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Class BaseCookingRecipeConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseCookingRecipeConfigurator<T, TBuilder>
CookingRecipeConfigurator
Inherited Members
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Cooking
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseCookingRecipeConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintCookingRecipe where TBuilder : BaseCookingRecipeConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseCookingRecipeConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseCookingRecipeConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToIngredients(BlueprintCookingRecipe.ItemEntry[])

Adds to the contents of Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.Ingredients

Declaration
public TBuilder AddToIngredients(params BlueprintCookingRecipe.ItemEntry[] ingredients)
Parameters
Type Name Description
Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.ItemEntry[] ingredients
Returns
Type Description
TBuilder
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AddToPartyBuffs(Blueprint<BlueprintBuffReference>[])

Adds to the contents of Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.m_PartyBuffs

Declaration
public TBuilder AddToPartyBuffs(params Blueprint<BlueprintBuffReference>[] partyBuffs)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintBuffReference>[] partyBuffs

Blueprint of type BlueprintBuff. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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AddToUnitBuffs(BlueprintCookingRecipe.UnitBuffEntry[])

Adds to the contents of Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffs

Declaration
public TBuilder AddToUnitBuffs(params BlueprintCookingRecipe.UnitBuffEntry[] unitBuffs)
Parameters
Type Name Description
Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffEntry[] unitBuffs
Returns
Type Description
TBuilder
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ClearIngredients()

Removes all elements from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.Ingredients

Declaration
public TBuilder ClearIngredients()
Returns
Type Description
TBuilder
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ClearPartyBuffs()

Removes all elements from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.m_PartyBuffs

Declaration
public TBuilder ClearPartyBuffs()
Returns
Type Description
TBuilder
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ClearUnitBuffs()

Removes all elements from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffs

Declaration
public TBuilder ClearUnitBuffs()
Returns
Type Description
TBuilder
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CopyFrom(Blueprint<BlueprintReference<BlueprintCookingRecipe>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintCookingRecipe>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintCookingRecipe>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintCookingRecipe>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyIngredients(Action<BlueprintCookingRecipe.ItemEntry>)

Modifies Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.Ingredients by invoking the provided action on each element.

Declaration
public TBuilder ModifyIngredients(Action<BlueprintCookingRecipe.ItemEntry> action)
Parameters
Type Name Description
System.Action<Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.ItemEntry> action
Returns
Type Description
TBuilder
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ModifyName(Action<LocalizedString>)

Modifies Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.Name by invoking the provided action.

Declaration
public TBuilder ModifyName(Action<LocalizedString> action)
Parameters
Type Name Description
System.Action<Kingmaker.Localization.LocalizedString> action
Returns
Type Description
TBuilder
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ModifyPartyBuffs(Action<BlueprintBuffReference>)

Modifies Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.m_PartyBuffs by invoking the provided action on each element.

Declaration
public TBuilder ModifyPartyBuffs(Action<BlueprintBuffReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintBuffReference> action
Returns
Type Description
TBuilder
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ModifyUnitBuffs(Action<BlueprintCookingRecipe.UnitBuffEntry>)

Modifies Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffs by invoking the provided action on each element.

Declaration
public TBuilder ModifyUnitBuffs(Action<BlueprintCookingRecipe.UnitBuffEntry> action)
Parameters
Type Name Description
System.Action<Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffEntry> action
Returns
Type Description
TBuilder
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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.CustomConfigurators.RootConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromIngredients(BlueprintCookingRecipe.ItemEntry[])

Removes elements from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.Ingredients

Declaration
public TBuilder RemoveFromIngredients(params BlueprintCookingRecipe.ItemEntry[] ingredients)
Parameters
Type Name Description
Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.ItemEntry[] ingredients
Returns
Type Description
TBuilder
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RemoveFromIngredients(Func<BlueprintCookingRecipe.ItemEntry, Boolean>)

Removes elements from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.Ingredients that match the provided predicate.

Declaration
public TBuilder RemoveFromIngredients(Func<BlueprintCookingRecipe.ItemEntry, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.ItemEntry, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromPartyBuffs(Blueprint<BlueprintBuffReference>[])

Removes elements from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.m_PartyBuffs

Declaration
public TBuilder RemoveFromPartyBuffs(params Blueprint<BlueprintBuffReference>[] partyBuffs)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintBuffReference>[] partyBuffs

Blueprint of type BlueprintBuff. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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RemoveFromPartyBuffs(Func<BlueprintBuffReference, Boolean>)

Removes elements from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.m_PartyBuffs that match the provided predicate.

Declaration
public TBuilder RemoveFromPartyBuffs(Func<BlueprintBuffReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintBuffReference, System.Boolean> predicate
Returns
Type Description
TBuilder
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RemoveFromUnitBuffs(BlueprintCookingRecipe.UnitBuffEntry[])

Removes elements from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffs

Declaration
public TBuilder RemoveFromUnitBuffs(params BlueprintCookingRecipe.UnitBuffEntry[] unitBuffs)
Parameters
Type Name Description
Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffEntry[] unitBuffs
Returns
Type Description
TBuilder
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RemoveFromUnitBuffs(Func<BlueprintCookingRecipe.UnitBuffEntry, Boolean>)

Removes elements from Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffs that match the provided predicate.

Declaration
public TBuilder RemoveFromUnitBuffs(Func<BlueprintCookingRecipe.UnitBuffEntry, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffEntry, System.Boolean> predicate
Returns
Type Description
TBuilder
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SetBuffDurationHours(Int32)

Sets the value of Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.BuffDurationHours

Declaration
public TBuilder SetBuffDurationHours(int buffDurationHours)
Parameters
Type Name Description
System.Int32 buffDurationHours
Returns
Type Description
TBuilder
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SetCookingDC(Int32)

Sets the value of Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.CookingDC

Declaration
public TBuilder SetCookingDC(int cookingDC)
Parameters
Type Name Description
System.Int32 cookingDC
Returns
Type Description
TBuilder
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SetIngredients(BlueprintCookingRecipe.ItemEntry[])

Sets the value of Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.Ingredients

Declaration
public TBuilder SetIngredients(params BlueprintCookingRecipe.ItemEntry[] ingredients)
Parameters
Type Name Description
Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.ItemEntry[] ingredients
Returns
Type Description
TBuilder
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SetName(LocalString)

Sets the value of Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.Name

Declaration
public TBuilder SetName(LocalString name)
Parameters
Type Name Description
LocalString name

You can pass in the string using a LocalizedString or the Key to a LocalizedString.

Returns
Type Description
TBuilder
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SetPartyBuffs(Blueprint<BlueprintBuffReference>[])

Sets the value of Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.m_PartyBuffs

Declaration
public TBuilder SetPartyBuffs(params Blueprint<BlueprintBuffReference>[] partyBuffs)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintBuffReference>[] partyBuffs

Blueprint of type BlueprintBuff. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetUnitBuffs(BlueprintCookingRecipe.UnitBuffEntry[])

Sets the value of Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffs

Declaration
public TBuilder SetUnitBuffs(params BlueprintCookingRecipe.UnitBuffEntry[] unitBuffs)
Parameters
Type Name Description
Kingmaker.Controllers.Rest.Cooking.BlueprintCookingRecipe.UnitBuffEntry[] unitBuffs
Returns
Type Description
TBuilder
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