Class BaseClassAdditionalVisualSettingsConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.Classes
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseClassAdditionalVisualSettingsConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintClassAdditionalVisualSettings where TBuilder : BaseClassAdditionalVisualSettingsConfigurator<T, TBuilder>
Type Parameters
| Name | Description |
|---|---|
| T | |
| TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string) to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New() is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New() returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure() is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint) to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseClassAdditionalVisualSettingsConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseClassAdditionalVisualSettingsConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceAddToColorRamps(BlueprintClassAdditionalVisualSettings.ColorRamp[])
Adds to the contents of Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamps
Declaration
public TBuilder AddToColorRamps(params BlueprintClassAdditionalVisualSettings.ColorRamp[] colorRamps)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamp[] | colorRamps |
Returns
| Type | Description |
|---|---|
| TBuilder |
ClearColorRamps()
Removes all elements from Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamps
Declaration
public TBuilder ClearColorRamps()
Returns
| Type | Description |
|---|---|
| TBuilder |
CopyFrom(Blueprint<BlueprintReference<BlueprintClassAdditionalVisualSettings>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintClassAdditionalVisualSettings>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings>> | blueprint | |
| System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<BlueprintClassAdditionalVisualSettings>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintClassAdditionalVisualSettings>> blueprint, params Type[] componentTypes)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings>> | blueprint | |
| System.Type[] | componentTypes | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyColorRamps(Action<BlueprintClassAdditionalVisualSettings.ColorRamp>)
Modifies Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamps by invoking the provided action on each element.
Declaration
public TBuilder ModifyColorRamps(Action<BlueprintClassAdditionalVisualSettings.ColorRamp> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamp> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyCommonSettings(Action<BlueprintClassAdditionalVisualSettings.SettingsData>)
Modifies Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.CommonSettings by invoking the provided action.
Declaration
public TBuilder ModifyCommonSettings(Action<BlueprintClassAdditionalVisualSettings.SettingsData> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.SettingsData> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyConditions(Action<ConditionsChecker>)
Modifies Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.m_Conditions by invoking the provided action.
Declaration
public TBuilder ModifyConditions(Action<ConditionsChecker> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.ElementsSystem.ConditionsChecker> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyDollRoomSettings(Action<BlueprintClassAdditionalVisualSettings.SettingsData>)
Modifies Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.DollRoomSettings by invoking the provided action.
Declaration
public TBuilder ModifyDollRoomSettings(Action<BlueprintClassAdditionalVisualSettings.SettingsData> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.SettingsData> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyInGameSettings(Action<BlueprintClassAdditionalVisualSettings.SettingsData>)
Modifies Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.InGameSettings by invoking the provided action.
Declaration
public TBuilder ModifyInGameSettings(Action<BlueprintClassAdditionalVisualSettings.SettingsData> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.SettingsData> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
RemoveFromColorRamps(BlueprintClassAdditionalVisualSettings.ColorRamp[])
Removes elements from Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamps
Declaration
public TBuilder RemoveFromColorRamps(params BlueprintClassAdditionalVisualSettings.ColorRamp[] colorRamps)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamp[] | colorRamps |
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromColorRamps(Func<BlueprintClassAdditionalVisualSettings.ColorRamp, Boolean>)
Removes elements from Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamps that match the provided predicate.
Declaration
public TBuilder RemoveFromColorRamps(Func<BlueprintClassAdditionalVisualSettings.ColorRamp, bool> predicate)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamp, System.Boolean> | predicate |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetColorRamps(BlueprintClassAdditionalVisualSettings.ColorRamp[])
Sets the value of Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamps
Declaration
public TBuilder SetColorRamps(params BlueprintClassAdditionalVisualSettings.ColorRamp[] colorRamps)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.ColorRamp[] | colorRamps |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetCommonSettings(BlueprintClassAdditionalVisualSettings.SettingsData)
Sets the value of Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.CommonSettings
Declaration
public TBuilder SetCommonSettings(BlueprintClassAdditionalVisualSettings.SettingsData commonSettings)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.SettingsData | commonSettings | InfoBox: Applied in game and in doll room |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetConditions(ConditionsBuilder)
Sets the value of Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.m_Conditions
Declaration
public TBuilder SetConditions(ConditionsBuilder conditions)
Parameters
| Type | Name | Description |
|---|---|---|
| ConditionsBuilder | conditions |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetDollRoomSettings(BlueprintClassAdditionalVisualSettings.SettingsData)
Sets the value of Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.DollRoomSettings
Declaration
public TBuilder SetDollRoomSettings(BlueprintClassAdditionalVisualSettings.SettingsData dollRoomSettings)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.SettingsData | dollRoomSettings | InfoBox: Applied in doll room only (after CommonSettings) |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetFootprintType(FootprintType)
Sets the value of Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.FootprintType
Declaration
public TBuilder SetFootprintType(FootprintType footprintType)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Enums.FootprintType | footprintType |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetInGameSettings(BlueprintClassAdditionalVisualSettings.SettingsData)
Sets the value of Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.InGameSettings
Declaration
public TBuilder SetInGameSettings(BlueprintClassAdditionalVisualSettings.SettingsData inGameSettings)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.SettingsData | inGameSettings | InfoBox: Applied in game only (after CommonSettings) |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetOverrideFootprintType(Boolean)
Sets the value of Kingmaker.Blueprints.Classes.BlueprintClassAdditionalVisualSettings.OverrideFootprintType
Declaration
public TBuilder SetOverrideFootprintType(bool overrideFootprintType = true)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | overrideFootprintType |
Returns
| Type | Description |
|---|---|
| TBuilder |