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Class BaseDungeonLocalizedStringsConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseDungeonLocalizedStringsConfigurator<T, TBuilder>
DungeonLocalizedStringsConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Dungeon
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseDungeonLocalizedStringsConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintDungeonLocalizedStrings where TBuilder : BaseDungeonLocalizedStringsConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseDungeonLocalizedStringsConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseDungeonLocalizedStringsConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToLeaderboardCharacterValues(BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue[])

Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValues

Declaration
public TBuilder AddToLeaderboardCharacterValues(params BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue[] leaderboardCharacterValues)
Parameters
Type Name Description
Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue[] leaderboardCharacterValues
Returns
Type Description
TBuilder
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AddToLeaderboardRecordValues(BlueprintDungeonLocalizedStrings.LeaderboardRecordValue[])

Adds to the contents of Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValues

Declaration
public TBuilder AddToLeaderboardRecordValues(params BlueprintDungeonLocalizedStrings.LeaderboardRecordValue[] leaderboardRecordValues)
Parameters
Type Name Description
Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValue[] leaderboardRecordValues
Returns
Type Description
TBuilder
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ClearLeaderboardCharacterValues()

Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValues

Declaration
public TBuilder ClearLeaderboardCharacterValues()
Returns
Type Description
TBuilder
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ClearLeaderboardRecordValues()

Removes all elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValues

Declaration
public TBuilder ClearLeaderboardRecordValues()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonLocalizedStrings>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonLocalizedStrings>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonLocalizedStrings>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintDungeonLocalizedStrings>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyExperienceGained(Action<LocalizedString>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.ExperienceGained by invoking the provided action.

Declaration
public TBuilder ModifyExperienceGained(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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ModifyLeaderboardCharacterValues(Action<BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValues by invoking the provided action on each element.

Declaration
public TBuilder ModifyLeaderboardCharacterValues(Action<BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue> action)
Parameters
Type Name Description
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue> action
Returns
Type Description
TBuilder
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ModifyLeaderboardRecordValues(Action<BlueprintDungeonLocalizedStrings.LeaderboardRecordValue>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValues by invoking the provided action on each element.

Declaration
public TBuilder ModifyLeaderboardRecordValues(Action<BlueprintDungeonLocalizedStrings.LeaderboardRecordValue> action)
Parameters
Type Name Description
System.Action<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValue> action
Returns
Type Description
TBuilder
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ModifyStageNameParameterized(Action<LocalizedString>)

Modifies Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.StageNameParameterized by invoking the provided action.

Declaration
public TBuilder ModifyStageNameParameterized(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromLeaderboardCharacterValues(BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue[])

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValues

Declaration
public TBuilder RemoveFromLeaderboardCharacterValues(params BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue[] leaderboardCharacterValues)
Parameters
Type Name Description
Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue[] leaderboardCharacterValues
Returns
Type Description
TBuilder
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RemoveFromLeaderboardCharacterValues(Func<BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue, Boolean>)

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValues that match the provided predicate.

Declaration
public TBuilder RemoveFromLeaderboardCharacterValues(Func<BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromLeaderboardRecordValues(BlueprintDungeonLocalizedStrings.LeaderboardRecordValue[])

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValues

Declaration
public TBuilder RemoveFromLeaderboardRecordValues(params BlueprintDungeonLocalizedStrings.LeaderboardRecordValue[] leaderboardRecordValues)
Parameters
Type Name Description
Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValue[] leaderboardRecordValues
Returns
Type Description
TBuilder
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RemoveFromLeaderboardRecordValues(Func<BlueprintDungeonLocalizedStrings.LeaderboardRecordValue, Boolean>)

Removes elements from Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValues that match the provided predicate.

Declaration
public TBuilder RemoveFromLeaderboardRecordValues(Func<BlueprintDungeonLocalizedStrings.LeaderboardRecordValue, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValue, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetExperienceGained(LocalString)

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.ExperienceGained

Declaration
public TBuilder SetExperienceGained(LocalString experienceGained)
Parameters
Type Name Description
LocalString experienceGained

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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SetLeaderboardCharacterValues(BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue[])

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValues

Declaration
public TBuilder SetLeaderboardCharacterValues(params BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue[] leaderboardCharacterValues)
Parameters
Type Name Description
Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardCharacterValue[] leaderboardCharacterValues
Returns
Type Description
TBuilder
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SetLeaderboardRecordValues(BlueprintDungeonLocalizedStrings.LeaderboardRecordValue[])

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValues

Declaration
public TBuilder SetLeaderboardRecordValues(params BlueprintDungeonLocalizedStrings.LeaderboardRecordValue[] leaderboardRecordValues)
Parameters
Type Name Description
Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.LeaderboardRecordValue[] leaderboardRecordValues
Returns
Type Description
TBuilder
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SetStageNameParameterized(LocalString)

Sets the value of Kingmaker.Dungeon.Blueprints.BlueprintDungeonLocalizedStrings.StageNameParameterized

Declaration
public TBuilder SetStageNameParameterized(LocalString stageNameParameterized)
Parameters
Type Name Description
LocalString stageNameParameterized

Tooltip: {text} will be with stage number

You can pass in the string using a LocalizedString or the Key to a LocalizedString.
Returns
Type Description
TBuilder
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