Class BaseGateConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.AreaLogic.Cutscenes.Gate.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.AreaLogic.Cutscenes
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseGateConfigurator<T, TBuilder> : BaseBlueprintConfigurator<T, TBuilder> where T : Gate where TBuilder : BaseGateConfigurator<T, TBuilder>
Type Parameters
| Name | Description |
|---|---|
| T | |
| TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string) to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New() is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New() returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure() is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint) to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseGateConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseGateConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceAddToTracks(Track[])
Adds to the contents of Kingmaker.AreaLogic.Cutscenes.Gate.m_Tracks
Declaration
public TBuilder AddToTracks(params Track[] tracks)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.AreaLogic.Cutscenes.Track[] | tracks |
Returns
| Type | Description |
|---|---|
| TBuilder |
ClearTracks()
Removes all elements from Kingmaker.AreaLogic.Cutscenes.Gate.m_Tracks
Declaration
public TBuilder ClearTracks()
Returns
| Type | Description |
|---|---|
| TBuilder |
CopyFrom(Blueprint<BlueprintReference<Gate>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<Gate>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.AreaLogic.Cutscenes.Gate>> | blueprint | |
| System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<Gate>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<Gate>> blueprint, params Type[] componentTypes)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.AreaLogic.Cutscenes.Gate>> | blueprint | |
| System.Type[] | componentTypes | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyColor(Action<Color>)
Modifies Kingmaker.AreaLogic.Cutscenes.Gate.Color by invoking the provided action.
Declaration
public TBuilder ModifyColor(Action<Color> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<UnityEngine.Color> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
ModifyTracks(Action<Track>)
Modifies Kingmaker.AreaLogic.Cutscenes.Gate.m_Tracks by invoking the provided action on each element.
Declaration
public TBuilder ModifyTracks(Action<Track> action)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Action<Kingmaker.AreaLogic.Cutscenes.Track> | action |
Returns
| Type | Description |
|---|---|
| TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
RemoveFromTracks(Track[])
Removes elements from Kingmaker.AreaLogic.Cutscenes.Gate.m_Tracks
Declaration
public TBuilder RemoveFromTracks(params Track[] tracks)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.AreaLogic.Cutscenes.Track[] | tracks |
Returns
| Type | Description |
|---|---|
| TBuilder |
RemoveFromTracks(Func<Track, Boolean>)
Removes elements from Kingmaker.AreaLogic.Cutscenes.Gate.m_Tracks that match the provided predicate.
Declaration
public TBuilder RemoveFromTracks(Func<Track, bool> predicate)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<Kingmaker.AreaLogic.Cutscenes.Track, System.Boolean> | predicate |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetActivationMode(Gate.ActivationModeType)
Sets the value of Kingmaker.AreaLogic.Cutscenes.Gate.m_ActivationMode
Declaration
public TBuilder SetActivationMode(Gate.ActivationModeType activationMode)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.AreaLogic.Cutscenes.Gate.ActivationModeType | activationMode |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetColor(Color)
Sets the value of Kingmaker.AreaLogic.Cutscenes.Gate.Color
Declaration
public TBuilder SetColor(Color color)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.Color | color |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetOp(Operation)
Sets the value of Kingmaker.AreaLogic.Cutscenes.Gate.m_Op
Declaration
public TBuilder SetOp(Operation op)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.ElementsSystem.Operation | op |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetPauseForOneFrame(Boolean)
Sets the value of Kingmaker.AreaLogic.Cutscenes.Gate.PauseForOneFrame
Declaration
public TBuilder SetPauseForOneFrame(bool pauseForOneFrame = true)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | pauseForOneFrame | Tooltip: Стартовать трэки гейта с задержкой в 1 кадр, как раньше (см. https://confluence.owlcat.local/pages/viewpage.action?pageId=24971382) |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetTracks(Track[])
Sets the value of Kingmaker.AreaLogic.Cutscenes.Gate.m_Tracks
Declaration
public TBuilder SetTracks(params Track[] tracks)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.AreaLogic.Cutscenes.Track[] | tracks |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetWhenTrackIsSkipped(Gate.SkipTracksModeType)
Sets the value of Kingmaker.AreaLogic.Cutscenes.Gate.WhenTrackIsSkipped
Declaration
public TBuilder SetWhenTrackIsSkipped(Gate.SkipTracksModeType whenTrackIsSkipped)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.AreaLogic.Cutscenes.Gate.SkipTracksModeType | whenTrackIsSkipped |
Returns
| Type | Description |
|---|---|
| TBuilder |