Class BaseMoraleRootConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.Armies.Blueprints.MoraleRoot.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.Armies
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseMoraleRootConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : MoraleRoot where TBuilder : BaseMoraleRootConfigurator<T, TBuilder>
Type Parameters
| Name | Description |
|---|---|
| T | |
| TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string) to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New() is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New() returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure() is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint) to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseMoraleRootConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseMoraleRootConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceAddToNegativeFacts(Blueprint<BlueprintUnitFactReference>[])
Adds to the contents of Kingmaker.Armies.Blueprints.MoraleRoot.m_NegativeFacts
Declaration
public TBuilder AddToNegativeFacts(params Blueprint<BlueprintUnitFactReference>[] negativeFacts)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference>[] | negativeFacts | Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
ClearNegativeFacts()
Removes all elements from Kingmaker.Armies.Blueprints.MoraleRoot.m_NegativeFacts
Declaration
public TBuilder ClearNegativeFacts()
Returns
| Type | Description |
|---|---|
| TBuilder |
CopyFrom(Blueprint<BlueprintReference<MoraleRoot>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<MoraleRoot>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Armies.Blueprints.MoraleRoot>> | blueprint | |
| System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<MoraleRoot>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<MoraleRoot>> blueprint, params Type[] componentTypes)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.Armies.Blueprints.MoraleRoot>> | blueprint | |
| System.Type[] | componentTypes | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyArmyEffectOnSquad(Action<LocalizedString>)
Modifies Kingmaker.Armies.Blueprints.MoraleRoot.ArmyEffectOnSquad by invoking the provided action.
Declaration
public TBuilder ModifyArmyEffectOnSquad(Action<LocalizedString> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Localization.LocalizedString> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyBaseMoraleValue(Action<LocalizedString>)
Modifies Kingmaker.Armies.Blueprints.MoraleRoot.BaseMoraleValue by invoking the provided action.
Declaration
public TBuilder ModifyBaseMoraleValue(Action<LocalizedString> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Localization.LocalizedString> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyGlobalArmiesMoraleBuff(Action<BlueprintKingdomBuffReference>)
Modifies Kingmaker.Armies.Blueprints.MoraleRoot.m_GlobalArmiesMoraleBuff by invoking the provided action.
Declaration
public TBuilder ModifyGlobalArmiesMoraleBuff(Action<BlueprintKingdomBuffReference> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Blueprints.BlueprintKingdomBuffReference> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyMoraleBorder(Action<Vector2Int>)
Modifies Kingmaker.Armies.Blueprints.MoraleRoot.m_MoraleBorder by invoking the provided action.
Declaration
public TBuilder ModifyMoraleBorder(Action<Vector2Int> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<UnityEngine.Vector2Int> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyNegativeFacts(Action<BlueprintUnitFactReference>)
Modifies Kingmaker.Armies.Blueprints.MoraleRoot.m_NegativeFacts by invoking the provided action on each element.
Declaration
public TBuilder ModifyNegativeFacts(Action<BlueprintUnitFactReference> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Blueprints.BlueprintUnitFactReference> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyUnitNotHaveMorale(Action<LocalizedString>)
Modifies Kingmaker.Armies.Blueprints.MoraleRoot.UnitNotHaveMorale by invoking the provided action.
Declaration
public TBuilder ModifyUnitNotHaveMorale(Action<LocalizedString> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.Localization.LocalizedString> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
RemoveFromNegativeFacts(Blueprint<BlueprintUnitFactReference>[])
Removes elements from Kingmaker.Armies.Blueprints.MoraleRoot.m_NegativeFacts
Declaration
public TBuilder RemoveFromNegativeFacts(params Blueprint<BlueprintUnitFactReference>[] negativeFacts)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference>[] | negativeFacts | Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromNegativeFacts(Func<BlueprintUnitFactReference, Boolean>)
Removes elements from Kingmaker.Armies.Blueprints.MoraleRoot.m_NegativeFacts that match the provided predicate.
Declaration
public TBuilder RemoveFromNegativeFacts(Func<BlueprintUnitFactReference, bool> predicate)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<Kingmaker.Blueprints.BlueprintUnitFactReference, System.Boolean> | predicate |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetArmyEffectOnSquad(LocalString)
Sets the value of Kingmaker.Armies.Blueprints.MoraleRoot.ArmyEffectOnSquad
Declaration
public TBuilder SetArmyEffectOnSquad(LocalString armyEffectOnSquad)
Parameters
| Type | Name | Description |
|---|---|---|
| LocalString | armyEffectOnSquad | You can pass in the string using a LocalizedString or the Key to a LocalizedString. |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetBaseMoraleValue(LocalString)
Sets the value of Kingmaker.Armies.Blueprints.MoraleRoot.BaseMoraleValue
Declaration
public TBuilder SetBaseMoraleValue(LocalString baseMoraleValue)
Parameters
| Type | Name | Description |
|---|---|---|
| LocalString | baseMoraleValue | You can pass in the string using a LocalizedString or the Key to a LocalizedString. |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetDevineForNegative(Single)
Sets the value of Kingmaker.Armies.Blueprints.MoraleRoot.m_DevineForNegative
Declaration
public TBuilder SetDevineForNegative(float devineForNegative)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | devineForNegative | Tooltip: Если мораль < 0. Шанс негативного = UnitMorale/DevineForNegative |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetDevineForPositive(Single)
Sets the value of Kingmaker.Armies.Blueprints.MoraleRoot.m_DevineForPositive
Declaration
public TBuilder SetDevineForPositive(float devineForPositive)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | devineForPositive | Tooltip: Если мораль > 0. Шанс позитивного = UnitMorale/DevineForPositive |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetGlobalArmiesMoraleBuff(Blueprint<BlueprintKingdomBuffReference>)
Sets the value of Kingmaker.Armies.Blueprints.MoraleRoot.m_GlobalArmiesMoraleBuff
Declaration
public TBuilder SetGlobalArmiesMoraleBuff(Blueprint<BlueprintKingdomBuffReference> globalArmiesMoraleBuff)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintKingdomBuffReference> | globalArmiesMoraleBuff | Blueprint of type BlueprintKingdomBuff. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
SetMoraleBorder(Vector2Int)
Sets the value of Kingmaker.Armies.Blueprints.MoraleRoot.m_MoraleBorder
Declaration
public TBuilder SetMoraleBorder(Vector2Int moraleBorder)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.Vector2Int | moraleBorder |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetNegativeFacts(Blueprint<BlueprintUnitFactReference>[])
Sets the value of Kingmaker.Armies.Blueprints.MoraleRoot.m_NegativeFacts
Declaration
public TBuilder SetNegativeFacts(params Blueprint<BlueprintUnitFactReference>[] negativeFacts)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference>[] | negativeFacts | Blueprint of type BlueprintUnitFact. You can pass in the blueprint using:
|
Returns
| Type | Description |
|---|---|
| TBuilder |
SetUnitNotHaveMorale(LocalString)
Sets the value of Kingmaker.Armies.Blueprints.MoraleRoot.UnitNotHaveMorale
Declaration
public TBuilder SetUnitNotHaveMorale(LocalString unitNotHaveMorale)
Parameters
| Type | Name | Description |
|---|---|---|
| LocalString | unitNotHaveMorale | You can pass in the string using a LocalizedString or the Key to a LocalizedString. |
Returns
| Type | Description |
|---|---|
| TBuilder |