Class BaseArmyHealthConsiderationConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Armies.TacticalCombat.Brain.Considerations.ArmyHealthConsideration.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.Armies.Brain
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseArmyHealthConsiderationConfigurator<T, TBuilder> : BaseConsiderationConfigurator<T, TBuilder> where T : ArmyHealthConsideration where TBuilder : BaseArmyHealthConsiderationConfigurator<T, TBuilder>
Type Parameters
Name | Description |
---|---|
T | |
TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator
class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature
. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string)
to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New()
is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New()
returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure()
is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint)
to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseArmyHealthConsiderationConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseArmyHealthConsiderationConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceCopyFrom(Blueprint<BlueprintReference<ArmyHealthConsideration>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<ArmyHealthConsideration>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Armies.TacticalCombat.Brain.Considerations.ArmyHealthConsideration>> | blueprint | |
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<ArmyHealthConsideration>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<ArmyHealthConsideration>> blueprint, params Type[] componentTypes)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Armies.TacticalCombat.Brain.Considerations.ArmyHealthConsideration>> | blueprint | |
System.Type[] | componentTypes | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
SetDeadBorder(Single)
Sets the value of Kingmaker.Armies.TacticalCombat.Brain.Considerations.ArmyHealthConsideration.DeadBorder
Declaration
public TBuilder SetDeadBorder(float deadBorder)
Parameters
Type | Name | Description |
---|---|---|
System.Single | deadBorder | InfoBox: If unit current HP is below this percent of max HP -> return DeadScore |
Returns
Type | Description |
---|---|
TBuilder |
SetDeadScore(Single)
Sets the value of Kingmaker.Armies.TacticalCombat.Brain.Considerations.ArmyHealthConsideration.DeadScore
Declaration
public TBuilder SetDeadScore(float deadScore)
Parameters
Type | Name | Description |
---|---|---|
System.Single | deadScore |
Returns
Type | Description |
---|---|
TBuilder |
SetFullBorder(Single)
Sets the value of Kingmaker.Armies.TacticalCombat.Brain.Considerations.ArmyHealthConsideration.FullBorder
Declaration
public TBuilder SetFullBorder(float fullBorder)
Parameters
Type | Name | Description |
---|---|---|
System.Single | fullBorder | InfoBox: If unit current HP is above this percent of max HP -> return FullScore |
Returns
Type | Description |
---|---|
TBuilder |
SetFullScore(Single)
Sets the value of Kingmaker.Armies.TacticalCombat.Brain.Considerations.ArmyHealthConsideration.FullScore
Declaration
public TBuilder SetFullScore(float fullScore)
Parameters
Type | Name | Description |
---|---|---|
System.Single | fullScore | InfoBox: According to current HP percentage returns score between FullScore and DeadScore Current HP here is sum of all alive squad units HP |
Returns
Type | Description |
---|---|
TBuilder |