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Class BaseAnswerConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseAnswerBaseConfigurator<T, TBuilder>
BaseAnswerConfigurator<T, TBuilder>
AnswerConfigurator
Inherited Members
BaseAnswerBaseConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintAnswerBase>>, Type[])
BaseAnswerBaseConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintAnswerBase>>, Predicate<BlueprintComponent>)
BaseAnswerBaseConfigurator<T, TBuilder>.SetMythicRequirement(Mythic)
BaseAnswerBaseConfigurator<T, TBuilder>.SetAlignmentRequirement(AlignmentComponent)
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.DialogSystem
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseAnswerConfigurator<T, TBuilder> : BaseAnswerBaseConfigurator<T, TBuilder> where T : BlueprintAnswer where TBuilder : BaseAnswerConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseAnswerConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseAnswerConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToFakeChecks(CheckData[])

Adds to the contents of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.FakeChecks

Declaration
public TBuilder AddToFakeChecks(params CheckData[] fakeChecks)
Parameters
Type Name Description
Kingmaker.DialogSystem.CheckData[] fakeChecks

Tooltip: Show this check on answer in dialog interface. Instead of check calculated from BlueprintCheck node.

Returns
Type Description
TBuilder
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ClearFakeChecks()

Removes all elements from Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.FakeChecks

Declaration
public TBuilder ClearFakeChecks()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintAnswer>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintAnswer>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.DialogSystem.Blueprints.BlueprintAnswer>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintAnswer>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintAnswer>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.DialogSystem.Blueprints.BlueprintAnswer>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyAlignmentShift(Action<AlignmentShift>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.AlignmentShift by invoking the provided action.

Declaration
public TBuilder ModifyAlignmentShift(Action<AlignmentShift> action)
Parameters
Type Name Description
System.Action<Kingmaker.UnitLogic.Alignments.AlignmentShift> action
Returns
Type Description
TBuilder
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ModifyCharacterSelection(Action<CharacterSelection>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.CharacterSelection by invoking the provided action.

Declaration
public TBuilder ModifyCharacterSelection(Action<CharacterSelection> action)
Parameters
Type Name Description
System.Action<Kingmaker.DialogSystem.CharacterSelection> action
Returns
Type Description
TBuilder
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ModifyFakeChecks(Action<CheckData>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.FakeChecks by invoking the provided action on each element.

Declaration
public TBuilder ModifyFakeChecks(Action<CheckData> action)
Parameters
Type Name Description
System.Action<Kingmaker.DialogSystem.CheckData> action
Returns
Type Description
TBuilder
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ModifyNextCue(Action<CueSelection>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.NextCue by invoking the provided action.

Declaration
public TBuilder ModifyNextCue(Action<CueSelection> action)
Parameters
Type Name Description
System.Action<Kingmaker.DialogSystem.CueSelection> action
Returns
Type Description
TBuilder
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ModifyOnSelect(Action<ActionList>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.OnSelect by invoking the provided action.

Declaration
public TBuilder ModifyOnSelect(Action<ActionList> action)
Parameters
Type Name Description
System.Action<Kingmaker.ElementsSystem.ActionList> action
Returns
Type Description
TBuilder
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ModifySelectConditions(Action<ConditionsChecker>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.SelectConditions by invoking the provided action.

Declaration
public TBuilder ModifySelectConditions(Action<ConditionsChecker> action)
Parameters
Type Name Description
System.Action<Kingmaker.ElementsSystem.ConditionsChecker> action
Returns
Type Description
TBuilder
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ModifyShowCheck(Action<ShowCheck>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.ShowCheck by invoking the provided action.

Declaration
public TBuilder ModifyShowCheck(Action<ShowCheck> action)
Parameters
Type Name Description
System.Action<Kingmaker.DialogSystem.Blueprints.ShowCheck> action
Returns
Type Description
TBuilder
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ModifyShowConditions(Action<ConditionsChecker>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.ShowConditions by invoking the provided action.

Declaration
public TBuilder ModifyShowConditions(Action<ConditionsChecker> action)
Parameters
Type Name Description
System.Action<Kingmaker.ElementsSystem.ConditionsChecker> action
Returns
Type Description
TBuilder
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ModifyText(Action<LocalizedString>)

Modifies Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.Text by invoking the provided action.

Declaration
public TBuilder ModifyText(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromFakeChecks(CheckData[])

Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.FakeChecks

Declaration
public TBuilder RemoveFromFakeChecks(params CheckData[] fakeChecks)
Parameters
Type Name Description
Kingmaker.DialogSystem.CheckData[] fakeChecks

Tooltip: Show this check on answer in dialog interface. Instead of check calculated from BlueprintCheck node.

Returns
Type Description
TBuilder
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RemoveFromFakeChecks(Func<CheckData, Boolean>)

Removes elements from Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.FakeChecks that match the provided predicate.

Declaration
public TBuilder RemoveFromFakeChecks(Func<CheckData, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.DialogSystem.CheckData, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetAddToHistory(Boolean)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.AddToHistory

Declaration
public TBuilder SetAddToHistory(bool addToHistory = true)
Parameters
Type Name Description
System.Boolean addToHistory
Returns
Type Description
TBuilder
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SetAlignmentShift(AlignmentShift)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.AlignmentShift

Declaration
public TBuilder SetAlignmentShift(AlignmentShift alignmentShift)
Parameters
Type Name Description
Kingmaker.UnitLogic.Alignments.AlignmentShift alignmentShift
Returns
Type Description
TBuilder
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SetCharacterSelection(CharacterSelection)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.CharacterSelection

Declaration
public TBuilder SetCharacterSelection(CharacterSelection characterSelection)
Parameters
Type Name Description
Kingmaker.DialogSystem.CharacterSelection characterSelection

Create using CharacterSelections

Returns
Type Description
TBuilder
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SetDebugMode(Boolean)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.DebugMode

Declaration
public TBuilder SetDebugMode(bool debugMode = true)
Parameters
Type Name Description
System.Boolean debugMode
Returns
Type Description
TBuilder
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SetExperience(DialogExperience)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.Experience

Declaration
public TBuilder SetExperience(DialogExperience experience)
Parameters
Type Name Description
Kingmaker.DialogSystem.DialogExperience experience
Returns
Type Description
TBuilder
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SetFakeChecks(CheckData[])

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.FakeChecks

Declaration
public TBuilder SetFakeChecks(params CheckData[] fakeChecks)
Parameters
Type Name Description
Kingmaker.DialogSystem.CheckData[] fakeChecks

Tooltip: Show this check on answer in dialog interface. Instead of check calculated from BlueprintCheck node.

Returns
Type Description
TBuilder
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SetNextCue(CueSelection)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.NextCue

Declaration
public TBuilder SetNextCue(CueSelection nextCue)
Parameters
Type Name Description
Kingmaker.DialogSystem.CueSelection nextCue

Create using CueSelections

Returns
Type Description
TBuilder
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SetOnSelect(ActionsBuilder)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.OnSelect

Declaration
public TBuilder SetOnSelect(ActionsBuilder onSelect)
Parameters
Type Name Description
ActionsBuilder onSelect
Returns
Type Description
TBuilder
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SetSelectConditions(ConditionsBuilder)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.SelectConditions

Declaration
public TBuilder SetSelectConditions(ConditionsBuilder selectConditions)
Parameters
Type Name Description
ConditionsBuilder selectConditions
Returns
Type Description
TBuilder
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SetShowCheck(ShowCheck)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.ShowCheck

Declaration
public TBuilder SetShowCheck(ShowCheck showCheck)
Parameters
Type Name Description
Kingmaker.DialogSystem.Blueprints.ShowCheck showCheck
Returns
Type Description
TBuilder
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SetShowConditions(ConditionsBuilder)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.ShowConditions

Declaration
public TBuilder SetShowConditions(ConditionsBuilder showConditions)
Parameters
Type Name Description
ConditionsBuilder showConditions
Returns
Type Description
TBuilder
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SetShowOnce(Boolean)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.ShowOnce

Declaration
public TBuilder SetShowOnce(bool showOnce = true)
Parameters
Type Name Description
System.Boolean showOnce
Returns
Type Description
TBuilder
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SetShowOnceCurrentDialog(Boolean)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.ShowOnceCurrentDialog

Declaration
public TBuilder SetShowOnceCurrentDialog(bool showOnceCurrentDialog = true)
Parameters
Type Name Description
System.Boolean showOnceCurrentDialog
Returns
Type Description
TBuilder
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SetText(LocalString)

Sets the value of Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.Text

Declaration
public TBuilder SetText(LocalString text)
Parameters
Type Name Description
LocalString text

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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