Class BaseFactionConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseFactionConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : BlueprintFaction where TBuilder : BaseFactionConfigurator<T, TBuilder>
Type Parameters
Name | Description |
---|---|
T | |
TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator
class to create and modify blueprints of
that type, e.g. FeatureBlueprintFeature
. Configurators exist for all
blueprint types inheriting from Kingmaker.
Creating a Blueprint
Use New(string, string)
to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New()
is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New()
returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure()
is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint)
to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseFactionConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseFactionConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker. |
blueprint |
Methods
| Improve this Doc View SourceAddToAllyFactions(Blueprint<BlueprintFactionReference>[])
Adds to the contents of Kingmaker.
Declaration
public TBuilder AddToAllyFactions(params Blueprint<BlueprintFactionReference>[] allyFactions)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker. |
allyFactions | Blueprint of type BlueprintFaction. You can pass in the blueprint using:
|
Returns
Type | Description |
---|---|
TBuilder |
AddToAttackFactions(Blueprint<BlueprintFactionReference>[])
Adds to the contents of Kingmaker.
Declaration
public TBuilder AddToAttackFactions(params Blueprint<BlueprintFactionReference>[] attackFactions)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker. |
attackFactions | Blueprint of type BlueprintFaction. You can pass in the blueprint using:
|
Returns
Type | Description |
---|---|
TBuilder |
ClearAllyFactions()
Removes all elements from Kingmaker.
Declaration
public TBuilder ClearAllyFactions()
Returns
Type | Description |
---|---|
TBuilder |
ClearAttackFactions()
Removes all elements from Kingmaker.
Declaration
public TBuilder ClearAttackFactions()
Returns
Type | Description |
---|---|
TBuilder |
CopyFrom(Blueprint<BlueprintReference<BlueprintFaction>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintFaction>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker. |
blueprint | |
System. |
componentMatcher | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<BlueprintFaction>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<BlueprintFaction>> blueprint, params Type[] componentTypes)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker. |
blueprint | |
System. |
componentTypes | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyAllyFactions(Action<BlueprintFactionReference>)
Modifies Kingmaker.
Declaration
public TBuilder ModifyAllyFactions(Action<BlueprintFactionReference> action)
Parameters
Type | Name | Description |
---|---|---|
System. |
action |
Returns
Type | Description |
---|---|
TBuilder |
ModifyAttackFactions(Action<BlueprintFactionReference>)
Modifies Kingmaker.
Declaration
public TBuilder ModifyAttackFactions(Action<BlueprintFactionReference> action)
Parameters
Type | Name | Description |
---|---|---|
System. |
action |
Returns
Type | Description |
---|---|
TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
RemoveFromAllyFactions(Blueprint<BlueprintFactionReference>[])
Removes elements from Kingmaker.
Declaration
public TBuilder RemoveFromAllyFactions(params Blueprint<BlueprintFactionReference>[] allyFactions)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker. |
allyFactions | Blueprint of type BlueprintFaction. You can pass in the blueprint using:
|
Returns
Type | Description |
---|---|
TBuilder |
RemoveFromAllyFactions(Func<BlueprintFactionReference, Boolean>)
Removes elements from Kingmaker.
Declaration
public TBuilder RemoveFromAllyFactions(Func<BlueprintFactionReference, bool> predicate)
Parameters
Type | Name | Description |
---|---|---|
System. |
predicate |
Returns
Type | Description |
---|---|
TBuilder |
RemoveFromAttackFactions(Blueprint<BlueprintFactionReference>[])
Removes elements from Kingmaker.
Declaration
public TBuilder RemoveFromAttackFactions(params Blueprint<BlueprintFactionReference>[] attackFactions)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker. |
attackFactions | Blueprint of type BlueprintFaction. You can pass in the blueprint using:
|
Returns
Type | Description |
---|---|
TBuilder |
RemoveFromAttackFactions(Func<BlueprintFactionReference, Boolean>)
Removes elements from Kingmaker.
Declaration
public TBuilder RemoveFromAttackFactions(Func<BlueprintFactionReference, bool> predicate)
Parameters
Type | Name | Description |
---|---|---|
System. |
predicate |
Returns
Type | Description |
---|---|
TBuilder |
SetAllyFactions(Blueprint<BlueprintFactionReference>[])
Sets the value of Kingmaker.
Declaration
public TBuilder SetAllyFactions(params Blueprint<BlueprintFactionReference>[] allyFactions)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker. |
allyFactions | Blueprint of type BlueprintFaction. You can pass in the blueprint using:
|
Returns
Type | Description |
---|---|
TBuilder |
SetAllyFactionsBehaviour(BlueprintFaction.EAllyFactions)
Sets the value of Kingmaker.
Declaration
public TBuilder SetAllyFactionsBehaviour(BlueprintFaction.EAllyFactions allyFactionsBehaviour)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker. |
allyFactionsBehaviour |
Returns
Type | Description |
---|---|
TBuilder |
SetAlwaysEnemy(Boolean)
Sets the value of Kingmaker.
Declaration
public TBuilder SetAlwaysEnemy(bool alwaysEnemy = true)
Parameters
Type | Name | Description |
---|---|---|
System. |
alwaysEnemy | InfoBox: If you add this to AttackFactions, faction will become enemy for every one. Don't use it!!! |
Returns
Type | Description |
---|---|
TBuilder |
SetAttackFactions(Blueprint<BlueprintFactionReference>[])
Sets the value of Kingmaker.
Declaration
public TBuilder SetAttackFactions(params Blueprint<BlueprintFactionReference>[] attackFactions)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker. |
attackFactions | Blueprint of type BlueprintFaction. You can pass in the blueprint using:
|
Returns
Type | Description |
---|---|
TBuilder |
SetEnemyForEveryone(Boolean)
Sets the value of Kingmaker.
Declaration
public TBuilder SetEnemyForEveryone(bool enemyForEveryone = true)
Parameters
Type | Name | Description |
---|---|---|
System. |
enemyForEveryone | InfoBox: Unit will be always marked as enemy for others. Ignores AttackFactions |
Returns
Type | Description |
---|---|
TBuilder |
SetIsDirectlyControllable(Boolean)
Sets the value of Kingmaker.
Declaration
public TBuilder SetIsDirectlyControllable(bool isDirectlyControllable = true)
Parameters
Type | Name | Description |
---|---|---|
System. |
isDirectlyControllable | InfoBox: Can be manually controlled by Player |
Returns
Type | Description |
---|---|
TBuilder |
SetNeutral(Boolean)
Sets the value of Kingmaker.
Declaration
public TBuilder SetNeutral(bool neutral = true)
Parameters
Type | Name | Description |
---|---|---|
System. |
neutral | InfoBox: Will not start the combat, but can be target and will join combat if was attacked |
Returns
Type | Description |
---|---|
TBuilder |
SetNeverJoinCombat(Boolean)
Sets the value of Kingmaker.
Declaration
public TBuilder SetNeverJoinCombat(bool neverJoinCombat = true)
Parameters
Type | Name | Description |
---|---|---|
System. |
neverJoinCombat | InfoBox: Can be target by enemies but will not join combat |
Returns
Type | Description |
---|---|
TBuilder |
SetPeaceful(Boolean)
Sets the value of Kingmaker.
Declaration
public TBuilder SetPeaceful(bool peaceful = true)
Parameters
Type | Name | Description |
---|---|---|
System. |
peaceful | InfoBox: Can't be target, can't join combat |
Returns
Type | Description |
---|---|
TBuilder |