorReference> besmaritModificator)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificatorReference> |
besmaritModificator |
Blueprint of type BlueprintDungeonModificator. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetBesmaritReward(Blueprint<BlueprintDungeonIslandRewardLootReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritReward
Declaration
public TBuilder SetBesmaritReward(Blueprint<BlueprintDungeonIslandRewardLootReference> besmaritReward)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandRewardLootReference> |
besmaritReward |
Blueprint of type BlueprintDungeonIslandRewardLoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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SetBesmaritSceneChests(MapObjectFromScene[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_BesmaritSceneChests
Declaration
public TBuilder SetBesmaritSceneChests(params MapObjectFromScene[] besmaritSceneChests)
Parameters
Type |
Name |
Description |
Kingmaker.Designers.EventConditionActionSystem.Evaluators.MapObjectFromScene[] |
besmaritSceneChests |
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Returns
Type |
Description |
TBuilder |
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SetBoons(Blueprint<BlueprintDungeonBoonReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Boons
Declaration
public TBuilder SetBoons(params Blueprint<BlueprintDungeonBoonReference>[] boons)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonBoonReference>[] |
boons |
Blueprint of type BlueprintDungeonBoon. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetBoonsAvailableCount(Int32)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.BoonsAvailableCount
Declaration
public TBuilder SetBoonsAvailableCount(int boonsAvailableCount)
Parameters
Type |
Name |
Description |
System.Int32 |
boonsAvailableCount |
Tooltip: Count of boons to choose from at the start of a new run.
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Returns
Type |
Description |
TBuilder |
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SetCarryOverItemsBlacklist(Blueprint<BlueprintItemReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_CarryOverItemsBlacklist
Declaration
public TBuilder SetCarryOverItemsBlacklist(params Blueprint<BlueprintItemReference>[] carryOverItemsBlacklist)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintItemReference>[] |
carryOverItemsBlacklist |
Blueprint of type BlueprintItem. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetCarryOverItemsCount(Int32)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CarryOverItemsCount
Declaration
public TBuilder SetCarryOverItemsCount(int carryOverItemsCount)
Parameters
Type |
Name |
Description |
System.Int32 |
carryOverItemsCount |
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Returns
Type |
Description |
TBuilder |
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SetCountOfChestLocked(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfChestLocked
Declaration
public TBuilder SetCountOfChestLocked(params IntegerWeighted[] countOfChestLocked)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfChestLocked |
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Returns
Type |
Description |
TBuilder |
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SetCountOfObjectsPerModificator(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfObjectsPerModificator
Declaration
public TBuilder SetCountOfObjectsPerModificator(params IntegerWeighted[] countOfObjectsPerModificator)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfObjectsPerModificator |
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Returns
Type |
Description |
TBuilder |
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SetCountOfRandomTemplates(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRandomTemplates
Declaration
public TBuilder SetCountOfRandomTemplates(params IntegerWeighted[] countOfRandomTemplates)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfRandomTemplates |
Tooltip: For diversity templates can be applied to random units even if there are enough other units in the army with the CR necessary.
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Returns
Type |
Description |
TBuilder |
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SetCountOfRoomsWithLoot(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithLoot
Declaration
public TBuilder SetCountOfRoomsWithLoot(params IntegerWeighted[] countOfRoomsWithLoot)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfRoomsWithLoot |
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Returns
Type |
Description |
TBuilder |
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SetCountOfRoomsWithUnits(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfRoomsWithUnits
Declaration
public TBuilder SetCountOfRoomsWithUnits(params IntegerWeighted[] countOfRoomsWithUnits)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfRoomsWithUnits |
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Returns
Type |
Description |
TBuilder |
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SetCountOfSecretRooms(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfSecretRooms
Declaration
public TBuilder SetCountOfSecretRooms(params IntegerWeighted[] countOfSecretRooms)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfSecretRooms |
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Returns
Type |
Description |
TBuilder |
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SetCountOfTraps(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfTraps
Declaration
public TBuilder SetCountOfTraps(params IntegerWeighted[] countOfTraps)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfTraps |
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Returns
Type |
Description |
TBuilder |
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SetCountOfUnitsInRandomEncounter(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRandomEncounter
Declaration
public TBuilder SetCountOfUnitsInRandomEncounter(params IntegerWeighted[] countOfUnitsInRandomEncounter)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfUnitsInRandomEncounter |
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Returns
Type |
Description |
TBuilder |
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SetCountOfUnitsInRoom(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CountOfUnitsInRoom
Declaration
public TBuilder SetCountOfUnitsInRoom(params IntegerWeighted[] countOfUnitsInRoom)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
countOfUnitsInRoom |
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Returns
Type |
Description |
TBuilder |
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SetCrToChestCost(Int32[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToChestCost
Declaration
public TBuilder SetCrToChestCost(params int[] crToChestCost)
Parameters
Type |
Name |
Description |
System.Int32[] |
crToChestCost |
Tooltip: Chest budget dependecy from the stage CR.
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Returns
Type |
Description |
TBuilder |
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SetCrToExperience(Int32[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.CrToExperience
Declaration
public TBuilder SetCrToExperience(params int[] crToExperience)
Parameters
Type |
Name |
Description |
System.Int32[] |
crToExperience |
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Returns
Type |
Description |
TBuilder |
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SetDebugOutput(BlueprintDungeonRoot.DebugOutputSettings)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.DebugOutput
Declaration
public TBuilder SetDebugOutput(BlueprintDungeonRoot.DebugOutputSettings debugOutput)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.DebugOutputSettings |
debugOutput |
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Returns
Type |
Description |
TBuilder |
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SetDifficultyCurves(Blueprint<BlueprintDungeonDifficultyCurveReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DifficultyCurves
Declaration
public TBuilder SetDifficultyCurves(params Blueprint<BlueprintDungeonDifficultyCurveReference>[] difficultyCurves)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonDifficultyCurveReference>[] |
difficultyCurves |
Blueprint of type BlueprintDungeonDifficultyCurve. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetDifficultyToCurve(Dictionary<DungeonDifficulty, BlueprintDungeonDifficultyCurve>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DifficultyToCurve
Declaration
public TBuilder SetDifficultyToCurve(Dictionary<DungeonDifficulty, BlueprintDungeonDifficultyCurve> difficultyToCurve)
Parameters
Type |
Name |
Description |
System.Collections.Generic.Dictionary<Kingmaker.Dungeon.Enums.DungeonDifficulty, Kingmaker.Dungeon.Blueprints.BlueprintDungeonDifficultyCurve> |
difficultyToCurve |
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Returns
Type |
Description |
TBuilder |
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SetDivineVendorTable(Blueprint<BlueprintSharedVendorTableReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DivineVendorTable
Declaration
public TBuilder SetDivineVendorTable(Blueprint<BlueprintSharedVendorTableReference> divineVendorTable)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintSharedVendorTableReference> |
divineVendorTable |
Blueprint of type BlueprintSharedVendorTable. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetDungeonCampaign(Blueprint<BlueprintDungeonCampaignReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_DungeonCampaign
Declaration
public TBuilder SetDungeonCampaign(Blueprint<BlueprintDungeonCampaignReference> dungeonCampaign)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintDungeonCampaignReference> |
dungeonCampaign |
Blueprint of type BlueprintDungeonCampaign. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetExpeditions(Blueprint<BlueprintDungeonExpeditionReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Expeditions
Declaration
public TBuilder SetExpeditions(params Blueprint<BlueprintDungeonExpeditionReference>[] expeditions)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonExpeditionReference>[] |
expeditions |
Blueprint of type BlueprintDungeonExpedition. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetExperience(Int32[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Experience
Declaration
public TBuilder SetExperience(params int[] experience)
Parameters
Type |
Name |
Description |
System.Int32[] |
experience |
Tooltip: Experience per island
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Returns
Type |
Description |
TBuilder |
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SetExperienceMultiplierEasy(Single)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ExperienceMultiplierEasy
Declaration
public TBuilder SetExperienceMultiplierEasy(float experienceMultiplierEasy)
Parameters
Type |
Name |
Description |
System.Single |
experienceMultiplierEasy |
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Returns
Type |
Description |
TBuilder |
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SetExperienceMultiplierHard(Single)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ExperienceMultiplierHard
Declaration
public TBuilder SetExperienceMultiplierHard(float experienceMultiplierHard)
Parameters
Type |
Name |
Description |
System.Single |
experienceMultiplierHard |
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Returns
Type |
Description |
TBuilder |
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SetExperienceMultiplierNormal(Single)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.ExperienceMultiplierNormal
Declaration
public TBuilder SetExperienceMultiplierNormal(float experienceMultiplierNormal)
Parameters
Type |
Name |
Description |
System.Single |
experienceMultiplierNormal |
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Returns
Type |
Description |
TBuilder |
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SetIslands(Blueprint<BlueprintDungeonIslandReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Islands
Declaration
public TBuilder SetIslands(params Blueprint<BlueprintDungeonIslandReference>[] islands)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonIslandReference>[] |
islands |
Tooltip: Islands to choose from.
Blueprint of type BlueprintDungeonIsland. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetLocalization(Blueprint<BlueprintDungeonLocalizedStringsReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Localization
Declaration
public TBuilder SetLocalization(Blueprint<BlueprintDungeonLocalizedStringsReference> localization)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintDungeonLocalizedStringsReference> |
localization |
Blueprint of type BlueprintDungeonLocalizedStrings. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetLoot(Blueprint<BlueprintDungeonLootReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Loot
Declaration
public TBuilder SetLoot(params Blueprint<BlueprintDungeonLootReference>[] loot)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLootReference>[] |
loot |
Blueprint of type BlueprintDungeonLoot. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetLootContainers(Blueprint<BlueprintDynamicMapObjectReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_LootContainers
Declaration
public TBuilder SetLootContainers(params Blueprint<BlueprintDynamicMapObjectReference>[] lootContainers)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintDynamicMapObjectReference>[] |
lootContainers |
Blueprint of type BlueprintDynamicMapObject. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetMainVendorTable(Blueprint<BlueprintSharedVendorTableReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_MainVendorTable
Declaration
public TBuilder SetMainVendorTable(Blueprint<BlueprintSharedVendorTableReference> mainVendorTable)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintSharedVendorTableReference> |
mainVendorTable |
Blueprint of type BlueprintSharedVendorTable. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetMapDecorationGroups(BlueprintDungeonRoot.MapDecorationGroup[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroups
Declaration
public TBuilder SetMapDecorationGroups(params BlueprintDungeonRoot.MapDecorationGroup[] mapDecorationGroups)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapDecorationGroup[] |
mapDecorationGroups |
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Returns
Type |
Description |
TBuilder |
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SetMapFinalIslandPawnPosition(Vector2)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapFinalIslandPawnPosition
Declaration
public TBuilder SetMapFinalIslandPawnPosition(Vector2 mapFinalIslandPawnPosition)
Parameters
Type |
Name |
Description |
UnityEngine.Vector2 |
mapFinalIslandPawnPosition |
Tooltip: Pawn end position. 0 is for the topmost position, 1 is for bottommost position.
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Returns
Type |
Description |
TBuilder |
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SetMapPlayerPawnLink(AssetLink<SpriteLink>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_MapPlayerPawnLink
Declaration
public TBuilder SetMapPlayerPawnLink(AssetLink<SpriteLink> mapPlayerPawnLink)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.SpriteLink> |
mapPlayerPawnLink |
You can pass in the animation using a SpriteLink or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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SetMaps(Blueprint<BlueprintDungeonMapReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Maps
Declaration
public TBuilder SetMaps(params Blueprint<BlueprintDungeonMapReference>[] maps)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonMapReference>[] |
maps |
Blueprint of type BlueprintDungeonMap. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetMapStartIslandPawnPosition(Vector2)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MapStartIslandPawnPosition
Declaration
public TBuilder SetMapStartIslandPawnPosition(Vector2 mapStartIslandPawnPosition)
Parameters
Type |
Name |
Description |
UnityEngine.Vector2 |
mapStartIslandPawnPosition |
Tooltip: Pawn start position. 0 is for the topmost position, 1 is for bottommost position.
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Returns
Type |
Description |
TBuilder |
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SetMicroBossCRBonus(Int32)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MicroBossCRBonus
Declaration
public TBuilder SetMicroBossCRBonus(int microBossCRBonus)
Parameters
Type |
Name |
Description |
System.Int32 |
microBossCRBonus |
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Returns
Type |
Description |
TBuilder |
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SetMinimalGoldRelativeAmountInChest(Single)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.MinimalGoldRelativeAmountInChest
Declaration
public TBuilder SetMinimalGoldRelativeAmountInChest(float minimalGoldRelativeAmountInChest)
Parameters
Type |
Name |
Description |
System.Single |
minimalGoldRelativeAmountInChest |
Tooltip: Minimal gold amount in the chest relatively to the total gold amount that is to be distributed among all the chests on the island. 0 means any amount of gold can be in one chest, 1 means every chest has the same amount of gold.
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Returns
Type |
Description |
TBuilder |
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SetMobFaction(Blueprint<BlueprintFactionReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_MobFaction
Declaration
public TBuilder SetMobFaction(Blueprint<BlueprintFactionReference> mobFaction)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintFactionReference> |
mobFaction |
Blueprint of type BlueprintFaction. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetMobSummonPool(Blueprint<BlueprintSummonPoolReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_MobSummonPool
Declaration
public TBuilder SetMobSummonPool(Blueprint<BlueprintSummonPoolReference> mobSummonPool)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintSummonPoolReference> |
mobSummonPool |
Blueprint of type BlueprintSummonPool. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetModificators(Blueprint<BlueprintDungeonModificatorReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Modificators
Declaration
public TBuilder SetModificators(params Blueprint<BlueprintDungeonModificatorReference>[] modificators)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonModificatorReference>[] |
modificators |
Blueprint of type BlueprintDungeonModificator. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetModifierSubeffects(Blueprint<BlueprintBuffReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_ModifierSubeffects
Declaration
public TBuilder SetModifierSubeffects(params Blueprint<BlueprintBuffReference>[] modifierSubeffects)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintBuffReference>[] |
modifierSubeffects |
Tooltip: Buffs that will be removed when leaving the island
Blueprint of type BlueprintBuff. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetOverrideCountByUnitTagEntries(BlueprintDungeonRoot.OverrideCountByUnitTagEntry[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_OverrideCountByUnitTagEntries
Declaration
public TBuilder SetOverrideCountByUnitTagEntries(params BlueprintDungeonRoot.OverrideCountByUnitTagEntry[] overrideCountByUnitTagEntries)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.OverrideCountByUnitTagEntry[] |
overrideCountByUnitTagEntries |
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Returns
Type |
Description |
TBuilder |
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SetPort(Blueprint<BlueprintAreaReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Port
Declaration
public TBuilder SetPort(Blueprint<BlueprintAreaReference> port)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAreaReference> |
port |
Blueprint of type BlueprintArea. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetQuestItemPerStageChance(Int32)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.QuestItemPerStageChance
Declaration
public TBuilder SetQuestItemPerStageChance(int questItemPerStageChance)
Parameters
Type |
Name |
Description |
System.Int32 |
questItemPerStageChance |
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Returns
Type |
Description |
TBuilder |
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SetRandomEncounterArmies(Blueprint<BlueprintDungeonArmyReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_RandomEncounterArmies
Declaration
public TBuilder SetRandomEncounterArmies(params Blueprint<BlueprintDungeonArmyReference>[] randomEncounterArmies)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonArmyReference>[] |
randomEncounterArmies |
Blueprint of type BlueprintDungeonArmy. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
|
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SetRandomEncounterChance(Single)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_RandomEncounterChance
Declaration
public TBuilder SetRandomEncounterChance(float randomEncounterChance)
Parameters
Type |
Name |
Description |
System.Single |
randomEncounterChance |
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Returns
Type |
Description |
TBuilder |
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SetRandomEncounterIslandIndexNotBefore(Int32)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_RandomEncounterIslandIndexNotBefore
Declaration
public TBuilder SetRandomEncounterIslandIndexNotBefore(int randomEncounterIslandIndexNotBefore)
Parameters
Type |
Name |
Description |
System.Int32 |
randomEncounterIslandIndexNotBefore |
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Returns
Type |
Description |
TBuilder |
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SetRewardRevealFx(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RewardRevealFx
Declaration
public TBuilder SetRewardRevealFx(AssetLink<PrefabLink> rewardRevealFx)
Parameters
Type |
Name |
Description |
AssetLink<Kingmaker.ResourceLinks.PrefabLink> |
rewardRevealFx |
You can pass in the animation using a PrefabLink or it's AssetId.
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Returns
Type |
Description |
TBuilder |
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SetRoaming(RoamingUnitSettings)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Roaming
Declaration
public TBuilder SetRoaming(RoamingUnitSettings roaming)
Parameters
Type |
Name |
Description |
Kingmaker.View.Roaming.RoamingUnitSettings |
roaming |
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Returns
Type |
Description |
TBuilder |
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SetRoamingProbability(Single)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RoamingProbability
Declaration
public TBuilder SetRoamingProbability(float roamingProbability)
Parameters
Type |
Name |
Description |
System.Single |
roamingProbability |
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Returns
Type |
Description |
TBuilder |
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SetRoomArmyCountProbabilities(IntegerWeighted[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RoomArmyCountProbabilities
Declaration
public TBuilder SetRoomArmyCountProbabilities(params IntegerWeighted[] roomArmyCountProbabilities)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.IntegerWeighted[] |
roomArmyCountProbabilities |
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Returns
Type |
Description |
TBuilder |
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SetRoomEnterExcludesEnemies(Boolean)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RoomEnterExcludesEnemies
Declaration
public TBuilder SetRoomEnterExcludesEnemies(bool roomEnterExcludesEnemies = true)
Parameters
Type |
Name |
Description |
System.Boolean |
roomEnterExcludesEnemies |
Tooltip: No enemies if the room has an entry.
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Returns
Type |
Description |
TBuilder |
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SetRoomExitExcludesEnemies(Boolean)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.RoomExitExcludesEnemies
Declaration
public TBuilder SetRoomExitExcludesEnemies(bool roomExitExcludesEnemies = true)
Parameters
Type |
Name |
Description |
System.Boolean |
roomExitExcludesEnemies |
Tooltip: No enemies if the room has an exit.
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Returns
Type |
Description |
TBuilder |
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SetSavingThrowMinimalDC(Int32)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.SavingThrowMinimalDC
Declaration
public TBuilder SetSavingThrowMinimalDC(int savingThrowMinimalDC)
Parameters
Type |
Name |
Description |
System.Int32 |
savingThrowMinimalDC |
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Returns
Type |
Description |
TBuilder |
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SetSecretRoomSpecialArmyProbability(Single)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.SecretRoomSpecialArmyProbability
Declaration
public TBuilder SetSecretRoomSpecialArmyProbability(float secretRoomSpecialArmyProbability)
Parameters
Type |
Name |
Description |
System.Single |
secretRoomSpecialArmyProbability |
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Returns
Type |
Description |
TBuilder |
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SetShip(Blueprint<BlueprintAreaReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Ship
Declaration
public TBuilder SetShip(Blueprint<BlueprintAreaReference> ship)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintAreaReference> |
ship |
Blueprint of type BlueprintArea. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetSkillCheckMinimalDC(Int32)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.SkillCheckMinimalDC
Declaration
public TBuilder SetSkillCheckMinimalDC(int skillCheckMinimalDC)
Parameters
Type |
Name |
Description |
System.Int32 |
skillCheckMinimalDC |
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Returns
Type |
Description |
TBuilder |
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SetSpreadDC(Int32)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.SpreadDC
Declaration
public TBuilder SetSpreadDC(int spreadDC)
Parameters
Type |
Name |
Description |
System.Int32 |
spreadDC |
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Returns
Type |
Description |
TBuilder |
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SetTemplates(Blueprint<BlueprintUnitTemplateReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Templates
Declaration
public TBuilder SetTemplates(params Blueprint<BlueprintUnitTemplateReference>[] templates)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintUnitTemplateReference>[] |
templates |
Blueprint of type BlueprintUnitTemplate. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetTest(BlueprintDungeonRoot.TestSettings)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.Test
Declaration
public TBuilder SetTest(BlueprintDungeonRoot.TestSettings test)
Parameters
Type |
Name |
Description |
Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TestSettings |
test |
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Returns
Type |
Description |
TBuilder |
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SetTiers(Blueprint<BlueprintDungeonTierReference>[])
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_Tiers
Declaration
public TBuilder SetTiers(params Blueprint<BlueprintDungeonTierReference>[] tiers)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTierReference>[] |
tiers |
Blueprint of type BlueprintDungeonTier. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
|
Returns
Type |
Description |
TBuilder |
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SetTrapDisabledEvent(String)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TrapDisabledEvent
Declaration
public TBuilder SetTrapDisabledEvent(string trapDisabledEvent)
Parameters
Type |
Name |
Description |
System.String |
trapDisabledEvent |
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Returns
Type |
Description |
TBuilder |
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SetTrapDisableFailedEvent(String)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TrapDisableFailedEvent
Declaration
public TBuilder SetTrapDisableFailedEvent(string trapDisableFailedEvent)
Parameters
Type |
Name |
Description |
System.String |
trapDisableFailedEvent |
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Returns
Type |
Description |
TBuilder |
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SetTrapInteractionEndedEvent(String)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TrapInteractionEndedEvent
Declaration
public TBuilder SetTrapInteractionEndedEvent(string trapInteractionEndedEvent)
Parameters
Type |
Name |
Description |
System.String |
trapInteractionEndedEvent |
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Returns
Type |
Description |
TBuilder |
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SetTrapInteractionStartedEvent(String)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TrapInteractionStartedEvent
Declaration
public TBuilder SetTrapInteractionStartedEvent(string trapInteractionStartedEvent)
Parameters
Type |
Name |
Description |
System.String |
trapInteractionStartedEvent |
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Returns
Type |
Description |
TBuilder |
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SetTrapSpells(Blueprint<BlueprintDungeonTrapSpellListReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_TrapSpells
Declaration
public TBuilder SetTrapSpells(Blueprint<BlueprintDungeonTrapSpellListReference> trapSpells)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Dungeon.Blueprints.BlueprintDungeonTrapSpellListReference> |
trapSpells |
Blueprint of type BlueprintDungeonTrapSpellList. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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SetTravelSpeedMax(Single)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TravelSpeedMax
Declaration
public TBuilder SetTravelSpeedMax(float travelSpeedMax)
Parameters
Type |
Name |
Description |
System.Single |
travelSpeedMax |
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Returns
Type |
Description |
TBuilder |
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SetTravelSpeedMin(Single)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TravelSpeedMin
Declaration
public TBuilder SetTravelSpeedMin(float travelSpeedMin)
Parameters
Type |
Name |
Description |
System.Single |
travelSpeedMin |
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Returns
Type |
Description |
TBuilder |
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SetTravelTimeHours(Int32)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.TravelTimeHours
Declaration
public TBuilder SetTravelTimeHours(int travelTimeHours)
Parameters
Type |
Name |
Description |
System.Int32 |
travelTimeHours |
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Returns
Type |
Description |
TBuilder |
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SetUnitsWithQuestItems(Blueprint<BlueprintSummonPoolReference>)
Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonRoot.m_UnitsWithQuestItems
Declaration
public TBuilder SetUnitsWithQuestItems(Blueprint<BlueprintSummonPoolReference> unitsWithQuestItems)
Parameters
Type |
Name |
Description |
Blueprint<Kingmaker.Blueprints.BlueprintSummonPoolReference> |
unitsWithQuestItems |
Blueprint of type BlueprintSummonPool. You can pass in the blueprint using:
- A blueprint instance
- A blueprint reference
- A blueprint id as a string, Guid, or BlueprintGuid
- A blueprint name registered with BlueprintTool
See Blueprint for more details.
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Returns
Type |
Description |
TBuilder |
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