Class BaseLocatorsConsiderationConfigurator<T, TBuilder>
Implements common fields and components for blueprints inheriting from Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.
Inheritance
Inherited Members
Namespace: BlueprintCore.Blueprints.Configurators.AI
Assembly: BlueprintCore.dll
Syntax
public abstract class BaseLocatorsConsiderationConfigurator<T, TBuilder> : BaseConsiderationConfigurator<T, TBuilder> where T : LocatorsConsideration where TBuilder : BaseLocatorsConsiderationConfigurator<T, TBuilder>
Type Parameters
Name | Description |
---|---|
T | |
TBuilder |
Remarks
Each supported blueprint type has a corresponding Configurator
class to create and modify blueprints of
that type, e.g. FeatureConfigurator supports BlueprintFeature
. Configurators exist for all
blueprint types inheriting from Kingmaker.Blueprints.BlueprintScriptableObject, excluding any that are not used in the
base game.
Creating a Blueprint
Use New(string, string)
to create a blueprint:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid)
Once New()
is called the blueprint is added to the game library and can be referenced.
Using the Configurator
New()
returns a configurator with methods to set or modify blueprint fields and add or modify
Kingmaker.Blueprints.BlueprintComponent:
FeatureConfigurator.New(MyBlueprintName, MyBlueprintGuid).AddToGroups(FeatureGroup.Feat).AddPrerequisiteAlignment(AlignmentMaskType.LawfulGood).Configure();
Each method call returns the configurator allowing you to chain calls. Nothing is modified on the blueprint until
Configure()
is called, at which point the changes are applied and validated. Potential problems with the
blueprint are logged as warnings.
Modifying an Existing Blueprint
Use For(Blueprint)
to modify existing blueprints:
CharacterClassConfigurator.For(WizardClassGuid)
Usage is otherwise identical to creating a new blueprint.
For more information see Using BlueprintCore.
Constructors
| Improve this Doc View SourceBaseLocatorsConsiderationConfigurator(Blueprint<BlueprintReference<T>>)
Declaration
protected BaseLocatorsConsiderationConfigurator(Blueprint<BlueprintReference<T>> blueprint)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<T>> | blueprint |
Methods
| Improve this Doc View SourceAddToLocators(EntityReference[])
Adds to the contents of Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.Locators
Declaration
public TBuilder AddToLocators(params EntityReference[] locators)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Blueprints.EntityReference[] | locators |
Returns
Type | Description |
---|---|
TBuilder |
ClearLocators()
Removes all elements from Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.Locators
Declaration
public TBuilder ClearLocators()
Returns
Type | Description |
---|---|
TBuilder |
CopyFrom(Blueprint<BlueprintReference<LocatorsConsideration>>, Predicate<BlueprintComponent>)
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<LocatorsConsideration>> blueprint, Predicate<BlueprintComponent> componentMatcher)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration>> | blueprint | |
System.Predicate<Kingmaker.Blueprints.BlueprintComponent> | componentMatcher | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
CopyFrom(Blueprint<BlueprintReference<LocatorsConsideration>>, Type[])
Copies fields and components of the specified types from the blueprint.
Declaration
public TBuilder CopyFrom(Blueprint<BlueprintReference<LocatorsConsideration>> blueprint, params Type[] componentTypes)
Parameters
Type | Name | Description |
---|---|---|
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration>> | blueprint | |
System.Type[] | componentTypes | Any components in |
Returns
Type | Description |
---|---|
TBuilder |
Remarks
NOT A DEEP COPY. This means objects copied are shared between blueprints. Changes to copied objects affect both blueprints.
Recommended when you need to create a nearly identical ability but change some parts such as a
ContextRankConfig
.
// Copy the Undead Bloodline's Incorporeal Form ability, replacing the duration w/ Character Level rounds
AbilityConfigurator.New(NewIncorporealForm, Guids.NewIncorporealForm)
.CopyFrom(
AbilityRefs.BloodlineUndeadIncorporealFormAbility,
typeof(AbilityEffectRunAction),
typeof(AbilityResourceLogic),
typeof(SpellComponent))
.AddContextRankConfig(ContextRankConfigs.CharacterLevel())
.Configure();
ModifyLocators(Action<EntityReference>)
Modifies Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.Locators by invoking the provided action on each element.
Declaration
public TBuilder ModifyLocators(Action<EntityReference> action)
Parameters
Type | Name | Description |
---|---|---|
System.Action<Kingmaker.Blueprints.EntityReference> | action |
Returns
Type | Description |
---|---|
TBuilder |
OnConfigureCompleted()
Declaration
protected override void OnConfigureCompleted()
Overrides
RemoveFromLocators(EntityReference[])
Removes elements from Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.Locators
Declaration
public TBuilder RemoveFromLocators(params EntityReference[] locators)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Blueprints.EntityReference[] | locators |
Returns
Type | Description |
---|---|
TBuilder |
RemoveFromLocators(Func<EntityReference, Boolean>)
Removes elements from Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.Locators that match the provided predicate.
Declaration
public TBuilder RemoveFromLocators(Func<EntityReference, bool> predicate)
Parameters
Type | Name | Description |
---|---|---|
System.Func<Kingmaker.Blueprints.EntityReference, System.Boolean> | predicate |
Returns
Type | Description |
---|---|
TBuilder |
SetCheckCasterDistance(Boolean)
Sets the value of Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.CheckCasterDistance
Declaration
public TBuilder SetCheckCasterDistance(bool checkCasterDistance = true)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | checkCasterDistance |
Returns
Type | Description |
---|---|
TBuilder |
SetCheckPartyDistance(Boolean)
Sets the value of Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.CheckPartyDistance
Declaration
public TBuilder SetCheckPartyDistance(bool checkPartyDistance = true)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | checkPartyDistance |
Returns
Type | Description |
---|---|
TBuilder |
SetLocators(EntityReference[])
Sets the value of Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.Locators
Declaration
public TBuilder SetLocators(params EntityReference[] locators)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.Blueprints.EntityReference[] | locators |
Returns
Type | Description |
---|---|
TBuilder |
SetMaxPartyDistanceToLocator(Single)
Sets the value of Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.MaxPartyDistanceToLocator
Declaration
public TBuilder SetMaxPartyDistanceToLocator(float maxPartyDistanceToLocator)
Parameters
Type | Name | Description |
---|---|---|
System.Single | maxPartyDistanceToLocator | InfoBox: Selects target point from locators which is distant from at least one party member less than MaxPartyDistanceToLocator meters (0 or less means no limit) |
Returns
Type | Description |
---|---|
TBuilder |
SetMinCasterDistanceToLocator(Single)
Sets the value of Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.MinCasterDistanceToLocator
Declaration
public TBuilder SetMinCasterDistanceToLocator(float minCasterDistanceToLocator)
Parameters
Type | Name | Description |
---|---|---|
System.Single | minCasterDistanceToLocator | InfoBox: Selects target point from locators which is distant from caster by at least MinCasterDistanceToLocator meters (0 means no limit) |
Returns
Type | Description |
---|---|
TBuilder |
SetMinPartyDistanceToLocator(Single)
Sets the value of Kingmaker.AI.Blueprints.Considerations.LocatorsConsideration.MinPartyDistanceToLocator
Declaration
public TBuilder SetMinPartyDistanceToLocator(float minPartyDistanceToLocator)
Parameters
Type | Name | Description |
---|---|---|
System.Single | minPartyDistanceToLocator | InfoBox: Selects target point from locators which is distant from all party members by at least MinPartyDistanceToLocator meters (0 or less means no limit) |
Returns
Type | Description |
---|---|
TBuilder |