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Class BaseCraftRootConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Craft.CraftRoot.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseCraftRootConfigurator<T, TBuilder>
CraftRootConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Craft
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseCraftRootConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : CraftRoot where TBuilder : BaseCraftRootConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseCraftRootConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseCraftRootConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToPotionRequirements(CraftRequirements[])

Adds to the contents of Kingmaker.Craft.CraftRoot.m_PotionRequirements

Declaration
public TBuilder AddToPotionRequirements(params CraftRequirements[] potionRequirements)
Parameters
Type Name Description
Kingmaker.Craft.CraftRequirements[] potionRequirements
Returns
Type Description
TBuilder
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AddToPotionsItems(Blueprint<BlueprintItemEquipmentUsableReference>[])

Adds to the contents of Kingmaker.Craft.CraftRoot.m_PotionsItems

Declaration
public TBuilder AddToPotionsItems(params Blueprint<BlueprintItemEquipmentUsableReference>[] potionsItems)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference>[] potionsItems

Blueprint of type BlueprintItemEquipmentUsable. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToScrollsItems(Blueprint<BlueprintItemEquipmentUsableReference>[])

Adds to the contents of Kingmaker.Craft.CraftRoot.m_ScrollsItems

Declaration
public TBuilder AddToScrollsItems(params Blueprint<BlueprintItemEquipmentUsableReference>[] scrollsItems)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference>[] scrollsItems

Blueprint of type BlueprintItemEquipmentUsable. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToScrollsRequirements(CraftRequirements[])

Adds to the contents of Kingmaker.Craft.CraftRoot.m_ScrollsRequirements

Declaration
public TBuilder AddToScrollsRequirements(params CraftRequirements[] scrollsRequirements)
Parameters
Type Name Description
Kingmaker.Craft.CraftRequirements[] scrollsRequirements
Returns
Type Description
TBuilder
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ClearPotionRequirements()

Removes all elements from Kingmaker.Craft.CraftRoot.m_PotionRequirements

Declaration
public TBuilder ClearPotionRequirements()
Returns
Type Description
TBuilder
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ClearPotionsItems()

Removes all elements from Kingmaker.Craft.CraftRoot.m_PotionsItems

Declaration
public TBuilder ClearPotionsItems()
Returns
Type Description
TBuilder
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ClearScrollsItems()

Removes all elements from Kingmaker.Craft.CraftRoot.m_ScrollsItems

Declaration
public TBuilder ClearScrollsItems()
Returns
Type Description
TBuilder
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ClearScrollsRequirements()

Removes all elements from Kingmaker.Craft.CraftRoot.m_ScrollsRequirements

Declaration
public TBuilder ClearScrollsRequirements()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<CraftRoot>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<CraftRoot>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Craft.CraftRoot>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<CraftRoot>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<CraftRoot>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Craft.CraftRoot>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyCollectingRoot(Action<CollectIngredientRoot>)

Modifies Kingmaker.Craft.CraftRoot.m_CollectingRoot by invoking the provided action.

Declaration
public TBuilder ModifyCollectingRoot(Action<CollectIngredientRoot> action)
Parameters
Type Name Description
System.Action<Kingmaker.Craft.CollectIngredientRoot> action
Returns
Type Description
TBuilder
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ModifyIngredientTable(Action<IngredientTable>)

Modifies Kingmaker.Craft.CraftRoot.m_IngredientTable by invoking the provided action.

Declaration
public TBuilder ModifyIngredientTable(Action<IngredientTable> action)
Parameters
Type Name Description
System.Action<Kingmaker.Craft.IngredientTable> action
Returns
Type Description
TBuilder
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ModifyPotionRequirements(Action<CraftRequirements>)

Modifies Kingmaker.Craft.CraftRoot.m_PotionRequirements by invoking the provided action on each element.

Declaration
public TBuilder ModifyPotionRequirements(Action<CraftRequirements> action)
Parameters
Type Name Description
System.Action<Kingmaker.Craft.CraftRequirements> action
Returns
Type Description
TBuilder
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ModifyPotionsItems(Action<BlueprintItemEquipmentUsableReference>)

Modifies Kingmaker.Craft.CraftRoot.m_PotionsItems by invoking the provided action on each element.

Declaration
public TBuilder ModifyPotionsItems(Action<BlueprintItemEquipmentUsableReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference> action
Returns
Type Description
TBuilder
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ModifyScrollsItems(Action<BlueprintItemEquipmentUsableReference>)

Modifies Kingmaker.Craft.CraftRoot.m_ScrollsItems by invoking the provided action on each element.

Declaration
public TBuilder ModifyScrollsItems(Action<BlueprintItemEquipmentUsableReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference> action
Returns
Type Description
TBuilder
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ModifyScrollsRequirements(Action<CraftRequirements>)

Modifies Kingmaker.Craft.CraftRoot.m_ScrollsRequirements by invoking the provided action on each element.

Declaration
public TBuilder ModifyScrollsRequirements(Action<CraftRequirements> action)
Parameters
Type Name Description
System.Action<Kingmaker.Craft.CraftRequirements> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromPotionRequirements(CraftRequirements[])

Removes elements from Kingmaker.Craft.CraftRoot.m_PotionRequirements

Declaration
public TBuilder RemoveFromPotionRequirements(params CraftRequirements[] potionRequirements)
Parameters
Type Name Description
Kingmaker.Craft.CraftRequirements[] potionRequirements
Returns
Type Description
TBuilder
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RemoveFromPotionRequirements(Func<CraftRequirements, Boolean>)

Removes elements from Kingmaker.Craft.CraftRoot.m_PotionRequirements that match the provided predicate.

Declaration
public TBuilder RemoveFromPotionRequirements(Func<CraftRequirements, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Craft.CraftRequirements, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromPotionsItems(Blueprint<BlueprintItemEquipmentUsableReference>[])

Removes elements from Kingmaker.Craft.CraftRoot.m_PotionsItems

Declaration
public TBuilder RemoveFromPotionsItems(params Blueprint<BlueprintItemEquipmentUsableReference>[] potionsItems)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference>[] potionsItems

Blueprint of type BlueprintItemEquipmentUsable. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromPotionsItems(Func<BlueprintItemEquipmentUsableReference, Boolean>)

Removes elements from Kingmaker.Craft.CraftRoot.m_PotionsItems that match the provided predicate.

Declaration
public TBuilder RemoveFromPotionsItems(Func<BlueprintItemEquipmentUsableReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromScrollsItems(Blueprint<BlueprintItemEquipmentUsableReference>[])

Removes elements from Kingmaker.Craft.CraftRoot.m_ScrollsItems

Declaration
public TBuilder RemoveFromScrollsItems(params Blueprint<BlueprintItemEquipmentUsableReference>[] scrollsItems)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference>[] scrollsItems

Blueprint of type BlueprintItemEquipmentUsable. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromScrollsItems(Func<BlueprintItemEquipmentUsableReference, Boolean>)

Removes elements from Kingmaker.Craft.CraftRoot.m_ScrollsItems that match the provided predicate.

Declaration
public TBuilder RemoveFromScrollsItems(Func<BlueprintItemEquipmentUsableReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromScrollsRequirements(CraftRequirements[])

Removes elements from Kingmaker.Craft.CraftRoot.m_ScrollsRequirements

Declaration
public TBuilder RemoveFromScrollsRequirements(params CraftRequirements[] scrollsRequirements)
Parameters
Type Name Description
Kingmaker.Craft.CraftRequirements[] scrollsRequirements
Returns
Type Description
TBuilder
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RemoveFromScrollsRequirements(Func<CraftRequirements, Boolean>)

Removes elements from Kingmaker.Craft.CraftRoot.m_ScrollsRequirements that match the provided predicate.

Declaration
public TBuilder RemoveFromScrollsRequirements(Func<CraftRequirements, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Craft.CraftRequirements, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetBaseCraftDC(Int32)

Sets the value of Kingmaker.Craft.CraftRoot.m_BaseCraftDC

Declaration
public TBuilder SetBaseCraftDC(int baseCraftDC)
Parameters
Type Name Description
System.Int32 baseCraftDC
Returns
Type Description
TBuilder
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SetBaseCraftedAbilityDC(Int32)

Sets the value of Kingmaker.Craft.CraftRoot.m_BaseCraftedAbilityDC

Declaration
public TBuilder SetBaseCraftedAbilityDC(int baseCraftedAbilityDC)
Parameters
Type Name Description
System.Int32 baseCraftedAbilityDC
Returns
Type Description
TBuilder
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SetCollectingRoot(CollectIngredientRoot)

Sets the value of Kingmaker.Craft.CraftRoot.m_CollectingRoot

Declaration
public TBuilder SetCollectingRoot(CollectIngredientRoot collectingRoot)
Parameters
Type Name Description
Kingmaker.Craft.CollectIngredientRoot collectingRoot
Returns
Type Description
TBuilder
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SetCostForCraftDay(Int32)

Sets the value of Kingmaker.Craft.CraftRoot.m_CostForCraftDay

Declaration
public TBuilder SetCostForCraftDay(int costForCraftDay)
Parameters
Type Name Description
System.Int32 costForCraftDay
Returns
Type Description
TBuilder
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SetCraftCostMultiplyer(Int32)

Sets the value of Kingmaker.Craft.CraftRoot.m_CraftCostMultiplyer

Declaration
public TBuilder SetCraftCostMultiplyer(int craftCostMultiplyer)
Parameters
Type Name Description
System.Int32 craftCostMultiplyer
Returns
Type Description
TBuilder
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SetIngredientTable(IngredientTable)

Sets the value of Kingmaker.Craft.CraftRoot.m_IngredientTable

Declaration
public TBuilder SetIngredientTable(IngredientTable ingredientTable)
Parameters
Type Name Description
Kingmaker.Craft.IngredientTable ingredientTable
Returns
Type Description
TBuilder
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SetPotionRequirements(CraftRequirements[])

Sets the value of Kingmaker.Craft.CraftRoot.m_PotionRequirements

Declaration
public TBuilder SetPotionRequirements(params CraftRequirements[] potionRequirements)
Parameters
Type Name Description
Kingmaker.Craft.CraftRequirements[] potionRequirements
Returns
Type Description
TBuilder
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SetPotionsItems(Blueprint<BlueprintItemEquipmentUsableReference>[])

Sets the value of Kingmaker.Craft.CraftRoot.m_PotionsItems

Declaration
public TBuilder SetPotionsItems(params Blueprint<BlueprintItemEquipmentUsableReference>[] potionsItems)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference>[] potionsItems

Blueprint of type BlueprintItemEquipmentUsable. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetScrollsItems(Blueprint<BlueprintItemEquipmentUsableReference>[])

Sets the value of Kingmaker.Craft.CraftRoot.m_ScrollsItems

Declaration
public TBuilder SetScrollsItems(params Blueprint<BlueprintItemEquipmentUsableReference>[] scrollsItems)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintItemEquipmentUsableReference>[] scrollsItems

Blueprint of type BlueprintItemEquipmentUsable. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetScrollsRequirements(CraftRequirements[])

Sets the value of Kingmaker.Craft.CraftRoot.m_ScrollsRequirements

Declaration
public TBuilder SetScrollsRequirements(params CraftRequirements[] scrollsRequirements)
Parameters
Type Name Description
Kingmaker.Craft.CraftRequirements[] scrollsRequirements
Returns
Type Description
TBuilder
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