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Class BaseProgressionConfigurator<T, TBuilder>

Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Classes.BlueprintProgression.

Inheritance
System.Object
Configurator
RootConfigurator<T, TBuilder>
BaseBlueprintConfigurator<T, TBuilder>
BaseFactConfigurator<T, TBuilder>
BaseUnitFactConfigurator<T, TBuilder>
BaseFeatureBaseConfigurator<T, TBuilder>
BaseFeatureConfigurator<T, TBuilder>
BaseProgressionConfigurator<T, TBuilder>
ProgressionConfigurator
Inherited Members
BaseFeatureConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeature>>, Type[])
BaseFeatureConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeature>>, Predicate<BlueprintComponent>)
BaseFeatureConfigurator<T, TBuilder>.SetIsClassFeature(Boolean)
BaseFeatureConfigurator<T, TBuilder>.SetGroups(FeatureGroup[])
BaseFeatureConfigurator<T, TBuilder>.AddToGroups(FeatureGroup[])
BaseFeatureConfigurator<T, TBuilder>.RemoveFromGroups(FeatureGroup[])
BaseFeatureConfigurator<T, TBuilder>.RemoveFromGroups(Func<FeatureGroup, Boolean>)
BaseFeatureConfigurator<T, TBuilder>.ClearGroups()
BaseFeatureConfigurator<T, TBuilder>.ModifyGroups(Action<FeatureGroup>)
BaseFeatureConfigurator<T, TBuilder>.SetRanks(Int32)
BaseFeatureConfigurator<T, TBuilder>.SetReapplyOnLevelUp(Boolean)
BaseFeatureConfigurator<T, TBuilder>.SetIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<T, TBuilder>.AddToIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<T, TBuilder>.RemoveFromIsPrerequisiteFor(Blueprint<BlueprintFeatureReference>[])
BaseFeatureConfigurator<T, TBuilder>.RemoveFromIsPrerequisiteFor(Func<BlueprintFeatureReference, Boolean>)
BaseFeatureConfigurator<T, TBuilder>.ClearIsPrerequisiteFor()
BaseFeatureConfigurator<T, TBuilder>.ModifyIsPrerequisiteFor(Action<BlueprintFeatureReference>)
BaseFeatureConfigurator<T, TBuilder>.AddContextStatBonus(StatType, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Int32>, RestrictionCalculator)
BaseFeatureConfigurator<T, TBuilder>.AddContextRankConfig(ContextRankConfig)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteAlignment(AlignmentMaskType, Nullable<Boolean>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteArchetypeLevel(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteCasterType(Boolean, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteCasterTypeSpellLevel(Boolean, Boolean, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteCharacterLevel(Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteClassLevel(Blueprint<BlueprintCharacterClassReference>, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteClassSpellLevel(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteEtude(Blueprint<BlueprintEtudeReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, LocalString)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteFeaturesFromList(List<Blueprint<BlueprintFeatureReference>>, Nullable<Int32>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteMythicLevel(Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteNoArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteNoClassLevel(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteNoFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteNotProficient(ArmorProficiencyGroup[], WeaponCategory[], Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteParametrizedSpellFeature(Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteParametrizedWeaponFeature(Blueprint<BlueprintFeatureReference>, WeaponCategory, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteParametrizedSpellSchoolFeature(Blueprint<BlueprintFeatureReference>, SpellSchool, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteParametrizedWeaponSubcategory(Blueprint<BlueprintFeatureReference>, WeaponSubCategory, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteIsPet(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisitePlayerHasFeature(Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteProficiency(ArmorProficiencyGroup[], WeaponCategory[], Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteStatValue(StatType, Int32, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationBAB(Single, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationHalfBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationThreeQuartersBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationFullBAB(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationCompanionBoon(Blueprint<BlueprintFeatureReference>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationHasFeature(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationNoFeatFromGroup(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.RecommendationRequiresSpellbookSource(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.RecommendationAlchemistSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.RecommendationArcaneSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.RecommendationDivineSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationStatComparison(StatType, StatType, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationStatMiminum(Int32, StatType, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationWeaponSubcategoryFocus(WeaponSubCategory, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationWeaponTypeFocus(WeaponRangeType, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddSpellDescriptorComponent(SpellDescriptorWrapper, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddOutgoingDamageTriggerFixed(AddOutgoingDamageTriggerFixed)
BaseFeatureConfigurator<T, TBuilder>.AddGlobalMapSpellFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintGlobalMagicSpell.Reference>)
BaseFeatureConfigurator<T, TBuilder>.AddFeatureSurvivesRespec(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddLevelUpRecommendation(ClassesPriority[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddArmorWeightCoef(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteCondition(Nullable<Boolean>, Condition, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, LocalString)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteMainCharacter(Nullable<Boolean>, Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisitePet(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PetType>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteAnySpellsInSpellbook(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, LocalString, Blueprint<BlueprintParametrizedFeatureReference>)
BaseFeatureConfigurator<T, TBuilder>.AddFeaturesFromSelectionToDescription(Blueprint<BlueprintFeatureSelectionReference>, LocalString, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddGoldenDragonSkillBonus(Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseFeatureConfigurator<T, TBuilder>.AddKineticistMechanicalPart(Nullable<AddKineticistMechanicalPart.Feature>)
BaseFeatureConfigurator<T, TBuilder>.AddMagusMechanicPart(Nullable<AddMagusMechanicPart.Feature>)
BaseFeatureConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddSpellsToDescription(LocalString, List<Blueprint<BlueprintSpellListReference>>, List<Blueprint<BlueprintAbilityReference>>)
BaseFeatureConfigurator<T, TBuilder>.AddWeaponEnhancementBonusToStat(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<StatType>)
BaseFeatureConfigurator<T, TBuilder>.AddChangeMythicClassArtComponent(AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<SpriteLink>, List<Blueprint<BlueprintPortraitReference>>, AssetLink<SpriteLink>, AssetLink<SpriteLink>, AssetLink<SpriteLink>)
BaseFeatureConfigurator<T, TBuilder>.AddCustomKnowledgeCheck(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseFeatureConfigurator<T, TBuilder>.AddDispelMagicSuccessTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddContextCalculateAbilityParams(ContextValue, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddContextCalculateAbilityParamsBasedOnClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddContextCalculateSharedValue(Nullable<Double>, ContextDiceValue, Nullable<AbilitySharedValue>)
BaseFeatureConfigurator<T, TBuilder>.AddContextSetAbilityParams(Nullable<Boolean>, ContextValue, ContextValue, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseFeatureConfigurator<T, TBuilder>.AddAbilityDifficultyLimitDC(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddTacticalMoraleChanceModifier(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, ContextValue)
BaseFeatureConfigurator<T, TBuilder>.AddPureRecommendation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<RecommendationPriority>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationHasClasses(List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintCharacterClassReference>>)
BaseFeatureConfigurator<T, TBuilder>.AddRecommendationRequiresSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureConfigurator<T, TBuilder>.AddStatRecommendationChange(Nullable<Boolean>, Nullable<StatType>)
BaseFeatureConfigurator<T, TBuilder>.AddPrerequisiteFullStatValue(Nullable<Boolean>, Nullable<Prerequisite.GroupType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseFeatureConfigurator<T, TBuilder>.AddSpellbookFeature(Nullable<Int32>, Blueprint<BlueprintSpellbookReference>)
BaseFeatureConfigurator<T, TBuilder>.AddSpellbookLevel(Blueprint<BlueprintSpellbookReference>)
BaseFeatureConfigurator<T, TBuilder>.AddSpellsPerDay(Nullable<Int32>, Int32[])
BaseFeatureConfigurator<T, TBuilder>.AddArmorSpeedPenaltyRemoval()
BaseFeatureConfigurator<T, TBuilder>.AddBuffExtraEffects(Blueprint<BlueprintBuffReference>, List<Blueprint<BlueprintBuffReference>>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>)
BaseFeatureConfigurator<T, TBuilder>.AddEncumbranceSpeedPenaltyRemoval()
BaseFeatureConfigurator<T, TBuilder>.AddSavesFixerRecalculate(Nullable<Int32>)
BaseFeatureConfigurator<T, TBuilder>.OnConfigureCompleted()
BaseFeatureBaseConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureBase>>, Type[])
BaseFeatureBaseConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFeatureBase>>, Predicate<BlueprintComponent>)
BaseFeatureBaseConfigurator<T, TBuilder>.SetHideInUI(Boolean)
BaseFeatureBaseConfigurator<T, TBuilder>.SetHideInCharacterSheetAndLevelUp(Boolean)
BaseFeatureBaseConfigurator<T, TBuilder>.SetHideNotAvailibleInUI(Boolean)
BaseFeatureBaseConfigurator<T, TBuilder>.AddFeatureTagsComponent(FeatureTag, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseFeatureBaseConfigurator<T, TBuilder>.AddHideFeatureInInspect()
BaseUnitFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Type[])
BaseUnitFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintUnitFact>>, Predicate<BlueprintComponent>)
BaseUnitFactConfigurator<T, TBuilder>.SetAllowNonContextActions(Boolean)
BaseUnitFactConfigurator<T, TBuilder>.SetDisplayName(LocalString)
BaseUnitFactConfigurator<T, TBuilder>.ModifyDisplayName(Action<LocalizedString>)
BaseUnitFactConfigurator<T, TBuilder>.SetDescription(LocalString)
BaseUnitFactConfigurator<T, TBuilder>.ModifyDescription(Action<LocalizedString>)
BaseUnitFactConfigurator<T, TBuilder>.SetDescriptionShort(LocalString)
BaseUnitFactConfigurator<T, TBuilder>.ModifyDescriptionShort(Action<LocalizedString>)
BaseUnitFactConfigurator<T, TBuilder>.SetIcon(Asset<Sprite>)
BaseUnitFactConfigurator<T, TBuilder>.ModifyIcon(Action<Sprite>)
BaseUnitFactConfigurator<T, TBuilder>.AddFacts(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<GameDifficultyOption>)
BaseUnitFactConfigurator<T, TBuilder>.AddInitiatorSkillRollTrigger(Boolean, StatType, ActionsBuilder)
BaseUnitFactConfigurator<T, TBuilder>.AddBlindsense(Feet, Nullable<Boolean>, UnitConditionExceptions, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffSkillBonus(StatType, Int32, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceStatForPrerequisites(StatType, Int32, Boolean)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceStatForPrerequisites(Blueprint<BlueprintCharacterClassReference>, StatType, Boolean)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceStatForPrerequisites(StatType, StatType)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceStatForPrerequisitesMagus(Blueprint<BlueprintCharacterClassReference>, StatType)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackStatReplacementFixed(AttackStatReplacementFixed)
BaseUnitFactConfigurator<T, TBuilder>.AddSuppressBuffsFixed(SuppressBuffsFixed)
BaseUnitFactConfigurator<T, TBuilder>.AddFormationACBonus(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitPropertyReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddPropertyCalculatorComponent(Nullable<ContextPropertyName>, Nullable<PropertyCalculatorComponent.SaveToContextType>, PropertyCalculator)
BaseUnitFactConfigurator<T, TBuilder>.AddCorruptionProtection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddRestRoleBonus(Nullable<ModifierDescriptor>, Nullable<CampingRoleType>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceUnitPrefab(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<PrefabLink>)
BaseUnitFactConfigurator<T, TBuilder>.AddPretendUnit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddClassLevels(List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<StatType>, List<Blueprint<BlueprintAbilityReference>>, Nullable<StatType>, SelectionEntry[], List<Blueprint<BlueprintAbilityReference>>, StatType[])
BaseUnitFactConfigurator<T, TBuilder>.AddBuildBalanceRadarChart(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddStatsDistributionPreset(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSuppressSpellSchool(Nullable<SuppressSpellSchool.Logic>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, SpellSchool[])
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowsReplace(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<T, TBuilder>.AddAbilityUsagesCountTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusWithDistanceToMasterCondition(Nullable<CompareOperation.Type>, Nullable<ModifierDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddAbilityResourceTrigger(ActionsBuilder, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddAbilityUseTargetTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityType>)
BaseUnitFactConfigurator<T, TBuilder>.AddAbilityUseTrigger(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AbilityRange>, Nullable<SpellSourceTypeFlag>, Nullable<Boolean>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddAbilityUseTriggerBySpellSchool(List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintAbilityReference>, AddAbilityUseTriggerBySpellSchool.SpellSchoolActionEntry[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<AbilityRange>, List<Blueprint<BlueprintSpellbookReference>>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<T, TBuilder>.AddAdditionalLimb(Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackerSpellFailureChance(Nullable<Int32>, ConditionsBuilder, ContextValue, Asset<GameObject>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddBackgroundArmorProficiency(Nullable<ArmorProficiencyGroup>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddBackgroundClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddBackgroundWeaponProficiency(Nullable<WeaponCategory>, ContextValue, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddBondProperty(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EnchantPoolType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffInBadWeather(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<InclemencyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffOnApplyingSpell(AddBuffOnApplyingSpell.SpellConditionAndBuff[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddCasterSpellFailureChance(Nullable<Int32>, ConditionsBuilder, Asset<GameObject>)
BaseUnitFactConfigurator<T, TBuilder>.AddClassSkill(Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddClusteredAttack(Nullable<AddClusteredAttack.Type>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddConcealment(Nullable<Boolean>, Nullable<Boolean>, Nullable<Concealment>, Nullable<ConcealmentDescriptor>, Nullable<Feet>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<T, TBuilder>.AddCondition(Nullable<UnitCondition>, UnitConditionExceptions)
BaseUnitFactConfigurator<T, TBuilder>.AddConditionImmunity(Nullable<UnitCondition>)
BaseUnitFactConfigurator<T, TBuilder>.AddConditionTrigger(ActionsBuilder, UnitCondition[], Nullable<AddConditionTrigger.TriggerType>)
BaseUnitFactConfigurator<T, TBuilder>.AddCumulativeDamageBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddCumulativeDamageBonusX3(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageResistanceEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageResistanceForce(ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageResistanceHardness(Nullable<DamageEnergyTypeFlag>, Nullable<Boolean>, ContextValue, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageResistancePhysical(Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Int32>, Nullable<Boolean>, ContextValue, Nullable<DamageRealityType>, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<AddDamageResistancePhysical.WeaponFactFilter>, ContextValue, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageTypeVulnerability(Nullable<DamageAlignment>, Nullable<PhysicalDamageForm>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddEnergyDamageDivisor(Nullable<DamageEnergyTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddEnergyDamageImmunity(Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>)
BaseUnitFactConfigurator<T, TBuilder>.AddEnergyImmunity(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<T, TBuilder>.AddEnergyVulnerability(Nullable<DamageEnergyType>)
BaseUnitFactConfigurator<T, TBuilder>.AddEquipmentEntity(AssetLink<EquipmentEntityLink>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddFactsFromCaster(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintFeatureSelectionReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddFactsToMount(Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddFactsToPet(Nullable<Boolean>, Nullable<Int32>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<T, TBuilder>.AddFallProneTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddFamiliar(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, AssetLink<FamiliarLink>)
BaseUnitFactConfigurator<T, TBuilder>.AddFortification(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddHealTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddIdentifyBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddImmortality(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddImmunityToAbilityScoreDamage(Nullable<Boolean>, List<Blueprint<BlueprintUnitFactReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, StatType[], Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddImmunityToCriticalHits(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddImmunityToEnergyDrain(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddImmunityToPrecisionDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddIncomingDamageWeaponProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<DamageRealityType>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncorporealDamageDivisor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddInitiatorHealTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddItemCasterLevelBonus(Nullable<Int32>, Nullable<UsableItemType>)
BaseUnitFactConfigurator<T, TBuilder>.AddKnownSpell(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddLocalMapMarker(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<LocalMapMarkType>)
BaseUnitFactConfigurator<T, TBuilder>.AddMechanicsFeature(Nullable<AddMechanicsFeature.MechanicsFeatureType>)
BaseUnitFactConfigurator<T, TBuilder>.AddMetamagicFeat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Metamagic>)
BaseUnitFactConfigurator<T, TBuilder>.AddMythicEnemyHitPointsBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddOffensiveActionTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<T, TBuilder>.AddOutgoingDamageBonus(Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Nullable<DamageIncreaseCondition>, DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<DamageIncreaseReason>)
BaseUnitFactConfigurator<T, TBuilder>.AddOutgoingPhysicalDamageProperty(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageAlignment>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<PhysicalDamageMaterial>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<DamageRealityType>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddOverHealTrigger(ActionsBuilder, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AbilitySharedValue>)
BaseUnitFactConfigurator<T, TBuilder>.AddParametrizedFeatures(AddParametrizedFeatures.FeatureData[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddPartyEncumbrance(Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddPet(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>, Nullable<PetProgressionType>, Nullable<PetType>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddPhysicalImmunity(PhysicalDamageForm[])
BaseUnitFactConfigurator<T, TBuilder>.AddProficiencies(ArmorProficiencyGroup[], Blueprint<BlueprintRaceReference>, WeaponCategory[])
BaseUnitFactConfigurator<T, TBuilder>.AddREVendorItem(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddResurrectOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSecondaryAttacks(Blueprint<BlueprintItemWeaponReference>[])
BaseUnitFactConfigurator<T, TBuilder>.AddSkillPointPerCharacterLevel(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSpecialSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpecialSpellListForArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellFailureChance(Nullable<Int32>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<SpellImmunityType>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellKnownTemporary(Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellResistance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellTypeFailureChance(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Asset<GameObject>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddStartingEquipment(List<Blueprint<BlueprintItemReference>>, WeaponCategory[], Blueprint<BlueprintCategoryDefaultsReference>, Nullable<Boolean>, List<Blueprint<BlueprintCharacterClassReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddStatBonus(Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddStatModifier(Nullable<ModifierDescriptor>, ContextValue, Nullable<StatType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddUndetectableAlignment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddUnitScale(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<T, TBuilder>.AddUnlimitedSpell(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddVendorDiscount(ContextValue, List<Blueprint<BlueprintItemReference>>, BlueprintItem[], List<Blueprint<BlueprintUnitReference>>, BlueprintUnit[], Nullable<AddVendorDiscount.VendorDiscountEntry>)
BaseUnitFactConfigurator<T, TBuilder>.AdditionalDamageOnSneakAttack(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddAllowDyingCondition(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddApplyClassProgression(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintFeatureReference>>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ParameterizedFeatureEntry[], List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddAreaEffectImmunity(List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddAutoFailCastingDefensively(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddBookOfDreamsSummonUnitsCountLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffDescriptorImmunity(Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffEnchantAnyWeapon(Blueprint<BlueprintItemEnchantmentReference>, Nullable<EquipSlotBase.SlotType>)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeActivatableAbilitiesCommandType(List<Blueprint<BlueprintActivatableAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeFaction(Nullable<Boolean>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<ChangeFaction.ChangeType>)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeImpatience(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeIncomingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeOutgoingDamageType(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription)
BaseUnitFactConfigurator<T, TBuilder>.AddChangePortraitComponent(Blueprint<BlueprintPortraitReference>, Blueprint<BlueprintPortraitReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeSizeTrigger(ActionsBuilder, Nullable<ChangeSizeTrigger.Condition>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeSpellCommandType(Nullable<AbilityType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<UnitCommand.CommandType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<UnitCommand.CommandType>, Nullable<TargetType>)
BaseUnitFactConfigurator<T, TBuilder>.AddCombatLogNotification(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddCombatManeuverOnCriticalHit(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<T, TBuilder>.AddCompanionImmortality(ActionsBuilder, Nullable<Single>, AssetLink<PrefabLink>, LocalString, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddCompleteDamageImmunity()
BaseUnitFactConfigurator<T, TBuilder>.AddCounterspell(Nullable<AbilityType>, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddDeflectArrows(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DeflectArrows.RestrictionType>)
BaseUnitFactConfigurator<T, TBuilder>.AddDisableAttackType(Nullable<AttackTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddDisableClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddDisableDeathFXs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddDisableEquipmentSlot(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DisableEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<T, TBuilder>.AddDisableOptimization(Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddDuelistParry(ConditionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DuelistParry.TargetType>)
BaseUnitFactConfigurator<T, TBuilder>.AddDweomerLeapLogic(Blueprint<BlueprintAbilityReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddEnhancePotion(List<Blueprint<BlueprintArchetypeReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddFastTwoHandBombs(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddFavoredEnemy(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddFavoredTerrain(Nullable<AreaSetting>)
BaseUnitFactConfigurator<T, TBuilder>.AddFavoredTerrainExpertise(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<AreaSetting>)
BaseUnitFactConfigurator<T, TBuilder>.AddForbidOwnAreaEffects(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddForbidRotation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddForbidSpecificSpellsCast(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddForbidSpellCasting(Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddForbidSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddForbidSpellbookOnAlignmentDeviation(Nullable<AlignmentMaskType>, Blueprint<BlueprintUnitFactReference>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddForbidSpellbookOnArmorEquip(Blueprint<BlueprintSpellbookReference>[])
BaseUnitFactConfigurator<T, TBuilder>.AddFreeActionSpell(Blueprint<BlueprintAbilityReference>, Nullable<AbilityType>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddGhostCriticalAndPrecisionImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddGreaterCombatMeneuver(Nullable<CombatManeuver>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddHalveIncomingAreaDamage(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddHideFactsWhileEtudePlaying(Blueprint<BlueprintEtudeReference>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintRaceReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddHigherMythicsReplace()
BaseUnitFactConfigurator<T, TBuilder>.AddIgnoreIncommingDamage()
BaseUnitFactConfigurator<T, TBuilder>.AddIgnoreSpellImmunity(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncomingDamageAndHealingModifier(Nullable<IncomingDamageAndHealingModifier.EntryType>, Nullable<IncomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<IncomingDamageAndHealingModifier.FactionType>, Nullable<IncomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncorporealACBonus()
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseActivatableAbilityGroupSize(Nullable<ActivatableAbilityGroup>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseResourceAmount(Blueprint<BlueprintAbilityResourceReference>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseResourceAmountBySharedValue(Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseResourcesByClass(Blueprint<BlueprintArchetypeReference>, Nullable<Int32>, Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddInitiatorDisarmTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<T, TBuilder>.AddInitiatorSavingThrowTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<T, TBuilder>.AddKeepAlliesAlive(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddLearnSpellList(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintSpellListReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddLearnSpells(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddLockEquipmentSlot(Nullable<Boolean>, Nullable<LockEquipmentSlot.SlotType>)
BaseUnitFactConfigurator<T, TBuilder>.AddMarkPassive(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddMayBanterOnRest(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddModifySummonsCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ModifySummonsCount.Substitution[])
BaseUnitFactConfigurator<T, TBuilder>.AddMovementDistanceTrigger(ActionsBuilder, ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddNenioSpecialPolymorphWhileEtudePlaying(AbilityExecutionContext, Blueprint<BlueprintEtudeReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintActivatableAbilityReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddOverrideUnitHP(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddOverrideVisionRange(Nullable<Boolean>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddPreventHealing(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddPriorityTarget(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddRaiseStatToMinimum(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddRangedCleave(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<T, TBuilder>.AddRecalculateOnOwnerFactUpdated(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddRedirectDamageToPet(Nullable<Int32>, Nullable<PetType>)
BaseUnitFactConfigurator<T, TBuilder>.AddRemoveOppositionSchool(Blueprint<BlueprintCharacterClassReference>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceStatBaseAttribute(Nullable<StatType>, Nullable<Boolean>, Nullable<BonusMod>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddScrollSpecialization(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSetChargeWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSetFleeOrApproachLogic(Nullable<UnitPartFleeOrApproach.CommandType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSetRunBackLogic(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpawnMonsterAfterInitialized(ActionsBuilder, Blueprint<BlueprintUnitReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpecialRiderBuffForHippogriffFlyingAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSpecificBuffImmunity(Nullable<AlignmentComponent>, Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellFool(Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintSpellbookReference>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellImmunityToSpellDescriptor(Blueprint<BlueprintUnitFactReference>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellResistanceAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellResistanceAgainstSpellDescriptor(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellResistanceAgainstSpellSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddSpontaneousSpellConversion(Blueprint<BlueprintCharacterClassReference>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpontaneousSpellSaving(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>)
BaseUnitFactConfigurator<T, TBuilder>.AddSufferFromHealing(DamageTypeDescription, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSuppressDismember(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSwarmAoeVulnerability(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSwarmDamageResistance(Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddUnearthlyGrace()
BaseUnitFactConfigurator<T, TBuilder>.AddUnholyGrace()
BaseUnitFactConfigurator<T, TBuilder>.AddUnitHealthGuard(Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddUntargetable(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddUpdateClassAdditionalVisualSettings(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddKineticistAcceptBurnTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddKineticistBurnModifier(List<Blueprint<BlueprintAbilityReference>>, Nullable<KineticistBurnType>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddKineticistBurnValueChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddKineticistElementalOverflow(ContextValue, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddKineticistPart(Blueprint<BlueprintBuffReference>, List<Blueprint<BlueprintAbilityReference>>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintFeatureReference>, Nullable<StatType>, Blueprint<BlueprintAbilityResourceReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSetKineticistGatherPowerMode(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<KineticistGatherPowerMode>)
BaseUnitFactConfigurator<T, TBuilder>.AddAcAddAcBuff(Nullable<BonusMod>, Blueprint<BlueprintUnitPropertyReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddPolymorphDamageTransfer(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeHitDie(Nullable<DiceType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddEnergyDamageTrigger(ActionsBuilder, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncomingDamageTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<AttackTypeFlag>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, Nullable<PhysicalDamageForm>, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellSchool>, Nullable<Boolean>, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddInitiatorPartySkillRollTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddInitiatorSavingThrowTrigger(ActionsBuilder, Nullable<SavingThrowType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddKineticistInfusionDamageTrigger(List<Blueprint<BlueprintAbilityReference>>, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<TimeSpan>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellDiceBonusTrigger(Nullable<Boolean>, Int32[], ContextDiceValue[], Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<T, TBuilder>.AddTargetAttackWithWeaponTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddTargetSavingThrowTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddTargetSpellResistanceCheckTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddBlinkAoEDamageResistance(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeSpellElementalDamage(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeSpellElementalDamageHalfUntyped(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddDeathActions(ActionsBuilder, Nullable<Boolean>, Nullable<DeathActions.DeathTrigger>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddModifyAttackerMissChance(ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddOutcomingDamageAndHealingModifier(Nullable<OutcomingDamageAndHealingModifier.EntryType>, Nullable<OutcomingDamageAndHealingModifier.WeaponType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<OutcomingDamageAndHealingModifier.FactionType>, Nullable<OutcomingDamageAndHealingModifier.ModifyingType>)
BaseUnitFactConfigurator<T, TBuilder>.AddSacredWeaponDamageOverride(Blueprint<BlueprintParametrizedFeatureReference>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSacredWeaponFavoriteDamageOverride(Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Blueprint<BlueprintBuffReference>, Nullable<WeaponCategory>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSetAttackerMissChance(ConditionsBuilder, Nullable<SetAttackerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddSetFactOwnerMissChance(ConditionsBuilder, Nullable<SetFactOwnerMissChance.Type>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponDamageOverride(Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddDublicateSpellComponent(Nullable<DublicateSpellComponent.AOEType>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddAbilityResourceOverride(Blueprint<BlueprintAbilityResourceReference>, ContextValue, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddIgnoreAttacksOfOpportunityForSpellList(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>, Nullable<SpellDescriptorWrapper>, Nullable<AbilityType>)
BaseUnitFactConfigurator<T, TBuilder>.AddArmyAlternativeMovement(Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddArmyChangeInitiative(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddArmyFullAttackEndTrigger(ActionsBuilder, ActionsBuilder, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddArmyLeaderAddResourcesOnBattleEnd(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<KingdomResourcesAmount>)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeLeaderSkillPowerOnAbilityUse(Nullable<Boolean>, Nullable<Int32>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<T, TBuilder>.AddRandomLeaderSpellReplacement(Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddRunActionOnTurnStart(ActionsBuilder, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddTacticalBattleEndTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddTacticalCellReachTrigger(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddTacticalCombatPercentDamageBonus(Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddTacticalCombatProvocation(Blueprint<BlueprintTacticalCombatAiActionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddTacticalCombatResurrection(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddTacticalCombatRider(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddTacticalCombatRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<T, TBuilder>.AddTacticalCombatVisibleFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddTacticalSquadDeathTrigger(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmyFaction>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddArmyDamageAfterMovementBonus(Nullable<Boolean>, Nullable<Single>, ActionsBuilder)
BaseUnitFactConfigurator<T, TBuilder>.AddArmyStandingDamageBonus(Nullable<Int32>, ActionsBuilder)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstAttackOfOpportunity(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstAttacks(Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ArmorProficiencyGroup[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstBuffOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstFactOwner(Nullable<AlignmentComponent>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstFactOwnerMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstSize(Nullable<ACBonusAgainstSize.SizeType>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<ACBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstSpellsWithDescriptor(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstWeaponCategory(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstWeaponGroup(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstWeaponSubcategory(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusAgainstWeaponType(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddACBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddACContextBonusAgainstFactOwner(Nullable<AlignmentComponent>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddACContextBonusAgainstWeaponSubcategory(Nullable<ModifierDescriptor>, Nullable<WeaponSubCategory>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddACTouchBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddAbilityMythicParams(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddAbilityScoreCheckBonus(ContextValue, Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddActionsOnBuffApply(ActionsBuilder, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddAbilityResources(Nullable<Int32>, Blueprint<BlueprintAbilityResourceReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffOnCombatStart(Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddCalculatedWeapon(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, CalculatedWeapon)
BaseUnitFactConfigurator<T, TBuilder>.AddCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddCasterLevelForAbility(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddCasterLevelForSpellbook(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddClassLevelToSummonDuration(Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddFactIfArchetype(Blueprint<BlueprintArchetypeReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintUnitFactReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddFeatureIfHasFact(Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddFeatureOnAlignment(Nullable<AlignmentComponent>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddFeatureOnApply(Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddFeatureOnClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureReference>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddFeatureOnSkill(List<Blueprint<BlueprintUnitFactReference>>, Nullable<Int32>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddFeatureToNPC(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddFeatureToPet(Blueprint<BlueprintFeatureReference>, Nullable<PetType>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellListAsAbilities(List<Blueprint<BlueprintAbilityResourceReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellbook(ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddWearinessHours(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AdditionalDamageOnHit(Nullable<DamageEnergyType>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<T, TBuilder>.AdditionalSneakDamageOnHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<DiceFormula>, Nullable<AdditionalSneakDamageOnHit.WeaponType>)
BaseUnitFactConfigurator<T, TBuilder>.AddAngelSwordAntiDescriptor(Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Nullable<EnergyDrainHealType>, Nullable<EnergyDrainHealType>)
BaseUnitFactConfigurator<T, TBuilder>.AddAnyWeaponDamageStatReplacement(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<WeaponSubCategory>)
BaseUnitFactConfigurator<T, TBuilder>.AddArcaneArmorProficiency(ArmorProficiencyGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddArcaneSpellFailureIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddArcaneSpellFailureModify(Nullable<Single>, Nullable<Single>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<T, TBuilder>.AddAreaEffectEnterTrigger(ActionsBuilder, List<Blueprint<BlueprintAbilityAreaEffectReference>>, Nullable<TargetType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddArmorCheckPenaltyIncrease(Nullable<Int32>, ContextValue, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddArmorClassBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddAscendantElement(Nullable<DamageEnergyType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackBonusAgainstArmyProperty(Nullable<ArmyProperties>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackBonusAgainstFactOwner(Nullable<Int32>, ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackBonusAgainstFriendly(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackBonusAgainstSize(Nullable<AttackBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<AttackBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackOfOpportunityAttackBonus(ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackOfOpportunityCriticalConfirmationBonus(ContextValue, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackOfOpportunityDamageBonus(Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackTypeAttackBonus(Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackTypeChange(Nullable<Boolean>, Nullable<Boolean>, Nullable<AttackType>, Nullable<AttackType>)
BaseUnitFactConfigurator<T, TBuilder>.AddAttackTypeCriticalMultiplierIncrease(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<T, TBuilder>.AddAuraFeatureComponent(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddAutoConfirmCritAgainstFlanked(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddAutoDetectStealth()
BaseUnitFactConfigurator<T, TBuilder>.AddAutoMetamagic(List<Blueprint<BlueprintAbilityReference>>, Nullable<AutoMetamagic.AllowedType>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintCharacterClassReference>>, Nullable<Int32>, Nullable<Metamagic>, Nullable<Boolean>, Nullable<SpellSchool>, Blueprint<BlueprintSpellbookReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddBindAbilitiesToClass(List<Blueprint<BlueprintAbilityReference>>, List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Nullable<Boolean>, Blueprint<BlueprintCharacterClassReference>, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddBindAbilitiesToHighest(Blueprint<BlueprintAbilityReference>[])
BaseUnitFactConfigurator<T, TBuilder>.AddBlindnessACCompensation(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffSubstitutionOnApply(Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintBuffReference>, Nullable<SpellDescriptorWrapper>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddCMBBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddCMBBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMBBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Size>, Nullable<Int32>, Nullable<CMBBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddCMBBonusForManeuver(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddCMDBonus(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddCMDBonusAgainstManeuvers(Nullable<ModifierDescriptor>, CombatManeuver[], ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddCMDBonusAgainstSize(Blueprint<BlueprintUnitFactReference>, Nullable<CMDBonusAgainstSize.SizeType>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Size>, Nullable<Int32>, Nullable<CMDBonusAgainstSize.ChangeType>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddChargeAttackBonus(ContextValue, Nullable<Boolean>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddChargeImprovedCritical()
BaseUnitFactConfigurator<T, TBuilder>.AddClassLevelsForPrerequisites(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintFeatureSelectionReference>, Nullable<Double>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddCombatAgainstMeTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddCombatStateTrigger(ActionsBuilder, ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddCompanionBoon(Nullable<Int32>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddConcentrationBonus(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddConcentrationBonusOnArmorType(Nullable<ArmorProficiencyGroup>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddConstructHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddContextRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, DamageTypeDescription, ContextDiceValue)
BaseUnitFactConfigurator<T, TBuilder>.AddCounterAttackOfOpportunityOnCombatManeuver(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<T, TBuilder>.AddCraftBonus(Nullable<UsableItemType>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddCritAutoconfirmAgainstAlignment(Nullable<AlignmentComponent>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddCriticalConfirmationACBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddCriticalConfirmationACBonusAgainstFactOwner(Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddCriticalConfirmationACBonusInHeavyArmor(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddCriticalConfirmationBonus(Nullable<Int32>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<WeaponRangeType>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageBonusAgainstFactOwner(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageReductionAgainstFactOwner(Blueprint<BlueprintUnitFactReference>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageReductionAgainstRangedWeapons(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageReductionAgainstSpells(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageReductionBelowZero(Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddDeathOnLevelStacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddDefensiveCombatTraining(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddDerivativeStatBonus(Nullable<StatType>, Nullable<StatType>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddDetachBuffOnNearMiss(ActionsBuilder, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddDiceDamageBonusOnSpell(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddDisableIntelligence(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddDisableRegenerationOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddDispelBonusOnDescriptor(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddDispelCasterLevelCheckBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddDistanceAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Feet>)
BaseUnitFactConfigurator<T, TBuilder>.AddDistanceDamageBonus(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Feet>)
BaseUnitFactConfigurator<T, TBuilder>.AddDoNotBenefitFromConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddDoubleDamageDiceOnAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddDraconicBloodlineArcana(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddEnergyDamageBonus(Nullable<DamageEnergyTypeFlag>, Nullable<Single>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<T, TBuilder>.AddFactSinglify(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddFactsChangeTrigger(List<Blueprint<BlueprintUnitFactReference>>, ActionsBuilder, ActionsBuilder)
BaseUnitFactConfigurator<T, TBuilder>.AddFlankedAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddFlatFootedIgnore(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<FlatFootedIgnoreType>)
BaseUnitFactConfigurator<T, TBuilder>.AddFullSpeedInStealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddIgnoreConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddIgnoreDamageReductionOnAttack(Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddIgnoreDamageReductionOnCriticalHit(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddIgnoreDamageReductionOnTarget(Nullable<AlignmentComponent>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddIgnorePartialConcealmentOnRangedAttacks(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddIgnoreSpellResistanceForSpells(List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddImpromptuSneakAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddImprovedEvasion(Nullable<SavingThrowType>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseAllSpellsDC(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseAttackAndDamageBonusBySpellLevel(Nullable<ModifierDescriptor>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseCasterLevel(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseCastersSavingThrowTypeDC(Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseDiceSizeOnAttack(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseDiceSizeOnAttackCustomProgressions(Nullable<Int32>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, IncreaseDiceSizeOnAttackCustomProgressions.Progression[], WeaponSubCategory[], Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseFeatRankByGroup(Nullable<FeatureGroup>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellContextDescriptorDC(Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellDC(Nullable<Boolean>, Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Blueprint<BlueprintAbilityReference>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellDescriptorCasterLevel(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellDescriptorDC(Nullable<Int32>, Nullable<SpellDescriptorWrapper>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellHealing(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellSchoolCasterLevel(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellSchool>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellSchoolDC(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SpellSchool>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellSchoolDamage(ContextValue, Nullable<SpellSchool>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellSpellbookDC(Nullable<Int32>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintSpellbookReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddInitiatorCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddMadDogPackTactics()
BaseUnitFactConfigurator<T, TBuilder>.AddManeuverBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<T, TBuilder>.AddManeuverBonusFromStat(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<T, TBuilder>.AddManeuverDefenceBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<T, TBuilder>.AddManeuverImmunity(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<T, TBuilder>.AddManeuverIncreaseDuration(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<T, TBuilder>.AddManeuverOnAttack(Nullable<WeaponCategory>, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<T, TBuilder>.AddManeuverProvokeAttack(Nullable<CombatManeuver>)
BaseUnitFactConfigurator<T, TBuilder>.AddManeuverTrigger(ActionsBuilder, Nullable<CombatManeuver>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddMaxDexBonusIncrease(Nullable<Int32>, Nullable<Int32>, Nullable<ArmorProficiencyGroup>, Nullable<Boolean>, ContextValue, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, UnitDescriptor, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddMeleeWeaponSizeChange(Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddMinimizeAttacksOfOpportunityCount(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddModifyD20(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, ContextValue, Nullable<RuleDispelMagic.CheckType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ModifyD20.RollConditionType>, ContextValue, Nullable<Int32>, Nullable<RuleType>, Nullable<FlaggedSavingThrowType>, StatType[], Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, ContextValue, ContextValue, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddMonkReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintArchetypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddNewRoundTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder)
BaseUnitFactConfigurator<T, TBuilder>.AddOnSpawnBuff(Blueprint<BlueprintBuffReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Rounds>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<AlignmentComponent>)
BaseUnitFactConfigurator<T, TBuilder>.AddOutflankAttackBonus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddPartialDRIgnore(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Int32>, Nullable<Boolean>, WeaponCategory[])
BaseUnitFactConfigurator<T, TBuilder>.AddPetManeuverProvokeAttack(CombatManeuver[])
BaseUnitFactConfigurator<T, TBuilder>.AddPointBlankMaster(Nullable<WeaponCategory>)
BaseUnitFactConfigurator<T, TBuilder>.AddPromoteSpellDices(Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceType>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddRangedWeaponSizeChange(Nullable<Int32>, List<Blueprint<BlueprintWeaponTypeReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddRecalculateConcealment(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddRecalculateOnChangeParty(Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddRecalculateOnFactsChange(Blueprint<BlueprintUnitFactReference>[])
BaseUnitFactConfigurator<T, TBuilder>.AddRecalculateOnLocustSwarmChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddRecalculateOnStatChange(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddRecommendedClass(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddRemoveBuffOnAttack(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddRemoveFeatureOnApply(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddRemoveFeatureOnDetach(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddRendFeature(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<DiceFormula>, DamageTypeDescription)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceAbilitiesStat(List<Blueprint<BlueprintAbilityReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceAbilityDC(Blueprint<BlueprintAbilityReference>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceAbilityParamsWithContext(Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceCMDDexterityStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceCastSource(Nullable<CastSource>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceCasterLevelOfAbility(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceCombatManeuverStat(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceSourceBone(String)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceSpellbook(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintSpellbookReference>, Blueprint<BlueprintSpellbookReference>, Nullable<ReplaceSpellbook.TypeBookLevel>)
BaseUnitFactConfigurator<T, TBuilder>.AddRerollConcealment(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<RerollConcealment.WeaponCoverage>)
BaseUnitFactConfigurator<T, TBuilder>.AddRideAnimalCompanion(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSavesFixedRecalculateThievery(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddSavesFixerFactReplacer(List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavesFixerReplaceInProgression(Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstAbilityType(Nullable<AbilityType>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstAlignment(Nullable<AlignmentComponent>, ContextValue, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstAlignmentDifference(Nullable<Int32>, Nullable<ModifierDescriptor>, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstAllies(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstDescriptor(ContextValue, Blueprint<BlueprintUnitFactReference>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstFact(Nullable<AlignmentComponent>, Blueprint<BlueprintFeatureReference>, Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstSchool(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstSchoolAbilityValue(ContextValue, Nullable<ModifierDescriptor>, Nullable<SpellSchool>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstSpecificSpells(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusAgainstSpellType(Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowBonusUnlessFactMultiple(Nullable<AlignmentComponent>, Nullable<ModifierDescriptor>, List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSavingThrowContextBonusAgainstDescriptor(Nullable<ModifierDescriptor>, Nullable<SpellDescriptorWrapper>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddShareBuffsWithPet(List<Blueprint<BlueprintBuffReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<T, TBuilder>.AddShareFavoredEnemies(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddShareFeaturesWithPet(List<Blueprint<BlueprintFeatureReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<PetType>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellFixedDC(Blueprint<BlueprintAbilityReference>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellLevelByClassLevel(Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellPenetrationBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintUnitFactReference>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddSpendChargesOnSpellCast(Blueprint<BlueprintItemReference>, Nullable<SpendChargesOnSpellCast.EntryType>, Nullable<SpendChargesOnSpellCast.ItemFilterType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintAbilityReference>, Blueprint<BlueprintAbilityReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddTake10ForSuccess(Nullable<Boolean>, Nullable<UsableItemType>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddTargetChangedDuringRound(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddTargetCritAutoconfirm(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddTargetCritAutoconfirmFromCaster(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddToughnessLogic(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddTrapPerceptionBonus(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddUndeadHealth(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<UnitDeathTrigger.DeathTrigger>, Nullable<UnitDeathTrigger.FactionType>, Blueprint<BlueprintFactionReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<UnitTag>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponCategoryAttackBonus(Nullable<Int32>, Nullable<WeaponCategory>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponCriticalEdgeIncreaseStackable(AttackType[], WeaponCategory[], AttackType[], WeaponCategory[], Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponFocus(Nullable<Int32>, Nullable<ModifierDescriptor>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponGroupAttackBonus(Nullable<Int32>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponGroupDamageBonus(ContextValue, Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponGroupEnchant(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponFighterGroup>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponMultipleCategoriesAttackBonus(Nullable<Int32>, WeaponCategory[], Nullable<ModifierDescriptor>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponParametersAttackBonus(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Nullable<Int32>, Blueprint<BlueprintUnitFactReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponParametersCriticalEdgeIncrease(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponParametersCriticalMultiplierIncrease(Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponParametersDamageBonus(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintFeatureReference>, Blueprint<BlueprintFeatureReference>, Nullable<GripType>, Blueprint<BlueprintFeatureReference>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponSizeChange(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponSnatcher(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<CombatManeuver>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponTypeCriticalEdgeIncrease(Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponTypeCriticalMultiplierIncrease(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponTypeDamageBonus(Nullable<Int32>, Blueprint<BlueprintWeaponTypeReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponTypeDamageStatReplacement(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<StatType>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddAfterbuff(Blueprint<BlueprintBuffReference>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddArmorFocus(Nullable<ArmorProficiencyGroup>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffAbilityRollsBonus(Nullable<Boolean>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffAllSavesBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffAllSkillsBonus(Nullable<ModifierDescriptor>, ContextValue, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffAllSkillsBonusAbilityValue(Nullable<ModifierDescriptor>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffAllSkillsBonusRankDependent(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffDamageEachRound(Nullable<Single>, Nullable<Int32>, Nullable<DamageEnergyType>, Nullable<DiceFormula>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffExtraAttack(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffExtraAttackForFastBombs(Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffExtraAttackWeaponSpecific(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<WeaponRangeType>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffImpededMagic(Nullable<Boolean>, ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SpellDescriptorWrapper>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffIncomingDamageIncrease(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffMovementSpeed(Nullable<Boolean>, Nullable<Boolean>, ContextValue, Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Single>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffOnArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffOnHealthTickingTrigger(Nullable<Single>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffOnLightOrNoArmor(Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffParticleEffectPlay(AssetLink<PrefabLink>, AssetLink<PrefabLink>, AssetLink<PrefabLink>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffSaveEachRound(ActionsBuilder, ActionsBuilder, Nullable<Int32>, Nullable<Int32>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffSaveThrowForAttackOrSpell(BuffSaveThrowForAttackOrSpell.BuffContainer[], BuffSaveThrowForAttackOrSpell.BuffContainer[], ContextValue, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<SavingThrowType>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffSkillLoreNatureBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffSkillStealthBonus(Nullable<ModifierDescriptor>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffSpellSubstitution(Nullable<Single>, ContextValue, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellSourceTypeFlag>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintBuffReference>>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddBuffStatusCondition(Nullable<UnitCondition>, Nullable<Boolean>, Nullable<SavingThrowType>)
BaseUnitFactConfigurator<T, TBuilder>.AddCannyDefensePermanent(Blueprint<BlueprintCharacterClassReference>, Blueprint<BlueprintParametrizedFeatureReference>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddChangeUnitSize(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Size>, Nullable<Int32>, Nullable<ChangeUnitSize.ChangeType>)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageBonusConditional(ContextValue, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddDamageOverTime(Nullable<DiceFormula>, Nullable<DamageEnergyType>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddDifficultyStatAdvancement(Nullable<Int32>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddEmptyHandWeaponOverride(Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintItemWeaponReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddHasArmorFeatureUnlock(Nullable<ArmorProficiencyGroupFlag>, List<Blueprint<BlueprintArmorTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddHasShieldFeatureUnlock(List<Blueprint<BlueprintShieldTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Nullable<ArmorProficiencyGroupFlag>)
BaseUnitFactConfigurator<T, TBuilder>.AddHealWithOutgoingDamage(Nullable<Single>)
BaseUnitFactConfigurator<T, TBuilder>.AddIncreaseSpellDamageByClassLevel(List<Blueprint<BlueprintCharacterClassReference>>, List<Blueprint<BlueprintArchetypeReference>>, Blueprint<BlueprintCharacterClassReference>, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>, Nullable<Int32>, List<Blueprint<BlueprintAbilityReference>>, Nullable<Boolean>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddMakeUnitFollowUnit(Nullable<Boolean>, Nullable<Boolean>, UnitEvaluator, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddModifySpell(Nullable<SpellModificationType>, List<Blueprint<BlueprintAbilityReference>>)
BaseUnitFactConfigurator<T, TBuilder>.AddMonkNoArmorAndMonkWeaponFeatureUnlock(List<Blueprint<BlueprintWeaponTypeReference>>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintBuffReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddMonkNoArmorFeatureUnlock(Blueprint<BlueprintUnitFactReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddMysticTheurgeCombinedSpells(Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddMysticTheurgeSpellbook(Blueprint<BlueprintCharacterClassReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddOwnerAbilityTargetSavingThrowBonus(Nullable<Int32>, Nullable<Boolean>, ConditionsBuilder, Nullable<ModifierDescriptor>, Nullable<AbilityType>)
BaseUnitFactConfigurator<T, TBuilder>.AddPowerfulCharge(Nullable<Int32>, Nullable<DiceFormula>, Nullable<Boolean>, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddProtectionFromEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddReachMultiplicator(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddReduceAttacksCount(ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddReduceDamageReduction(Nullable<Int32>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddReplaceAsksList(Blueprint<BlueprintUnitAsksListReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseUnitFactConfigurator<T, TBuilder>.AddResistEnergy(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddResistEnergyContext(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddSaveSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddSkillSuccessIfBonus(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddSpeedBonusInArmorCategory(Nullable<Int32>, ArmorProficiencyGroup[], Nullable<ModifierDescriptor>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddSpellTurning(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, List<Blueprint<BlueprintAbilityReference>>, Nullable<SpellDescriptorWrapper>, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddStatBonusWeaponRestriction(Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<ModifierDescriptor>, Nullable<Boolean>, Nullable<Boolean>, Nullable<StatType>, Nullable<Int32>)
BaseUnitFactConfigurator<T, TBuilder>.AddTemporaryHitPointsConstitutionBased(Nullable<Int32>, Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddTemporaryHitPointsFromAbilityValue(Nullable<ModifierDescriptor>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddTemporaryHitPointsPerLevel(Nullable<ModifierDescriptor>, Nullable<Int32>, Nullable<Boolean>, Blueprint<BlueprintUnitFactReference>, Blueprint<BlueprintAbilityResourceReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, ContextValue)
BaseUnitFactConfigurator<T, TBuilder>.AddTemporaryHitPointsRandom(ContextValue, Nullable<ModifierDescriptor>, Nullable<DiceFormula>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>)
BaseUnitFactConfigurator<T, TBuilder>.AddWeaponTrainingBonuses(Nullable<ModifierDescriptor>, Nullable<StatType>)
BaseUnitFactConfigurator<T, TBuilder>.AddWizardAbjurationResistance(Nullable<Boolean>, Nullable<AddEnergyDamageImmunity.HealingRate>, ContextValue, Nullable<DamageEnergyType>, Nullable<Boolean>, Nullable<Boolean>, ContextValue, ContextValue, Blueprint<BlueprintCharacterClassReference>)
BaseUnitFactConfigurator<T, TBuilder>.AddModifyOutgoingHealAmount(List<Blueprint<BlueprintUnitFactReference>>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Single>, Nullable<Single>)
BaseUnitFactConfigurator<T, TBuilder>.OnConfigureCompleted()
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Type[])
BaseFactConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintFact>>, Predicate<BlueprintComponent>)
BaseFactConfigurator<T, TBuilder>.AddComponentsList(Blueprint<BlueprintComponentListReference>)
BaseFactConfigurator<T, TBuilder>.AddBuffActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseFactConfigurator<T, TBuilder>.AddFactContextActions(ActionsBuilder, ActionsBuilder, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
BaseBlueprintConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
BaseBlueprintConfigurator<T, TBuilder>.AddDlcCondition(Blueprint<BlueprintDlcRewardReference>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddBuffOnCorruptionClear(Blueprint<BlueprintBuffReference>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddIgnoreArmorGroupComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPrerequisiteConditionForWeaponCategory(Condition, List<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddDamageDecline(Nullable<DamageDeclineType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerLeaveCombatTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddTimerContextActions(ActionsBuilder, Nullable<Single>, Nullable<TimeSpan>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddCustomImmuneMessageComponent(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, GameLogMessage)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackRollTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>)
BaseBlueprintConfigurator<T, TBuilder>.AddInitiatorAttackWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, WeaponCategory[], Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddTargetBeforeAttackRollTrigger(ActionsBuilder, ActionsBuilder, Nullable<Boolean>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnAttack(Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<AdditionalDiceOnAttack.WeaponOptions>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, List<AdditionalDiceOnAttack.DamageEntry>, DamageTypeDescription, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, ContextDiceValue, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalDiceOnDamage(List<Blueprint<BlueprintAbilityReference>>, Nullable<AbilityType>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<CompareOperation.Type>, List<AdditionalDiceOnDamage.DamageEntry>, Nullable<AdditionalDiceOnDamage.DamageEntriesUse>, DamageTypeDescription, ContextDiceValue, Nullable<DamageEnergyType>, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<SpellDescriptorWrapper>, ConditionsBuilder, Nullable<Boolean>, ContextValue, Nullable<Boolean>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AdditionalStatBonusOnAttackDamage(Nullable<Single>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<ConditionEnum>, Nullable<ConditionEnum>, Nullable<GripType>)
BaseBlueprintConfigurator<T, TBuilder>.AddAllAttacksEnhancement(Nullable<Int32>, Nullable<ModifierDescriptor>)
BaseBlueprintConfigurator<T, TBuilder>.AddRuleCalculateDamageWithWeaponTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponCategory>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<PhysicalDamageForm>, Nullable<Boolean>, Nullable<Feet>, Nullable<Boolean>, Nullable<WeaponFighterGroup>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<Boolean>, Nullable<WeaponRangeType>, Nullable<Boolean>, Nullable<Boolean>, Blueprint<BlueprintItemWeaponReference>, Blueprint<BlueprintWeaponTypeReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddMarkUsableWhileCan(ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyBattleResultsTrigger(Nullable<RegionId>, Blueprint<BlueprintArmyLeaderReference>, List<Blueprint<BlueprintArmyPresetReference>>, Nullable<ArmyType>, Nullable<Boolean>, ActionsBuilder, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddKingdomRegionClaimedTrigger(ActionsBuilder, List<Blueprint<BlueprintRegionReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSettlementSiegeTrigger(ActionsBuilder, ActionsBuilder, ActionsBuilder, Blueprint<BlueprintGlobalMapPointReference>, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddArmyUnitRecruitedTrigger(ActionsBuilder, Nullable<ArmyProperties>, List<Blueprint<BlueprintUnitReference>>, Nullable<Boolean>, Nullable<Boolean>, Nullable<MercenariesIncludeOption>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Int32>)
BaseBlueprintConfigurator<T, TBuilder>.AddLeaderRecruitedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonUnitsAfterArmyBattle(SummonUnitsAfterArmyBattle.SummonGroup[], Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGarrisonDefeatedTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddPlayerVisitGlobalMapLocationTrigger(ActionsBuilder, Blueprint<BlueprintGlobalMapPoint.Reference>)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateEnterTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddOnIsleStateExitTrigger(ActionsBuilder, IsleEvaluator, String)
BaseBlueprintConfigurator<T, TBuilder>.AddActivateTrigger(ActionsBuilder, Nullable<Boolean>, ConditionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddAreaDidLoadTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeactivateTrigger(ActionsBuilder, ConditionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddDeviceInteractionTrigger(ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitCombatTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitDeathTrigger(ActionsBuilder, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddEvaluatedUnitHealthTrigger(ActionsBuilder, Nullable<Boolean>, Nullable<Int32>, Nullable<Boolean>, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddExperienceTrigger(ActionsBuilder, ConditionsBuilder, Nullable<Int32>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddGenericInteractionTrigger(ActionsBuilder, EntityReference, ActionsBuilder, Nullable<Boolean>)
BaseBlueprintConfigurator<T, TBuilder>.AddItemInContainerTrigger(Blueprint<BlueprintItemReference>, MapObjectEvaluator, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddLevelUpTrigger(ActionsBuilder, ConditionsBuilder, UnitEvaluator, Nullable<LevelUpTrigger.UnitEntryType>)
BaseBlueprintConfigurator<T, TBuilder>.AddPartyInventoryTrigger(Blueprint<BlueprintItemReference>, ActionsBuilder, ActionsBuilder)
BaseBlueprintConfigurator<T, TBuilder>.AddPerceptionTrigger(MapObjectEvaluator, ActionsBuilder, UnitEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddRestTrigger(ActionsBuilder, ConditionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, Nullable<Boolean>, Nullable<RestResult>)
BaseBlueprintConfigurator<T, TBuilder>.AddScriptZoneTrigger(ActionsBuilder, ConditionsBuilder, ActionsBuilder, ConditionsBuilder, EntityReference, String)
BaseBlueprintConfigurator<T, TBuilder>.AddSpawnUnitTrigger(ActionsBuilder, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddSpellCastTrigger(ActionsBuilder, EntityReference, List<Blueprint<BlueprintAbilityReference>>)
BaseBlueprintConfigurator<T, TBuilder>.AddSummonPoolTrigger(ActionsBuilder, Nullable<SummonPoolTrigger.ChangeTypes>, ConditionsBuilder, Nullable<Int32>, Blueprint<BlueprintSummonPoolReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTimeOfDayChangedTrigger(ActionsBuilder, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUIEventTrigger(ActionsBuilder, ConditionsBuilder, Nullable<UIEventType>, Action<BlueprintComponent, BlueprintComponent>, ComponentMerge)
BaseBlueprintConfigurator<T, TBuilder>.AddUnitHealthTrigger(ActionsBuilder, Nullable<Int32>, Blueprint<BlueprintUnitReference>)
BaseBlueprintConfigurator<T, TBuilder>.AddTrapTrigger(Action<BlueprintComponent, BlueprintComponent>, ComponentMerge, ActionsBuilder, ActionsBuilder, MapObjectEvaluator)
BaseBlueprintConfigurator<T, TBuilder>.AddVendorDealTrigger(ActionsBuilder, Nullable<VendorDealTrigger.DealType>, Blueprint<BlueprintItemReference>, UnitEvaluator)
RootConfigurator<T, TBuilder>.Logger
RootConfigurator<T, TBuilder>.Self
RootConfigurator<T, TBuilder>.Blueprint
RootConfigurator<T, TBuilder>.Configured
RootConfigurator<T, TBuilder>.ConfigureDelayedBlueprints()
RootConfigurator<T, TBuilder>.Configure(Boolean)
RootConfigurator<T, TBuilder>.AddComponent(BlueprintComponent)
RootConfigurator<T, TBuilder>.AddComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.AddUniqueComponent(BlueprintComponent, ComponentMerge, Action<BlueprintComponent, BlueprintComponent>)
RootConfigurator<T, TBuilder>.EditComponent<C>(Action<C>)
RootConfigurator<T, TBuilder>.EditComponents<C>(Action<C>, Func<C, Boolean>)
RootConfigurator<T, TBuilder>.RemoveComponents(Func<BlueprintComponent, Boolean>)
RootConfigurator<T, TBuilder>.OnConfigure(Action<T>[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Type[])
RootConfigurator<T, TBuilder>.CopyFrom(Blueprint<BlueprintReference<BlueprintScriptableObject>>, Predicate<BlueprintComponent>)
RootConfigurator<T, TBuilder>.OnConfigureInternal(Action<T>[])
RootConfigurator<T, TBuilder>.OnConfigureCompleted()
RootConfigurator<T, TBuilder>.Validate(Object)
Namespace: BlueprintCore.Blueprints.Configurators.Classes
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseProgressionConfigurator<T, TBuilder> : BaseFeatureConfigurator<T, TBuilder> where T : BlueprintProgression where TBuilder : BaseProgressionConfigurator<T, TBuilder>
Type Parameters
Name Description
T
TBuilder
Remarks

Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the base game.

Creating a Blueprint

Use New(string, string) to create a blueprint:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)

Once New() is called the blueprint is added to the game library and can be referenced.

Using the Configurator

New() returns a configurator with methods to set or modify blueprint fields and add or modify Kingmaker.Blueprints.BlueprintComponent:

FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();

Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until Configure() is called, at which point the changes are applied and validated. Potential problems with the blueprint are logged as warnings.

Modifying an Existing Blueprint

Use For(Blueprint) to modify existing blueprints:

CharacterClassConfigurator.For(WizardClassGuid)

Usage is otherwise identical to creating a new blueprint.

For more information see Using BlueprintCore.

Constructors

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BaseProgressionConfigurator(Blueprint<BlueprintReference<T>>)

Declaration
protected BaseProgressionConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> blueprint

Methods

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AddToAlternateProgressionClasses(BlueprintProgression.ClassWithLevel[])

Adds to the contents of Kingmaker.Blueprints.Classes.BlueprintProgression.m_AlternateProgressionClasses

Declaration
public TBuilder AddToAlternateProgressionClasses(params BlueprintProgression.ClassWithLevel[] alternateProgressionClasses)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.BlueprintProgression.ClassWithLevel[] alternateProgressionClasses
Returns
Type Description
TBuilder
Remarks

Half the specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

This is ignored if ForAllOtherClasses is true.

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AddToArchetypes(BlueprintProgression.ArchetypeWithLevel[])

Adds to the contents of Kingmaker.Blueprints.Classes.BlueprintProgression.m_Archetypes

Declaration
public TBuilder AddToArchetypes(params BlueprintProgression.ArchetypeWithLevel[] archetypes)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.BlueprintProgression.ArchetypeWithLevel[] archetypes
Returns
Type Description
TBuilder
Remarks

Specified archetype levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

Note that you do not need to include the archetype's class in m_Classes. It will only check for the associated archetype.

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AddToClasses(BlueprintProgression.ClassWithLevel[])

Adds to the contents of Kingmaker.Blueprints.Classes.BlueprintProgression.m_Classes

Declaration
public TBuilder AddToClasses(params BlueprintProgression.ClassWithLevel[] classes)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.BlueprintProgression.ClassWithLevel[] classes
Returns
Type Description
TBuilder
Remarks

Specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

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AddToFeaturesRankIncrease(Blueprint<BlueprintFeatureReference>[])

Adds to the contents of Kingmaker.Blueprints.Classes.BlueprintProgression.m_FeaturesRankIncrease

Declaration
public TBuilder AddToFeaturesRankIncrease(params Blueprint<BlueprintFeatureReference>[] featuresRankIncrease)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference>[] featuresRankIncrease

InfoBox: Result level = (All classes) + (all feature ranks) + ((alternative level) / 2)

Blueprint of type BlueprintFeature. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

Specified feature ranks are summed when determining the character's level with respect to the progression.

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AddToLevelEntries(LevelEntry[])

Adds to the contents of Kingmaker.Blueprints.Classes.BlueprintProgression.LevelEntries

Declaration
public TBuilder AddToLevelEntries(params LevelEntry[] levelEntries)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.LevelEntry[] levelEntries
Returns
Type Description
TBuilder
Remarks

Consider using LevelEntryBuilder and SetLevelEntries.

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AddToUIDeterminatorsGroup(Blueprint<BlueprintFeatureBaseReference>[])

Adds to the contents of Kingmaker.Blueprints.Classes.BlueprintProgression.m_UIDeterminatorsGroup

Declaration
public TBuilder AddToUIDeterminatorsGroup(params Blueprint<BlueprintFeatureBaseReference>[] uIDeterminatorsGroup)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureBaseReference>[] uIDeterminatorsGroup

Tooltip: Icon will be shown in first column of class progression

Blueprint of type BlueprintFeatureBase. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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AddToUIGroups(UIGroup[])

Adds to the contents of Kingmaker.Blueprints.Classes.BlueprintProgression.UIGroups

Declaration
public TBuilder AddToUIGroups(params UIGroup[] uIGroups)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.UIGroup[] uIGroups

Tooltip: Icons will be connected with line inside one group

Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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ClearAlternateProgressionClasses()

Removes all elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_AlternateProgressionClasses

Declaration
public TBuilder ClearAlternateProgressionClasses()
Returns
Type Description
TBuilder
Remarks

Half the specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

This is ignored if ForAllOtherClasses is true.

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ClearArchetypes()

Removes all elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_Archetypes

Declaration
public TBuilder ClearArchetypes()
Returns
Type Description
TBuilder
Remarks

Specified archetype levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

Note that you do not need to include the archetype's class in m_Classes. It will only check for the associated archetype.

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ClearClasses()

Removes all elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_Classes

Declaration
public TBuilder ClearClasses()
Returns
Type Description
TBuilder
Remarks

Specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

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ClearFeaturesRankIncrease()

Removes all elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_FeaturesRankIncrease

Declaration
public TBuilder ClearFeaturesRankIncrease()
Returns
Type Description
TBuilder
Remarks

Specified feature ranks are summed when determining the character's level with respect to the progression.

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ClearLevelEntries()

Removes all elements from Kingmaker.Blueprints.Classes.BlueprintProgression.LevelEntries

Declaration
public TBuilder ClearLevelEntries()
Returns
Type Description
TBuilder
Remarks

Consider using LevelEntryBuilder and SetLevelEntries.

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ClearUIDeterminatorsGroup()

Removes all elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_UIDeterminatorsGroup

Declaration
public TBuilder ClearUIDeterminatorsGroup()
Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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ClearUIGroups()

Removes all elements from Kingmaker.Blueprints.Classes.BlueprintProgression.UIGroups

Declaration
public TBuilder ClearUIGroups()
Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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CopyFrom(Blueprint<BlueprintReference<BlueprintProgression>>, Predicate<BlueprintComponent>)

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintProgression>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.BlueprintProgression>> blueprint
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> componentMatcher

Any components in blueprint matching the predicate are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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CopyFrom(Blueprint<BlueprintReference<BlueprintProgression>>, Type[])

Copies fields and components of the specified types from the blueprint.

Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintProgression>> blueprint, params Type[] componentTypes)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.BlueprintProgression>> blueprint
System.Type[] componentTypes

Any components in blueprint of the listed types are copied. These are shallow copies that are shared by both blueprints.

Returns
Type Description
TBuilder
Remarks

NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.

Recommended when you need to create a nearly identical ability but change some parts such as a ContextRankConfig.

// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
  .CopyFrom(
    AbilityRefs.BloodlineUndeadIncorporealFormAbility,
    typeof(AbilityEffectRunAction),
    typeof(AbilityResourceLogic),
    typeof(SpellComponent))
  .AddContextRankConfig(ContextRankConfigs.CharacterLevel())
  .Configure();
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ModifyAlternateProgressionClasses(Action<BlueprintProgression.ClassWithLevel>)

Modifies Kingmaker.Blueprints.Classes.BlueprintProgression.m_AlternateProgressionClasses by invoking the provided action on each element.

Declaration
public TBuilder ModifyAlternateProgressionClasses(Action<BlueprintProgression.ClassWithLevel> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Classes.BlueprintProgression.ClassWithLevel> action
Returns
Type Description
TBuilder
Remarks

Half the specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

This is ignored if ForAllOtherClasses is true.

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ModifyArchetypes(Action<BlueprintProgression.ArchetypeWithLevel>)

Modifies Kingmaker.Blueprints.Classes.BlueprintProgression.m_Archetypes by invoking the provided action on each element.

Declaration
public TBuilder ModifyArchetypes(Action<BlueprintProgression.ArchetypeWithLevel> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Classes.BlueprintProgression.ArchetypeWithLevel> action
Returns
Type Description
TBuilder
Remarks

Specified archetype levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

Note that you do not need to include the archetype's class in m_Classes. It will only check for the associated archetype.

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ModifyClasses(Action<BlueprintProgression.ClassWithLevel>)

Modifies Kingmaker.Blueprints.Classes.BlueprintProgression.m_Classes by invoking the provided action on each element.

Declaration
public TBuilder ModifyClasses(Action<BlueprintProgression.ClassWithLevel> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Classes.BlueprintProgression.ClassWithLevel> action
Returns
Type Description
TBuilder
Remarks

Specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

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ModifyExclusiveProgression(Action<BlueprintCharacterClassReference>)

Modifies Kingmaker.Blueprints.Classes.BlueprintProgression.m_ExclusiveProgression by invoking the provided action.

Declaration
public TBuilder ModifyExclusiveProgression(Action<BlueprintCharacterClassReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintCharacterClassReference> action
Returns
Type Description
TBuilder
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ModifyFeaturesRankIncrease(Action<BlueprintFeatureReference>)

Modifies Kingmaker.Blueprints.Classes.BlueprintProgression.m_FeaturesRankIncrease by invoking the provided action on each element.

Declaration
public TBuilder ModifyFeaturesRankIncrease(Action<BlueprintFeatureReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintFeatureReference> action
Returns
Type Description
TBuilder
Remarks

Specified feature ranks are summed when determining the character's level with respect to the progression.

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ModifyLevelEntries(Action<LevelEntry>)

Modifies Kingmaker.Blueprints.Classes.BlueprintProgression.LevelEntries by invoking the provided action on each element.

Declaration
public TBuilder ModifyLevelEntries(Action<LevelEntry> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Classes.LevelEntry> action
Returns
Type Description
TBuilder
Remarks

Consider using LevelEntryBuilder and SetLevelEntries.

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ModifyUIDeterminatorsGroup(Action<BlueprintFeatureBaseReference>)

Modifies Kingmaker.Blueprints.Classes.BlueprintProgression.m_UIDeterminatorsGroup by invoking the provided action on each element.

Declaration
public TBuilder ModifyUIDeterminatorsGroup(Action<BlueprintFeatureBaseReference> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.BlueprintFeatureBaseReference> action
Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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ModifyUIGroups(Action<UIGroup>)

Modifies Kingmaker.Blueprints.Classes.BlueprintProgression.UIGroups by invoking the provided action on each element.

Declaration
public TBuilder ModifyUIGroups(Action<UIGroup> action)
Parameters
Type Name Description
System.Action<Kingmaker.Blueprints.Classes.UIGroup> action
Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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OnConfigureCompleted()

Declaration
protected override void OnConfigureCompleted()
Overrides
BlueprintCore.Blueprints.Configurators.Classes.BaseFeatureConfigurator<T, TBuilder>.OnConfigureCompleted()
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RemoveFromAlternateProgressionClasses(Func<BlueprintProgression.ClassWithLevel, Boolean>)

Removes elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_AlternateProgressionClasses that match the provided predicate.

Declaration
public TBuilder RemoveFromAlternateProgressionClasses(Func<BlueprintProgression.ClassWithLevel, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Classes.BlueprintProgression.ClassWithLevel, System.Boolean> predicate
Returns
Type Description
TBuilder
Remarks

Half the specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

This is ignored if ForAllOtherClasses is true.

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RemoveFromArchetypes(Func<BlueprintProgression.ArchetypeWithLevel, Boolean>)

Removes elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_Archetypes that match the provided predicate.

Declaration
public TBuilder RemoveFromArchetypes(Func<BlueprintProgression.ArchetypeWithLevel, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Classes.BlueprintProgression.ArchetypeWithLevel, System.Boolean> predicate
Returns
Type Description
TBuilder
Remarks

Specified archetype levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

Note that you do not need to include the archetype's class in m_Classes. It will only check for the associated archetype.

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RemoveFromClasses(Func<BlueprintProgression.ClassWithLevel, Boolean>)

Removes elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_Classes that match the provided predicate.

Declaration
public TBuilder RemoveFromClasses(Func<BlueprintProgression.ClassWithLevel, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Classes.BlueprintProgression.ClassWithLevel, System.Boolean> predicate
Returns
Type Description
TBuilder
Remarks

Specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

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RemoveFromFeaturesRankIncrease(Blueprint<BlueprintFeatureReference>[])

Removes elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_FeaturesRankIncrease

Declaration
public TBuilder RemoveFromFeaturesRankIncrease(params Blueprint<BlueprintFeatureReference>[] featuresRankIncrease)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference>[] featuresRankIncrease

InfoBox: Result level = (All classes) + (all feature ranks) + ((alternative level) / 2)

Blueprint of type BlueprintFeature. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

Specified feature ranks are summed when determining the character's level with respect to the progression.

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RemoveFromFeaturesRankIncrease(Func<BlueprintFeatureReference, Boolean>)

Removes elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_FeaturesRankIncrease that match the provided predicate.

Declaration
public TBuilder RemoveFromFeaturesRankIncrease(Func<BlueprintFeatureReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintFeatureReference, System.Boolean> predicate
Returns
Type Description
TBuilder
Remarks

Specified feature ranks are summed when determining the character's level with respect to the progression.

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RemoveFromLevelEntries(Func<LevelEntry, Boolean>)

Removes elements from Kingmaker.Blueprints.Classes.BlueprintProgression.LevelEntries that match the provided predicate.

Declaration
public TBuilder RemoveFromLevelEntries(Func<LevelEntry, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Classes.LevelEntry, System.Boolean> predicate
Returns
Type Description
TBuilder
Remarks

Consider using LevelEntryBuilder and SetLevelEntries.

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RemoveFromUIDeterminatorsGroup(Blueprint<BlueprintFeatureBaseReference>[])

Removes elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_UIDeterminatorsGroup

Declaration
public TBuilder RemoveFromUIDeterminatorsGroup(params Blueprint<BlueprintFeatureBaseReference>[] uIDeterminatorsGroup)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureBaseReference>[] uIDeterminatorsGroup

Tooltip: Icon will be shown in first column of class progression

Blueprint of type BlueprintFeatureBase. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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RemoveFromUIDeterminatorsGroup(Func<BlueprintFeatureBaseReference, Boolean>)

Removes elements from Kingmaker.Blueprints.Classes.BlueprintProgression.m_UIDeterminatorsGroup that match the provided predicate.

Declaration
public TBuilder RemoveFromUIDeterminatorsGroup(Func<BlueprintFeatureBaseReference, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.BlueprintFeatureBaseReference, System.Boolean> predicate
Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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RemoveFromUIGroups(Func<UIGroup, Boolean>)

Removes elements from Kingmaker.Blueprints.Classes.BlueprintProgression.UIGroups that match the provided predicate.

Declaration
public TBuilder RemoveFromUIGroups(Func<UIGroup, bool> predicate)
Parameters
Type Name Description
System.Func<Kingmaker.Blueprints.Classes.UIGroup, System.Boolean> predicate
Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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SetAlternateProgressionClasses(BlueprintProgression.ClassWithLevel[])

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.m_AlternateProgressionClasses

Declaration
public TBuilder SetAlternateProgressionClasses(params BlueprintProgression.ClassWithLevel[] alternateProgressionClasses)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.BlueprintProgression.ClassWithLevel[] alternateProgressionClasses
Returns
Type Description
TBuilder
Remarks

Half the specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

This is ignored if ForAllOtherClasses is true.

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SetArchetypes(BlueprintProgression.ArchetypeWithLevel[])

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.m_Archetypes

Declaration
public TBuilder SetArchetypes(params BlueprintProgression.ArchetypeWithLevel[] archetypes)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.BlueprintProgression.ArchetypeWithLevel[] archetypes
Returns
Type Description
TBuilder
Remarks

Specified archetype levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

Note that you do not need to include the archetype's class in m_Classes. It will only check for the associated archetype.

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SetClasses(BlueprintProgression.ClassWithLevel[])

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.m_Classes

Declaration
public TBuilder SetClasses(params BlueprintProgression.ClassWithLevel[] classes)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.BlueprintProgression.ClassWithLevel[] classes
Returns
Type Description
TBuilder
Remarks

Specified class levels are summed when determining the character's level with respect to the progression.

AdditionalLevel is a static bonus added if the character has any levels in the associated class.

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SetExclusiveProgression(Blueprint<BlueprintCharacterClassReference>)

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.m_ExclusiveProgression

Declaration
public TBuilder SetExclusiveProgression(Blueprint<BlueprintCharacterClassReference> exclusiveProgression)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintCharacterClassReference> exclusiveProgression

Blueprint of type BlueprintCharacterClass. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
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SetFeaturesRankIncrease(Blueprint<BlueprintFeatureReference>[])

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.m_FeaturesRankIncrease

Declaration
public TBuilder SetFeaturesRankIncrease(params Blueprint<BlueprintFeatureReference>[] featuresRankIncrease)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureReference>[] featuresRankIncrease

InfoBox: Result level = (All classes) + (all feature ranks) + ((alternative level) / 2)

Blueprint of type BlueprintFeature. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

Specified feature ranks are summed when determining the character's level with respect to the progression.

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SetForAllOtherClasses(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.ForAllOtherClasses

Declaration
public TBuilder SetForAllOtherClasses(bool forAllOtherClasses = true)
Parameters
Type Name Description
System.Boolean forAllOtherClasses
Returns
Type Description
TBuilder
Remarks

Half of all class levels not specified in m_Classes or m_Archetypes are summed when determining the character's level with respect to the progression.

If this is true m_AlternateProgressionClasses is ignored.

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SetGiveFeaturesForPreviousLevels(Boolean)

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.GiveFeaturesForPreviousLevels

Declaration
public TBuilder SetGiveFeaturesForPreviousLevels(bool giveFeaturesForPreviousLevels = true)
Parameters
Type Name Description
System.Boolean giveFeaturesForPreviousLevels
Returns
Type Description
TBuilder
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SetLevelEntries(LevelEntry[])

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.LevelEntries

Declaration
public TBuilder SetLevelEntries(params LevelEntry[] levelEntries)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.LevelEntry[] levelEntries
Returns
Type Description
TBuilder
Remarks

Consider using LevelEntryBuilder and SetLevelEntries.

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SetUIDeterminatorsGroup(Blueprint<BlueprintFeatureBaseReference>[])

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.m_UIDeterminatorsGroup

Declaration
public TBuilder SetUIDeterminatorsGroup(params Blueprint<BlueprintFeatureBaseReference>[] uIDeterminatorsGroup)
Parameters
Type Name Description
Blueprint<Kingmaker.Blueprints.BlueprintFeatureBaseReference>[] uIDeterminatorsGroup

Tooltip: Icon will be shown in first column of class progression

Blueprint of type BlueprintFeatureBase. You can pass in the blueprint using:

  • A blueprint instance
  • A blueprint reference
  • A blueprint id as a string, Guid, or BlueprintGuid
  • A blueprint name registered with BlueprintTool
See Blueprint for more details.

Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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SetUIGroups(UIGroup[])

Sets the value of Kingmaker.Blueprints.Classes.BlueprintProgression.UIGroups

Declaration
public TBuilder SetUIGroups(params UIGroup[] uIGroups)
Parameters
Type Name Description
Kingmaker.Blueprints.Classes.UIGroup[] uIGroups

Tooltip: Icons will be connected with line inside one group

Returns
Type Description
TBuilder
Remarks

Consider using UIGroupBuilder and SetUIGroups.

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