Class BaseGameUIConfigConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Blueprints.GameUIConfig.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseGameUIConfigConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : GameUIConfig where TBuilder : BaseGameUIConfigConfigurator<T, TBuilder>
Type Parameters
Name | Description |
---|---|
T | |
TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator
class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature
. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string)
to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New()
is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New()
returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure()
is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint)
to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseGameUIConfigConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseGameUIConfigConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceAddToSpriteLinks(GameUIConfig.SpriteNameLink[])
Adds to the contents of Kingmaker.Blueprints.GameUIConfig.SpriteLinks
Declaration
public TBuilder AddToSpriteLinks(params GameUIConfig.SpriteNameLink[] spriteLinks)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Blueprints.GameUIConfig.SpriteNameLink[] | spriteLinks |
Returns
Type | Description |
---|---|
TBuilder |
ClearSpriteLinks()
Removes all elements from Kingmaker.Blueprints.GameUIConfig.SpriteLinks
Declaration
public TBuilder ClearSpriteLinks()
Returns
Type | Description |
---|---|
TBuilder |
CopyFrom(Blueprint<BlueprintReference<GameUIConfig>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<GameUIConfig>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.GameUIConfig>> | blueprint | |
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<GameUIConfig>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<GameUIConfig>> blueprint, params Type[] componentTypes)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Blueprints.GameUIConfig>> | blueprint | |
System.Type[] | componentTypes | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyDLC3BoonWindow(Action<GameUIConfig.PrefabLinkPair>)
Modifies Kingmaker.Blueprints.GameUIConfig.DLC3BoonWindow by invoking the provided action.
Declaration
public TBuilder ModifyDLC3BoonWindow(Action<GameUIConfig.PrefabLinkPair> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Blueprints.GameUIConfig.PrefabLinkPair> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifyDLC3GameOverWindow(Action<GameUIConfig.PrefabLinkPair>)
Modifies Kingmaker.Blueprints.GameUIConfig.DLC3GameOverWindow by invoking the provided action.
Declaration
public TBuilder ModifyDLC3GameOverWindow(Action<GameUIConfig.PrefabLinkPair> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Blueprints.GameUIConfig.PrefabLinkPair> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifyDLC3MapWindow(Action<GameUIConfig.PrefabLinkPair>)
Modifies Kingmaker.Blueprints.GameUIConfig.DLC3MapWindow by invoking the provided action.
Declaration
public TBuilder ModifyDLC3MapWindow(Action<GameUIConfig.PrefabLinkPair> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Blueprints.GameUIConfig.PrefabLinkPair> | action |
Returns
Type | Description |
---|---|
TBuilder |
ModifySpriteLinks(Action<GameUIConfig.SpriteNameLink>)
Modifies Kingmaker.Blueprints.GameUIConfig.SpriteLinks by invoking the provided action on each element.
Declaration
public TBuilder ModifySpriteLinks(Action<GameUIConfig.SpriteNameLink> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Blueprints.GameUIConfig.SpriteNameLink> | action |
Returns
Type | Description |
---|---|
TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
RemoveFromSpriteLinks(GameUIConfig.SpriteNameLink[])
Removes elements from Kingmaker.Blueprints.GameUIConfig.SpriteLinks
Declaration
public TBuilder RemoveFromSpriteLinks(params GameUIConfig.SpriteNameLink[] spriteLinks)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Blueprints.GameUIConfig.SpriteNameLink[] | spriteLinks |
Returns
Type | Description |
---|---|
TBuilder |
RemoveFromSpriteLinks(Func<GameUIConfig.SpriteNameLink, Boolean>)
Removes elements from Kingmaker.Blueprints.GameUIConfig.SpriteLinks that match the provided predicate.
Declaration
public TBuilder RemoveFromSpriteLinks(Func<GameUIConfig.SpriteNameLink, bool> predicate)
Parameters
Type | Name | Description |
---|---|---|
System.Func<Kingmaker.Blueprints.GameUIConfig.SpriteNameLink, System.Boolean> | predicate |
Returns
Type | Description |
---|---|
TBuilder |
SetDLC3BoonWindow(GameUIConfig.PrefabLinkPair)
Sets the value of Kingmaker.Blueprints.GameUIConfig.DLC3BoonWindow
Declaration
public TBuilder SetDLC3BoonWindow(GameUIConfig.PrefabLinkPair dLC3BoonWindow)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Blueprints.GameUIConfig.PrefabLinkPair | dLC3BoonWindow |
Returns
Type | Description |
---|---|
TBuilder |
SetDLC3GameOverWindow(GameUIConfig.PrefabLinkPair)
Sets the value of Kingmaker.Blueprints.GameUIConfig.DLC3GameOverWindow
Declaration
public TBuilder SetDLC3GameOverWindow(GameUIConfig.PrefabLinkPair dLC3GameOverWindow)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Blueprints.GameUIConfig.PrefabLinkPair | dLC3GameOverWindow |
Returns
Type | Description |
---|---|
TBuilder |
SetDLC3MapWindow(GameUIConfig.PrefabLinkPair)
Sets the value of Kingmaker.Blueprints.GameUIConfig.DLC3MapWindow
Declaration
public TBuilder SetDLC3MapWindow(GameUIConfig.PrefabLinkPair dLC3MapWindow)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Blueprints.GameUIConfig.PrefabLinkPair | dLC3MapWindow |
Returns
Type | Description |
---|---|
TBuilder |
SetSpriteLinks(GameUIConfig.SpriteNameLink[])
Sets the value of Kingmaker.Blueprints.GameUIConfig.SpriteLinks
Declaration
public TBuilder SetSpriteLinks(params GameUIConfig.SpriteNameLink[] spriteLinks)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Blueprints.GameUIConfig.SpriteNameLink[] | spriteLinks |
Returns
Type | Description |
---|---|
TBuilder |