Class BaseBookPageConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.DialogSystem
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseBookPageConfigurator<T, TBuilder> : BaseCueBaseConfigurator<T, TBuilder> where T : BlueprintBookPage where TBuilder : BaseBookPageConfigurator<T, TBuilder>
Type Parameters
| Name | Description |
|---|---|
| T | |
| TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string) to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New() is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New() returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure() is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint) to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseBookPageConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseBookPageConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceAddToAnswers(Blueprint<BlueprintAnswerBaseReference>[])
Adds to the contents of Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Answers
Declaration
public TBuilder AddToAnswers(params Blueprint<BlueprintAnswerBaseReference>[] answers)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintAnswerBaseReference>[] | answers | Blueprint of type BlueprintAnswerBase. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
AddToCues(Blueprint<BlueprintCueBaseReference>[])
Adds to the contents of Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Cues
Declaration
public TBuilder AddToCues(params Blueprint<BlueprintCueBaseReference>[] cues)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintCueBaseReference>[] | cues | Blueprint of type BlueprintCueBase. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
ClearAnswers()
Removes all elements from Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Answers
Declaration
public TBuilder ClearAnswers()
Returns
| Type | Description |
|---|---|
| TBuilder |
ClearCues()
Removes all elements from Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Cues
Declaration
public TBuilder ClearCues()
Returns
| Type | Description |
|---|---|
| TBuilder |
CopyFrom(Blueprint<BlueprintReference<BlueprintBookPage>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintBookPage>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.DialogSystem.Blueprints.BlueprintBookPage>> | blueprint | |
| System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<BlueprintBookPage>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintBookPage>> blueprint, params Type[] componentTypes)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.DialogSystem.Blueprints.BlueprintBookPage>> | blueprint | |
| System.Type[] | componentTypes | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyAnswers(Action<BlueprintAnswerBaseReference>)
Modifies Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Answers by invoking the provided action on each element.
Declaration
public TBuilder ModifyAnswers(Action<BlueprintAnswerBaseReference> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Blueprints.BlueprintAnswerBaseReference> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyCues(Action<BlueprintCueBaseReference>)
Modifies Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Cues by invoking the provided action on each element.
Declaration
public TBuilder ModifyCues(Action<BlueprintCueBaseReference> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Blueprints.BlueprintCueBaseReference> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyForeImageLink(Action<SpriteLink>)
Modifies Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.ForeImageLink by invoking the provided action.
Declaration
public TBuilder ModifyForeImageLink(Action<SpriteLink> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.ResourceLinks.SpriteLink> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyImageLink(Action<SpriteLink>)
Modifies Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.ImageLink by invoking the provided action.
Declaration
public TBuilder ModifyImageLink(Action<SpriteLink> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.ResourceLinks.SpriteLink> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyOnShow(Action<ActionList>)
Modifies Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.OnShow by invoking the provided action.
Declaration
public TBuilder ModifyOnShow(Action<ActionList> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.ElementsSystem.ActionList> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyTitle(Action<LocalizedString>)
Modifies Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Title by invoking the provided action.
Declaration
public TBuilder ModifyTitle(Action<LocalizedString> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Localization.LocalizedString> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
RemoveFromAnswers(Blueprint<BlueprintAnswerBaseReference>[])
Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Answers
Declaration
public TBuilder RemoveFromAnswers(params Blueprint<BlueprintAnswerBaseReference>[] answers)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintAnswerBaseReference>[] | answers | Blueprint of type BlueprintAnswerBase. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromAnswers(Func<BlueprintAnswerBaseReference, Boolean>)
Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Answers that match the provided predicate.
Declaration
public TBuilder RemoveFromAnswers(Func<BlueprintAnswerBaseReference, bool> predicate)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<Kingmaker.Blueprints.BlueprintAnswerBaseReference, System.Boolean> | predicate |
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromCues(Blueprint<BlueprintCueBaseReference>[])
Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Cues
Declaration
public TBuilder RemoveFromCues(params Blueprint<BlueprintCueBaseReference>[] cues)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintCueBaseReference>[] | cues | Blueprint of type BlueprintCueBase. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromCues(Func<BlueprintCueBaseReference, Boolean>)
Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Cues that match the provided predicate.
Declaration
public TBuilder RemoveFromCues(Func<BlueprintCueBaseReference, bool> predicate)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<Kingmaker.Blueprints.BlueprintCueBaseReference, System.Boolean> | predicate |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetAnswers(Blueprint<BlueprintAnswerBaseReference>[])
Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Answers
Declaration
public TBuilder SetAnswers(params Blueprint<BlueprintAnswerBaseReference>[] answers)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintAnswerBaseReference>[] | answers | Blueprint of type BlueprintAnswerBase. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
SetCues(Blueprint<BlueprintCueBaseReference>[])
Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Cues
Declaration
public TBuilder SetCues(params Blueprint<BlueprintCueBaseReference>[] cues)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintCueBaseReference>[] | cues | Blueprint of type BlueprintCueBase. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
SetForeImageLink(AssetLink<SpriteLink>)
Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.ForeImageLink
Declaration
public TBuilder SetForeImageLink(AssetLink<SpriteLink> foreImageLink)
Parameters
| Type | Name | Description |
|---|---|---|
| AssetLink<Kingmaker.ResourceLinks.SpriteLink> | foreImageLink | You can pass in the animation using a SpriteLink or it's AssetId. |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetImageLink(AssetLink<SpriteLink>)
Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.ImageLink
Declaration
public TBuilder SetImageLink(AssetLink<SpriteLink> imageLink)
Parameters
| Type | Name | Description |
|---|---|---|
| AssetLink<Kingmaker.ResourceLinks.SpriteLink> | imageLink | You can pass in the animation using a SpriteLink or it's AssetId. |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetOnShow(ActionsBuilder)
Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.OnShow
Declaration
public TBuilder SetOnShow(ActionsBuilder onShow)
Parameters
| Type | Name | Description |
|---|---|---|
| ActionsBuilder | onShow |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetTitle(LocalString)
Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintBookPage.Title
Declaration
public TBuilder SetTitle(LocalString title)
Parameters
| Type | Name | Description |
|---|---|---|
| LocalString | title | You can pass in the string using a LocalizedString or the Key to a LocalizedString. |
Returns
| Type | Description |
|---|---|
| TBuilder |