Show / Hide Table of Contents

Class BaseMythicsSettingsConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseMythicsSettingsConfigurator<T, TBuilder>
MythicsSettingsConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.DialogSystem
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseMythicsSettingsConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintMythicsSettings where TBuilder : BaseMythicsSettingsConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

| Improve this Doc View Source

BaseMythicsSettingsConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseMythicsSettingsConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

| Improve this Doc View Source

AddToCharcaterLevelRestrictions(Int32[])

Adds to the contents of Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.CharcaterLevelRestrictions

Declaration
public TBuilder AddToCharcaterLevelRestrictions(params int[] charcaterLevelRestrictions)
Parameters
Type Name Description
System.Int32[] charcaterLevelRestrictions
Returns
Type Description
TBuilder
| Improve this Doc View Source

AddToMythicAlignments(MythicAlignment[])

Adds to the contents of Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicAlignments

Declaration
public TBuilder AddToMythicAlignments(params MythicAlignment[] mythicAlignments)
Parameters
Type Name Description
Kingmaker.DialogSystem.Blueprints.MythicAlignment[] mythicAlignments
Returns
Type Description
TBuilder
| Improve this Doc View Source

AddToMythicsInfos(Blueprint<BlueprintMythicInfoReference>[])

Adds to the contents of Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicsInfos

Declaration
public TBuilder AddToMythicsInfos(params Blueprint<BlueprintMythicInfoReference>[] mythicsInfos)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintMythicInfoReference>[] mythicsInfos

Blueprint of type BlueprintMythicInfo. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
| Improve this Doc View Source

ClearCharcaterLevelRestrictions()

Removes all elements from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.CharcaterLevelRestrictions

Declaration
public TBuilder ClearCharcaterLevelRestrictions()
Returns
Type Description
TBuilder
| Improve this Doc View Source

ClearMythicAlignments()

Removes all elements from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicAlignments

Declaration
public TBuilder ClearMythicAlignments()
Returns
Type Description
TBuilder
| Improve this Doc View Source

ClearMythicsInfos()

Removes all elements from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicsInfos

Declaration
public TBuilder ClearMythicsInfos()
Returns
Type Description
TBuilder
| Improve this Doc View Source

CopyFrom(Blueprint<BlueprintReference<BlueprintMythicsSettings>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintMythicsSettings>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
| Improve this Doc View Source

CopyFrom(Blueprint<BlueprintReference<BlueprintMythicsSettings>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintMythicsSettings>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
| Improve this Doc View Source

ModifyCharcaterLevelRestrictions(Action<Int32>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.CharcaterLevelRestrictions by invoking the provided action on each element.

Declaration
public TBuilder ModifyCharcaterLevelRestrictions(Action<int> action)
Parameters
Type Name Description
System.Action<System.Int32> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyMythicAlignments(Action<MythicAlignment>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicAlignments by invoking the provided action on each element.

Declaration
public TBuilder ModifyMythicAlignments(Action<MythicAlignment> action)
Parameters
Type Name Description
System.Action<Kingmaker.DialogSystem.Blueprints.MythicAlignment> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyMythicsInfos(Action<BlueprintMythicInfoReference>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicsInfos by invoking the provided action on each element.

Declaration
public TBuilder ModifyMythicsInfos(Action<BlueprintMythicInfoReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintMythicInfoReference> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyShardsMythicConditions(Action<ConditionAction>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_shardsMythicConditions by invoking the provided action.

Declaration
public TBuilder ModifyShardsMythicConditions(Action<ConditionAction> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Area.ConditionAction> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyTutorialChooseMythic(Action<BlueprintTutorial.Reference>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_TutorialChooseMythic by invoking the provided action.

Declaration
public TBuilder ModifyTutorialChooseMythic(Action<BlueprintTutorial.Reference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Tutorial.BlueprintTutorial.Reference> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

ModifyTutorialForShard(Action<BlueprintTutorial.Reference>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_TutorialForShard by invoking the provided action.

Declaration
public TBuilder ModifyTutorialForShard(Action<BlueprintTutorial.Reference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Tutorial.BlueprintTutorial.Reference> action
Returns
Type Description
TBuilder
| Improve this Doc View Source

OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
| Improve this Doc View Source

RemoveFromCharcaterLevelRestrictions(Func<Int32, Boolean>)

Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.CharcaterLevelRestrictions that match the provided predicate.

Declaration
public TBuilder RemoveFromCharcaterLevelRestrictions(Func<int, bool> predicate)
Parameters
Type Name Description
System.Func<System.Int32, System.Boolean> predicate
Returns
Type Description
TBuilder
| Improve this Doc View Source

RemoveFromCharcaterLevelRestrictions(Int32[])

Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.CharcaterLevelRestrictions

Declaration
public TBuilder RemoveFromCharcaterLevelRestrictions(params int[] charcaterLevelRestrictions)
Parameters
Type Name Description
System.Int32[] charcaterLevelRestrictions
Returns
Type Description
TBuilder
| Improve this Doc View Source

RemoveFromMythicAlignments(MythicAlignment[])

Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicAlignments

Declaration
public TBuilder RemoveFromMythicAlignments(params MythicAlignment[] mythicAlignments)
Parameters
Type Name Description
Kingmaker.DialogSystem.Blueprints.MythicAlignment[] mythicAlignments
Returns
Type Description
TBuilder
| Improve this Doc View Source

RemoveFromMythicAlignments(Func<MythicAlignment, Boolean>)

Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicAlignments that match the provided predicate.

Declaration
public TBuilder RemoveFromMythicAlignments(Func<MythicAlignment, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.DialogSystem.Blueprints.MythicAlignment, System.Boolean> predicate
Returns
Type Description
TBuilder
| Improve this Doc View Source

RemoveFromMythicsInfos(Blueprint<BlueprintMythicInfoReference>[])

Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicsInfos

Declaration
public TBuilder RemoveFromMythicsInfos(params Blueprint<BlueprintMythicInfoReference>[] mythicsInfos)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintMythicInfoReference>[] mythicsInfos

Blueprint of type BlueprintMythicInfo. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
| Improve this Doc View Source

RemoveFromMythicsInfos(Func<BlueprintMythicInfoReference, Boolean>)

Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicsInfos that match the provided predicate.

Declaration
public TBuilder RemoveFromMythicsInfos(Func<BlueprintMythicInfoReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintMythicInfoReference, System.Boolean> predicate
Returns
Type Description
TBuilder
| Improve this Doc View Source

SetCharcaterLevelRestrictions(Int32[])

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.CharcaterLevelRestrictions

Declaration
public TBuilder SetCharcaterLevelRestrictions(params int[] charcaterLevelRestrictions)
Parameters
Type Name Description
System.Int32[] charcaterLevelRestrictions
Returns
Type Description
TBuilder
| Improve this Doc View Source

SetMythicAlignments(MythicAlignment[])

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicAlignments

Declaration
public TBuilder SetMythicAlignments(params MythicAlignment[] mythicAlignments)
Parameters
Type Name Description
Kingmaker.DialogSystem.Blueprints.MythicAlignment[] mythicAlignments
Returns
Type Description
TBuilder
| Improve this Doc View Source

SetMythicsInfos(Blueprint<BlueprintMythicInfoReference>[])

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_MythicsInfos

Declaration
public TBuilder SetMythicsInfos(params Blueprint<BlueprintMythicInfoReference>[] mythicsInfos)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintMythicInfoReference>[] mythicsInfos

Blueprint of type BlueprintMythicInfo. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
| Improve this Doc View Source

SetShardsMythicConditions(ConditionAction)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_shardsMythicConditions

Declaration
public TBuilder SetShardsMythicConditions(ConditionAction shardsMythicConditions)
Parameters
Type Name Description
Kingmaker.Blueprints.Area.ConditionAction shardsMythicConditions
Returns
Type Description
TBuilder
| Improve this Doc View Source

SetTutorialChooseMythic(Blueprint<BlueprintTutorial.Reference>)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_TutorialChooseMythic

Declaration
public TBuilder SetTutorialChooseMythic(Blueprint<BlueprintTutorial.Reference> tutorialChooseMythic)
Parameters
Type Name Description
Blueprint<Kingmaker.Tutorial.BlueprintTutorial.Reference> tutorialChooseMythic

Blueprint of type BlueprintTutorial. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
| Improve this Doc View Source

SetTutorialForShard(Blueprint<BlueprintTutorial.Reference>)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintMythicsSettings.m_TutorialForShard

Declaration
public TBuilder SetTutorialForShard(Blueprint<BlueprintTutorial.Reference> tutorialForShard)
Parameters
Type Name Description
Blueprint<Kingmaker.Tutorial.BlueprintTutorial.Reference> tutorialForShard

Blueprint of type BlueprintTutorial. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX