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Class SpawnableObjectRefs

Constant references to BlueprintSpawnableObject blueprints

Inheritance
System.Object
SpawnableObjectRefs
Namespace: BlueprintCore.Blueprints.References
Assembly: BlueprintCore.dll
Syntax
public static class SpawnableObjectRefs
Remarks

The All field is a list with a reference to all blueprints.

If you need a different reference type you can cast using Cast<T>()

.

Fields

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All

Declaration
public static readonly List<Blueprint<BlueprintReference<BlueprintSpawnableObject>>> All
Field Value
Type Description
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.RandomEncounters.Settings.BlueprintSpawnableObject>>>
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SpawnableObject_Box_02

Declaration
public static readonly Blueprint<BlueprintReference<BlueprintSpawnableObject>> SpawnableObject_Box_02
Field Value
Type Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.RandomEncounters.Settings.BlueprintSpawnableObject>>
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SpawnableObject_Box_03_Open

Declaration
public static readonly Blueprint<BlueprintReference<BlueprintSpawnableObject>> SpawnableObject_Box_03_Open
Field Value
Type Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.RandomEncounters.Settings.BlueprintSpawnableObject>>
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SpawnableObject_StumpKarelia

Declaration
public static readonly Blueprint<BlueprintReference<BlueprintSpawnableObject>> SpawnableObject_StumpKarelia
Field Value
Type Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.RandomEncounters.Settings.BlueprintSpawnableObject>>
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SpawnableObject_StumpSnow

Declaration
public static readonly Blueprint<BlueprintReference<BlueprintSpawnableObject>> SpawnableObject_StumpSnow
Field Value
Type Description
Blueprint<Kingmaker.Blueprints.BlueprintReference<Kingmaker.RandomEncounters.Settings.BlueprintSpawnableObject>>
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In This Article
  • Fields
    • All
    • SpawnableObject_Box_02
    • SpawnableObject_Box_03_Open
    • SpawnableObject_StumpKarelia
    • SpawnableObject_StumpSnow
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