Class AddStatBonusIfHasFactFixed
Working replacement for Owlcat's AddStatBonusIfHasFact. Instantiate using constructors.
Inheritance
System.Object
Kingmaker.Blueprints.BlueprintComponent
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>
Kingmaker.UnitLogic.UnitFactComponentDelegate<Kingmaker.EntitySystem.EmptyComponentData>
Kingmaker.UnitLogic.Buffs.Components.UnitBuffComponentDelegate<Kingmaker.EntitySystem.EmptyComponentData>
Kingmaker.UnitLogic.Buffs.Components.UnitBuffComponentDelegate
AddStatBonusIfHasFactFixed
Implements
Owlcat.Runtime.Core.Logging.ICanBeLogContext
Kingmaker.Blueprints.IHavePrototype
Kingmaker.EntitySystem.IRuntimeEntityFactComponentProvider
Kingmaker.PubSubSystem.IUnitGainFactHandler
Kingmaker.PubSubSystem.IUnitLostFactHandler
Kingmaker.PubSubSystem.IUnitSubscriber
Kingmaker.PubSubSystem.ISubscriber
Inherited Members
Kingmaker.UnitLogic.Buffs.Components.UnitBuffComponentDelegate<Kingmaker.EntitySystem.EmptyComponentData>.OnRemoved()
Kingmaker.UnitLogic.Buffs.Components.UnitBuffComponentDelegate<Kingmaker.EntitySystem.EmptyComponentData>.CreateRuntimeFactComponent()
Kingmaker.UnitLogic.Buffs.Components.UnitBuffComponentDelegate<Kingmaker.EntitySystem.EmptyComponentData>.Buff
Kingmaker.UnitLogic.UnitFactComponentDelegate<Kingmaker.EntitySystem.EmptyComponentData>.Fact
Kingmaker.UnitLogic.UnitFactComponentDelegate<Kingmaker.EntitySystem.EmptyComponentData>.Param
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.ClearData()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.GetSubscribingUnit()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.CreateRuntimeFactComponent()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnFactAttached()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnInitialize()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnActivate()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnDeactivate()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnTurnOn()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnTurnOff()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnPreSave()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnPostLoad()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnApplyPostLoadFixes()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnViewDidAttach()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnViewWillDetach()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnDispose()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnRecalculate()
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.Runtime
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.Owner
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.Fact
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.Context
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.Data
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.MaybeData
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.IsReapplying
Kingmaker.Blueprints.BlueprintComponent.<OwnerBlueprint>k__BackingField
Kingmaker.Blueprints.BlueprintComponent.m_Flags
Kingmaker.Blueprints.BlueprintComponent.name
Kingmaker.Blueprints.BlueprintComponent.m_PrototypeLink
Kingmaker.Blueprints.BlueprintComponent.ApplyValidation(Owlcat.QA.Validation.ValidationContext, System.Int32)
Kingmaker.Blueprints.BlueprintComponent.Instantiate<T>(T)
Kingmaker.Blueprints.BlueprintComponent.OnDeserialized(System.Runtime.Serialization.StreamingContext)
Kingmaker.Blueprints.BlueprintComponent.ToString()
Kingmaker.Blueprints.BlueprintComponent.False
Kingmaker.Blueprints.BlueprintComponent.OwnerBlueprint
Kingmaker.Blueprints.BlueprintComponent.Disabled
Kingmaker.Blueprints.BlueprintComponent.PrototypeLink
Namespace: BlueprintCore.Blueprints.Components.Replacements
Assembly: BlueprintCore.dll
Syntax
[AllowMultipleComponents]
[TypeId("3dcfce44-a7dd-48fe-9331-3681a43dbfa4")]
public class AddStatBonusIfHasFactFixed : UnitBuffComponentDelegate, ICanBeLogContext, IHavePrototype, IRuntimeEntityFactComponentProvider, IUnitGainFactHandler, IUnitLostFactHandler, IUnitSubscriber, ISubscriber
Remarks
Based on AddStatBonusIfHasFactTTT from TabletopTweaks-Core
Constructors
| Improve this Doc View SourceAddStatBonusIfHasFactFixed(StatType, ContextValue, List<Blueprint<BlueprintUnitFactReference>>, List<Blueprint<BlueprintUnitFactReference>>, ModifierDescriptor, Boolean, Boolean)
Declaration
public AddStatBonusIfHasFactFixed(StatType stat, ContextValue bonus, List<Blueprint<BlueprintUnitFactReference>> requiredFacts, List<Blueprint<BlueprintUnitFactReference>> excludeFacts = null, ModifierDescriptor descriptor = ModifierDescriptor.None, bool requireAllFacts = true, bool invertCondition = false)
Parameters
Type | Name | Description | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kingmaker.EntitySystem.Stats.StatType | stat | Stat to which the bonus applies |
||||||||||||||
Kingmaker.UnitLogic.Mechanics.ContextValue | bonus | Bonus value to apply |
||||||||||||||
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference>> | requiredFacts | List of facts the unit must have. |
||||||||||||||
System.Collections.Generic.List<Blueprint<Kingmaker.Blueprints.BlueprintUnitFactReference>> | excludeFacts | List of facts which block the bonus. This is checked first and applies regardless of
|
||||||||||||||
Kingmaker.Enums.ModifierDescriptor | descriptor | Descriptor used for effect stacking behavior. |
||||||||||||||
System.Boolean | requireAllFacts | Defaults to true.
|
||||||||||||||
System.Boolean | invertCondition | Defaults to false.
|
Fields
| Improve this Doc View SourceBonus
Declaration
public ContextValue Bonus
Field Value
Type | Description |
---|---|
Kingmaker.UnitLogic.Mechanics.ContextValue |
Descriptor
Declaration
public ModifierDescriptor Descriptor
Field Value
Type | Description |
---|---|
Kingmaker.Enums.ModifierDescriptor |
InvertCondition
Declaration
public bool InvertCondition
Field Value
Type | Description |
---|---|
System.Boolean |
m_ExcludeFacts
Declaration
public BlueprintUnitFactReference[] m_ExcludeFacts
Field Value
Type | Description |
---|---|
Kingmaker.Blueprints.BlueprintUnitFactReference[] |
m_RequiredFacts
Declaration
[SerializeField]
[ValidateNotEmpty]
public BlueprintUnitFactReference[] m_RequiredFacts
Field Value
Type | Description |
---|---|
Kingmaker.Blueprints.BlueprintUnitFactReference[] |
RequireAllFacts
Declaration
public bool RequireAllFacts
Field Value
Type | Description |
---|---|
System.Boolean |
Stat
Declaration
public StatType Stat
Field Value
Type | Description |
---|---|
Kingmaker.EntitySystem.Stats.StatType |
Properties
| Improve this Doc View SourceExcludeFacts
Declaration
public ReferenceArrayProxy<BlueprintUnitFact, BlueprintUnitFactReference> ExcludeFacts { get; }
Property Value
Type | Description |
---|---|
Kingmaker.Blueprints.ReferenceArrayProxy<Kingmaker.Blueprints.Facts.BlueprintUnitFact, Kingmaker.Blueprints.BlueprintUnitFactReference> |
RequiredFacts
Declaration
public ReferenceArrayProxy<BlueprintUnitFact, BlueprintUnitFactReference> RequiredFacts { get; }
Property Value
Type | Description |
---|---|
Kingmaker.Blueprints.ReferenceArrayProxy<Kingmaker.Blueprints.Facts.BlueprintUnitFact, Kingmaker.Blueprints.BlueprintUnitFactReference> |
Methods
| Improve this Doc View SourceHandleUnitGainFact(EntityFact)
Declaration
public void HandleUnitGainFact(EntityFact fact)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.EntitySystem.EntityFact | fact |
HandleUnitLostFact(EntityFact)
Declaration
public void HandleUnitLostFact(EntityFact fact)
Parameters
Type | Name | Description |
---|---|---|
Kingmaker.EntitySystem.EntityFact | fact |
OnTurnOff()
Declaration
public override void OnTurnOff()
Overrides
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnTurnOff()
|
Improve this Doc
View Source
OnTurnOn()
Declaration
public override void OnTurnOn()
Overrides
Kingmaker.EntitySystem.EntityFactComponentDelegate<Kingmaker.EntitySystem.Entities.UnitEntityData, Kingmaker.EntitySystem.EmptyComponentData>.OnTurnOn()
Implements
Owlcat.Runtime.Core.Logging.ICanBeLogContext
Kingmaker.Blueprints.IHavePrototype
Kingmaker.EntitySystem.IRuntimeEntityFactComponentProvider
Kingmaker.PubSubSystem.IUnitGainFactHandler
Kingmaker.PubSubSystem.IUnitLostFactHandler
Kingmaker.PubSubSystem.IUnitSubscriber
Kingmaker.PubSubSystem.ISubscriber