Class BaseGlobalMagicSpellConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.Crusade
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseGlobalMagicSpellConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintGlobalMagicSpell where TBuilder : BaseGlobalMagicSpellConfigurator<T, TBuilder>
Type Parameters
Name | Description |
---|---|
T | |
TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator
class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature
. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string)
to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New()
is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New()
returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure()
is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint)
to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseGlobalMagicSpellConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseGlobalMagicSpellConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceCopyFrom(Blueprint<BlueprintReference<BlueprintGlobalMagicSpell>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintGlobalMagicSpell>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell>> | blueprint | |
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<BlueprintGlobalMagicSpell>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintGlobalMagicSpell>> blueprint, params Type[] componentTypes)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell>> | blueprint | |
System.Type[] | componentTypes | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyDescription(Action<LocalizedString>)
Modifies Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_Description by invoking the provided action.
Declaration
public TBuilder ModifyDescription(Action<LocalizedString> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Localization.LocalizedString> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifyExecutor(Action<BlueprintGlobalMagicSpell.ExecutorGlobalMagicSpell>)
Modifies Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_Executor by invoking the provided action.
Declaration
public TBuilder ModifyExecutor(Action<BlueprintGlobalMagicSpell.ExecutorGlobalMagicSpell> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.ExecutorGlobalMagicSpell> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifyHoursCooldown(Action<GlobalMagicValue>)
Modifies Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_HoursCooldown by invoking the provided action.
Declaration
public TBuilder ModifyHoursCooldown(Action<GlobalMagicValue> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Crusade.GlobalMagic.GlobalMagicValue> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifyIcon(Action<Sprite>)
Modifies Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_Icon by invoking the provided action.
Declaration
public TBuilder ModifyIcon(Action<Sprite> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<UnityEngine.Sprite> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifySpellActions(Action<ActionList>)
Modifies Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_SpellActions by invoking the provided action.
Declaration
public TBuilder ModifySpellActions(Action<ActionList> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.ElementsSystem.ActionList> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifySpellName(Action<LocalizedString>)
Modifies Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_SpellName by invoking the provided action.
Declaration
public TBuilder ModifySpellName(Action<LocalizedString> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Localization.LocalizedString> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifyVFX(Action<PrefabLink>)
Modifies Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_VFX by invoking the provided action.
Declaration
public TBuilder ModifyVFX(Action<PrefabLink> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.ResourceLinks.PrefabLink> | action |
Returns
Type | Description |
---|---|
TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
SetDescription(LocalString)
Sets the value of Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_Description
Declaration
public TBuilder SetDescription(LocalString description)
Parameters
Type | Name | Description |
---|---|---|
LocalString | description | You can pass in the string using a LocalizedString or the Key to a LocalizedString. |
Returns
Type | Description |
---|---|
TBuilder |
SetExecutor(BlueprintGlobalMagicSpell.ExecutorGlobalMagicSpell)
Sets the value of Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_Executor
Declaration
public TBuilder SetExecutor(BlueprintGlobalMagicSpell.ExecutorGlobalMagicSpell executor)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.ExecutorGlobalMagicSpell | executor |
Returns
Type | Description |
---|---|
TBuilder |
SetHoursCooldown(GlobalMagicValue)
Sets the value of Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_HoursCooldown
Declaration
public TBuilder SetHoursCooldown(GlobalMagicValue hoursCooldown)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Crusade.GlobalMagic.GlobalMagicValue | hoursCooldown |
Returns
Type | Description |
---|---|
TBuilder |
SetIcon(Asset<Sprite>)
Sets the value of Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_Icon
Declaration
public TBuilder SetIcon(Asset<Sprite> icon)
Parameters
Type | Name | Description |
---|---|---|
Asset<UnityEngine.Sprite> | icon | You can pass in the animation using a Sprite or it's AssetId. |
Returns
Type | Description |
---|---|
TBuilder |
SetSetCooldownManually(Boolean)
Sets the value of Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_SetCooldownManually
Declaration
public TBuilder SetSetCooldownManually(bool setCooldownManually = true)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | setCooldownManually | InfoBox: Turn on if you set cooldown for this spell manually. And default cooldown set logic shouldn't be run |
Returns
Type | Description |
---|---|
TBuilder |
SetSpellActions(ActionsBuilder)
Sets the value of Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_SpellActions
Declaration
public TBuilder SetSpellActions(ActionsBuilder spellActions)
Parameters
Type | Name | Description |
---|---|---|
ActionsBuilder | spellActions |
Returns
Type | Description |
---|---|
TBuilder |
SetSpellName(LocalString)
Sets the value of Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_SpellName
Declaration
public TBuilder SetSpellName(LocalString spellName)
Parameters
Type | Name | Description |
---|---|---|
LocalString | spellName | You can pass in the string using a LocalizedString or the Key to a LocalizedString. |
Returns
Type | Description |
---|---|
TBuilder |
SetVFX(AssetLink<PrefabLink>)
Sets the value of Kingmaker.Crusade.GlobalMagic.BlueprintGlobalMagicSpell.m_VFX
Declaration
public TBuilder SetVFX(AssetLink<PrefabLink> vFX)
Parameters
Type | Name | Description |
---|---|---|
AssetLink<Kingmaker.ResourceLinks.PrefabLink> | vFX | You can pass in the animation using a PrefabLink or it's AssetId. |
Returns
Type | Description |
---|---|
TBuilder |