Class BaseUnitsAroundConsiderationConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.AI
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseUnitsAroundConsiderationConfigurator<T, TBuilder> : BaseConsiderationConfigurator<T, TBuilder> where T : UnitsAroundConsideration where TBuilder : BaseUnitsAroundConsiderationConfigurator<T, TBuilder>
Type Parameters
| Name | Description |
|---|---|
| T | |
| TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string) to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New() is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New() returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure() is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint) to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseUnitsAroundConsiderationConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseUnitsAroundConsiderationConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceCopyFrom(Blueprint<BlueprintReference<UnitsAroundConsideration>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<UnitsAroundConsideration>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration>> | blueprint | |
| System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<UnitsAroundConsideration>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<UnitsAroundConsideration>> blueprint, params Type[] componentTypes)
Parameters
| Type | Name | Description |
|---|---|---|
| Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration>> | blueprint | |
| System.Type[] | componentTypes | Any components in |
Returns
| Type | Description |
|---|---|
| TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
SetBelowMinScore(Single)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.BelowMinScore
Declaration
public TBuilder SetBelowMinScore(float belowMinScore)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | belowMinScore |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetCheckRadiusFromCaster(Boolean)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.CheckRadiusFromCaster
Declaration
public TBuilder SetCheckRadiusFromCaster(bool checkRadiusFromCaster = true)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | checkRadiusFromCaster |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetCustomRadiusInMeters(Single)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.CustomRadiusInMeters
Declaration
public TBuilder SetCustomRadiusInMeters(float customRadiusInMeters)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | customRadiusInMeters |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetExtraTargetScore(Single)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.ExtraTargetScore
Declaration
public TBuilder SetExtraTargetScore(float extraTargetScore)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | extraTargetScore |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetFilter(TargetType)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.Filter
Declaration
public TBuilder SetFilter(TargetType filter)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.AI.Blueprints.TargetType | filter |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetFilterDead(DeadTargetType)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.FilterDead
Declaration
public TBuilder SetFilterDead(DeadTargetType filterDead)
Parameters
| Type | Name | Description |
|---|---|---|
| Kingmaker.AI.Blueprints.DeadTargetType | filterDead |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetIncludeUnconscious(Boolean)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.IncludeUnconscious
Declaration
public TBuilder SetIncludeUnconscious(bool includeUnconscious = true)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | includeUnconscious |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetMaxCount(Int32)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.MaxCount
Declaration
public TBuilder SetMaxCount(int maxCount)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | maxCount |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetMaxScore(Single)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.MaxScore
Declaration
public TBuilder SetMaxScore(float maxScore)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | maxScore |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetMinCount(Int32)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.MinCount
Declaration
public TBuilder SetMinCount(int minCount)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | minCount |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetMinScore(Single)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.MinScore
Declaration
public TBuilder SetMinScore(float minScore)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | minScore |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetSqrCustomRadius(Single)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.m_SqrCustomRadius
Declaration
public TBuilder SetSqrCustomRadius(float sqrCustomRadius)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | sqrCustomRadius |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetUseAbilityShape(Boolean)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.UseAbilityShape
Declaration
public TBuilder SetUseAbilityShape(bool useAbilityShape = true)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | useAbilityShape | InfoBox: Check units in action's ability AoE from target. (In Tactical combat is considered as always true) |
Returns
| Type | Description |
|---|---|
| TBuilder |
SetUseCustomRadius(Boolean)
Sets the value of Kingmaker.AI.Blueprints.Considerations.UnitsAroundConsideration.UseCustomRadius
Declaration
public TBuilder SetUseCustomRadius(bool useCustomRadius = true)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | useCustomRadius | InfoBox: Check units in given radius (CustomRadiusInMeters) from target or caster (CheckRadiusFromCaster) |
Returns
| Type | Description |
|---|---|
| TBuilder |