Class BaseLoadingScreenSpriteListConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseLoadingScreenSpriteListConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintLoadingScreenSpriteList where TBuilder : BaseLoadingScreenSpriteListConfigurator<T, TBuilder>
Type Parameters
| Name | Description |
|---|---|
| T | |
| TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string) to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New() is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New() returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure() is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint) to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseLoadingScreenSpriteListConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseLoadingScreenSpriteListConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceAddToGenericSpritesLink(AssetLink<SpriteLink>[])
Adds to the contents of Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_GenericSpritesLink
Declaration
public TBuilder AddToGenericSpritesLink(params AssetLink<SpriteLink>[] genericSpritesLink)
Parameters
| Type | Name | Description |
|---|---|---|
| AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] | genericSpritesLink | You can pass in the animation using a SpriteLink or it's AssetId. |
Returns
| Type | Description |
|---|---|
| TBuilder |
AddToSettingTypeScreensList(BlueprintLoadingScreenSpriteList.SettingTypeScreens[])
Adds to the contents of Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_SettingTypeScreensList
Declaration
public TBuilder AddToSettingTypeScreensList(params BlueprintLoadingScreenSpriteList.SettingTypeScreens[] settingTypeScreensList)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.SettingTypeScreens[] | settingTypeScreensList |
Returns
| Type | Description |
|---|---|
| TBuilder |
ClearGenericSpritesLink()
Removes all elements from Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_GenericSpritesLink
Declaration
public TBuilder ClearGenericSpritesLink()
Returns
| Type | Description |
|---|---|
| TBuilder |
ClearSettingTypeScreensList()
Removes all elements from Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_SettingTypeScreensList
Declaration
public TBuilder ClearSettingTypeScreensList()
Returns
| Type | Description |
|---|---|
| TBuilder |
CopyFrom(Blueprint<BlueprintReference<BlueprintLoadingScreenSpriteList>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintLoadingScreenSpriteList>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList>> | blueprint | |
| System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<BlueprintLoadingScreenSpriteList>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintLoadingScreenSpriteList>> blueprint, params Type[] componentTypes)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList>> | blueprint | |
| System.Type[] | componentTypes | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyGenericSpritesLink(Action<SpriteLink>)
Modifies Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_GenericSpritesLink by invoking the provided action on each element.
Declaration
public TBuilder ModifyGenericSpritesLink(Action<SpriteLink> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.ResourceLinks.SpriteLink> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifySettingTypeScreensList(Action<BlueprintLoadingScreenSpriteList.SettingTypeScreens>)
Modifies Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_SettingTypeScreensList by invoking the provided action on each element.
Declaration
public TBuilder ModifySettingTypeScreensList(Action<BlueprintLoadingScreenSpriteList.SettingTypeScreens> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.SettingTypeScreens> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
RemoveFromGenericSpritesLink(AssetLink<SpriteLink>[])
Removes elements from Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_GenericSpritesLink
Declaration
public TBuilder RemoveFromGenericSpritesLink(params AssetLink<SpriteLink>[] genericSpritesLink)
Parameters
| Type | Name | Description |
|---|---|---|
| AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] | genericSpritesLink | You can pass in the animation using a SpriteLink or it's AssetId. |
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromGenericSpritesLink(Func<SpriteLink, Boolean>)
Removes elements from Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_GenericSpritesLink that match the provided predicate.
Declaration
public TBuilder RemoveFromGenericSpritesLink(Func<SpriteLink, bool> predicate)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<Kingmaker.ResourceLinks.SpriteLink, System.Boolean> | predicate |
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromSettingTypeScreensList(BlueprintLoadingScreenSpriteList.SettingTypeScreens[])
Removes elements from Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_SettingTypeScreensList
Declaration
public TBuilder RemoveFromSettingTypeScreensList(params BlueprintLoadingScreenSpriteList.SettingTypeScreens[] settingTypeScreensList)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.SettingTypeScreens[] | settingTypeScreensList |
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromSettingTypeScreensList(Func<BlueprintLoadingScreenSpriteList.SettingTypeScreens, Boolean>)
Removes elements from Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_SettingTypeScreensList that match the provided predicate.
Declaration
public TBuilder RemoveFromSettingTypeScreensList(Func<BlueprintLoadingScreenSpriteList.SettingTypeScreens, bool> predicate)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.SettingTypeScreens, System.Boolean> | predicate |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetGenericSpritesLink(AssetLink<SpriteLink>[])
Sets the value of Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_GenericSpritesLink
Declaration
public TBuilder SetGenericSpritesLink(params AssetLink<SpriteLink>[] genericSpritesLink)
Parameters
| Type | Name | Description |
|---|---|---|
| AssetLink<Kingmaker.ResourceLinks.SpriteLink>[] | genericSpritesLink | You can pass in the animation using a SpriteLink or it's AssetId. |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetSettingTypeScreensList(BlueprintLoadingScreenSpriteList.SettingTypeScreens[])
Sets the value of Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.m_SettingTypeScreensList
Declaration
public TBuilder SetSettingTypeScreensList(params BlueprintLoadingScreenSpriteList.SettingTypeScreens[] settingTypeScreensList)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.Blueprints.BlueprintLoadingScreenSpriteList.SettingTypeScreens[] | settingTypeScreensList |
Returns
| Type | Description |
|---|---|
| TBuilder |