Class BaseCorruptionRootConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Corruption.BlueprintCorruptionRoot.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.Corruption
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseCorruptionRootConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintCorruptionRoot where TBuilder : BaseCorruptionRootConfigurator<T, TBuilder>
Type Parameters
Name | Description |
---|---|
T | |
TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator
class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature
. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string)
to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New()
is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New()
returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure()
is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint)
to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseCorruptionRootConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseCorruptionRootConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceCopyFrom(Blueprint<BlueprintReference<BlueprintCorruptionRoot>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintCorruptionRoot>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Corruption.BlueprintCorruptionRoot>> | blueprint | |
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<BlueprintCorruptionRoot>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintCorruptionRoot>> blueprint, params Type[] componentTypes)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Corruption.BlueprintCorruptionRoot>> | blueprint | |
System.Type[] | componentTypes | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyGlobalMapBuff(Action<BlueprintBuffReference>)
Modifies Kingmaker.Corruption.BlueprintCorruptionRoot.m_GlobalMapBuff by invoking the provided action.
Declaration
public TBuilder ModifyGlobalMapBuff(Action<BlueprintBuffReference> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Blueprints.BlueprintBuffReference> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifyProgression(Action<CorruptionProgression>)
Modifies Kingmaker.Corruption.BlueprintCorruptionRoot.m_Progression by invoking the provided action.
Declaration
public TBuilder ModifyProgression(Action<CorruptionProgression> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Corruption.CorruptionProgression> | action |
Returns
Type | Description |
---|---|
TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
SetDefaultCorruptionGrowth(Int32)
Sets the value of Kingmaker.Corruption.BlueprintCorruptionRoot.m_DefaultCorruptionGrowth
Declaration
public TBuilder SetDefaultCorruptionGrowth(int defaultCorruptionGrowth)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | defaultCorruptionGrowth | InfoBox: Amount of corruption player gets after Rest |
Returns
Type | Description |
---|---|
TBuilder |
SetDSCriticalFailCoefficient(Single)
Sets the value of Kingmaker.Corruption.BlueprintCorruptionRoot.m_DSCriticalFailCoefficient
Declaration
public TBuilder SetDSCriticalFailCoefficient(float dSCriticalFailCoefficient)
Parameters
Type | Name | Description |
---|---|---|
System.Single | dSCriticalFailCoefficient | InfoBox: Enlarge corruption added on rest with critical fail divine service check |
Returns
Type | Description |
---|---|
TBuilder |
SetDSSuccessCoefficient(Single)
Sets the value of Kingmaker.Corruption.BlueprintCorruptionRoot.m_DSSuccessCoefficient
Declaration
public TBuilder SetDSSuccessCoefficient(float dSSuccessCoefficient)
Parameters
Type | Name | Description |
---|---|---|
System.Single | dSSuccessCoefficient | InfoBox: Reduce corruption added on rest with success divine service check |
Returns
Type | Description |
---|---|
TBuilder |
SetGlobalMapBuff(Blueprint<BlueprintBuffReference>)
Sets the value of Kingmaker.Corruption.BlueprintCorruptionRoot.m_GlobalMapBuff
Declaration
public TBuilder SetGlobalMapBuff(Blueprint<BlueprintBuffReference> globalMapBuff)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintBuffReference> | globalMapBuff | Blueprint of type BlueprintBuff. You can pass in the blueprint using:
|
Returns
Type | Description |
---|---|
TBuilder |
SetGlobalMapBuffDurationMinutes(Int32)
Sets the value of Kingmaker.Corruption.BlueprintCorruptionRoot.m_GlobalMapBuffDurationMinutes
Declaration
public TBuilder SetGlobalMapBuffDurationMinutes(int globalMapBuffDurationMinutes)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | globalMapBuffDurationMinutes |
Returns
Type | Description |
---|---|
TBuilder |
SetProgression(CorruptionProgression)
Sets the value of Kingmaker.Corruption.BlueprintCorruptionRoot.m_Progression
Declaration
public TBuilder SetProgression(CorruptionProgression progression)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Corruption.CorruptionProgression | progression |
Returns
Type | Description |
---|---|
TBuilder |
SetSpeedModifierDC(Int32)
Sets the value of Kingmaker.Corruption.BlueprintCorruptionRoot.m_SpeedModifierDC
Declaration
public TBuilder SetSpeedModifierDC(int speedModifierDC)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | speedModifierDC | InfoBox: Divine Servant should roll (Zone.NormalMinCR + SpeedModifierDC + Increment * `checks count`) or more to prolong buff |
Returns
Type | Description |
---|---|
TBuilder |
SetSpeedModifierDCIncrement(Int32)
Sets the value of Kingmaker.Corruption.BlueprintCorruptionRoot.m_SpeedModifierDCIncrement
Declaration
public TBuilder SetSpeedModifierDCIncrement(int speedModifierDCIncrement)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | speedModifierDCIncrement |
Returns
Type | Description |
---|---|
TBuilder |